add missing setup of texture transform in aiMaterial.

pull/2764/head
Kim Kulling 2019-11-15 18:35:33 +01:00
parent 74080a083a
commit 17946e26ef
2 changed files with 18 additions and 2 deletions

View File

@ -802,14 +802,22 @@ inline void Texture::Read(Value& obj, Asset& r)
namespace {
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out) {
if (r.extensionsUsed.KHR_texture_transform) {
if (Value *extensions = FindObject(*prop, "extensions")) {
out.scale[0] = 1;
out.scale[1] = 1;
out.offset[0] = 0;
out.offset[1] = 0;
out.rotation = 0;
if (Value *extensions = FindObject(*prop, "extensions")) {
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
out.offset[0] = (*array)[0].GetFloat();
out.offset[1] = (*array)[1].GetFloat();
}
ReadMember(*pKHR_texture_transform, "rotation", out.rotation);
ReadMember(*pKHR_texture_transform, "scale", *out.scale);
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
out.scale[0] = (*array)[0].GetFloat();
out.scale[1] = (*array)[1].GetFloat();
}
}
}
}

View File

@ -206,6 +206,14 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
}
aiUVTransform transform;
transform.mTranslation.x = prop.offset[0];
transform.mTranslation.y = prop.offset[0];
transform.mRotation = prop.rotation;
transform.mScaling.x = prop.scale[0];
transform.mScaling.y = prop.scale[1];
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);