Trimmed trailing whitespaces

pull/3039/head
Sebastian Matusik 2020-02-28 19:19:10 -08:00
parent 5f35d62d61
commit 710dbba52d
1 changed files with 4 additions and 4 deletions

View File

@ -864,17 +864,17 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
unsigned int realNumBones = 0;
for (uint32_t i = 0; i < numBones; ++i) {
if (weighting[i].size() > 0) {
realNumBones++;
}
}
mesh->mNumBones = static_cast<unsigned int>(realNumBones);
mesh->mBones = new aiBone *[mesh->mNumBones];
@ -890,7 +890,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
mat4 *pbindMatrices = nullptr;
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
int cb = 0;
for (uint32_t i = 0; i < numBones; ++i) {
const std::vector<aiVertexWeight> &weights = weighting[i];