A bug when importing multiple gltf files
meshOffsets are not cleared when importing multiple gltf filespull/3009/head
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d04df3e7c5
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@ -222,6 +222,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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std::vector<aiMesh*> meshes;
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unsigned int k = 0;
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meshOffsets.clear();
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for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
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Mesh& mesh = r.meshes[m];
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@ -335,6 +335,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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std::vector<aiMesh *> meshes;
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unsigned int k = 0;
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meshOffsets.clear();
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for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
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Mesh &mesh = r.meshes[m];
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