Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2

pull/2942/head
Kim Kulling 2020-02-06 14:39:09 +01:00 committed by GitHub
commit b33272b1c8
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10 changed files with 30 additions and 17 deletions

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@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
const Mesh& ndmesh = (const Mesh&)(root);
if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
typedef std::pair<const unsigned int,Mesh::FaceRefList> Entry;
for(const Entry& reflist : ndmesh.temp_map) {
{ // create mesh
size_t n = 0;

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@ -1312,7 +1312,6 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
dest->mValues = new aiMetadataEntry[src->mNumProperties];
for (unsigned int i = 0; i < src->mNumProperties; ++i) {
aiMetadataEntry& in = src->mValues[i];
aiMetadataEntry& out = dest->mValues[i];

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@ -37,7 +37,7 @@ The ASSBIN file format is composed of chunks to represent the hierarchical aiSce
This makes the format extensible and allows backward-compatibility with future data structure
versions. The <tt>&lt;root&gt;/code/assbin_chunks.h</tt> header contains some magic constants
for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
in <tt>&lt;root&gt;/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
in <tt>&lt;root&gt;/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...).
@verbatim

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@ -448,6 +448,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< tempData.size() << ", expected " << vertex_count);
return;
}
data_out.resize(vertex_count);
for (size_t i = 0, e = tempData.size(); i < e; ++i) {
@ -461,10 +467,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
return;
}
data_out.resize(vertex_count);
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
@ -493,16 +506,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
return;
}
data_out.resize(vertex_count);
const T empty;
unsigned int next = 0;
for(int i : uvIndices) {

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@ -323,7 +323,7 @@ public:
// oh well.
bool have_param = false, have_point = false;
IfcVector3 point;
for(const Entry sel :entity.Trim1) {
for(const Entry& sel :entity.Trim1) {
if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
range.first = *r;
have_param = true;
@ -340,7 +340,7 @@ public:
}
}
have_param = false, have_point = false;
for(const Entry sel :entity.Trim2) {
for(const Entry& sel :entity.Trim2) {
if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
range.second = *r;
have_param = true;

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@ -1421,11 +1421,11 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
avOutList[i].reserve(3);
// buffer to held the names of all groups in the file
const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num );
char* aszGroupNameBuffer = new char[ buffersize ];
const size_t buffersize(AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num);
char* aszGroupNameBuffer = new char[ buffersize ];
// read all groups
for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num; ++iGroup) {
MDL::IntGroupInfo_MDL7 groupInfo((BE_NCONST MDL::Group_MDL7*)szCurrent,iGroup);
szCurrent = (const unsigned char*)(groupInfo.pcGroup+1);

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@ -685,7 +685,7 @@ bool XGLImporter::ReadMesh(TempScope& scope)
}
// finally extract output meshes and add them to the scope
typedef std::pair<unsigned int, TempMaterialMesh> pairt;
typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
for(const pairt& p : bymat) {
aiMesh* const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m);

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@ -54,7 +54,7 @@ ADD_EXECUTABLE( assimp_cmd
Main.cpp
Main.h
resource.h
WriteDumb.cpp
WriteDump.cpp
Info.cpp
Export.cpp
)

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@ -168,7 +168,7 @@ bool ExportModel(const aiScene* pOut,
// ------------------------------------------------------------------------------
/** assimp_dump utility
* @param params Command line parameters to 'assimp dumb'
* @param params Command line parameters to 'assimp dump'
* @param Number of params
* @return An #AssimpCmdError value.*/
int Assimp_Dump (

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@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file WriteTextDumb.cpp
/** @file WriteDump.cpp
* @brief Implementation of the 'assimp dump' utility
*/