Update glTF2Importer.cpp

Remove dead code
pull/2866/head
Kim Kulling 2020-01-07 20:41:37 +01:00 committed by GitHub
parent acb8addf7d
commit f04573984a
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1 changed files with 13 additions and 52 deletions

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@ -139,45 +139,6 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
}
}
/*static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
{
out.r = v[0]; out.g = v[1]; out.b = v[2];
}
static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
{
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = v[3];
}*/
/*static void CopyValue(const glTF2::vec4& v, aiColor3D& out)
{
out.r = v[0]; out.g = v[1]; out.b = v[2];
}*/
/*static void CopyValue(const glTF2::vec3& v, aiColor4D& out)
{
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = 1.0;
}
static void CopyValue(const glTF2::vec3& v, aiVector3D& out)
{
out.x = v[0]; out.y = v[1]; out.z = v[2];
}
static void CopyValue(const glTF2::vec4& v, aiQuaternion& out)
{
out.x = v[0]; out.y = v[1]; out.z = v[2]; out.w = v[3];
}*/
/*static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
{
o.a1 = v[ 0]; o.b1 = v[ 1]; o.c1 = v[ 2]; o.d1 = v[ 3];
o.a2 = v[ 4]; o.b2 = v[ 5]; o.c2 = v[ 6]; o.d2 = v[ 7];
o.a3 = v[ 8]; o.b3 = v[ 9]; o.c3 = v[10]; o.d3 = v[11];
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
}*/
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
aiColor4D col;
CopyValue(prop, col);
@ -512,7 +473,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
}
aiFace *faces = 0;
aiFace *faces = nullptr;
size_t nFaces = 0;
if (prim.indices) {
@ -674,13 +635,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
}
if (faces) {
if (nullptr != faces) {
aim->mFaces = faces;
aim->mNumFaces = static_cast<unsigned int>(nFaces);
ai_assert(CheckValidFacesIndices(faces, static_cast<unsigned>(nFaces), aim->mNumVertices));
}
if (prim.material) {
if (nullptr != prim.material) {
aim->mMaterialIndex = prim.material.GetIndex();
} else {
aim->mMaterialIndex = mScene->mNumMaterials - 1;
@ -981,7 +942,9 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
}
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
if (!r.scene) return;
if (!r.scene) {
return;
}
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
@ -1292,7 +1255,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (!img.mimeType.empty()) {
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
if (ext) {
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
size_t len = strlen(ext);
if (len <= 3) {
@ -1308,19 +1273,15 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
const bool hasVersion = !a.asset.version.empty();
const bool hasGenerator = !a.asset.generator.empty();
const bool hasCopyright = !a.asset.copyright.empty();
if (hasVersion || hasGenerator || hasCopyright)
{
if (hasVersion || hasGenerator || hasCopyright) {
mScene->mMetaData = new aiMetadata;
if (hasVersion)
{
if (hasVersion) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
}
if (hasGenerator)
{
if (hasGenerator) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
}
if (hasCopyright)
{
if (hasCopyright) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
}
}