Pbrt file exporter hello world

pull/3580/head
Trevor David Black 2020-04-06 12:12:37 -07:00
parent 085212e58a
commit 8c3b374486
4 changed files with 241 additions and 0 deletions

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@ -661,6 +661,10 @@ if (NOT ASSIMP_NO_EXPORT)
3MF/D3MFExporter.h
3MF/D3MFExporter.cpp)
ADD_ASSIMP_EXPORTER( PBRT
Pbrt/PbrtExporter.h
Pbrt/PbrtExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c
Assjson/cencode.h

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@ -107,6 +107,7 @@ void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportPropert
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
@ -187,6 +188,10 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
#endif
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("pbrt", "Pbrt scene description file", "pbrt", &ExportScenePbrt, 0));
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
#endif

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@ -0,0 +1,127 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
#include "PbrtExporter.h"
#include <assimp/version.h> // aiGetVersion
#include <assimp/DefaultIOSystem.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/StreamWriter.h> // StreamWriterLE
#include <assimp/Exceptional.h> // DeadlyExportError
#include <assimp/material.h> // aiTextureType
#include <assimp/scene.h>
#include <assimp/mesh.h>
// Header files, standard library.
#include <memory> // shared_ptr
#include <string>
#include <sstream> // stringstream
#include <ctime> // localtime, tm_*
#include <map>
#include <set>
#include <vector>
#include <array>
#include <unordered_set>
#include <numeric>
using namespace Assimp;
// some constants that we'll use for writing metadata
namespace Assimp {
// ---------------------------------------------------------------------
// Worker function for exporting a scene to ascii pbrt.
// Prototyped and registered in Exporter.cpp
void ExportScenePbrt (
const char* pFile,
IOSystem* pIOSystem,
const aiScene* pScene,
const ExportProperties* pProperties
){
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// initialize the exporter
PbrtExporter exporter(pScene, pIOSystem, path, file);
}
} // end of namespace Assimp
// Constructor
PbrtExporter::PbrtExporter (
const aiScene* pScene, IOSystem* pIOSystem,
const std::string path, const std::string file)
: mScene(pScene),
mIOSystem(pIOSystem),
mPath(path),
mFile(file)
{
std::unique_ptr<IOStream> outfile;
// open the indicated file for writing
outfile.reset(mIOSystem->Open(mPath,"wt"));
if (!outfile) {
throw DeadlyExportError(
"could not open output .pbrt file: " + std::string(mFile)
);
}
outfile->Write("Writing to pbrt file\n", 21 , 1);
outfile->Write(mPath.c_str(), mPath.size() , 1);
outfile->Write("\n", 1, 1);
outfile->Write(mFile.c_str(), mFile.size() , 1);
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
}
// Destructor
PbrtExporter::~PbrtExporter() {
// Empty
}
#endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

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@ -0,0 +1,105 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file PbrtExporter.h
* Declares the exporter class to write a scene to a pbrt file
*/
#ifndef AI_PBRTEXPORTER_H_INC
#define AI_PBRTEXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
#include <assimp/types.h>
//#include <assimp/material.h>
#include <assimp/StreamWriter.h> // StreamWriterLE
#include <assimp/Exceptional.h> // DeadlyExportError
#include <vector>
#include <map>
#include <unordered_set>
#include <memory> // shared_ptr
#include <sstream> // stringstream
struct aiScene;
struct aiNode;
//struct aiMaterial;
namespace Assimp
{
class IOSystem;
class IOStream;
class ExportProperties;
// ---------------------------------------------------------------------
/** Helper class to export a given scene to a Pbrt file. */
// ---------------------------------------------------------------------
class PbrtExporter
{
public:
/// Constructor for a specific scene to export
PbrtExporter(const aiScene* pScene, IOSystem* pIOSystem,
const std::string path, const std::string file);
/// Destructor
virtual ~PbrtExporter();
private:
const aiScene* mScene; // the scene to export
/// Stringstream to write all output into
std::stringstream mOutput;
/// The IOSystem for output
IOSystem* mIOSystem;
/// Path of the directory where the scene will be exported
const std::string mPath;
/// Name of the file (without extension) where the scene will be exported
const std::string mFile;
};
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
#endif // AI_PBRTEXPORTER_H_INC