Merge branch 'master' into master
commit
5d8482dae6
|
@ -253,7 +253,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2")
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
|
|
|
@ -61,83 +61,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#ifdef _WIN32
|
||||
static std::wstring Utf8ToWide(const char* in)
|
||||
{
|
||||
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
|
||||
// size includes terminating null; std::wstring adds null automatically
|
||||
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::string WideToUtf8(const wchar_t* in)
|
||||
{
|
||||
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
|
||||
// size includes terminating null; std::string adds null automatically
|
||||
std::string out(static_cast<size_t>(size) - 1, '\0');
|
||||
WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the existence of a file at the given path.
|
||||
bool DefaultIOSystem::Exists( const char* pFile) const
|
||||
bool DefaultIOSystem::Exists(const char* pFile) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct __stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose(file);
|
||||
#ifndef WindowsStore
|
||||
struct __stat64 filestat;
|
||||
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
FILE* file = ::fopen( pFile, "rb");
|
||||
if( !file)
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose( file);
|
||||
::fclose(file);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Open a new file with a given path.
|
||||
IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
|
||||
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
|
||||
{
|
||||
ai_assert(NULL != strFile);
|
||||
ai_assert(NULL != strMode);
|
||||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
|
||||
} else {
|
||||
#endif
|
||||
file = ::fopen(strFile, strMode);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (nullptr == file)
|
||||
if (!file)
|
||||
return nullptr;
|
||||
|
||||
return new DefaultIOStream(file, (std::string) strFile);
|
||||
return new DefaultIOStream(file, strFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Closes the given file and releases all resources associated with it.
|
||||
void DefaultIOSystem::Close( IOStream* pFile)
|
||||
void DefaultIOSystem::Close(IOStream* pFile)
|
||||
{
|
||||
delete pFile;
|
||||
}
|
||||
|
@ -155,78 +138,56 @@ char DefaultIOSystem::getOsSeparator() const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
|
||||
bool IOSystem::ComparePaths (const char* one, const char* second) const
|
||||
bool IOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
return !ASSIMP_stricmp(one,second);
|
||||
return !ASSIMP_stricmp(one, second);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline static void MakeAbsolutePath (const char* in, char* _out)
|
||||
inline static std::string MakeAbsolutePath(const char* in)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
|
||||
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
|
||||
if (ret) {
|
||||
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
|
||||
}
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
} else {
|
||||
#endif
|
||||
char* ret = :: _fullpath(_out, in, PATHLIMIT);
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
#ifndef WindowsStore
|
||||
ai_assert(in);
|
||||
std::string out;
|
||||
#ifdef _WIN32
|
||||
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
|
||||
if (ret) {
|
||||
out = WideToUtf8(ret);
|
||||
free(ret);
|
||||
}
|
||||
#else
|
||||
char* ret = realpath(in, nullptr);
|
||||
if (ret) {
|
||||
out = ret;
|
||||
free(ret);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// use realpath
|
||||
char* ret = realpath(in, _out);
|
||||
if(!ret) {
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out,in);
|
||||
out = in;
|
||||
}
|
||||
#endif
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// DefaultIOSystem's more specialized implementation
|
||||
bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
|
||||
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
// chances are quite good both paths are formatted identically,
|
||||
// so we can hopefully return here already
|
||||
if( !ASSIMP_stricmp(one,second) )
|
||||
if (!ASSIMP_stricmp(one, second))
|
||||
return true;
|
||||
|
||||
char temp1[PATHLIMIT];
|
||||
char temp2[PATHLIMIT];
|
||||
std::string temp1 = MakeAbsolutePath(one);
|
||||
std::string temp2 = MakeAbsolutePath(second);
|
||||
|
||||
MakeAbsolutePath (one, temp1);
|
||||
MakeAbsolutePath (second, temp2);
|
||||
|
||||
return !ASSIMP_stricmp(temp1,temp2);
|
||||
return !ASSIMP_stricmp(temp1, temp2);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::fileName( const std::string &path )
|
||||
std::string DefaultIOSystem::fileName(const std::string& path)
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
|
@ -235,16 +196,16 @@ std::string DefaultIOSystem::fileName( const std::string &path )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::completeBaseName( const std::string &path )
|
||||
std::string DefaultIOSystem::completeBaseName(const std::string& path)
|
||||
{
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
if(pos != ret.npos) ret = ret.substr(0, pos);
|
||||
if (pos != std::string::npos) ret = ret.substr(0, pos);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::absolutePath( const std::string &path )
|
||||
std::string DefaultIOSystem::absolutePath(const std::string& path)
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
|
@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#undef PATHLIMIT
|
||||
|
|
|
@ -444,7 +444,10 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
|
||||
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
} catch (DeadlyExportError& err) {
|
||||
|
|
|
@ -1091,6 +1091,35 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
|
|||
aiFace& f = dest->mFaces[i];
|
||||
GetArrayCopy(f.mIndices,f.mNumIndices);
|
||||
}
|
||||
|
||||
// make a deep copy of all blend shapes
|
||||
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
|
||||
if (nullptr == _dest || nullptr == src) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiAnimMesh* dest = *_dest = new aiAnimMesh();
|
||||
|
||||
// get a flat copy
|
||||
::memcpy(dest, src, sizeof(aiAnimMesh));
|
||||
|
||||
// and reallocate all arrays
|
||||
GetArrayCopy(dest->mVertices, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mNormals, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mTangents, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mBitangents, dest->mNumVertices);
|
||||
|
||||
unsigned int n = 0;
|
||||
while (dest->HasTextureCoords(n))
|
||||
GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices);
|
||||
|
||||
n = 0;
|
||||
while (dest->HasVertexColors(n))
|
||||
GetArrayCopy(dest->mColors[n++], dest->mNumVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <array>
|
||||
#include <unordered_set>
|
||||
#include <numeric>
|
||||
|
||||
// RESOURCES:
|
||||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
|
@ -1005,6 +1006,9 @@ void FBXExporter::WriteObjects ()
|
|||
object_node.EndProperties(outstream, binary, indent);
|
||||
object_node.BeginChildren(outstream, binary, indent);
|
||||
|
||||
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
|
||||
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
|
||||
|
||||
// geometry (aiMesh)
|
||||
mesh_uids.clear();
|
||||
indent = 1;
|
||||
|
@ -1031,21 +1035,35 @@ void FBXExporter::WriteObjects ()
|
|||
std::vector<int32_t> vertex_indices;
|
||||
// map of vertex value to its index in the data vector
|
||||
std::map<aiVector3D,size_t> index_by_vertex_value;
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
auto elem = index_by_vertex_value.find(vtx);
|
||||
if (elem == index_by_vertex_value.end()) {
|
||||
vertex_indices.push_back(index);
|
||||
index_by_vertex_value[vtx] = index;
|
||||
flattened_vertices.push_back(vtx[0]);
|
||||
flattened_vertices.push_back(vtx[1]);
|
||||
flattened_vertices.push_back(vtx[2]);
|
||||
++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
|
||||
if(bJoinIdenticalVertices){
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
auto elem = index_by_vertex_value.find(vtx);
|
||||
if (elem == index_by_vertex_value.end()) {
|
||||
vertex_indices.push_back(index);
|
||||
index_by_vertex_value[vtx] = index;
|
||||
flattened_vertices.push_back(vtx[0]);
|
||||
flattened_vertices.push_back(vtx[1]);
|
||||
flattened_vertices.push_back(vtx[2]);
|
||||
++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // do not join vertex, respect the export flag
|
||||
vertex_indices.resize(m->mNumVertices);
|
||||
std::iota(vertex_indices.begin(), vertex_indices.end(), 0);
|
||||
for(unsigned int v = 0; v < m->mNumVertices; ++ v) {
|
||||
aiVector3D vtx = m->mVertices[v];
|
||||
flattened_vertices.push_back(vtx.x);
|
||||
flattened_vertices.push_back(vtx.y);
|
||||
flattened_vertices.push_back(vtx.z);
|
||||
}
|
||||
}
|
||||
vVertexIndice.push_back(vertex_indices);
|
||||
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Vertices", flattened_vertices, outstream, binary, indent
|
||||
);
|
||||
|
@ -1798,28 +1816,8 @@ void FBXExporter::WriteObjects ()
|
|||
// connect it
|
||||
connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
|
||||
|
||||
// we will be indexing by vertex...
|
||||
// but there might be a different number of "vertices"
|
||||
// between assimp and our output FBX.
|
||||
// this code is cut-and-pasted from the geometry section above...
|
||||
// ideally this should not be so.
|
||||
// ---
|
||||
// index of original vertex in vertex data vector
|
||||
std::vector<int32_t> vertex_indices;
|
||||
// map of vertex value to its index in the data vector
|
||||
std::map<aiVector3D,size_t> index_by_vertex_value;
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
auto elem = index_by_vertex_value.find(vtx);
|
||||
if (elem == index_by_vertex_value.end()) {
|
||||
vertex_indices.push_back(index);
|
||||
index_by_vertex_value[vtx] = index;
|
||||
++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
|
||||
}
|
||||
}
|
||||
//computed before
|
||||
std::vector<int32_t>& vertex_indices = vVertexIndice[mi];
|
||||
|
||||
// TODO, FIXME: this won't work if anything is not in the bind pose.
|
||||
// for now if such a situation is detected, we throw an exception.
|
||||
|
|
|
@ -1041,7 +1041,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.rotation.isPresent) {
|
||||
anim->mNumRotationKeys = 1;
|
||||
anim->mRotationKeys = new aiQuatKey();
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||
anim->mRotationKeys->mTime = 0.f;
|
||||
anim->mRotationKeys->mValue.x = node.rotation.value[0];
|
||||
anim->mRotationKeys->mValue.y = node.rotation.value[1];
|
||||
|
@ -1064,7 +1064,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.scale.isPresent) {
|
||||
anim->mNumScalingKeys = 1;
|
||||
anim->mScalingKeys = new aiVectorKey();
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||
anim->mScalingKeys->mTime = 0.f;
|
||||
anim->mScalingKeys->mValue.x = node.scale.value[0];
|
||||
anim->mScalingKeys->mValue.y = node.scale.value[1];
|
||||
|
@ -1130,6 +1130,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
// Use the latest keyframe for the duration of the animation
|
||||
double maxDuration = 0;
|
||||
unsigned int maxNumberOfKeys = 0;
|
||||
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
|
||||
auto chan = ai_anim->mChannels[j];
|
||||
if (chan->mNumPositionKeys) {
|
||||
|
@ -1137,21 +1138,25 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
if (lastPosKey.mTime > maxDuration) {
|
||||
maxDuration = lastPosKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys);
|
||||
}
|
||||
if (chan->mNumRotationKeys) {
|
||||
auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
|
||||
if (lastRotKey.mTime > maxDuration) {
|
||||
maxDuration = lastRotKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys);
|
||||
}
|
||||
if (chan->mNumScalingKeys) {
|
||||
auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
|
||||
if (lastScaleKey.mTime > maxDuration) {
|
||||
maxDuration = lastScaleKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
ai_anim->mDuration = maxDuration;
|
||||
ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
|
||||
|
||||
mScene->mAnimations[i] = ai_anim;
|
||||
}
|
||||
|
|
|
@ -65,6 +65,7 @@ struct aiLight;
|
|||
struct aiMetadata;
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
|
||||
|
@ -363,6 +364,7 @@ public:
|
|||
static void Copy (aiMesh** dest, const aiMesh* src);
|
||||
|
||||
// similar to Copy():
|
||||
static void Copy (aiAnimMesh** dest, const aiAnimMesh* src);
|
||||
static void Copy (aiMaterial** dest, const aiMaterial* src);
|
||||
static void Copy (aiTexture** dest, const aiTexture* src);
|
||||
static void Copy (aiAnimation** dest, const aiAnimation* src);
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,282 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0100000035,
|
||||
0.0100000035,
|
||||
0.01
|
||||
],
|
||||
"min": [
|
||||
-0.0100000044,
|
||||
-0.0100000054,
|
||||
-0.01
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0,
|
||||
0.01893253,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 5,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 6,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 7,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0,
|
||||
0.0198908355,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 8,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 9,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 10,
|
||||
"componentType": 5126,
|
||||
"count": 127,
|
||||
"type": "SCALAR",
|
||||
"max": [
|
||||
4.19999743
|
||||
],
|
||||
"min": [
|
||||
0.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 11,
|
||||
"componentType": 5126,
|
||||
"count": 254,
|
||||
"type": "SCALAR"
|
||||
}
|
||||
],
|
||||
"animations": [
|
||||
{
|
||||
"channels": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"target": {
|
||||
"node": 0,
|
||||
"path": "weights"
|
||||
}
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"input": 10,
|
||||
"interpolation": "LINEAR",
|
||||
"output": 11
|
||||
}
|
||||
],
|
||||
"name": "Square"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Tools for Unity",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 288,
|
||||
"byteLength": 384
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 672,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 960,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1248,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1536,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1824,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2112,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2400,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2688,
|
||||
"byteLength": 72
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2760,
|
||||
"byteLength": 508
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 3268,
|
||||
"byteLength": 1016
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "AnimatedMorphCube.bin",
|
||||
"byteLength": 4284
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 0,
|
||||
"TANGENT": 1,
|
||||
"POSITION": 2
|
||||
},
|
||||
"indices": 9,
|
||||
"material": 0,
|
||||
"targets": [
|
||||
{
|
||||
"NORMAL": 3,
|
||||
"POSITION": 4,
|
||||
"TANGENT": 5
|
||||
},
|
||||
{
|
||||
"NORMAL": 6,
|
||||
"POSITION": 7,
|
||||
"TANGENT": 8
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"weights": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor": 0.0,
|
||||
"roughnessFactor": 0.5
|
||||
},
|
||||
"name": "Material"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"rotation": [
|
||||
0.0,
|
||||
0.7071067,
|
||||
-0.7071068,
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
100.0,
|
||||
100.0,
|
||||
100.0
|
||||
],
|
||||
"name": "AnimatedMorphCube"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -380,4 +380,13 @@ TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
|||
EXPECT_TRUE( exporterTest() );
|
||||
}
|
||||
|
||||
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE( nullptr, scene );
|
||||
Assimp::Exporter exporter;
|
||||
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
Loading…
Reference in New Issue