Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting

pull/3204/head
kkulling 2020-05-05 10:17:52 +02:00
commit 4e16716924
117 changed files with 182 additions and 184 deletions

100
INSTALL
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@ -1,50 +1,50 @@
========================================================================
Open Asset Import Library (assimp) INSTALL
========================================================================
------------------------------
Getting the documentation
------------------------------
A regularly-updated copy is available at
http://assimp.sourceforge.net/lib_html/index.html
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
To build the doxygen documentation on your own, follow these steps:
a) download & install latest doxygen
b) make sure doxygen is in the executable search path
c) navigate to ./doc
d) and run 'doxygen'
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
and configure the path to it in the DOXYFILE first.
------------------------------
Building Assimp
------------------------------
More detailed build instructions can be found in the documentation,
this section is just for the inpatient among you.
CMake is the preferred build system for Assimp. The minimum required version
is 2.6. If you don't have it yet, downloads for CMake can be found on
http://www.cmake.org/.
For Unix:
1. mkdir build && cd build
2. cmake .. -G 'Unix Makefiles'
3. make -j4
For Windows:
1. Open a command prompt
2. mkdir build
3. cd build
4. cmake ..
5. cmake --build .
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
========================================================================
Open Asset Import Library (assimp) INSTALL
========================================================================
------------------------------
Getting the documentation
------------------------------
A regularly-updated copy is available at
http://assimp.sourceforge.net/lib_html/index.html
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
To build the doxygen documentation on your own, follow these steps:
a) download & install latest doxygen
b) make sure doxygen is in the executable search path
c) navigate to ./doc
d) and run 'doxygen'
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
and configure the path to it in the DOXYFILE first.
------------------------------
Building Assimp
------------------------------
More detailed build instructions can be found in the documentation,
this section is just for the inpatient among you.
CMake is the preferred build system for Assimp. The minimum required version
is 2.6. If you don't have it yet, downloads for CMake can be found on
http://www.cmake.org/.
For Unix:
1. mkdir build && cd build
2. cmake .. -G 'Unix Makefiles'
3. make -j4
For Windows:
1. Open a command prompt
2. mkdir build
3. cd build
4. cmake ..
5. cmake --build .
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -93,4 +93,4 @@ private:
} // Namespace Assimp
#endif
#endif

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@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -109,4 +109,4 @@ public:
} // Namespace Assimp
#endif // SCALE_PROCESS_H_
#endif // SCALE_PROCESS_H_

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@ -94,4 +94,4 @@ private:
} // Namespace Assimp
#endif // SCALE_PROCESS_H_
#endif // SCALE_PROCESS_H_

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -1,4 +1,4 @@
/*
/*
Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy

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@ -237,4 +237,4 @@ The _android-cmake_ should correctly handle projects with assembler sources (`*.
## Copying
_android-cmake_ is distributed under the terms of [BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
_android-cmake_ is distributed under the terms of [BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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@ -11,4 +11,4 @@ documentation for that specific version instead.**
To contribute code to Google Test, read:
* [DevGuide](DevGuide.md) -- read this _before_ writing your first patch.
* [PumpManual](PumpManual.md) -- how we generate some of Google Test's source files.
* [PumpManual](PumpManual.md) -- how we generate some of Google Test's source files.

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@ -9,4 +9,4 @@ This page lists all official documentation wiki pages for Google Test **1.5.0**
To contribute code to Google Test, read:
* DevGuide -- read this _before_ writing your first patch.
* [PumpManual](V1_5_PumpManual.md) -- how we generate some of Google Test's source files.
* [PumpManual](V1_5_PumpManual.md) -- how we generate some of Google Test's source files.

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@ -174,4 +174,4 @@ You can find real-world applications of Pump in [Google Test](http://www.google.
## Tips ##
* If a meta variable is followed by a letter or digit, you can separate them using `[[]]`, which inserts an empty string. For example `Foo$j[[]]Helper` generate `Foo1Helper` when `j` is 1.
* To avoid extra-long Pump source lines, you can break a line anywhere you want by inserting `[[]]` followed by a new line. Since any new-line character next to `[[` or `]]` is ignored, the generated code won't contain this new line.
* To avoid extra-long Pump source lines, you can break a line anywhere you want by inserting `[[]]` followed by a new line. Since any new-line character next to `[[` or `]]` is ignored, the generated code won't contain this new line.

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@ -90,4 +90,4 @@ The Debugger has exited with status 0.
# Summary #
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.

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@ -11,4 +11,4 @@ documentation for that specific version instead.**
To contribute code to Google Test, read:
* [DevGuide](DevGuide.md) -- read this _before_ writing your first patch.
* [PumpManual](V1_6_PumpManual.md) -- how we generate some of Google Test's source files.
* [PumpManual](V1_6_PumpManual.md) -- how we generate some of Google Test's source files.

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@ -90,4 +90,4 @@ The Debugger has exited with status 0.
# Summary #
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.

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@ -11,4 +11,4 @@ documentation for that specific version instead.**
To contribute code to Google Test, read:
* [DevGuide](DevGuide.md) -- read this _before_ writing your first patch.
* [PumpManual](V1_7_PumpManual.md) -- how we generate some of Google Test's source files.
* [PumpManual](V1_7_PumpManual.md) -- how we generate some of Google Test's source files.

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@ -90,4 +90,4 @@ The Debugger has exited with status 0.
# Summary #
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.

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@ -90,4 +90,4 @@ The Debugger has exited with status 0.
# Summary #
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.
Unit testing is a valuable way to ensure your data model stays valid even during rapid development or refactoring. The Google Testing Framework is a great unit testing framework for C and C++ which integrates well with an Xcode development environment.

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@ -1,4 +1,4 @@
==================
==================
INSTALLATION GUIDE
==================
@ -48,4 +48,4 @@ Examples:
./p2t nazca_monkey.dat 0 0 9
./p2t random 10 100 5.0
./p2t random 1000 20000 0.025
./p2t random 1000 20000 0.025

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@ -362,4 +362,4 @@ void Triangle::DebugPrint()
cout << points_[2]->x << "," << points_[2]->y << endl;
}
}
}

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@ -324,4 +324,4 @@ inline void Triangle::IsInterior(bool b)
}
#endif
#endif

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@ -35,4 +35,4 @@
#include "common/shapes.h"
#include "sweep/cdt.h"
#endif
#endif

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@ -105,4 +105,4 @@ AdvancingFront::~AdvancingFront()
{
}
}
}

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@ -115,4 +115,4 @@ inline void AdvancingFront::set_search(Node* node)
}
#endif
#endif

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@ -68,4 +68,4 @@ CDT::~CDT()
delete sweep_;
}
}
}

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@ -102,4 +102,4 @@ public:
}
#endif
#endif

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@ -282,4 +282,4 @@ private:
}
#endif
#endif

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@ -7459,4 +7459,4 @@ AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
*/

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@ -15,4 +15,4 @@ else
make -j 8
make install
ASAN_OPTIONS=detect_leaks=0 LSAN_OPTIONS=verbosity=1:log_threads=1 ctest -V
fi
fi

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@ -19,4 +19,4 @@ after_success:
- make
- make test
# Uploading report to CodeCov
- bash <(curl -s https://codecov.io/bash)
- bash <(curl -s https://codecov.io/bash)

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@ -1 +1 @@
AIAIAIAIAIAIA
AIAIAIAIAIAIA

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@ -20,4 +20,4 @@ FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
DEALINGS IN THE SOFTWARE.

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@ -7,4 +7,4 @@ copy to a directory file from :
- contrib/masmx64
- contrib/vstudio/vc7
and open testzlib8.sln
and open testzlib8.sln

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@ -8,4 +8,4 @@ This is a heavily modified and shrinked version of zlib 1.2.3
Assimp itself does not use the compression part yet, so
it needn't be compiled (trees.c, deflate.c, compress.c).
Currently these units are just used by assimp_cmd.
Currently these units are just used by assimp_cmd.

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@ -351,4 +351,4 @@ BI8AxOURXedNEuG6jMiRPHKQsuuS4BGAuDzS0NCQlZV18JFlRI7qkRRdlwSPAHzCIynKaa5LgkcA
ETwCgEfwCAAewSMAeASP4BEAPIJHAPAIHgFItrEBsYNHAD7BK4gZPAKAR/AIAB7BIwCQBvwfU/j0
jy2hMWgAAAAASUVORK5C" />
</BODY>
</HTML>
</HTML>

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@ -645,4 +645,4 @@ tQ2gtkFtg9oGQG2jtkFtA6C2UduA2gZQ26C2QW0DoLZR26C2AVDbqG1AbQMoKg8CahvUNgBqG7UN
ahsAtY3aBtQ2AGobtQ1qGwC1jdoGtQ2A2kZtA2obALWN2ga1DUA1igr2o7ZBbQPw0/wD+/DsALUN
gNpGbYPaBkBto7ZBbQMAAD/R/wDNluGGIxSgmAAAAABJRU5ErkJg" />
</BODY>
</HTML>
</HTML>

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@ -104,4 +104,4 @@ tfMWuhaZfgHUw0Q32sDAwIcPH4I/C1fbaJVKRX0GBwft4RA5hXdkNepJqndpKD2R7TlrjeqmxkKh
oLOf5O8VrfC7XlrtOvYCO77PYocddthhhx122GGHHXbYYYcddthhhx122GGHHXbYYYdd29q1c83s
I9m5B21Yuxg77FJtRzQV/wEjVLA5JUDyfgAAAABJRU5ErkJg" />
</BODY>
</HTML>
</HTML>

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@ -872,4 +872,4 @@ DYMQQgghNAxCCCGEEBoGIYQQQmgYhBBCCKFhEEIIIYTQMAghhBBCwyCEEEIIDYMQQgghNAxCCCGE
EBoGIYQQQmgYhBBCCKFhEEIIIYTQMAghhBBCwyCEEEJI/PP/A0zci3P89Qf2AAAAAElFTkSuQmCC
" />
</BODY>
</HTML>
</HTML>

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@ -334,4 +334,4 @@ CQCsyZpgTQCsyZpgTQCsyZpgTQCsyZpgTQCsCdZkTQBgTdZkTQBgTdZkTQBgTdYEawJgTdYEawJg
TdYEawJgTbAmawIAa7ImawIAa7ImawIAa7ImWBMAa7ImWBMAa7ImWBPAvDIByoc1WRMA/uU3lI1q
YU0ArAnWZE0AYE3WZE0AABY4/wVVY1WTrOVxIAAAAABJRU5ErkJg" />
</BODY>
</HTML>
</HTML>

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@ -1,4 +1,4 @@
/*
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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@ -1,8 +1,6 @@
Project home page:
http://assimp.sourceforge.net
Sourceforge.net project page:
http://www.sourceforge.net/projects/assimp
Project home page:
http://assimp.sourceforge.net
Sourceforge.net project page:
http://www.sourceforge.net/projects/assimp

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@ -29,4 +29,4 @@ Reinstall Microsoft Visual C++ 2005 SP1 Redistributable (x86 or x64, depending o
Add it to PATH. That's not a bug, the installer does not alter the PATH.
4. Crashes immediately
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.

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@ -26,4 +26,4 @@ Install the latest DirectX runtime or grab the file from somewhere (that's evil
(Re)install Microsoft Visual C++ 2005 SP1 Redistributable (x86 or x64, depending on your system)
3. Crashes immediately
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.

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@ -1,11 +1,11 @@
#-*- coding: UTF-8 -*-
"""
All possible errors.
"""
class AssimpError(BaseException):
"""
If an internal error occurs.
"""
pass
#-*- coding: UTF-8 -*-
"""
All possible errors.
"""
class AssimpError(BaseException):
"""
If an internal error occurs.
"""
pass

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@ -172,4 +172,4 @@ public final class AiAnimation {
public List<AiMeshAnim> getMeshChannels() {
throw new UnsupportedOperationException("not implemented yet");
}
}
}

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@ -114,4 +114,4 @@ public enum AiBlendMode {
* The mapped c/c++ integer enum value.
*/
private final int m_rawValue;
}
}

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@ -300,4 +300,4 @@ public final class AiCamera {
* Aspect ratio.
*/
private final float m_aspect;
}
}

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@ -43,4 +43,4 @@ package jassimp;
public interface AiProgressHandler
{
boolean update(float percentage);
}
}

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@ -162,4 +162,4 @@ public final class AiQuaternion {
return "[" + getX() + ", " + getY() + ", " + getZ() + ", " +
getW() + "]";
}
}
}

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@ -209,4 +209,4 @@ public enum AiTextureType {
* The mapped c/c++ integer enum value.
*/
private final int m_rawValue;
}
}

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@ -1 +1 @@
The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.
The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.

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@ -19,4 +19,4 @@ Troubleshooting:
- OSX workspaces are not updated too frequently, so same files may be missing.
If you have any problems which you can't solve on your own,
please report them on the thread above.
please report them on the thread above.

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@ -1,4 +1,4 @@
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// Simple Assimp Directx11 Sample
// This is a very basic sample and only reads diffuse texture
// but this can load both embedded textures in fbx and non-embedded textures

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@ -12,4 +12,4 @@ http://xu1productions.com/3dstudio/index.html - 3D Game Resources
http://www.psionicdesign.com - My Main 2D/3D Digital Art site
Psionic 2002
Psionic 2002

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@ -9,4 +9,4 @@ http://www.elektrobar.com/lux/
or mail to:
lux@elektrobar.com
have fun.....VIRLUX
have fun.....VIRLUX

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@ -22,4 +22,4 @@ tutorials.
INFO
====
CONVERTED FROM 3DS TO ASE WITH AC3D
CONVERTED FROM 3DS TO ASE WITH AC3D

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@ -21,4 +21,4 @@ tutorials.
INFO
====
CONVERTED FROM 3DS TO ASE WITH AC3D
CONVERTED FROM 3DS TO ASE WITH AC3D

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@ -8,4 +8,4 @@ RESTRICTIONS:
This model pack is available for use in freeware, shareware, commercial games/software with the following restrictions:-
**You may not sell/re-sell this model pack or claim it as your own.
***You may not redistribute this pack in some other model pack through a website or on a compilation CD of any kind, without my written consent.
***You may not redistribute this pack in some other model pack through a website or on a compilation CD of any kind, without my written consent.

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@ -20,4 +20,4 @@ tutorials.
INFO
====
COnverted from 3ds to DXF with Ac3D
COnverted from 3ds to DXF with Ac3D

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@ -12,4 +12,4 @@ http://xu1productions.com/3dstudio/index.html - 3D Game Resources
http://www.psionicdesign.com - My Main 2D/3D Digital Art site
Psionic 2002
Psionic 2002

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@ -9,4 +9,4 @@ http://www.elektrobar.com/lux/
or mail to:
lux@elektrobar.com
have fun.....VIRLUX
have fun.....VIRLUX

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@ -12,4 +12,4 @@ http://xu1productions.com/3dstudio/index.html - 3D Game Resources
http://www.psionicdesign.com - My Main 2D/3D Digital Art site
Psionic 2002
Psionic 2002

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@ -9,4 +9,4 @@ http://www.elektrobar.com/lux/
or mail to:
lux@elektrobar.com
have fun.....VIRLUX
have fun.....VIRLUX

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@ -1,4 +1,4 @@
Good IFC test cases
===================
http://www.iai.fzk.de/www-extern/index.php?id=1135
http://www.iai.fzk.de/www-extern/index.php?id=1135

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@ -28,4 +28,4 @@ INFO
These files belong to the QuickDraw model in the LWS folder - they are referenced
and loaded into the LWS scene.
and loaded into the LWS scene.

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@ -21,4 +21,4 @@ tutorials.
INFO
====
CONVERTED FROM 3DS TO LWO2 WITH AC3D
CONVERTED FROM 3DS TO LWO2 WITH AC3D

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@ -12,4 +12,4 @@ In the future more 3d formats will be added and some other sections such as wall
CHANGES:
Paths have been modified
Paths have been modified

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@ -23,4 +23,4 @@ ID software, eskimo roll, EMSIPE, QkenneyQ
DISTRIBUTION
as long as this readme is included...!
--------------------------------------------------------------------------
--------------------------------------------------------------------------

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@ -23,4 +23,4 @@ ID software, eskimo roll, EMSIPE, QkenneyQ
DISTRIBUTION
as long as this readme is included...!
--------------------------------------------------------------------------
--------------------------------------------------------------------------

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@ -46,4 +46,4 @@ version 4
◯ クレジット
企画: 株式会社ドワンゴ
キャラクターデザイン: 黒星紅白
モデリング: 雨刻
モデリング: 雨刻

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@ -1,4 +1,4 @@
teapot.nff, home4.nff - http://www.martinreddy.net/ukvrsig/wtk.html
cokecan.nff -www.vrupl.evl.uic.edu/Eng591_Pages/cokecan.nff
TODO: License status to be confirmed
TODO: License status to be confirmed

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@ -24,4 +24,4 @@ tutorials.
INFO
====
Converted from 3DS to OBJ with AC3D
Converted from 3DS to OBJ with AC3D

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@ -1,4 +1,4 @@
Obj exported from Blender
http://toychest.in.tum.de/wiki/projects:kuka_lwr
License: Creative-Commons-by-Attribution-3.0
License: Creative-Commons-by-Attribution-3.0

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@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE.

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@ -7,4 +7,4 @@ This asset set is used to test the full functionality of both binary and XML Ass
* Material file was created by copying the relevant material parts from the sample sources. See the file for further information.
* Some textures were converted from .png to .jpg to reduce the file size.
See the LICENSE file in this folder for further copyright information about these assets.
See the LICENSE file in this folder for further copyright information about these assets.

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@ -1,3 +1,3 @@
These models are not generally redistributable under the terms of Assimp's BSD license. Usually, an additional requirement on the use of the data is imposed (i.e. no commercial use, need credits, some creative commons variants, ...).
So, if you re-package Assimp for use in a 'clean' OSS package, consider removing this directory.
So, if you re-package Assimp for use in a 'clean' OSS package, consider removing this directory.

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@ -8,4 +8,4 @@ In other words: TO DO, but only if someone REALLY needs it.
To see how it should look like - test/ReferenceImages
Note that the viewer has no 'decal' texture mapping mode, so
the usual clamping is used.
the usual clamping is used.

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@ -1 +1 @@
All textures are from cgtextures.com and are free for commercial use
All textures are from cgtextures.com and are free for commercial use

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@ -1,3 +1,3 @@
"MotionCaptureROM.ase" - Free for any purpose.
NOTE: The errors in the middle of the animation are caused by problems during recording, it's not an importer issue.
NOTE: The errors in the middle of the animation are caused by problems during recording, it's not an importer issue.

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@ -1,3 +1,3 @@
HUMAN.blend (c) 2010, Tobias Rittig
Redistribution and reuse allowed for any purpose, credits appreciated.
Redistribution and reuse allowed for any purpose, credits appreciated.

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@ -47,4 +47,4 @@ Here's the relevant paragraph from mocap.cs.cmu.edu:
obtained from mocap.cs.cmu.edu. The database was created with funding
from NSF EIA-0196217."
[...]
[...]

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@ -1 +1 @@
Recorded with vicon IQ, july 2008. Free for any purpose.
Recorded with vicon IQ, july 2008. Free for any purpose.

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@ -1,2 +1,2 @@
cellar.irrmesh - From irrlight/irrEdit. Irrlicht/irredit license (which?)
Textures resized to 400*400, improved JPEG compression to make them smaller
Textures resized to 400*400, improved JPEG compression to make them smaller

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@ -2,4 +2,4 @@ Wikipedia Commons,
downloaded November 25th 08
http://upload.wikimedia.org/wikipedia/commons/0/01/Lambert-cylindrical-equal-area-projection.jpg
http://upload.wikimedia.org/wikipedia/commons/0/01/Lambert-cylindrical-equal-area-projection.jpg

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@ -6,4 +6,4 @@ http://earthobservatory.nasa.gov/Features/BlueMarble/BlueMarble_monthlies.php
Downloaded November 24, 08.
Rescaled to 2048 * 1024 with GIMP
Rescaled to 2048 * 1024 with GIMP

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@ -1,2 +1,2 @@
cgtextures.com - free, even for commercial use. See the licensing conditions and the FAQ the site for more details.
Great source for free textures, btw!
Great source for free textures, btw!

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@ -1,2 +1,2 @@
Regression file.
by Tom Speed, see http://groups.google.com/group/bmx3d/browse_thread/thread/36db3b191f81be36
by Tom Speed, see http://groups.google.com/group/bmx3d/browse_thread/thread/36db3b191f81be36

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@ -21,4 +21,4 @@ The Irrlicht Engine License
appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
3. This notice may not be removed or altered from any source distribution.

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@ -21,4 +21,4 @@ The Irrlicht Engine License
appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
3. This notice may not be removed or altered from any source distribution.

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@ -1 +1 @@
From http://www.doom3world.org/phpbb2/viewtopic.php?f=3&t=16842 (thanks, Rayne, whoever you are)
From http://www.doom3world.org/phpbb2/viewtopic.php?f=3&t=16842 (thanks, Rayne, whoever you are)

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@ -3,4 +3,4 @@ Hi everybody!!!
This is my first published model so it isn't very good,but i'm still learning!..
This model is free for everybody,but credit will be nice!
You may reach me at rojkov91@mail.ru
P.S: Excuse my bad english
P.S: Excuse my bad english

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@ -3,4 +3,4 @@ Hi everybody!!!
This is my first published model so it isn't very good,but i'm still learning!..
This model is free for everybody,but credit will be nice!
You may reach me at rojkov91@mail.ru
P.S: Excuse my bad english
P.S: Excuse my bad english

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@ -12,4 +12,4 @@ http://xu1productions.com/3dstudio/index.html - 3D Game Resources
http://www.psionicdesign.com - My Main 2D/3D Digital Art site
Psionic 2002
Psionic 2002

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