Merge branch 'master' into gltf_mesh_morph_animations
commit
8ca39ade6a
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@ -1038,7 +1038,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
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delete[] values;
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} else if (node.translation.isPresent) {
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anim->mNumPositionKeys = 1;
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anim->mPositionKeys = new aiVectorKey();
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anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
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anim->mPositionKeys->mTime = 0.f;
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anim->mPositionKeys->mValue.x = node.translation.value[0];
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anim->mPositionKeys->mValue.y = node.translation.value[1];
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