Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724.
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fa8ab3b1e7
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822be33408
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@ -358,7 +358,7 @@ namespace glTF2 {
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WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
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if (pbrSG.glossinessFactor != 1) {
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WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
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WriteFloat(pbrSpecularGlossiness, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
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}
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WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);
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