glTF2: fix "file size doesn't match" issue when importing GLB in Blender
parent
471f9b23c9
commit
87584eb007
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@ -672,10 +672,13 @@ namespace glTF2 {
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// Binary chunk
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//
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int GLB_Chunk_count = 1;
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uint32_t binaryChunkLength = 0;
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if (bodyBuffer->byteLength > 0) {
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binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4
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auto paddingLength = binaryChunkLength - bodyBuffer->byteLength;
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auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
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++GLB_Chunk_count;
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GLB_Chunk binaryChunk;
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binaryChunk.chunkLength = binaryChunkLength;
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@ -690,7 +693,7 @@ namespace glTF2 {
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if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
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throw DeadlyExportError("Failed to write body data!");
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}
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if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
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if (curPaddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
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throw DeadlyExportError("Failed to write body data padding!");
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}
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}
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@ -705,7 +708,7 @@ namespace glTF2 {
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header.version = 2;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(GLB_Header) + 2 * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
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header.length = uint32_t(sizeof(GLB_Header) + GLB_Chunk_count * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
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AI_SWAP4(header.length);
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outfile->Seek(0, aiOrigin_SET);
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