More verbose logging
parent
e11d78596f
commit
434c5e3d37
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@ -539,7 +539,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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ai_assert(nullptr != anim);
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if (pcIn->aCameraRollKeys.size() > 1) {
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ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
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ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting camera roll track ...");
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// Camera roll keys - in fact they're just rotations
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// around the camera's z axis. The angles are given
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@ -558,7 +558,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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#if 0
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if (pcIn->aTargetPositionKeys.size() > 1)
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{
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ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
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ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting target track ...");
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// Camera or spot light - need to convert the separate
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// target position channel to our representation
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@ -207,7 +207,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
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obj.name = std::string(light->mName.data);
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ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
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ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
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obj.type = Object::Light;
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} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
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obj.type = Object::Group;
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@ -294,7 +294,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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// example writes no surf chunks
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if (!Q3DWorkAround) {
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ASSIMP_LOG_WARN("AC3D: SURF token was expected");
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ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
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ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
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}
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--buffer; // make sure the line is processed a second time
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// break; --- see fix notes above
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@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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node->mNumChildren++;
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// What we did is so great, it is at least worth a debug message
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ASSIMP_LOG_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
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ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
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}
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}
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@ -353,7 +353,7 @@ void SectionParser ::Next() {
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}
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#ifdef ASSIMP_BUILD_BLENDER_DEBUG
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ASSIMP_LOG_DEBUG(current.id);
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ASSIMP_LOG_VERBOSE_DEBUG(current.id);
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#endif
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}
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@ -290,7 +290,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
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}
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std::unique_ptr<const Material> defmat;
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if (!min) {
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ASSIMP_LOG_DEBUG(format() << "Could not resolve material index "
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ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
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<< reflist.first << " - creating default material for this slot");
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defmat.reset(min = new Material());
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@ -284,7 +284,7 @@ void ColladaParser::ReadContents() {
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ReadStructure();
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} else {
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ASSIMP_LOG_DEBUG_F("Ignoring global element <", mReader->getNodeName(), ">.");
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ASSIMP_LOG_VERBOSE_DEBUG_F("Ignoring global element <", mReader->getNodeName(), ">.");
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SkipElement();
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}
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} else {
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@ -135,7 +135,7 @@ public:
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for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
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splitter++;
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ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
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ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
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}
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} catch(std::logic_error&) {
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ai_assert(!splitter);
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@ -241,7 +241,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
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}
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}
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ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
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ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
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}
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if (! output.blocks.size() ) {
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@ -473,7 +473,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
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++reader;
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}
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ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
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ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
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}
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// ------------------------------------------------------------------------------------------------
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@ -549,7 +549,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
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++reader;
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}
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ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
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ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
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" inserted blocks in ENTITIES" );
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}
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@ -383,7 +383,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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} catch (const runtime_error& runtimeError)
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{
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//we don't need the content data for contents that has already been loaded
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ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
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ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
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runtimeError.what());
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}
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}
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@ -422,7 +422,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
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// So we use a separate implementation.
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ComputeNormals(mesh, smoothingGroups, _mSurfaces[j]);
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} else {
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ASSIMP_LOG_DEBUG("LWO2: No need to compute normals, they're already there");
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ASSIMP_LOG_VERBOSE_DEBUG("LWO2: No need to compute normals, they're already there");
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}
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++p;
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}
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@ -154,7 +154,7 @@ bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTex
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static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
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pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur));
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}
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ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
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ASSIMP_LOG_VERBOSE_DEBUG("LWO2: Setting up non-UV mapping");
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}
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// The older LWOB format does not use indirect references to clips.
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@ -101,7 +101,7 @@ void LWS::Element::Parse(const char *&buffer) {
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SkipSpaces(&buffer);
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if (children.back().tokens[0] == "Plugin") {
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ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
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ASSIMP_LOG_VERBOSE_DEBUG("LWS: Skipping over plugin-specific data");
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// strange stuff inside Plugin/Endplugin blocks. Needn't
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// follow LWS syntax, so we skip over it
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@ -888,7 +888,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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if (it != skins.textures.end()) {
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texture_name = &*( _texture_name = (*it).second).begin();
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ASSIMP_LOG_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
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ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
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(*it).resolved = true; // mark entry as resolved
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}
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@ -168,7 +168,7 @@ void OgreBinarySerializer::RollbackHeader() {
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void OgreBinarySerializer::SkipBytes(size_t numBytes) {
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#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
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ASSIMP_LOG_DEBUG_F("Skipping ", numBytes, " bytes");
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ASSIMP_LOG_VERBOSE_DEBUG_F("Skipping ", numBytes, " bytes");
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#endif
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m_reader->IncPtr(numBytes);
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@ -207,8 +207,8 @@ Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) {
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void OgreBinarySerializer::ReadMesh(Mesh *mesh) {
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mesh->hasSkeletalAnimations = Read<bool>();
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ASSIMP_LOG_DEBUG("Reading Mesh");
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ASSIMP_LOG_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
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ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
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if (!AtEnd()) {
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uint16_t id = ReadHeader();
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@ -364,9 +364,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
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submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
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submesh->indexData->is32bit = Read<bool>();
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ASSIMP_LOG_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
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ASSIMP_LOG_DEBUG_F(" - Material: '", submesh->materialRef, "'");
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ASSIMP_LOG_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
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ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
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// Index buffer
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if (submesh->indexData->count > 0) {
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@ -374,7 +374,7 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
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uint8_t *indexBuffer = ReadBytes(numBytes);
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submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
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ASSIMP_LOG_DEBUG_F(" - ", submesh->indexData->faceCount,
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", submesh->indexData->faceCount,
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" faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"),
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" indexes of ", numBytes, " bytes");
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}
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