Use the translation matrix in gltf2 cameras for aiCamera.mPosition
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fa60ae2885
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18c01a023c
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@ -925,6 +925,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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if (node.camera) {
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pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
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if (node.translation.isPresent) {
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aiVector3D trans;
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CopyValue(node.translation.value, trans);
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pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
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}
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}
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if (node.light) {
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