prefer prefix ++/-- operators for non-primitive types
parent
ffb30fbc85
commit
b1f8f6ae3b
|
@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
|
|||
}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
|
||||
|
||||
// Check childs of pStartNode.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
|
||||
{
|
||||
found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
|
||||
if ( found )
|
||||
|
@ -687,7 +687,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
|
|||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
|
|||
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||||
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||||
|
||||
pit_last--;
|
||||
--pit_last;
|
||||
|
||||
if ( pPoint.size() < 2 )
|
||||
{
|
||||
|
@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
|
||||
// copy list to array because we are need indexed access to colors.
|
||||
col_arr_copy.reserve(pColors.size());
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||||
{
|
||||
col_arr_copy.push_back( *it );
|
||||
}
|
||||
|
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
|
|||
|
||||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
||||
{
|
||||
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue