Commit Graph

5520 Commits (35c506fcf863ff8e01365cb76686b2010f6bd498)

Author SHA1 Message Date
kimkulling d40a3026db closes https://github.com/assimp/assimp/issues/3165: fix gcc build. 2020-05-28 21:02:13 +02:00
FRICOTEAUX 87584eb007 glTF2: fix "file size doesn't match" issue when importing GLB in Blender 2020-05-28 11:05:38 +02:00
Yingying Wang 98767cbb08 pull master 2020-05-27 10:23:28 -07:00
Kim Kulling 2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-26 21:30:51 +02:00
Kim Kulling e33ed9e7a1
File is duplicated
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling 78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-25 16:11:01 +02:00
Kim Kulling 2be731d1bf Merge branch 'master' into pugi_xml 2020-05-22 10:09:46 +02:00
Kim Kulling a97e4c15b3
Merge branch 'master' into master 2020-05-21 21:15:50 +02:00
Kim Kulling ecfca1d5c5
Merge branch 'master' into verboseLogging 2020-05-21 18:30:52 +02:00
Yingying Wang 50f0a86798 conditional export 2020-05-19 16:10:41 -07:00
Ryan Styrczula c4055d04b4 Fix double free caused in FindInvalidDataProcess
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang c10e409a5d merge 2020-05-18 12:16:45 -07:00
Yingying Wang 193deb3441 cleanup 2020-05-18 12:01:09 -07:00
Yingying Wang e39c632809 cleanup 2020-05-18 11:50:51 -07:00
Yingying Wang 0897c4c7be merge 2020-05-18 11:31:44 -07:00
Yingying Wang 02cbd36271 pull master 2020-05-18 11:15:18 -07:00
Kevin Shepherd e9a3cc2c8a
Fixed rotation order bug in BVH Loader
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene).  The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell 14692368d5 Same for LogDebug -> LogVerboseDebug 2020-05-18 11:55:14 +01:00
Malcolm Tyrrell 87a7662bee More thinks using VERBOSE_DEBUG 2020-05-18 11:45:00 +01:00
Kim Kulling 2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion 2020-05-18 09:05:28 +02:00
Kim Kulling 4b0a3305b1
Merge branch 'master' into master 2020-05-17 13:54:10 +02:00
Kim Kulling 4f24b3dac2 Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using 2020-05-17 11:48:24 +02:00
Kim Kulling cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes 2020-05-16 20:50:34 +02:00
Yingying Wang b8e39b58d1 clean up 2020-05-15 12:32:58 -07:00
Yingying Wang f6720271cb sparce accessor exporter 2020-05-15 12:20:31 -07:00
Malcolm Tyrrell d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell 90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell 434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell e11d78596f Use verbose debug logging in certain places 2020-05-15 17:26:17 +01:00
Malcolm Tyrrell 5e0136d737 Add concept of verboseDebug 2020-05-15 17:23:07 +01:00
Malcolm Tyrrell 2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell 6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä 7a16a7a7e4 Fix infinite recursion in gltf2 skin parsing
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.

The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling 464d4cf99a Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master 2020-05-15 15:08:30 +02:00
kimkulling 246ec2b0dc Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho 2020-05-15 13:37:03 +02:00
kimkulling a6b5abd698 Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master 2020-05-15 08:51:46 +02:00
Kim Kulling 2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-13 20:24:53 +02:00
Yingying Wang e9b67cdb89 gltf2 import sparse accessor 2020-05-11 14:34:35 -07:00
Jeremy Cytryn c3a21666da Make gltf2 export normal normalization safe
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn c5a9fbd47f Gracefully handle NaNs and Infs in gltf2 accessor bound computation 2020-05-11 12:02:38 -07:00
Jeremy Cytryn aef4ecada5 Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point.  Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu 3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
kimkulling a1bcca2c99 remove step prototype: does not work this way. 2020-05-07 14:00:40 +02:00
Kim Kulling 89a865ce19
Merge branch 'master' into master 2020-05-06 22:07:39 +02:00
Sercan Degirmenci 201347700f fix incorrect header path on framework build 2020-05-06 16:15:23 +03:00
Yingying Wang 60e8146b9f fix wrong target idx when importing 2020-05-05 12:51:40 -07:00
RichardTea 56a4e61533 Collada: Don't copy the scene when exporting
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea 6e447b2c44 Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes 2020-05-05 09:52:08 +01:00
RichardTea d1ae6ac77a Fix typo in <visual_scene>
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea fa1d2f09db
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-05 09:33:48 +01:00
Kim Kulling ddee1b1ddb
Merge branch 'master' into aaronfranke-file-formatting 2020-05-05 10:21:46 +02:00
kkulling 4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Kim Kulling bf95d1da7c
fix conversion 2020-05-04 21:48:46 +02:00
RichardTea 8e73984a11 Collada Root Nodes aren't allowed to have meshes
Create a null parent node instead
2020-05-04 17:47:09 +01:00
RichardTea 6e200cb0d3 Merge branch 'master' into bug-3177-dae-geo-id
Impossible merge, have discarded upstream
2020-05-04 13:59:09 +01:00
RichardTea ea917bd4ae Move Collada into AssetLib folder
Should make the merge easier
2020-05-04 13:54:49 +01:00
Kim Kulling 91fa9a102b closes https://github.com/assimp/assimp/issues/3181: fix typo for light type. 2020-05-03 12:17:32 +02:00
Kim Kulling 3b06f57150 add missing inclde + 2020-05-02 21:11:47 +02:00
Kim Kulling 514593548d add assert-test for nullptr. 2020-05-02 21:07:41 +02:00
Kim Kulling 3329e76263 closes https://github.com/assimp/assimp/issues/3178: throw exception in case of invalid export stream. 2020-05-02 21:06:55 +02:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00
Trevor David Black a0aa067b5f Moved Texture writing into its own function 2020-05-01 08:35:04 -07:00
RichardTea 1dabb1a094 Collada: Fix crash with AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
Add unit test for this
2020-05-01 14:59:09 +01:00
RichardTea 3e2dd186d1
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-01 12:08:12 +01:00
RichardTea 5b9f207f1f ColladaExporter cleanup
Namespace, NULL and includes
2020-05-01 11:54:34 +01:00
RichardTea ee16d2c4c9 Fix camera, light and bone unique ids
Bones don't have a unit test yet
2020-05-01 11:13:38 +01:00
Trevor David Black 2c9d3bea64 Printing out unique textures 2020-04-30 14:01:09 -07:00
RichardTea 083ebdbc2e Collada Export: More unique Ids
Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling 2d9d112015 fix warning 2020-04-29 21:35:42 +02:00
Kim Kulling 1c30b7bf8e tryout: check if leak is coupled to type double. 2020-04-29 21:31:01 +02:00
Kim Kulling e0bc0f7fad try to fix double memleak. 2020-04-29 21:19:15 +02:00
Kim Kulling da2bf5c7a4 fix wrong size 2020-04-29 21:13:46 +02:00
Kim Kulling f808ed9fb5 fbxconverter: fix memoryleak. 2020-04-29 20:52:49 +02:00
Kim Kulling c6131ce38a scenecombiner: fix leak. 2020-04-29 20:43:23 +02:00
RichardTea ff9f3b8608 Collada: Ensure <geometry> has unique id
Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea 2c6ac23a4e Apply Assimp clangformat to touched Collada files 2020-04-29 14:21:17 +01:00
Rafał Mikrut 6967a02fcb
Merge branch 'master' into added_check_before_using 2020-04-28 18:33:29 +00:00
qarmin 4dfdbbf171 Check index before using 2020-04-28 20:31:59 +02:00
Kim Kulling efa046366e
Retrigger build 2020-04-28 09:14:53 +02:00
luca 4488e3e745 build on Linux with gcc and clang; warning as error only for 'assimp' target 2020-04-27 23:38:33 -07:00
Paul Arden 81abd90ee1 Fix reading of orthographic camera data. Fixes #3028. 2020-04-28 10:07:56 +10:00
Kim Kulling b0c9711894
Small format finding 2020-04-27 15:16:57 +02:00
Inho Lee 629320a3a0 Add timescale for collada 2020-04-27 11:52:04 +02:00
luca d98787f35b CI: use clang on Unix, msvc on Windows;Remove explicit flags in CMakeLists.txt; 2020-04-26 12:50:42 -07:00
Kim Kulling 6c1e21d754 fix formatting. 2020-04-26 19:14:30 +02:00
Kim Kulling bafb8e3189 closes https://github.com/assimp/assimp/issues/3165: remove deprecated code whch causes compiler warning. 2020-04-26 08:59:52 +02:00
Kim Kulling 638df2ceac
Merge branch 'master' into master 2020-04-25 12:07:06 +02:00
Trevor David Black 3dc550a9b2 Got a working geometry prototype, sponza renders correctly when camera and light is added 2020-04-25 00:10:31 -07:00
Trevor David Black 07065e2235 Working first proof of concept. Renders ambient term in pbrt 2020-04-22 13:38:06 -07:00
Kim Kulling 9b1759dcc2
Merge branch 'master' into migenius-migenius-rsws53-mig-2 2020-04-22 19:59:53 +02:00
Kim Kulling ca70b44e44 Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2 2020-04-22 19:58:41 +02:00
Kim Kulling c36b028412
fix type error for template deduction. 2020-04-21 16:39:18 +02:00
Kim Kulling c91d3764ca
Merge branch 'master' into optimized_bonelimits 2020-04-21 08:45:50 +02:00
Trevor David Black cb88210c62 Completed scene wide rendering output 2020-04-20 12:23:22 -07:00
Trevor David Black 1045fb7798 Got 90 percent solution for exporting camera data 2020-04-20 11:55:46 -07:00
Kim Kulling f71b332ed1
Update glTF2Asset.inl
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling e3563212d7
Merge branch 'master' into master 2020-04-19 21:13:12 +02:00
Kim Kulling e0f6eb09e6
Merge branch 'master' into optimized_bonelimits 2020-04-17 20:37:28 +02:00
Trevor David Black f9f2d617a2 Added a very basic camera. Still work to do 2020-04-17 10:42:13 -07:00
Hehongyuanlove 9c52fd7633
Update D3MFExporter.cpp 2020-04-17 12:58:41 +08:00
Hehongyuanlove e9a72a5053
repair formate 3MF 2020-04-17 12:38:07 +08:00
Hehongyuanlove 3bbc8e76bd
Rgba2Hex to repair rgba(1,1,1,1) 2020-04-17 12:34:05 +08:00
Kim Kulling c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-16 11:29:37 +02:00
Kim Kulling 996abd3fbe
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-16 11:08:29 +02:00
Kim Kulling d12e938a70
Merge branch 'master' into ifdef_export_defines 2020-04-16 10:24:23 +02:00
Kim Kulling e341eadfd9
Fix typo 2020-04-16 10:23:50 +02:00
Timur Umayev 69f8d47941 glTF2 support targetNames 2020-04-15 09:39:46 +01:00
György Straub e4ceccb42d
Merge branch 'master' into master 2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok) a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok) 485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-10 08:44:18 +01:00
Kim Kulling 79af2b1a5c
Merge branch 'master' into kimkulling_dev 2020-04-09 19:55:45 +02:00
Trevor David Black 3ad53ab630 Printing file metadata 2020-04-08 13:29:03 -07:00
György Straub 755f3748f1
Merge branch 'master' into master 2020-04-07 11:46:14 +01:00
Trevor David Black 8c3b374486 Pbrt file exporter hello world 2020-04-06 12:12:37 -07:00
Kim Kulling 9a11d91cb8 code reformattings. 2020-04-06 13:33:03 +02:00
Kim Kulling 131aed73b0 closes https://github.com/assimp/assimp/issues/2166: add missing setter for metadata. 2020-04-06 11:16:16 +02:00
Kim Kulling 132ecae6f4
Merge branch 'master' into kimkulling_dev 2020-04-04 18:28:50 +02:00
György Straub 956c57f18e
Merge branch 'master' into master 2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok) a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok) d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-03 08:40:29 +01:00
Kim Kulling c21a1ffffa
Remove comments to increase readability 2020-04-01 11:16:39 +02:00
Kim Kulling a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter 2020-04-01 08:42:48 +02:00
Alexey Medvedev 53990ffa42 Check for existed bone 2020-03-31 14:18:51 -07:00
György Straub 87e2d3a54d Added support for glTF2 sparse accessors.
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok) 54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok) 806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-31 09:54:01 +01:00
Alexey Medvedev 3ef46b0edd Weights and bones count checks 2020-03-30 16:56:33 -07:00
Alexey Medvedev 5e93b9ea8b Fixed bone splitting with excessive amount of bones with 0 weight 2020-03-30 12:42:32 -07:00
Kim Kulling 6973aea6da fix compiler warnings. 2020-03-30 20:41:39 +02:00
Kim Kulling 4c177ad72e fix possible warnings 2020-03-30 20:33:43 +02:00
Kim Kulling d51b89f3ce
trigger build 2020-03-29 13:44:14 +02:00
Kim Kulling b1165cff28
Merge branch 'master' into kimkulling_dev 2020-03-29 12:07:20 +02:00
Ville Ruusutie 222b145307
Merge branch 'master' into optimized_bonelimits 2020-03-29 12:54:07 +03:00
Kim Kulling 9b83d74830 apply code-conventions to unrealloader 2020-03-28 09:48:55 +01:00
Kim Kulling 27e1a20efe
Update 3DSConverter.cpp
Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling 3a206a424d
Merge branch 'master' into kimkulling_dev 2020-03-27 18:25:13 +01:00
Kim Kulling e543a58dfb
Update m3d.h
fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling 2cfdbe2d50
Update m3d.h
Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling 7a01061c3e
Update m3d.h
Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling 60750161d5
Update m3d.h
replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie 855452831c
Merge branch 'master' into fbx_rotation_fix 2020-03-27 14:36:00 +02:00
Kim Kulling 32c59643f2
Update m3d.h
fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling 80323b57bc
Update UnrealLoader.cpp
Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie 7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits 2020-03-27 07:12:25 +02:00
Ville Ruusutie 69176ad425
Merge branch 'master' into optimized_bonelimits 2020-03-26 21:28:47 +02:00
Ville Ruusutie 7f521b4eb4
Merge branch 'master' into fbx_rotation_fix 2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie 609632c6a5 Added missing functionalities to C API.
The C API functions that have been added are the following:

Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize

Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion

Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo

Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo

Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate

In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling 96c7c567e6
Merge branch 'master' into kimkulling_dev 2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok) 3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-26 10:16:58 +00:00
kimkulling ccd13436da fix memory leak during export 2020-03-25 16:37:43 +01:00
napina 14b8d1242b Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code. 2020-03-25 08:20:31 +02:00
napina b962af93fc Merge branch 'master' of https://github.com/assimp/assimp 2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok) ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok) ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix 2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok) 2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-24 11:56:38 +00:00
simon chen 891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug 2020-03-24 14:38:23 +08:00
Andy Maloney 046f50880f {cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)

It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00
napina bb4bcb442a Merge branch 'master' of https://github.com/assimp/assimp 2020-03-23 10:35:06 +02:00
Max Vollmer (Microsoft Havok) 2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok) 94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-23 08:03:29 +00:00
Kim Kulling 6f8d96b57e
Merge branch 'master' into kimkulling_dev 2020-03-23 09:00:41 +01:00
Max Vollmer (Microsoft Havok) 973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix 2020-03-23 07:57:38 +00:00
napina f0243cc7f3 Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing. 2020-03-22 15:58:12 +02:00
Kim Kulling c0ae9b6040 fix invalid check 2020-03-22 14:21:24 +01:00
Kim Kulling 68a9fa2df3 reformat unittests. 2020-03-22 12:13:09 +01:00
napina d5d30c898b Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying. 2020-03-22 12:47:42 +02:00
Kim Kulling 4283e61189 fix clang-compiler warning: wrong move constructor. 2020-03-21 18:25:49 +01:00
Kim Kulling 089ab0693a fix static-code-analysis check. 2020-03-21 18:03:35 +01:00
Kim Kulling 7d624e7f60 obj: add missing init. 2020-03-21 09:00:29 +01:00
Kim Kulling 9f7d9becb2 fix the linux build. 2020-03-21 08:56:49 +01:00
Aaron Franke 1529f9518f
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
kkulling b40769c395 try to fix linux build.2 2020-03-20 13:18:49 +01:00
chenmou.cm 7c3fd351d3 fix no preservePivots bug 2020-03-20 17:19:27 +08:00
kimkulling ac3f08a4d8 fix 3rdparty warnings. 2020-03-20 09:49:36 +01:00
kimkulling 2ee948eb84 fix missing parthesis. 2020-03-19 17:07:21 +01:00
kimkulling 5b8e6832c3 add mssing move constructor. 2020-03-19 16:53:05 +01:00
kimkulling de06c860ea add missing constructor. 2020-03-19 16:20:55 +01:00
kimkulling 9ba014739a fix compiler warning. 2020-03-19 15:25:34 +01:00
kimkulling 4d917c97bd fix warnings detected in vs2017. 2020-03-19 12:58:41 +01:00
kimkulling 68f7f545a9 fix typo. 2020-03-19 11:09:20 +01:00
Kim Kulling 9aa5e3e04f fix new vs2013 warnings. 2020-03-18 21:32:17 +01:00
Kim Kulling 097d2faeea fix vs2013 specific warnings. 2020-03-18 19:31:30 +01:00
kimkulling d1afd97ec2 fix 2 more warnings for vs2013. 2020-03-18 16:48:32 +01:00
Kim Kulling 017b3238ba
Update IFCReaderGen_2x3.h
Fix a typo
2020-03-18 16:20:38 +01:00
Kim Kulling 959446e416
Update IFCReaderGen_2x3.h
Disable warning
2020-03-18 15:52:16 +01:00
Kim Kulling f17b04168f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-18 13:58:35 +01:00
Kim Kulling f68c60c7c6
Update StepReaderGen.h
disable warning
2020-03-17 20:32:23 +01:00
Kim Kulling a2fa19aa78
Merge branch 'master' into enable_vs_warning_all 2020-03-17 19:19:29 +01:00
kimkulling a9e8f65941 fix the build - add misisng forward declaration for aiVector3t. 2020-03-16 10:50:07 +01:00
Kim Kulling 27c125ef4d Add 2013-spcific compiler warning disabling statements. 2020-03-15 18:22:49 +01:00
Kim Kulling 856ca9f2dd Fix static-code findings, 2020-03-15 12:16:17 +01:00
Kim Kulling 976091a6f6 ix compiler warning for pragma statements. 2020-03-15 11:47:05 +01:00
Kim Kulling 9e91a33d76 fix review findings. 2020-03-15 10:28:37 +01:00
Kim Kulling 8b6f95ec30 Obj: apply clang format. 2020-03-15 10:21:08 +01:00
Kim Kulling 4210318a34
Merge branch 'master' into enable_vs_warning_all 2020-03-15 10:19:49 +01:00
Kim Kulling 0357333c81 fix all unittests. 2020-03-15 10:17:54 +01:00
kimkulling 255758e6ff fix read for precision-depending data. 2020-03-14 11:16:44 +01:00
kimkulling dc04759492 fix unittests part 2. 2020-03-13 17:00:14 +01:00
Kim Kulling 3c97447c9c
Merge branch 'master' into gltf2_blendshape_export 2020-03-13 13:26:08 +01:00
Yingying Wang 733e5343c8 export blendshape positions/normals in gltf2/glb2 2020-03-12 12:14:17 -07:00
kimkulling b295fda22c fix unittests part 1. 2020-03-12 17:38:42 +01:00
kimkulling 19b40397a9 fix misor findings. 2020-03-11 17:42:10 +01:00
Max Vollmer 3f75ef68ae Assimp guarantees in its docs that mRootNode is never NULL.
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.

A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer 1bc7c710d6 Added a check to detect and prevent recursive references in GLTF2 files 2020-03-11 09:54:24 +00:00
Max Vollmer 84e060a816 Change: ExtractData throws exception instead of returning false if data is invalid.
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
kimkulling 69551e81ed Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all 2020-03-11 10:15:25 +01:00
kkulling f8757322be fix warnings 2020-03-11 09:43:55 +01:00
Kim Kulling 7e7555a91b fix compiler warnings in tools and test- 2020-03-11 00:43:44 +01:00
Kim Kulling 02e5698a38 fix linker issues. 2020-03-09 22:49:32 +01:00
kimkulling f3b6b78d4d small refactorings. 2020-03-09 10:55:32 +01:00
Kim Kulling e8d2b84017 clean all warnings for vs-2019 2020-03-08 21:24:01 +01:00
Sebastian Matusik 8b9abc58e7 ifdef the exporters as specifying harsher linker flags than what's in default CMake causes linking issues. 2020-03-04 17:15:09 -08:00
Yingying Wang bb62249f0c fix gltf2 exporter memory crash 2020-03-04 14:52:26 -08:00
Kim Kulling 0b227219b7
Merge branch 'master' into gltf2_broken_bones_count 2020-03-03 11:33:56 +01:00
Kim Kulling 920535165d next fixed warnings 2020-03-01 13:15:45 +01:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00
Sebastian Matusik 496fcd35c1 Trimmed trailing whitespaces 2020-02-28 19:17:53 -08:00
Sebastian Matusik 5f35d62d61 Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0 2020-02-28 18:43:47 -08:00
Sebastian Matusik 22311883ce Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
Kim Kulling 03182c21b8 xml-migration amf - next steps. 2020-02-26 22:19:42 +01:00
Adrian Iusca 919ae489fc
Merge branch 'master' into master 2020-02-25 23:32:31 +02:00
Paul Arden ae50c4ebdf Add support for orthographic camera information and use in glTF2 importer. Fixes #3030. 2020-02-25 14:45:00 +11:00
Paul Arden fb5b01958a Fix to read orthographic camera data. Manual merge for this branch. Fixes #3028 2020-02-25 11:03:07 +11:00
Kim Kulling e4b2fd246d
Merge branch 'master' into remove-else-endif-constructs-cmake-files 2020-02-24 20:08:17 +01:00
Adrian Iusca 28f4b95ff5
Merge branch 'master' into master 2020-02-24 21:05:51 +02:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
iamAdrianIusca f28b087d16 small improvements in the CMakeLists.txt file
If ASSIMP_NO_EXPORT is not defined:
- don't add the macro for the exporters
- don't include the files for all the exporter
- don't display any messages about what exporters are enabled or not
2020-02-21 20:17:38 +02:00
Kim Kulling 3f5136b7b2
Merge branch 'master' into master 2020-02-19 21:52:57 +01:00
iamAdrianIusca 4de0237167 small fix 2020-02-18 21:55:35 +02:00
iamAdrianIusca a5524ffcd9 more changes 2020-02-18 19:02:14 +02:00
iamAdrianIusca ad52c5c5f6 .clear in destructor is redundant 2020-02-18 18:56:09 +02:00
iamAdrianIusca bf85fc1386 small changes 2020-02-18 18:50:48 +02:00
iamAdrianIusca 016c0a8665 small changes 2020-02-18 18:42:59 +02:00
iamAdrianIusca d0922230a9 fixed the = default on the destructor 2020-02-18 18:24:52 +02:00
iamAdrianIusca a65bac27e9 fixed the make_unique 2020-02-18 18:01:53 +02:00
Kim Kulling 6e13381bdb next warnings. 2020-02-18 14:41:19 +01:00
Kim Kulling 22118dff1d Merge branch 'master' into enable_vs_warning_all 2020-02-16 15:37:48 +01:00
Kim Kulling c2bfbdacf4 fix more warnings. 2020-02-16 15:37:20 +01:00
Kim Kulling ec3a5620d0
Update AssxmlExporter.cpp
Fix the build.
2020-02-16 15:04:18 +01:00
Kim Kulling ada4f51d5b
Merge branch 'master' into kimkulling_dev 2020-02-16 13:10:41 +01:00
iamAdrianIusca 024b5e60bc Merge remote-tracking branch 'origin/master' 2020-02-15 23:29:26 +02:00
iamAdrianIusca 5c99d6a864 very small changes
- FIND_PACKAGE(DirectX) is already used in the samples and assimp tool cmake files - so is not needed in the main cmake fil
- other small changes
2020-02-15 23:29:04 +02:00
Kim Kulling 00a104efde
Merge branch 'master' into master 2020-02-14 20:58:13 +01:00
Kim Kulling bdd5e52176
Merge branch 'master' into search-invalid-textures-missing-texture-types 2020-02-14 18:04:30 +01:00
Kim Kulling 1473c6616b
Merge branch 'master' into master 2020-02-14 12:56:14 +01:00
Adrian Iusca d662b25b17
Merge branch 'master' into master 2020-02-14 13:40:15 +02:00
Inho Lee d04df3e7c5 A bug when importing multiple gltf files
meshOffsets are not cleared when importing multiple gltf files
2020-02-14 08:41:55 +01:00
Kim Kulling 523e6c9f73
Merge branch 'master' into gltf-camera-pos 2020-02-14 08:21:54 +01:00
Hui.Du b62bd38c71 Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
Adrian Iusca 56a71f22e1
Merge branch 'master' into master 2020-02-14 01:04:46 +02:00
iamAdrianIusca 25feb77982 more minor changes 2020-02-13 00:38:56 +02:00
iamAdrianIusca 6f1870681b reduced the scope of iStep variable 2020-02-13 00:27:30 +02:00
iamAdrianIusca 24cdb1f221 revert small change 2020-02-13 00:21:04 +02:00
Adrian Iusca 6f53e8b43b
Merge branch 'master' into master 2020-02-13 00:14:20 +02:00
iamAdrianIusca fc4dd6455a minor code improvements for the obj code
- make use of range for loops
- make use of empty() method for the std::vector
- removed unnecessary std::string initialization
- use ' ' instead of " " for the find methods (should be "faster")
- simplified some function
- make use of emplace_back instead of push_back (should be "faster")
- other small changes
2020-02-13 00:10:07 +02:00
Kim Kulling f5af791633
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-12 17:58:00 +01:00
Kim Kulling 47fc3f2627
Update M3DImporter.cpp
Fix a memoryleak.
2020-02-12 14:54:00 +01:00
Kim Kulling 1c13c793f0
Merge branch 'master' into master 2020-02-11 22:00:22 +01:00
Marc-Antoine Lortie 50334086cf Added missing texture types when searching for invalid textures. 2020-02-11 11:42:13 -05:00
Kim Kulling 58990d4e3f
Update FBXParser.cpp
add missing brackets.
2020-02-10 23:59:52 +01:00
Kim Kulling 5e979d72c9
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-02-10 23:59:13 +01:00
Kim Kulling 471f9b23c9
Merge branch 'master' into master 2020-02-10 21:37:01 +01:00
Kim Kulling 8fd053315c
Update ArmaturePopulate.cpp
- Introduce tabs width of 4.
- Add missing brackets
- Use c++ comment blocks
2020-02-09 11:14:42 +01:00
Kim Kulling 407c550240
Merge branch 'master' into master 2020-02-09 11:05:35 +01:00
Kim Kulling af9705e3d1
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-02-07 11:52:00 +01:00
Tomas Mariancik acf57bdb13
Merge branch 'master' into master 2020-02-06 22:58:19 +01:00
Marc-Antoine Lortie 8c09cd2ef3 Fixed TextureTypeToString defined multiple times.
- Moved TextureTypeToString to it's own file.
- Added new file to CMakeLists.txt.
- Added 6 missing values in TextureTypeToString.
- Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
2020-02-06 13:19:01 -05:00
Kim Kulling b33272b1c8
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-02-06 14:39:09 +01:00
Frooxius 29603128f4 Fixed invalid armature node population when there's mesh on a node with the same name as the bone 2020-02-06 10:28:38 +01:00
Kim Kulling 979153522c xml-migration: migration of XGLImporter. 2020-02-05 22:51:39 +01:00
Luke Lau 18c01a023c Use the translation matrix in gltf2 cameras for aiCamera.mPosition 2020-02-05 21:24:54 +00:00
Max Vollmer 8af0229e0d In "ByVertice" case tempData.size() needs to be mapping_offsets.size(), not vertex_count 2020-02-05 14:40:35 +00:00
Kim Kulling f00256d185
Merge branch 'master' into rename-writedumb-to-writedump 2020-02-05 13:58:09 +01:00
Max Vollmer (Microsoft Havok) eb1d25631b
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-05 11:12:57 +00:00
Max Vollmer ec024085ab Merge branch 'FBXMeshGeometry_checksizes_fix' of https://github.com/ms-maxvollmer/assimp into FBXMeshGeometry_checksizes_fix 2020-02-05 11:08:00 +00:00
Max Vollmer cb55e2658d Removed unnecessary checks that may result in false positives rejecting valid models 2020-02-05 11:07:39 +00:00
Kim Kulling 1a8d5667b6 xml-migration: migrate shared code from irr-loader. 2020-02-04 20:47:20 +01:00
Kim Kulling bd2ffc8d58 Merge branch 'pugi_xml' of https://github.com/assimp/assimp into pugi_xml 2020-02-03 21:19:30 +01:00
Kim Kulling c1fcee9c5a XMl-Migration: Migration of IrrMesh. 2020-02-03 21:19:03 +01:00
Kim Kulling ad286a8ab1
Merge branch 'master' into fix_clang_warnings 2020-02-03 19:07:02 +01:00
Kim Kulling 8e009c3d0c
Update MDLLoader.cpp
fix a tab.
2020-02-03 19:06:36 +01:00
Kim Kulling 2d5c28ac46
Merge branch 'master' into scene-combiner-memory-leak 2020-02-02 20:43:52 +01:00
Kim Kulling 99175e3eaf
Merge branch 'master' into master 2020-02-01 19:26:52 +01:00
Kim Kulling 4862d11807
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-01 13:25:32 +01:00
Marc-Antoine Lortie d6567e606e Fixed wrong changes applied during merge. 2020-01-31 18:14:26 -05:00
Marc-Antoine Lortie 3386e9ea58
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-31 16:55:45 -05:00
Marc-Antoine Lortie ede860173e Fixed mValues allocated twice.
mValues is already allocated in aiMetadata::Alloc().
2020-01-31 16:43:20 -05:00
Kim Kulling 9a971ffeac
Merge branch 'master' into master 2020-01-31 19:12:02 +01:00
Kim Kulling 0269000884
Update glTF2Exporter.cpp
Replacing tabs by spaces.
2020-01-31 19:11:36 +01:00
Kim Kulling 187b74355b
Update glTFImporter.cpp
Replace tabs by spaces.
2020-01-31 19:08:04 +01:00
Kim Kulling 0af44fb3e8
Update glTFExporter.cpp
Replacing tabs by spaces.
2020-01-31 19:06:56 +01:00
Zoltan Baldaszti ca614a7419
Merge branch 'master' into master 2020-01-31 14:29:39 +01:00
bzt e434c63c31 Fixed what kimkulling broke 2020-01-31 14:20:23 +01:00
Hanif Bin Ariffin bbe6f7f213 Fixed a bunch of clang warnings
1. Fix misleading indentation warnings.
2. Fix creating a temporary const copy when iterating over a map (thanks to range analysis warnings)
3. Fix creating a copy when iterating over a range without reference qualifier (also thanks to range analysis warnings)
2020-01-30 18:42:30 -05:00
Marc-Antoine Lortie 2c1c1d846e Renamed WriteDumb.cpp to WriteDump.cpp
This includes as well changes to places referencing WriteDumb.cpp.
2020-01-30 16:40:34 -05:00
Kim Kulling 53c394179c
Merge branch 'master' into refactor-assxml-and-xml-dump-writer 2020-01-30 16:33:24 +01:00
Max Vollmer (Microsoft Havok) dc01f99fed
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-01-30 09:20:14 +00:00
Max Vollmer (Microsoft Havok) feeb875453
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-01-30 09:20:08 +00:00
Kim Kulling a2ef0b5bd5
Update M3DImporter.cpp
Fix some review finding:
- Add missing brackets to make code more readable
- fix scope of variables
2020-01-30 10:00:43 +01:00
Kim Kulling 605336832f
Update M3DImporter.cpp
Add missing brackets
2020-01-30 09:47:39 +01:00
Kim Kulling 0273ffc367
Merge branch 'master' into master 2020-01-30 09:46:41 +01:00
Zoltan Baldaszti cb623f8b74
Merge branch 'master' into master 2020-01-29 22:24:48 +01:00
bzt 398a8f757e Additional checks on invalid input 2020-01-29 22:08:34 +01:00
Marc-Antoine Lortie ff168d7bc0 Refactored Assxml exporter and dump xml writer.
- Moved AssxmlExporter serialization code in a new file AssxmlFileWriter.cpp/h
- Added new files to CMakeLists.txt
- Replaced string format specifiers %i by %u to match argument type.
- Made a few changes in WriteDumb.cpp to call the new DumpSceneToAssxml function.
2020-01-29 13:44:51 -05:00
Max Vollmer 9e46fca9a9 Added missing checks for tempData and uvIndices sizes in all cases 2020-01-29 15:06:48 +00:00
Max Vollmer 0d672efa90 Check input token length before copy 2020-01-29 15:04:26 +00:00
Kim Kulling 6c95ee145c
Merge branch 'master' into kimkulling-patch-1 2020-01-29 14:37:32 +01:00
Loïc 194d31002d Import/export of embedded texture names for the glTF/glTF2 format 2020-01-29 14:04:41 +01:00
Kim Kulling e40df80d0e
Merge branch 'master' into master 2020-01-29 10:57:06 +01:00
Marc-Antoine Lortie 81bc7825d1 Potentially fixed strncpy warning by Coverity. 2020-01-28 14:02:09 -05:00
Marc-Antoine Lortie 5f30d4c0f8 Added missing cmd writting. 2020-01-28 12:30:09 -05:00
Marc-Antoine Lortie 20388d6a4f Refactored Assbin exporter and assimp_cmd binary serialization functions.
- Renamed AssimpExport to AssimpFileWriter.
- Moved AssimpFileWriter to it's own file.
- Added a try catch in WriteBinaryDump to fix a case with memory leak.
- Replaced calls to WriteBinaryDump with AssimpFileWriter.
- Added new AssimpFileWriter files to CMakeLists.txt.
2020-01-28 09:55:05 -05:00
Kim Kulling 27449f17ca
Merge branch 'master' into master 2020-01-28 14:13:29 +01:00
Kim Kulling 02df65d541
Merge branch 'master' into pugi_xml 2020-01-28 13:13:47 +01:00
Marc-Antoine Lortie 21e4632b99
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-27 18:01:24 -05:00
Marc-Antoine Lortie 16d71908d7
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-27 18:01:03 -05:00
Kim Kulling 00ad892a49 xml: last changes. 2020-01-27 23:54:59 +01:00
Kim Kulling 0cb236bae3 next steps. 2020-01-27 22:18:48 +01:00
Kim Kulling 8ef106e185 xml-migration: introduce xmlnode. 2020-01-27 22:11:27 +01:00
Kim Kulling 6a471b4390 xml-migration: next steps. 2020-01-27 22:10:42 +01:00
RichardTea 4337c07e4b Remove explicit setting of macos install_name
Use CMake default behaviour for libassimp

Fixes #2961
2020-01-27 17:08:56 +00:00
Marc-Antoine Lortie 5d5a4faf47
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-25 13:35:14 -05:00
Marc-Antoine Lortie 5ab67f6491
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-25 13:34:59 -05:00
Marc-Antoine Lortie 48bb2978af Added support to load HL1 MDL external texture files directly. 2020-01-24 13:14:37 -05:00
Marc-Antoine Lortie e093066a2c
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-24 07:22:59 -05:00
Marc-Antoine Lortie b9ae88f200
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-24 07:20:03 -05:00
Kim Kulling 57c735cdca
Merge branch 'master' into master 2020-01-24 11:30:59 +01:00
Marc-Antoine Lortie 770c822621 Updated places to achFormatHint referencing array size. 2020-01-23 15:26:49 -05:00
Kim Kulling 02acb3f8c2 Merge branch 'master' into pugi_xml 2020-01-23 21:26:04 +01:00
Kim Kulling 11f49f85c4 try to migrate AMF 2020-01-23 21:25:25 +01:00
Kim Kulling a905303764 IrrXml: replaced irrXml by pugixml. 2020-01-23 21:16:10 +01:00
Kim Kulling e569831253
Update HL1MDLLoader.cpp
Fix possible x64 issue.
2020-01-23 16:20:34 +01:00
Kim Kulling b74b96fca4
Merge branch 'master' into hl1-mdl-deletion-temp-nodes 2020-01-23 15:17:19 +01:00
Kim Kulling 5b09758f15
Update HL1MDLLoader.cpp
Fix compiler warning
2020-01-23 15:04:07 +01:00
Kim Kulling 259d670f54
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-23 11:14:05 +01:00
Kim Kulling 092883cf19
Merge branch 'master' into update-copyright-end-date 2020-01-22 18:03:43 +01:00
Marc-Antoine Lortie 2081b71838
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-22 10:52:51 -05:00
Marc-Antoine Lortie 11d98e7cf6
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-22 10:47:34 -05:00
Marc-Antoine Lortie 3e8a33aae3 Fixed wrong texture format used in HL1 MDL loader. 2020-01-22 10:02:38 -05:00
Marc-Antoine Lortie ff8a924ffb [HL1 MDL] Removed downscale for textures with dimensions greater than 256. 2020-01-22 09:09:39 -05:00
Loïc 2ebafe0693 Fix version revision formatting in glTF metadata 2020-01-22 12:40:57 +01:00
Turo Lamminen 1edb52c0de ScenePreprocessor: Assert some properties about animation channels 2020-01-22 12:22:52 +02:00
Turo Lamminen aee292e367 Whitespace 2020-01-22 12:22:52 +02:00
Turo Lamminen 288a638a83 X: Only create animation key arrays if there are some keys 2020-01-22 12:22:52 +02:00
Kim Kulling 3cf7d955f3
Update HL1MDLLoader.cpp
Fix compiler warning
2020-01-22 10:06:40 +01:00
Kim Kulling 6a5ab0381d
Update HL1MDLLoader.cpp
Add missing const
2020-01-22 09:46:37 +01:00
Kim Kulling e27b54f504
Update HL1MDLLoader.cpp
Fix review findings.
2020-01-21 19:39:29 +01:00
Marc-Antoine Lortie caf9e31181
Merge branch 'master' into hl1-mdl-deletion-temp-nodes 2020-01-21 11:57:49 -05:00
Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".

Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".

Changed copyright end year to 2020 in LICENCE.rtf.

Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Kim Kulling b7e51a38ef
Update HL1MDLLoader.cpp
Minor findings.
2020-01-19 20:16:13 +01:00
Marc-Antoine Lortie 9deb8fb786 Fixed child nodes not deleted if the importer failed to add them to the scene root node. 2020-01-19 12:48:45 -05:00
Kim Kulling 41e594f7b1
Merge branch 'master' into master 2020-01-19 12:46:07 +01:00
Marc-Antoine Lortie b74562f8a0 Fixed delete operator. 2020-01-18 15:16:03 -05:00
Marc-Antoine Lortie 247667233d Fixed memory leak in MDLLoader.cpp
If one of the MDL importer implementations throw an exception, the memory allocated at mBuffer may never be freed. This fix should prevent further memory leaks.
2020-01-18 14:58:19 -05:00
Kim Kulling c4d98ced49
Merge branch 'master' into kimkulling_dev 2020-01-18 14:05:51 +01:00
Matthias Moulin cc40963e1a
Removed name of unreferenced local variable in catch block 2020-01-17 16:07:50 +01:00
Marc-Antoine Lortie 6970e70dbb [MDL] Updated header to use when checking file size. (Redone)
This is needed since it's possible to have an MDL sequence group file that has a size less than the Quake 1 MDL header.
2020-01-17 08:27:52 -05:00
Kim Kulling bdbe111abd
Merge branch 'master' into master 2020-01-17 08:17:45 +01:00
Kim Kulling 40d882af4f fix irrreader leak. 2020-01-16 20:25:47 +01:00
Matthias Moulin 986c18501a
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:31:44 +01:00
Matthias Moulin bdc10aa336
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:30:11 +01:00
Matthias Moulin 784a05651b
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:29:30 +01:00
Matthias Moulin 633a37512f
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:45 +01:00
Matthias Moulin 91ecad5da8
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:04 +01:00
Matthias Moulin 3ab21c926c
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:27:00 +01:00
Matthias Moulin fb5a30efd0
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:25:37 +01:00
Matthias Moulin e0e9ec720b
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:24:06 +01:00
Matthias Moulin 715337aa0b
Suppressed MSVC++ warning C4244
'return': conversion from '__int64' to 'int', possible loss of data
2020-01-16 18:21:28 +01:00
Kim Kulling bd3118f896
Merge branch 'master' into misc-fixes 2020-01-16 13:50:25 +01:00
Turo Lamminen 89e622060b Preserve more exceptions in Half-Life MDL loader 2020-01-16 14:02:04 +02:00
Hui.Du 1cae51615f Fix: gltf exporting memory leak 2020-01-16 12:09:31 +13:00
Kim Kulling d1abe68b93 Testcoverage improvements. 2020-01-14 21:44:45 +01:00
Kim Kulling 625357685c
Update EmbedTexturesProcess.cpp
closes https://github.com/assimp/assimp/issues/2874 : fix leaked texture buffer.
2020-01-09 22:04:46 +01:00
Kim Kulling 88bb0bad6a
Merge branch 'master' into kimkulling-patch-1 2020-01-08 10:31:44 +01:00
Kim Kulling 37210372a8
Update VertexTriangleAdjacency.cpp
closes https://github.com/assimp/assimp/issues/2806: calculate corret number of vertices.
2020-01-07 21:26:37 +01:00
Kim Kulling 9b8f2970c8
Update glTF2Importer.cpp
- fix compiler error: invalid == operator
- Fix compiler warning: conversion from double to ai_real
2020-01-07 21:22:41 +01:00
Kim Kulling f04573984a
Update glTF2Importer.cpp
Remove dead code
2020-01-07 20:41:37 +01:00
Loïc e3988cc066 Fix possible null pointer exception on scene metadata when exporting a glTF2 file 2020-01-07 16:20:33 +01:00
Dunni 52a7be775d
Fix PlyExporter to support faces with 0 vertices 2020-01-06 14:57:59 +01:00
Kim Kulling cce77345e5
Update ColladaHelper.h
Add missing include.
2020-01-04 11:57:26 +01:00
Kim Kulling 12ee1a6776
Merge branch 'master' into fix/collada-combining-animations 2020-01-03 12:13:52 +01:00
RichardTea ae7a0aa6ef
Merge branch 'master' into collada_modeller_metadata 2020-01-02 13:25:04 +00:00
RichardTea 4e50b05b85 Fix off-by-one error 2020-01-02 13:24:50 +00:00
RichardTea ab50b5e181 Fix typo, fix GCC build 2020-01-02 13:02:40 +00:00
RichardTea d11af753f2 Fix Codacity warnings, test Exporter metadata
Pass std::string around instead as need to create one anyway.

Use CamelCase version to avoid caseSensiTivity issues
as will usually want the camelcase edition anyway.
Not UTF-8 but the standard XML tags are ASCII anyway
2020-01-02 12:35:00 +00:00
Kim Kulling 6bdda42cd0
Merge branch 'master' into fix/collada-combining-animations 2020-01-02 00:40:03 +01:00
Marc-Antoine Lortie 1d8e854ba3
Merge branch 'master' into uv-coordinates-swapped-twice 2019-12-30 08:37:43 -05:00
Marc-Antoine Lortie 6de5ff8f7d Fixed UV coordinate swapped twice in big endian. 2019-12-30 08:30:34 -05:00
Felipeek 5ce373c312 Don't combine Collada animations when channels are shared 2019-12-29 16:05:33 -03:00
Kim Kulling c9d9f2077d
Merge branch 'master' into gltf-import-bug-fix 2019-12-27 16:35:09 +01:00
bill.shan d2ed36756c fix bug:Using custom IO logic in Android platform, importing from 'assets' dir,there comes to be one more '/', which makes the '.bin' file loads failed. 2019-12-27 11:21:05 +08:00
Marc-Antoine Lortie 2026d52df4 Improved comments in HL1MDLFile.h 2019-12-25 12:57:48 -05:00
Kim Kulling 1e29329a84
Merge branch 'master' into hl1-mdl-loader 2019-12-25 10:13:42 +01:00
Kim Kulling 97bc855e80
Merge branch 'master' into patch-1 2019-12-23 23:27:21 +01:00
Mateusz Paluch ae92a34d91
Update SMDLoader.cpp
GCC compilation on windows was failing. Better to check for Visual c++ than Win32.
2019-12-22 09:57:02 +01:00
Kim Kulling 79aeb65ab4
Merge branch 'master' into master 2019-12-22 09:18:02 +01:00
Marc-Antoine Lortie 4050f7601f
Merge branch 'master' into hl1-mdl-loader 2019-12-19 09:47:19 -05:00
Malcolm Tyrrell 3b7e2bc3fa Fix typos 2019-12-18 16:13:23 +00:00
Marc-Antoine Lortie 87de50e1f3 Added missing parentheses around assignment in while condition. 2019-12-18 07:51:45 -05:00
Marc-Antoine Lortie 02c2bfa2b8 Added missing member initializations. 2019-12-18 07:35:30 -05:00
Marc-Antoine Lortie 7c2cec2182 Fixed member initialization order.
anim_headers_ is declared before animbuffers_ in HL1MDLLoader.h.
2019-12-18 07:28:52 -05:00
Marc-Antoine Lortie 69902c99c8 Restored PACK_STRUCT on AnimValue_HL1 union and removed PACK_STRUCT on inner struct.
My apologies, as this was a mistake. I misread the problem and removed the wrong PACK_STRUCT.
2019-12-17 18:22:22 -05:00
Marc-Antoine Lortie 188ee6562e Moved/Added several includes to file HL1MDLLoader.h.
GCC says there are several class types such as DefaultIOSystem, std::unique_ptr that are undeclared. I moved several includes to this header and also added <string> and <assimp/types> because there are strings and Assimp types defined further down.
2019-12-17 17:47:26 -05:00
Marc-Antoine Lortie fe2fdcf77c Removed unwanted PACK_STRUCT on union. 2019-12-17 17:27:21 -05:00
Marc-Antoine Lortie 330d9ca916 Replaced strncpy by individual character assigments. 2019-12-17 16:37:32 -05:00
Marc-Antoine Lortie e85776aaab Added missing null terminator. 2019-12-17 16:16:18 -05:00
Marc-Antoine Lortie a45e13b183 Fixed compilation issue.
"insert_or_assign" was not defined in the Visual Studio 2013 toolset.
2019-12-17 15:12:19 -05:00
Marc-Antoine Lortie eed0bd3ef6 Added support to load Half-Life 1 MDL files.
Added code to use Half-Life 1 MDL loader in MDLLoader.cpp.
Added Half-Life 1 MDL loader files to CMakeLists.
Added new options in config.h to use with Half-Life 1 MDL loader.
2019-12-16 10:26:46 -05:00
bzt 8a800e7aa5 Removed functionality and minor material-mapping fix 2019-12-15 12:25:34 +01:00
Kim Kulling 7244f53f5f
Merge branch 'master' into partial-cleanup-m3d 2019-12-14 19:22:19 +01:00
bzt a10b0d4de3 Requested modifications 2019-12-14 08:52:48 +01:00
Kim Kulling 0ff04b9769
Update ColladaParser.cpp
Fix the build and fix 2 possible nullptr dereferences.
2019-12-13 11:20:50 +01:00
bzt 512e6dff4f Fixed ANSI C compiler issue 2019-12-13 09:16:41 +01:00
Zoltan Baldaszti 2fc72c8f72
Merge branch 'master' into master 2019-12-13 09:17:06 +01:00
bzt 453eeb65cd Merge branch 'master' of https://github.com/bztsrc/assimp 2019-12-13 09:05:06 +01:00
bzt f151a5d11d MSVC2013 alternative to thread_local 2019-12-13 09:04:40 +01:00
Kim Kulling 53bf442beb
Update ColladaParser.cpp
Fix review findings.
2019-12-13 08:30:40 +01:00
Kim Kulling 9ef2d7fb7d
Merge branch 'master' into collada_modeller_metadata 2019-12-13 08:28:50 +01:00
Kim Kulling 71d7ff63f5
Update ColladaHelper.cpp
Add spaces instead of tabs.
2019-12-13 08:25:45 +01:00
Kim Kulling 8be1060ec4
Update m3d.h
Fix vs-defines for unused define as well.
2019-12-13 08:21:45 +01:00
Kim Kulling 32835873f0
Update m3d.h
Fix review warning.
2019-12-13 08:19:39 +01:00
bzt 6b2fe41a3b Replaced mutex with thread-local variable 2019-12-13 07:30:59 +01:00
bzt 30634ff56e Be more tolerant to invalid input 2019-12-13 06:38:49 +01:00
Zoltan Baldaszti 7a83e89b02
Merge branch 'master' into master 2019-12-13 04:49:57 +01:00
Malcolm Tyrrell b6553b8a78
Merge branch 'master' into fixTexcoord 2019-12-12 12:19:02 +00:00
Malcolm Tyrrell b70c05b4e0 Fix texcoords. 2019-12-12 09:38:50 +00:00
bzt e17431b993 Added extra check for file size 2019-12-11 06:21:35 +01:00
bzt fb95e49824 More MSVC workarounds 2019-12-11 05:47:59 +01:00
Mike Samsonov 08c5fa37bf Add a support for 3DSMax Physically Based Materials for FBX format 2019-12-10 12:04:35 +00:00
bzt 17aabc34cc MSVC workarounds 2019-12-10 06:30:41 +01:00
RichardTea 986b67801d Add Copyright common metadata to glTF importer/exporter
Technically this only exists in glTF v2 but may as well include in both
2019-12-09 14:30:12 +00:00
RichardTea f498a395e4 Add common metadata to Collada
Also add AI_METADATA_SOURCE_COPYRIGHT common metadata
2019-12-09 14:05:41 +00:00
RichardTea 4a8b7800ff Update M3D ASCII exporter ident and extension
Changed to match existing Assimp style.
Set extension as per:
https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md
2019-12-09 11:23:57 +00:00
RichardTea 9cabeddf4f Odd Negative Scale: PretransformVertices
PretransformVertices postprocessing now reverses face order when transform is mirroring.
Fixes flip to backfacing in models that mirrored some nodes.

(Odd count of negative scale components, negative determinant)
2019-12-09 11:07:13 +00:00
RichardTea 193b02cdac Odd negative scale: OptimizeGraph
OptimizeGraph postprocessing now reverses face order when
node scale is mirroring.
Fixes flip to backfacing in models that mirrored some nodes.

(Odd count of negative scale components, negative determinant)
2019-12-09 10:42:50 +00:00
RichardTea 463573c771 Apply clangformat 2019-12-09 09:56:01 +00:00
Kim Kulling e3da92f7d3 closes https://github.com/assimp/assimp/issues/2809: fix crash for special ifc file. 2019-12-08 10:12:14 +01:00
Kim Kulling 747e12465b
Merge branch 'master' into partial-cleanup-m3d 2019-12-07 19:43:05 +01:00
Kim Kulling 9f3c26dbd8
Update Importer.cpp
fix typo
2019-12-07 09:18:45 +01:00
Kim Kulling 7648c438ca
Update Importer.cpp
fix more typos.
2019-12-07 09:08:15 +01:00
Kim Kulling 26f6e5ad30
Update Importer.cpp
fix typo
2019-12-07 08:58:47 +01:00
Kim Kulling ef13fb2ddd
Update Importer.cpp
Fix minor review findings.
2019-12-06 21:38:07 +01:00
Kim Kulling b2ab3fa35e
Merge branch 'master' into ModellerMetaData 2019-12-06 21:19:29 +01:00
Malcolm Tyrrell 8956e567b2 Better comment. 2019-12-05 14:09:36 +00:00
Malcolm Tyrrell 81984002d3 Fix and test for GLTF. 2019-12-05 13:52:34 +00:00
Malcolm Tyrrell fabfcf3cb0 More checking 2019-12-05 12:33:00 +00:00
Malcolm Tyrrell 894b8e3519 Initial version 2019-12-05 12:32:22 +00:00
Gordon MacPherson 505769935e
Merge branch 'master' into remove-cout-2797 2019-12-04 22:38:50 +00:00
Kim Kulling a29e407853
Update B3DImporter.cpp
some minor format changes: add brackets for one-liner if statement.
2019-12-04 21:25:17 +01:00
RichardTea fadf4a3ee2 Update M3DWrapper.h
Add missing include.
Odd that MSVC2013-2017, GCC and Clang were ok with this.
2019-12-04 14:05:46 +00:00
RichardTea d8608156d3
Merge branch 'master' into partial-cleanup-m3d 2019-12-04 14:00:33 +00:00
Gordon MacPherson bdb89413bc
Merge branch 'master' into fix_gltf_accessor_overflow 2019-12-03 22:20:19 +00:00
RichardTea 4a29cc7fcb
Merge branch 'master' into partial-cleanup-m3d 2019-12-03 14:16:11 +00:00
RichardTea 45a96af9ac Fix typo in M3DWrapper.cpp
Don't use std::mutex if not supported.
Allow override to force it to be used if does in fact exist
Thank you CI
2019-12-03 14:15:50 +00:00
RichardTea e5b065da3e Formatter is a stringstream
Used wrong API. Sorry about that.
2019-12-03 13:35:53 +00:00
RichardTea 3a977d009d Merge branch 'master' into remove-cout-2797 2019-12-03 13:24:03 +00:00
RichardTea ee537b70ad Correct M3DWrapper ifdef guards
M3DWrapper should also compile if M3D Importer is enabled
2019-12-03 13:18:59 +00:00
RichardTea e668eead19 Some cleanup of M3D support
Wrap the m3d.h header
Note: C++11 support required to use in a threaded environment
Fix export memory leak (although exporter apopears to be unused)
Apply clangformat.
2019-12-03 12:56:21 +00:00
Kim Kulling e5edd8a28a
Merge branch 'master' into preserve_error_string 2019-12-03 11:29:35 +01:00
Kim Kulling 903ce59ffe
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception 2019-12-02 19:07:44 +01:00
RichardTea 496382982a Remove cout calls from FBX, LWO and B3D
Fixes #2797
2019-12-02 11:56:55 +00:00
Mike Samsonov 631da3a3d1
Merge branch 'master' into preserve_error_string 2019-12-02 10:35:29 +00:00
Cory Fabre 7c0f84f484
Merge branch 'master' into fix_gltf_accessor_overflow 2019-12-01 19:31:44 -06:00
Kim Kulling 4071fcd398
Update Exporter.cpp
Fix format.
2019-12-01 22:46:48 +01:00
Kim Kulling 54720e36cb
Merge branch 'master' into fix_vertex_weighted_repeatedly 2019-12-01 22:46:18 +01:00
Kim Kulling 7967deb06a
Update glTF2Asset.inl
some minor review finding: use brackets and add a newline.
2019-12-01 12:34:45 +01:00
Gordon MacPherson ef4bf35f69
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-30 17:11:07 +00:00
Paul Arden 97b71dd03b Add reading of extensionsRequired and explicit check to throw an error if Draco compression is required. Fixes issue #2791. 2019-11-28 09:01:01 +10:00
Kim Kulling 30851b796f
Update glTF2Importer.cpp
Make them const
2019-11-27 17:18:12 +01:00
Paul Arden e4f1b8e609 Correctly change the coordinate system of the glTF UV transforms to match those used internally inside Assimp. This should now hopefully result in a complete implementation for issue #2119 2019-11-27 11:05:31 +11:00
Gordon MacPherson f52df5d242
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-26 18:42:07 +00:00
Paul Arden fdd76a6d0b Merge branch 'migenius-fix-doubleexport' of github.com:migenius/assimp into migenius-fix-doubleexport 2019-11-26 18:17:55 +11:00
Paul Arden b4f778f53b Fix aiGetMaterialUVTransform which assumed the data was 4 floats when in fact it is 5 floats. Fixes and issue seen in #2119. 2019-11-26 18:17:35 +11:00
Kim Kulling 184caea952
Merge branch 'master' into migenius-fix-doubleexport 2019-11-25 21:24:35 +01:00
Paul Arden 7230f32c14 Fix issue with y UV translation. Fixes #2119. 2019-11-25 20:58:21 +11:00
Zoltan Baldaszti 8f2123379d
Merge branch 'master' into master 2019-11-25 05:23:18 +01:00
bzt 9ddeb4edad MinGW support, profiling and signed error code 2019-11-25 05:03:10 +01:00
Paul Arden 929d83398d Remove duplicate call to exporter. Fixes issue #2718. 2019-11-25 13:51:33 +11:00
Loïc 5cfb0fd633 Add function aiGetVersionPatch() to be able to display Assimp version as in Git tags 2019-11-22 18:27:34 +01:00
Cory Fabre 136996e1f6 Use std::numeric_limits for double max 2019-11-22 10:56:31 -06:00
Kim Kulling 868aea8d94
Merge branch 'master' into fix_vertex_weighted_repeatedly 2019-11-22 08:19:50 +01:00
Cory Fabre 36ca37f9ac
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-22 00:14:11 -06:00
Cory Fabre 91e6d3abeb Fix glTF Accessor min and max values 2019-11-21 23:46:14 -06:00
Kim Kulling 3cc4ec4eec
Merge branch 'master' into master 2019-11-21 22:10:28 +01:00
Mike Samsonov 375ee17339 Merge branch 'fix_memory_leak_in_gltf2_on_exception' of https://github.com/muxanickms/assimp into fix_memory_leak_in_gltf2_on_exception 2019-11-19 17:44:05 +00:00
Mike Samsonov 91af4b7476 fix the crash 2019-11-19 17:43:31 +00:00
Kim Kulling 5985bdfebf
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception 2019-11-19 18:11:10 +01:00
Mike Samsonov 12f184867e Fix for memory leak in glTF2 Importer if an exception has been thrown 2019-11-19 17:05:24 +00:00
Mike Samsonov 6f7cb6af06 revert memory leak fix 2019-11-19 16:58:48 +00:00
Mike Samsonov b93c360b87 memory leak fix 2019-11-19 16:10:34 +00:00
Zoltan Baldaszti 7c312f6f68
Merge branch 'master' into master 2019-11-19 01:28:11 +01:00
Kim Kulling 7e222f0730 fix invalid cast. 2019-11-18 18:43:28 +01:00
bzt 83e9c551f5 stbi functions prefixed for those who do not know how to use inlcude 2019-11-18 18:31:53 +01:00
Mike Samsonov 80f5283b2f Error string of Importer should contain a message in case of an exception 2019-11-18 16:57:01 +00:00
bzt 301748be6a Make Clang happy 2019-11-18 15:22:15 +01:00
bzt 2b252bb9a5 My mistake, fixed 2019-11-18 06:23:41 +01:00
Zoltan Baldaszti 2bd92aeb88
Merge branch 'master' into master 2019-11-18 03:21:34 +01:00
bzt 41ae01a6b2 Upgraded to newest SDK and improved texture import 2019-11-18 03:04:52 +01:00
Kim Kulling 75204e20bd fix invalid setup for texture enum. 2019-11-16 19:22:37 +01:00
Kim Kulling 17257cd2ae just a try, i dunno have a clue ... 2019-11-16 15:51:26 +01:00
Kim Kulling 2eed8b1820 TextureTransform: set material transform only when the extension is provided. 2019-11-16 08:08:57 +01:00
Kim Kulling a8182d86cb fix initialization + some vs2019 compiler warnings. 2019-11-15 19:38:37 +01:00
Kim Kulling 17946e26ef add missing setup of texture transform in aiMaterial. 2019-11-15 18:35:33 +01:00
Kim Kulling 04db5cd5ea closes https://github.com/assimp/assimp/issues/2119: initial version. 2019-11-14 21:11:53 +01:00
Kim Kulling 0c3c88270a
Merge branch 'master' into master 2019-11-11 10:19:22 +01:00
Kim Kulling aa25c815bd closes https://github.com/assimp/assimp/issues/1320: make sure build works with all exporter disabled. 2019-11-10 09:47:50 +01:00
Yingying Wang ddf7c0ad8f avoid weighting vertex repeatedly when joining identical vertices 2019-11-05 17:34:32 -08:00
Mike Samsonov adec426b7c Fix for exporting fbx bigger than 2GB 2019-11-05 17:11:56 +00:00
Kim Kulling d29185ec7d
Merge branch 'master' into master 2019-11-03 21:22:01 +01:00
Zoltan Baldaszti dda46f5f4d
Merge branch 'master' into master 2019-11-02 01:14:04 +01:00
bzt 7201ebdccc Make Clang happy 2019-11-01 21:52:11 +01:00
bzt 7d9e9aadbb Asked modifications and unit test 2019-11-01 17:21:24 +01:00
Mike Samsonov 536fea1c8d operator less for old compilers 2019-11-01 14:50:30 +00:00
Mike Samsonov 55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
bzt 8ebd48442e Made the M3D SDK C++ wrapper optional 2019-11-01 03:39:36 +01:00
Kim Kulling 805bc2e766
Update ColladaParser.cpp
Add missing brackets.
2019-10-31 20:18:39 +01:00
bzt 3bf81375da Fixed clang's problem with register keyword 2019-10-30 03:06:24 +01:00
bzt 37cc29c020 Fixed clang's problem with register keyword 2019-10-30 03:04:33 +01:00
bzt 0ff3e40157 Fixed clang's casting issue and MSVC's buffer allocation problem 2019-10-30 02:35:51 +01:00
bzt 60e9157699 Fixed AI_MATKEY list string constant issue. My gcc didn't comply about this 2019-10-30 01:37:28 +01:00
bzt 5a79287041 More reduced scope fix, what's wrong with reusing i as a loop variable? 2019-10-30 01:21:15 +01:00
bzt 7ed621b53f More reduced scope fix by wasting more memory... 2019-10-30 01:14:20 +01:00
bzt 1c23d2e8de More reduced scope fix by wasting more memory... 2019-10-30 01:11:34 +01:00
bzt 5b18baf883 Fixed issues with MSVC 2019-10-30 00:55:54 +01:00
RevoluPowered 02a63f8b10 Fixed template being used in file 2019-10-29 20:21:16 +00:00
Kim Kulling be09110aa8
Merge branch 'master' into feature/easy-armature-lookup 2019-10-29 21:09:50 +01:00
bzt a622e109a0 Fixed PR Quality Review Issues 2019-10-29 18:42:10 +01:00
bzt 0baec5f0bd Added M3D format support 2019-10-29 14:14:00 +01:00
Kim Kulling 459d8105a7
Merge branch 'master' into fix-3ds-material-names 2019-10-29 13:18:23 +01:00
Kim Kulling 18555abed0
Merge branch 'master' into migenius-fix-pbrsg 2019-10-28 20:08:47 +01:00
Kim Kulling 571d64e3c1
Merge branch 'master' into migenius-fix-doublefree 2019-10-28 07:51:19 +01:00
Kim Kulling 61ea5a4ac6
Merge branch 'master' into collada_zae_textures_2710 2019-10-27 18:24:16 +01:00
RevoluPowered a9a0d4d29b Tidying order of function calls and fixed debug statements 2019-10-27 14:16:39 +00:00
RevoluPowered 212bcfe75c Test disable cache 2019-10-27 14:16:39 +00:00
RevoluPowered 9c8d835704 Explicitly use nullptr 2019-10-27 14:16:39 +00:00
RevoluPowered 5d0c63391b Explicitly set the size of the parent node if we have no children 2019-10-27 14:16:39 +00:00
RevoluPowered a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered 514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered 46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered 93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling 120e97e55b
Merge branch 'master' into assimp_version_2693 2019-10-27 13:47:59 +01:00
Kim Kulling 93d87c775d
Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Raphael Dümig 2d086fd236 ColladaParser: fix handling of empty XML-elements 2019-10-25 15:23:13 +02:00
Rem 5f58ef82b9 prevent accidental lower casing material names in ReplaceDefaultMaterial 2019-10-25 10:18:27 +03:00
Paul Arden cbd4e8bc22 Fix inconsistent indentation in previous commit. 2019-10-25 12:19:28 +11:00
Paul Arden 822be33408 Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724. 2019-10-25 12:17:43 +11:00
Kim Kulling 932acf4350
Merge branch 'master' into fix-gltf-importer-crash 2019-10-23 20:14:38 +02:00
Kim Kulling df3e22d9ba
Merge branch 'master' into migenius-fix-vs2013-build 2019-10-21 20:57:29 +02:00
Malcolm Tyrrell 9bc2648615
Merge branch 'master' into fix-gltf-importer-crash 2019-10-21 15:29:18 +01:00
Kim Kulling c350d4f487
Update ColladaExporter.cpp
Small review findings.
2019-10-19 12:08:57 +02:00
Paul Arden 9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
TGE 075d05e604
Merge branch 'master' into fix_dae_export 2019-10-17 23:52:44 +02:00
RichardTea 51fc0f4ec4
Merge branch 'master' into assimp_version_2693 2019-10-16 10:00:50 +01:00
Paul Arden e6a051d953 Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678. 2019-10-16 19:06:57 +11:00
RichardTea 198bc428fa Fix some warnings in Collada import 2019-10-14 12:15:02 +01:00
RichardTea 6a6ccc0fb0 Rename ConvertPath() to UriDecodePath() 2019-10-14 11:27:34 +01:00
RichardTea 5e84889724 Merge branch 'master' into collada_zae_textures_2710 2019-10-14 10:56:53 +01:00
RichardTea ce5c71d2e7 Collada ZAE import must convert manifest and image paths
Moved ConvertPath into ColladaParser and use it when reading all filenames from the XML

Added more EXPECTS to the Collada tests
2019-10-11 18:57:38 +01:00
RichardTea 059ee0e091 Update assimp legal and version
Will now report the major and minor versions specified in cmakelists
2019-10-11 16:28:14 +01:00
kimkulling 3f38011e86 Fix filter for vs for public headers. 2019-10-11 13:41:13 +02:00
kimkulling 33af183bb8 Cleanup the public headers. 2019-10-11 13:27:36 +02:00
Malcolm Tyrrell 3b3e34c36a Fix one byte memory leak. 2019-10-08 15:15:16 +01:00
Malcolm Tyrrell 5a1276032e Add bound checks. 2019-10-08 12:51:08 +01:00
Fabrice Fontaine 32781a566d Fix FBXConverter: use proper 64-bit constant
Use proper 64-bit constant for CONVERT_FBX_TIME(time) conversion, fixes:

  code/FBXConverter.cpp:2025: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2026: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2794: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2868: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2878: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2888: error: integer constant is too large for 'long' type

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Retrieved from:
https://git.buildroot.net/buildroot/tree/package/assimp/0001-Fix-FBXConverter-use-proper-64-bit-constant.patch]
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2019-10-06 15:42:11 +02:00
Kim Kulling 78cfec41ec
Merge branch 'master' into issue_2693 2019-10-06 11:11:22 +02:00
Engin Manap afec2e2c49
Fix #2693 aiGetVersionMajor return wrong version
The 2 constants MinorVersion and MajorVersion are updated for 5.0
2019-10-05 19:23:02 +02:00
Chris Weermann (TGE) 38153748ab ColladaExporter: use actual mesh names when available 2019-10-02 19:18:48 +02:00
Chris Weermann (TGE) c08a78f7c6 ColladaExporter: improve name/id handling 2019-10-02 01:32:53 +02:00
vcebollada 6550b1df61
Merge branch 'master' into gltf_mesh_morph_animations 2019-10-01 08:04:46 +01:00
Theak 7a8b7ba88d aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0 2019-09-29 10:09:53 +01:00
vcebollada 5018af995b
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-26 11:33:33 +01:00
Kim Kulling 2757297b4f
Merge branch 'master' into issue_2662 2019-09-26 09:55:16 +02:00
vcebollada 8ca39ade6a
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-25 16:16:32 +01:00
Kim Kulling 6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord 2019-09-25 16:57:24 +02:00
Victor Cebollada e0fee3d87b gltf2.0 importer - Support for mesh morph animations added.
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling 12a101124a
Merge branch 'master' into issue_2668 2019-09-24 19:29:40 +02:00
Alan b8e53c967f
Merge branch 'master' into issue_2668 2019-09-24 02:21:59 +01:00
Alan d3a79d0cc2
Merge branch 'master' into issue_2661 2019-09-24 02:21:19 +01:00
Alan 17f55aa67e
Merge branch 'master' into issue_2662 2019-09-24 02:20:47 +01:00
Kim Kulling 3b2e0ebfc7
Merge branch 'master' into issue_2661 2019-09-23 16:59:28 +02:00
Jennifer Buehler aa47a028c8 Fix UV texture coords generation along Z Axis 2019-09-23 11:22:20 +02:00
Theak 61fa619f92 Fix: Mismatched new/free in gltf2 importer (fixes #2668) 2019-09-22 10:24:30 +01:00
Theak 720ac4846b Fix: memory leak in gltf2 importer (fixes #2661) 2019-09-22 10:12:19 +01:00
Theak 0e6478c0d4 Fix: Wrong aiAnimation::mTicksPerSecond for gltf2 imports (fixes #2662) 2019-09-22 09:59:58 +01:00
Kim Kulling 94c488d7ea fix compiler warnings. 2019-09-22 10:15:44 +02:00
Kim Kulling ef54a00fc4 Use correct escape sequence for unsigned. 2019-09-22 09:12:37 +02:00
Kim Kulling 69087abc56 Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor. 2019-09-21 16:36:22 +02:00
ywang a4092a3234 correct uvset index 2019-09-20 17:53:15 -07:00
escherstair d4101bbf06
fix regression 2019-09-19 08:07:55 +02:00
escherstair 18bbfdac1a
init variable 'base' in initializer list 2019-09-19 08:01:47 +02:00
Kim Kulling 4b9cc1a484
Merge branch 'master' into fix-codacy-issues 2019-09-18 20:32:49 +02:00
Bruno dbf47f7769 fix issue #2551 2019-09-18 17:54:30 +02:00
escherstair 1abf6d50fe
fixed regression #2 2019-09-18 08:31:33 +02:00
escherstair 2194577429
fix regression 2019-09-18 08:25:24 +02:00
escherstair a5859dd3f4
Merge branch 'master' into fix-codacy-issues 2019-09-18 08:19:44 +02:00
escherstair c0ec5140ee
init variable in initializer list 2019-09-18 08:18:52 +02:00
escherstair 6d4854f12c
init variable in initializer list 2019-09-18 08:15:50 +02:00
escherstair 116dcce0ba
init member in itilializer list 2019-09-18 08:04:46 +02:00
Kim Kulling f7da7d8f67
Merge branch 'master' into kimkullig_dev 2019-09-17 22:01:29 +02:00
Kim Kulling 2edcf82f5a add missing include. 2019-09-17 21:58:46 +02:00
Kim Kulling 8b95479bb0 closes https://github.com/assimp/assimp/issues/2598: introduce getEpsilon 2019-09-15 19:25:37 +02:00
PascalGilbraith 7f7918957a
Issue 2603
Normal face indices added to end of already resized vector, so normal faces did not match position faces.
Use vector index rather than push.
2019-09-15 13:05:04 +01:00
Kim Kulling 2be0eba1ab put one in comments because the file seems to be corrupt. 2019-09-14 19:32:47 +02:00
Kim Kulling 79056da4be closes https://github.com/assimp/assimp/issues/2613 : merge glTF2 patch. 2019-09-14 09:12:08 +02:00
Kim Kulling a1254f067e
closes https://github.com/assimp/assimp/issues/2627 - fix typo
Remove code from ai_assert test, will be removed in release versions.
2019-09-13 12:05:29 +02:00
Kim Kulling 3bd63c006f Merge branch 'gltf_add_ortho_cam' of https://github.com/assimp/assimp into gltf_add_ortho_cam 2019-09-12 20:27:53 +02:00
Kim Kulling a25a1f0772 fix the build. 2019-09-12 20:27:35 +02:00
Kim Kulling f10bd72100
Merge branch 'master' into gltf_add_ortho_cam 2019-09-12 00:30:06 +02:00
Kim Kulling f9c6fed190 Add a camera unittest. 2019-09-11 22:34:53 +02:00
Kim Kulling f67c18d41a introduce inline helper. 2019-09-11 22:21:20 +02:00
kimkulling 7ff7a5d64e glTF: Try to remove duplicate code. 2019-09-11 17:00:39 +02:00
escherstair 0307327999
Merge branch 'master' into fix-codacy-issues 2019-09-11 10:06:16 +02:00
Kim Kulling 28d0300dbe
Merge branch 'master' into gltf_add_ortho_cam 2019-09-11 09:32:14 +02:00
Kim Kulling d91eebf347 Add ortho camera. 2019-09-10 22:13:54 +02:00
escherstair b9cff2a019
prefer prefix ++/-- operators for non-primitive types 2019-09-10 07:54:07 +02:00
escherstair db55ba4908
possible inefficient checking for 'tlist' emptiness 2019-09-09 15:00:28 +02:00
RevoluPowered ddc26e1c46 Added maya stingray support for textures 2019-09-08 19:15:27 +01:00
RevoluPowered da97f1be79 Implemented basic PBR materials into assimp.
This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS

This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Kim Kulling ad2dd2dc18
Merge branch 'master' into fix-codacy-issues 2019-09-08 12:08:01 +02:00
Kim Kulling 5d8482dae6
Merge branch 'master' into master 2019-09-07 18:53:26 +02:00
Kim Kulling f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded 2019-09-07 10:02:20 +02:00
Kim Kulling 336ae0e55a Merge branch 'fix_issue_joinIdenticalVertices_notNeeded' of https://github.com/thomasbiang/assimp into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded 2019-09-07 09:58:07 +02:00
Kim Kulling 3546403284
Merge branch 'master' into crash_in_ai_mesh_desctuctor 2019-09-06 20:45:16 +02:00
escherstair 570b3838c9
Merge branch 'master' into fix-codacy-issues 2019-09-06 13:20:00 +02:00
escherstair 91706a1f6e
prefer prefix ++/-- operators for non-primitive types 2019-09-06 11:29:52 +02:00
escherstair d177c722b1
prefer prefix ++/-- operators for non-primitive types 2019-09-06 11:28:38 +02:00
escherstair eb8479a95e
possible inefficient checking for 'tlist' emptiness 2019-09-06 11:19:27 +02:00
Kim Kulling 6661e7047a
Merge branch 'master' into unicode_fix 2019-09-06 08:59:21 +02:00
RumbleballTheReal 22bd047db5
Added VertexColors to FBX exporter (one channel)
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
Mike Samsonov b271091c64 fix division by zero 2019-09-05 11:44:02 +01:00
Mike Samsonov 4029fe5e46 alloc-dealloc-mismatch 2019-09-05 11:44:02 +01:00
Mike Samsonov 9adc4e87fa alloc-dealloc-mismatch 2019-09-05 11:44:02 +01:00
Mike Samsonov 873a358ce4 A crash in the aiMesh descructor 2019-09-05 11:44:02 +01:00
Ryan McCampbell eb762e654e Removed WindowsStore checks 2019-09-03 23:13:44 -04:00
Ryan McCampbell a16906686f Fixed type conversion warnings 2019-09-03 21:06:48 -04:00
Kim Kulling 50820e48b9
Merge branch 'master' into fix-codacy-issues 2019-09-03 21:54:59 +02:00
Ryan McCampbell a8822a2b29 Cleaned up formatting in DefaultIOSystem.cpp 2019-09-03 11:18:01 -04:00
Ryan McCampbell 0685e415ad removed extra null character in Utf8ToWide and WideToUtf8 2019-09-03 11:18:01 -04:00
Ryan McCampbell 6c65b5b549 Cleaned up unicode code and removed fixed-size buffers 2019-09-03 11:18:01 -04:00
Ryan McCampbell 727cf0c49f Fixed unicode on windows 2019-09-03 11:18:01 -04:00
escherstair ceacad237f
prefer prefix ++/-- operators for non-primitive types 2019-09-03 08:00:12 +02:00
escherstair 33e71ee8df
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:59:17 +02:00
escherstair 75993ad653
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:57:58 +02:00
escherstair 53d795c1c9
possible inefficient checking for 'tlist' emptiness 2019-09-03 07:57:08 +02:00
escherstair ec1930478c
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:56:37 +02:00
escherstair c1d4ed7873
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:55:27 +02:00
Kim Kulling 0f18ec9e2c
Merge branch 'master' into accessibleIsVerbose 2019-09-02 20:47:04 +02:00
Kim Kulling b34f9839f1
Merge branch 'master' into fix-missing-scale-data 2019-08-31 12:42:40 +02:00
Malcolm Tyrrell 01d0f06d3a Make IsVerbose accessible outside the exporter 2019-08-30 11:42:23 +01:00
escherstair de51122639
fix regression 2019-08-29 12:09:56 +02:00
escherstair 2d0d2374c1
fix ColladaLoader::findMesh() declaration 2019-08-29 12:00:44 +02:00
escherstair 89079ead12
prefer prefix ++/-- operators for non-primitive types 2019-08-29 11:44:41 +02:00
escherstair 946d64282b
fix inefficient checking for 'url' emptiness 2019-08-29 10:58:01 +02:00
escherstair 340611785a
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:57:23 +02:00
escherstair cb2beba073
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:56:58 +02:00
escherstair aec4726d21
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:56:21 +02:00
escherstair b3788039df
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:55:09 +02:00
escherstair 3ef0860f30
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:54:21 +02:00
escherstair e8ae086b35
fix function definition 2019-08-29 10:48:51 +02:00
escherstair 75fed8340d
fix function declaration 2019-08-29 10:46:50 +02:00
escherstair a044852938
fix inefficient checking for lists emptiness 2019-08-29 10:44:19 +02:00
escherstair ba3e4ae892
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:42:47 +02:00
escherstair 2f53d42d45
fix inefficient checking for 'SceneNode_Child' emptiness 2019-08-29 10:42:09 +02:00
escherstair cca81e877a
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:41:34 +02:00
escherstair b363fa3883
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:41:00 +02:00
escherstair 69fce64b9c
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:40:31 +02:00
escherstair 44d7cb8177
possible inefficient checking for lists emptiness 2019-08-29 10:37:19 +02:00
escherstair 02444be251
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:36:09 +02:00
escherstair 65ba0c4b46
fix inefficient checking for lists emptiness 2019-08-29 10:30:50 +02:00
escherstair ebb061d89c
fix inefficient check for 'mNodeElement_List' emptiness 2019-08-29 10:29:24 +02:00
escherstair 0d17315166
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:25:38 +02:00
escherstair f009c216b6
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:24:58 +02:00
escherstair eadbc89a1f
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:23:27 +02:00
escherstair 438b070508
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:22:50 +02:00
escherstair 805fda3df8
possible inefficient checking for 'NodeElement_List' emptiness 2019-08-29 09:05:15 +02:00
escherstair b1f8f6ae3b
prefer prefix ++/-- operators for non-primitive types 2019-08-29 09:04:27 +02:00
escherstair ffb30fbc85
prefer prefix ++ operator for non-primitive types 2019-08-29 09:02:19 +02:00
escherstair 789e8abfe8
prefer prefix ++ operator for non-primitive types 2019-08-29 08:44:49 +02:00
escherstair f1e0c460ed
Prefer prefix ++ operator for non-primitive types 2019-08-29 08:43:56 +02:00
escherstair 8e90bf8381
fix inefficient checking for lists emptiness 2019-08-29 08:43:09 +02:00
escherstair 43865e6bc9
fix inefficient checking for 'url' emptiness 2019-08-29 08:34:18 +02:00
escherstair 60f2535dcd
fix inefficient check for 'SceneNode_Mesh' emptiness 2019-08-29 08:30:24 +02:00
escherstair 7d8a25993b
prefer prefix ++ operator for non-primitive types 2019-08-29 08:29:30 +02:00
escherstair 765c0e71f6
prefer prefix ++ operator for non-primitive types 2019-08-29 08:25:19 +02:00
escherstair 806bcf76b1
fix inefficient checking for lists emptiness 2019-08-29 08:23:09 +02:00
escherstair 30eb3c56c3
prefer prefix ++ operator for non-primitive types 2019-08-29 08:12:22 +02:00
escherstair dbb498095d
function parameter 'meshid' should be passed by const reference 2019-08-29 08:05:45 +02:00
escherstair 0dd1ae0196
prefer prefix ++ operator for non-primitive types 2019-08-29 08:02:51 +02:00
escherstair 9ad7ce1129
prefer prefix ++ operator for non-primitive types 2019-08-29 08:02:08 +02:00
escherstair a9d902946d
fix inefficient check for 'Composition' emptiness 2019-08-29 08:01:00 +02:00
Kim Kulling e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import 2019-08-28 09:14:51 +02:00
Gordon MacPherson 43cb76653b Removed depreciated FBX Unit and scaling code 2019-08-27 15:54:27 +01:00
Gordon MacPherson abdd853ca5 FIX missing update call for scale to post process 2019-08-27 15:50:50 +01:00
Gordon MacPherson ad971468ef
size_t cannot be less than 0 2019-08-27 15:15:40 +01:00
Kim Kulling 0729a6e20f
Merge branch 'master' into feature/bug-fbx-application-scale-wrong 2019-08-27 14:06:00 +02:00
Gordon MacPherson 7e12257ebc Fix segfault #2614 2019-08-26 22:44:25 +01:00
Gordon MacPherson c50a4d8ade Fix segfault caused by FBX file with missing face #2614 2019-08-26 22:39:20 +01:00
Gordon MacPherson d56198774e Fix FBX units not being converted from CM to application scale 2019-08-26 22:03:56 +01:00
Kim Kulling 48f1f012eb
Merge branch 'master' into feature/fix-removal-of-bones 2019-08-25 09:34:20 +02:00
Kim Kulling 594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale 2019-08-24 10:22:08 +02:00
Kim Kulling 9a78f2c6f1
Merge branch 'master' into topic/fbxNodeChainFix 2019-08-23 17:24:04 +02:00
Gordon MacPherson 0d29203e24 Prototype unit system for assimp generic enough to be used across formats. 2019-08-21 21:41:41 +01:00
RichardTea b8d4ae5a7c Add git commit, original filename to DLL PE header
Windows only
2019-08-21 15:54:14 +01:00
Gordon MacPherson 4bc5e8c262 Stop JoinVerticiesProcess removing bones from mesh as per #2596
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling eb55a6a3cd
Update ScaleProcess.cpp
Fix review findings.
2019-08-19 20:24:01 +02:00
Gordon MacPherson fbb34b1de1 ScaleProcess overhauled to improve compatibility with animations and unit conversion.
./assimp Added arguments --gs to assimp command line option to enable global scaling.

No scaling for mScale of 1.0.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 17:36:57 +01:00
Ghanshyam Bhutra f69bf5f7ed
fix for div by zero reported by address sanitizer 2019-08-16 17:04:42 -07:00
Kim Kulling 84e9d9ddf8
Merge branch 'master' into topic/fbxNodeChainFix 2019-08-16 08:47:02 +02:00
Kim Kulling a2ee19e86d
Merge branch 'master' into collada_zae 2019-08-14 20:02:53 +02:00
ywang 3d0775eebc respect export flag if aiJoinIdenticalVertices is not needed 2019-08-12 18:10:43 -07:00
Kim Kulling cc8e7dcc1b
Merge branch 'master' into glTF-2.0-Lights-import 2019-08-09 20:03:51 +02:00
Kim Kulling f1f409d538
Merge branch 'master' into RemoveStdIterator 2019-08-09 17:43:30 +02:00
Malcolm Tyrrell 3c7a608956 Add an include. 2019-08-09 16:26:59 +01:00
Malcolm Tyrrell 181d3dd84f Fix node chain bug. 2019-08-09 15:28:14 +01:00
Kim Kulling 2d7505b244
Merge branch 'master' into glTF-2.0-Lights-import 2019-08-08 21:57:32 +02:00
Gordon MacPherson 74d2eb842b Fixed armature being marked as 'limbnode'
This also fixes issue with root bone overwritten - which should not happen as it is a hack.

Before the behaviour would create an additional bone which would end up breaking animations completely on import.

Additionally this fixes required bones being removed.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling 090e896ebf
Merge branch 'master' into collada_zae 2019-08-06 21:22:02 +02:00
Kim Kulling 9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone 2019-08-06 19:27:37 +02:00
petrmohelnik 9330cca1cd glTF 2.0 Lights import
Importing of lights according to glTF 2.0 extension KHR_lights_punctual https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual

Since glTF lights are based on PBR they use different attenuation model than conventional lights supported by assimp. It is possible to use attenuation factors in assimp to describe inverse square law fallof. But the light structure does not provide means to save range property. Therefore I resorted to use of metadata. When range parameter is present, I put it into 'PBR_LightRange' metadata of light's node. Please, see comment in glTF2Importer file.
2019-08-03 20:51:00 +02:00
Kim Kulling 83d2ec7f74
Merge branch 'master' into RemoveStdIterator 2019-08-02 10:35:59 +02:00
Minmin Gong cfbe368d72 Remove the usage of std::iterator 2019-07-29 22:34:24 -07:00
Kim Kulling deee43f946
Merge branch 'master' into stl-white-ambient 2019-07-29 19:31:33 +02:00
Kim Kulling d83af91095
Update Exporter.cpp
Add exporter detail.
2019-07-29 09:03:29 +02:00
Kim Kulling 762e039d15
Merge branch 'master' into test_exporter_ids 2019-07-28 22:20:57 +02:00
Kim Kulling 7d74a3354d
Merge branch 'master' into fix-multiUV-export 2019-07-28 09:37:00 +02:00
RichardTea 7fc4cf1552 ASSIMP_BUILD_NO_*_EXPORTER
Full fix for #2557

These macros should be all-caps.
Correct the cmakelists
2019-07-26 22:17:24 +01:00
Kim Kulling 94328695d0
Merge branch 'master' into fix_export_group_as_bone 2019-07-26 11:00:04 +02:00
Kim Kulling 73914cd7e2
Update FBXExporter.cpp
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang d8eaf0bc7f cleanup empty lines 2019-07-25 15:53:57 -07:00
ywang a6b06ad811 update 2019-07-25 15:49:41 -07:00
thomasbiang aaaa0a02a3 use ExportProperties to customize bind pose epsilon 2019-07-25 15:49:38 -07:00
thomasbiang 0f0454c3b7 customize error rate for bind pose 2019-07-25 15:47:17 -07:00
thomasbiang f9f408690e use ExportProperties to customize bind pose epsilon 2019-07-25 15:45:50 -07:00
thomasbiang 2ddb00f4e0 clean up 2019-07-25 15:45:50 -07:00
thomasbiang 029338940c customize error rate for bind pose 2019-07-25 15:45:47 -07:00
ywang 0ed9158908 update 2019-07-25 15:43:43 -07:00
thomasbiang 6e6765cae3 clean up 2019-07-25 15:43:43 -07:00
thomasbiang c597e21b67 customize error rate for bind pose 2019-07-25 15:43:43 -07:00
thomasbiang 9b2aac8c96 use ExportProperties to customize bind pose epsilon 2019-07-25 15:43:43 -07:00
thomasbiang 079e522eae clean up 2019-07-25 15:43:43 -07:00
thomasbiang 8fc899035c customize error rate for bind pose 2019-07-25 15:43:43 -07:00
ywang 57a56b7b1d extra layer for multi uv sets 2019-07-25 13:14:54 -07:00
RichardTea 7e8a3ec4cb Add unit test of valid and unique Exporter IDs, rename assjson id
"json" is a very vague exporter ID, change to "assjson"

Add a unit test to ensure all exporter have unique IDs
and that they all have an ID, description and extension
2019-07-25 13:38:49 +01:00
RichardTea e993cdc309 Merge branch 'master' into collada_zae 2019-07-25 12:42:08 +01:00
RichardTea 9b78060a4a Add copyright headers to ZipArchiveIOSystem 2019-07-25 10:14:42 +01:00
RichardTea 3016f3a725 Convert Q3BSP Importer to use ZipArchiveIOSystem
Removes duplication, handles large files better
2019-07-25 10:13:53 +01:00
RichardTea 5c6ea5d7ba Fix memory leak in Collada ZAE and 3MF ZipFile reading
Must close the file!
2019-07-25 09:54:39 +01:00
RichardTea 9e04df810e ZipArchiveIOSystem should be sorted, fix ZipFile::Read()
Q3BSP relies on the sort order
Read() should return number of elements read, not count of bytes
Read() should clip to the file size and return elements actually read,
instead of aborting if try to read too much
2019-07-25 09:53:18 +01:00