fix for div by zero reported by address sanitizer
parent
812397d681
commit
f69bf5f7ed
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@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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// project tangent and bitangent into the plane formed by the vertex' normal
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aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
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aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
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localTangent.Normalize(); localBitangent.Normalize();
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localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
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// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
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bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
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@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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if (invalid_tangent != invalid_bitangent) {
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if (invalid_tangent) {
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localTangent = meshNorm[p] ^ localBitangent;
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localTangent.Normalize();
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localTangent.NormalizeSafe();
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} else {
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localBitangent = localTangent ^ meshNorm[p];
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localBitangent.Normalize();
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localBitangent.NormalizeSafe();
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}
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}
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