kimkulling 2020-05-28 21:02:13 +02:00
parent 110f8845a2
commit d40a3026db
6 changed files with 32 additions and 16 deletions

View File

@ -370,13 +370,23 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
pMesh->mVertices[i].x = positionBuffer[i].x;
pMesh->mVertices[i].y = positionBuffer[i].y;
pMesh->mVertices[i].z = positionBuffer[i].z;
}
//memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
}
// also only process normalBuffer when filled, else exception when accessing with index operator
if (!normalBuffer.empty()) {
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
pMesh->mNormals[i].x = normalBuffer[i].x;
pMesh->mNormals[i].y = normalBuffer[i].y;
pMesh->mNormals[i].z = normalBuffer[i].z;
}
// memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
}

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -62,10 +61,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdexcept>
#define RAPIDJSON_HAS_STDSTRING 1
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wclass-memaccess"
#include <rapidjson/rapidjson.h>
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#pragma GCC diagnostic pop
#ifdef ASSIMP_API
# include <memory>
# include <assimp/DefaultIOSystem.h>

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@ -64,10 +64,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#define RAPIDJSON_HAS_STDSTRING 1
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wclass-memaccess"
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#include <rapidjson/rapidjson.h>
#pragma GCC diagnostic pop
#ifdef ASSIMP_API
#include <assimp/ByteSwapper.h>
#include <assimp/DefaultIOSystem.h>

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@ -978,7 +978,10 @@ void GetArrayCopy(Type*& dest, ai_uint num ) {
Type* old = dest;
dest = new Type[num];
::memcpy(dest, old, sizeof(Type) * num);
for ( size_t i=0; i<num; ++i ) {
dest[i] = old[i];
}
// ::memcpy(dest, old, sizeof(Type) * num);
}
// ------------------------------------------------------------------------------------------------

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@ -210,20 +210,16 @@ BinFloat ToBinary(const ai_real &pValue) {
// See http://en.wikipedia.org/wiki/Signed_number_representations.
// Two's complement?
bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & 0x80000000));
bool OneComplement = ((-42 == ~42) && (binValue & 0x80000000));
bool SignedMagnitude = ((-42 == (42 | (-0))) && (binValue & 0x80000000));
const bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & 0x80000000));
const bool OneComplement = ((-42 == ~42) && (binValue & 0x80000000));
if (DefaultValue)
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
// One's complement?
else if (OneComplement)
return BinFloat(-0) - binValue;
// Sign-magnitude?
else if (SignedMagnitude) // -0 = 1000... binary
return binValue;
else
return binValue;
// Sign-magnitude? -0 = 1000... binary
return binValue;
}
} // namespace

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@ -106,8 +106,12 @@ void utFindInvalidDataProcess::TearDown() {
// ------------------------------------------------------------------------------------------------
TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
for ( size_t i=0; i<mMesh->mNumVertices; ++i ) {
mMesh->mNormals[i].x = mMesh->mNormals[i].y = mMesh->mNormals[i].z =0;
mMesh->mBitangents[i].x = mMesh->mBitangents[i].y = mMesh->mBitangents[i].z = 0;
}
//::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
//::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
mMesh->mTextureCoords[2][455] = aiVector3D(std::numeric_limits<float>::quiet_NaN());