escherstair
65ba0c4b46
fix inefficient checking for lists emptiness
2019-08-29 10:30:50 +02:00
escherstair
ebb061d89c
fix inefficient check for 'mNodeElement_List' emptiness
2019-08-29 10:29:24 +02:00
escherstair
0d17315166
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:25:38 +02:00
escherstair
f009c216b6
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:24:58 +02:00
escherstair
eadbc89a1f
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:23:27 +02:00
escherstair
438b070508
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:22:50 +02:00
escherstair
805fda3df8
possible inefficient checking for 'NodeElement_List' emptiness
2019-08-29 09:05:15 +02:00
escherstair
b1f8f6ae3b
prefer prefix ++/-- operators for non-primitive types
2019-08-29 09:04:27 +02:00
escherstair
ffb30fbc85
prefer prefix ++ operator for non-primitive types
2019-08-29 09:02:19 +02:00
escherstair
789e8abfe8
prefer prefix ++ operator for non-primitive types
2019-08-29 08:44:49 +02:00
escherstair
f1e0c460ed
Prefer prefix ++ operator for non-primitive types
2019-08-29 08:43:56 +02:00
escherstair
8e90bf8381
fix inefficient checking for lists emptiness
2019-08-29 08:43:09 +02:00
escherstair
43865e6bc9
fix inefficient checking for 'url' emptiness
2019-08-29 08:34:18 +02:00
escherstair
60f2535dcd
fix inefficient check for 'SceneNode_Mesh' emptiness
2019-08-29 08:30:24 +02:00
escherstair
7d8a25993b
prefer prefix ++ operator for non-primitive types
2019-08-29 08:29:30 +02:00
escherstair
765c0e71f6
prefer prefix ++ operator for non-primitive types
2019-08-29 08:25:19 +02:00
escherstair
806bcf76b1
fix inefficient checking for lists emptiness
2019-08-29 08:23:09 +02:00
escherstair
30eb3c56c3
prefer prefix ++ operator for non-primitive types
2019-08-29 08:12:22 +02:00
escherstair
dbb498095d
function parameter 'meshid' should be passed by const reference
2019-08-29 08:05:45 +02:00
escherstair
0dd1ae0196
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:51 +02:00
escherstair
9ad7ce1129
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:08 +02:00
escherstair
a9d902946d
fix inefficient check for 'Composition' emptiness
2019-08-29 08:01:00 +02:00
Kim Kulling
e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import
2019-08-28 09:14:51 +02:00
Gordon MacPherson
43cb76653b
Removed depreciated FBX Unit and scaling code
2019-08-27 15:54:27 +01:00
Gordon MacPherson
abdd853ca5
FIX missing update call for scale to post process
2019-08-27 15:50:50 +01:00
Gordon MacPherson
ad971468ef
size_t cannot be less than 0
2019-08-27 15:15:40 +01:00
Kim Kulling
0729a6e20f
Merge branch 'master' into feature/bug-fbx-application-scale-wrong
2019-08-27 14:06:00 +02:00
Gordon MacPherson
7e12257ebc
Fix segfault #2614
2019-08-26 22:44:25 +01:00
Gordon MacPherson
c50a4d8ade
Fix segfault caused by FBX file with missing face #2614
2019-08-26 22:39:20 +01:00
Gordon MacPherson
d56198774e
Fix FBX units not being converted from CM to application scale
2019-08-26 22:03:56 +01:00
Kim Kulling
48f1f012eb
Merge branch 'master' into feature/fix-removal-of-bones
2019-08-25 09:34:20 +02:00
Kim Kulling
594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale
2019-08-24 10:22:08 +02:00
Kim Kulling
9a78f2c6f1
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-23 17:24:04 +02:00
Gordon MacPherson
0d29203e24
Prototype unit system for assimp generic enough to be used across formats.
2019-08-21 21:41:41 +01:00
RichardTea
b8d4ae5a7c
Add git commit, original filename to DLL PE header
...
Windows only
2019-08-21 15:54:14 +01:00
Gordon MacPherson
4bc5e8c262
Stop JoinVerticiesProcess removing bones from mesh as per #2596
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling
eb55a6a3cd
Update ScaleProcess.cpp
...
Fix review findings.
2019-08-19 20:24:01 +02:00
Gordon MacPherson
fbb34b1de1
ScaleProcess overhauled to improve compatibility with animations and unit conversion.
...
./assimp Added arguments --gs to assimp command line option to enable global scaling.
No scaling for mScale of 1.0.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 17:36:57 +01:00
Ghanshyam Bhutra
f69bf5f7ed
fix for div by zero reported by address sanitizer
2019-08-16 17:04:42 -07:00
Kim Kulling
84e9d9ddf8
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-16 08:47:02 +02:00
Kim Kulling
a2ee19e86d
Merge branch 'master' into collada_zae
2019-08-14 20:02:53 +02:00
ywang
3d0775eebc
respect export flag if aiJoinIdenticalVertices is not needed
2019-08-12 18:10:43 -07:00
Kim Kulling
cc8e7dcc1b
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-09 20:03:51 +02:00
Kim Kulling
f1f409d538
Merge branch 'master' into RemoveStdIterator
2019-08-09 17:43:30 +02:00
Malcolm Tyrrell
3c7a608956
Add an include.
2019-08-09 16:26:59 +01:00
Malcolm Tyrrell
181d3dd84f
Fix node chain bug.
2019-08-09 15:28:14 +01:00
Kim Kulling
2d7505b244
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-08 21:57:32 +02:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling
090e896ebf
Merge branch 'master' into collada_zae
2019-08-06 21:22:02 +02:00
Kim Kulling
9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone
2019-08-06 19:27:37 +02:00
petrmohelnik
9330cca1cd
glTF 2.0 Lights import
...
Importing of lights according to glTF 2.0 extension KHR_lights_punctual https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
Since glTF lights are based on PBR they use different attenuation model than conventional lights supported by assimp. It is possible to use attenuation factors in assimp to describe inverse square law fallof. But the light structure does not provide means to save range property. Therefore I resorted to use of metadata. When range parameter is present, I put it into 'PBR_LightRange' metadata of light's node. Please, see comment in glTF2Importer file.
2019-08-03 20:51:00 +02:00
Kim Kulling
83d2ec7f74
Merge branch 'master' into RemoveStdIterator
2019-08-02 10:35:59 +02:00
Minmin Gong
cfbe368d72
Remove the usage of std::iterator
2019-07-29 22:34:24 -07:00
Kim Kulling
deee43f946
Merge branch 'master' into stl-white-ambient
2019-07-29 19:31:33 +02:00
Kim Kulling
d83af91095
Update Exporter.cpp
...
Add exporter detail.
2019-07-29 09:03:29 +02:00
Kim Kulling
762e039d15
Merge branch 'master' into test_exporter_ids
2019-07-28 22:20:57 +02:00
Kim Kulling
7d74a3354d
Merge branch 'master' into fix-multiUV-export
2019-07-28 09:37:00 +02:00
RichardTea
7fc4cf1552
ASSIMP_BUILD_NO_*_EXPORTER
...
Full fix for #2557
These macros should be all-caps.
Correct the cmakelists
2019-07-26 22:17:24 +01:00
Kim Kulling
94328695d0
Merge branch 'master' into fix_export_group_as_bone
2019-07-26 11:00:04 +02:00
Kim Kulling
73914cd7e2
Update FBXExporter.cpp
...
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang
d8eaf0bc7f
cleanup empty lines
2019-07-25 15:53:57 -07:00
ywang
a6b06ad811
update
2019-07-25 15:49:41 -07:00
thomasbiang
aaaa0a02a3
use ExportProperties to customize bind pose epsilon
2019-07-25 15:49:38 -07:00
thomasbiang
0f0454c3b7
customize error rate for bind pose
2019-07-25 15:47:17 -07:00
thomasbiang
f9f408690e
use ExportProperties to customize bind pose epsilon
2019-07-25 15:45:50 -07:00
thomasbiang
2ddb00f4e0
clean up
2019-07-25 15:45:50 -07:00
thomasbiang
029338940c
customize error rate for bind pose
2019-07-25 15:45:47 -07:00
ywang
0ed9158908
update
2019-07-25 15:43:43 -07:00
thomasbiang
6e6765cae3
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
c597e21b67
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
thomasbiang
9b2aac8c96
use ExportProperties to customize bind pose epsilon
2019-07-25 15:43:43 -07:00
thomasbiang
079e522eae
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
8fc899035c
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
ywang
57a56b7b1d
extra layer for multi uv sets
2019-07-25 13:14:54 -07:00
RichardTea
7e8a3ec4cb
Add unit test of valid and unique Exporter IDs, rename assjson id
...
"json" is a very vague exporter ID, change to "assjson"
Add a unit test to ensure all exporter have unique IDs
and that they all have an ID, description and extension
2019-07-25 13:38:49 +01:00
RichardTea
e993cdc309
Merge branch 'master' into collada_zae
2019-07-25 12:42:08 +01:00
RichardTea
9b78060a4a
Add copyright headers to ZipArchiveIOSystem
2019-07-25 10:14:42 +01:00
RichardTea
3016f3a725
Convert Q3BSP Importer to use ZipArchiveIOSystem
...
Removes duplication, handles large files better
2019-07-25 10:13:53 +01:00
RichardTea
5c6ea5d7ba
Fix memory leak in Collada ZAE and 3MF ZipFile reading
...
Must close the file!
2019-07-25 09:54:39 +01:00
RichardTea
9e04df810e
ZipArchiveIOSystem should be sorted, fix ZipFile::Read()
...
Q3BSP relies on the sort order
Read() should return number of elements read, not count of bytes
Read() should clip to the file size and return elements actually read,
instead of aborting if try to read too much
2019-07-25 09:53:18 +01:00
VladimÃr VondruÅ¡
dadf5c0020
Fix white ambient in STL loader.
...
A problem that sneaked in from #1293 (f84851e893
)
due to insufficient code review, later reported in #2059 but not fixed
properly. Having a white ambient practically means all other color information
is ignored and the model stays bright white no matter how you set up your
lighting, so putting it back to how it was before the commit above.
2019-07-25 10:28:09 +02:00
RichardTea
c6620478ec
Fix GCC warnings reported by Travis
2019-07-24 16:12:06 +01:00
Pierre Anquez
17adc98eec
Fix issue #2557
2019-07-23 15:58:30 +02:00
Kim Kulling
e828dd1757
Merge branch 'master' into collada_zae
2019-07-21 14:37:12 +02:00
Kim Kulling
5895f04391
Merge branch 'master' into fix_export_custom_bindpose_error
2019-07-21 12:17:02 +02:00
Kim Kulling
41ea607739
Merge branch 'master' into collada_zae
2019-07-20 14:12:18 +02:00
Kim Kulling
ff7ec7e454
Merge branch 'master' into fix-obj-line-continuation
2019-07-20 12:07:49 +02:00
Kim Kulling
103048ff85
Update UnrealLoader.h
...
use memcpy instead of = operator for pos copy.
2019-07-20 10:10:17 +02:00
kkulling
a8019cf8d8
Unit: Fix new compiler warnings.
2019-07-19 10:38:44 +02:00
ywang
e1e9d92c01
update
2019-07-16 13:36:46 -07:00
thomasbiang
e3683e49e4
clean up
2019-07-16 13:36:45 -07:00
thomasbiang
5121a835b5
customize error rate for bind pose
2019-07-16 13:36:45 -07:00
thomasbiang
6299c58fae
use ExportProperties to customize bind pose epsilon
2019-07-16 13:34:00 -07:00
thomasbiang
6e0810d3c1
clean up
2019-07-16 13:34:00 -07:00
thomasbiang
cdf60d7423
customize error rate for bind pose
2019-07-16 13:33:59 -07:00
thomasbiang
c889699d58
set->unordered_set;unsigned int for iteration
2019-07-16 13:33:59 -07:00
thomasbiang
9210ff37f2
fix group node being exported as bone node
2019-07-16 13:33:59 -07:00
Merwan
2122dc231d
Fix line continuations in OBJ files
2019-07-16 20:37:41 +02:00
kimkulling
c1670b6a97
closes https://github.com/assimp/assimp/issues/2548 : check if weight are set or set the weight to 1.0f
2019-07-16 11:40:34 +02:00
Frooxius
bcdb173e09
- Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
...
- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00
RichardTea
07d3a7d5b0
Fix some warnings
...
Hopefully the sorts out the MSVC2013 compiler
2019-07-12 16:02:51 +01:00
RichardTea
678dd32da3
Add missing header
2019-07-12 15:37:10 +01:00
kimkulling
53c0f91305
Add unittest for json.
2019-07-12 16:08:51 +02:00
RichardTea
2a72c9b616
Read embedded textures from Collada ZAE
2019-07-12 14:46:48 +01:00
RichardTea
ddd1e770b9
First pass of Collada ZAE support
...
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:36:46 +01:00
RichardTea
8636d5607c
Add ZipArchiveIOSystem to CMake
2019-07-12 11:35:43 +01:00
RichardTea
d64e1bde13
First pass of Collada ZAE support
...
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:29:35 +01:00
RichardTea
2c7f607e7c
Create ZipArchiveIOSystem
...
Moved IOSystem Unzip functionality out of D3MF Importer into include/assimp
Cleaned up and more efficient:
Don't map the archive until the caller opens a file or requests the contents list
Don't extract any files until they are opened
Store the location of the data within the ZIP and extract it later if the file is opened.
2019-07-12 11:22:17 +01:00
Kim Kulling
3b3a965d2b
Delete JTImporter.h
2019-07-11 22:31:40 +02:00
Kim Kulling
b1d8398243
Delete JTImporter.cpp
...
Remove JTImorter.cpp from pull request
2019-07-11 22:31:24 +02:00
Kim Kulling
8bf1b9ac5e
Update CMakeLists.txt
...
remove jtimporter
2019-07-11 22:29:30 +02:00
Kim Kulling
82e7775d6d
Update JTImporter.cpp
...
disable unused method,.
2019-07-11 19:23:00 +02:00
Kim Kulling
da33262bcc
Update FBXConverter.cpp
...
Fix merge conflicts
2019-07-11 19:17:41 +02:00
kkulling
eb5e829436
Assjson: add json export to list of exporters.
2019-07-11 17:43:03 +02:00
kkulling
2e782f43e5
Merge branch 'master' into kimkulling_dev
2019-07-11 17:37:52 +02:00
kkulling
b463ddd399
closes https://github.com/assimp/assimp/issues/340 : start integrating assimp2json.
2019-07-11 17:37:31 +02:00
thomasbiang
d7773dcfba
set->unordered_set;unsigned int for iteration
2019-07-10 09:51:20 -07:00
thomasbiang
6b5e0a9914
fix group node being exported as bone node
2019-07-09 19:05:45 -07:00
Kim Kulling
39dc9801e0
Update ColladaLoader.cpp
...
- add header memory
- Fix format stuff
2019-07-09 20:35:57 +02:00
Kim Kulling
a01302dd4d
Merge branch 'master' into issue_2182
2019-07-09 19:45:40 +02:00
Kim Kulling
ed6dbf9533
closes code/Collada/ColladaLoader.cpp: fix possible memleak when throwing an exception.
2019-07-09 19:44:56 +02:00
kkulling
b87f4c03ba
Remove not needed init.
2019-07-09 11:49:59 +02:00
Kim Kulling
ae7b1f1a77
Merge branch 'master' into kimkulling_dev
2019-07-03 18:28:15 +02:00
Kim Kulling
0ec5eb752c
Update FBXConverter.cpp
...
Removing dead and unused code.
2019-07-03 12:50:01 +02:00
Kim Kulling
1fc232effa
closes https://github.com/assimp/assimp/issues/2368 : just fix it
2019-07-02 21:46:52 +02:00
Kim Kulling
96f16c7aea
closes https://github.com/assimp/assimp/issues/2527 : use correct macro for Assimp-exporter.
2019-07-02 19:48:53 +02:00
Kim Kulling
3fcf3bd81f
Merge branch 'master' into topic/embedded_texture_name_fix
2019-06-30 12:43:40 +02:00
Rob Conde
f5ece83f31
initial unnamed node uniqueness index outside of loop
2019-06-28 16:12:58 -04:00
Mike Samsonov
6d07473550
all textures use relative path except embedded, this is fix for it
2019-06-27 17:59:55 +01:00
Kim Kulling
05f5b54f75
Merge branch 'master' into issue_2518_active_importer_ident
2019-06-27 14:02:01 +02:00
Kim Kulling
af199c50aa
Merge branch 'master' into issue_2456_text_formats_precision
2019-06-26 17:31:11 +02:00
Kim Kulling
853afdf42b
Merge branch 'master' into fix_issue_2507_collada_import
2019-06-25 20:19:42 +02:00
Kim Kulling
1952144445
Merge branch 'kimkulling_dev' of https://github.com/assimp/assimp into kimkulling_dev
2019-06-24 21:46:05 +02:00
Kim Kulling
0f66a917e5
Add unittest.
2019-06-24 21:37:53 +02:00
RichardTea
8f43fb144a
Add "importerIndex" Importer property
...
This indicates the index of the Importer that was selected, or -1 if did not find one at all.
2019-06-24 14:55:48 +01:00
Kim Kulling
26bd54ae0b
PostProcesswing: add gen-aabb process to postprocessing.
2019-06-23 20:24:32 +02:00
Kim Kulling
418c07a9bb
closes https://github.com/assimp/assimp/issues/2368 : add missign anim mesh for multimaterial meshes in fbx,.
2019-06-21 18:00:53 +02:00
RichardTea
bf252c4452
Add configuration of text format precision
...
Define ASSIMP_AI_REAL_TEXT_PRECISION
8 when ai_real is float
16 when ai_real is double
2019-06-20 18:11:11 +01:00
RichardTea
59f732e10d
DAE Import: Don't use SkipElement() to skip empty Text
...
IrrXML doesn't recognise the construction: `<author></author>` as being an empty element, and so ColladaParser::TestTextContent advances the element stream into the `</author>` element.
Use TestClosing(const char*) instead of SkipElement() to skip an empty text element.
2019-06-20 16:30:52 +01:00
Kim Kulling
6b3d6c3b8f
JT: next steps.
2019-06-18 20:35:02 +02:00
Kim Kulling
ced080f9f3
X: fix out of bound access.
2019-06-15 19:17:15 +02:00
Kim Kulling
eb27fb753d
Merge branch 'master' into kimkulling-patch-3
2019-06-15 13:44:13 +02:00
Rahul Sheth
6c33374491
update install interface location
2019-06-13 22:08:34 -07:00
Rahul Sheth
d00f4f4b3a
Build Hunter-compatible config file
2019-06-13 21:34:47 -07:00
Rahul Sheth
5cda81e84b
code fixes for Hunter-based build
2019-06-13 21:32:37 -07:00
Rahul Sheth
dab8041bcd
rewrite include paths for Hunter packages
2019-06-13 21:32:36 -07:00
Rahul Sheth
a4587e8609
Use hunter to download dependencies if HUNTER_ENABLED is ON
2019-06-13 21:31:24 -07:00
Kim Kulling
ba29b8f1da
Merge branch 'master' into patch-1
2019-06-13 13:41:40 +02:00
Kim Kulling
0021c93892
closes https://github.com/assimp/assimp/issues/2431 : use irrXml directly for mingw compiler.
2019-06-12 22:12:38 +02:00
Kim Kulling
66f693a6a4
Update IRRLoader.cpp
...
fix case-sensitive typo.
2019-06-12 10:25:11 +02:00
Kim Kulling
e914b9531b
Update IRRLoader.h
...
fix case-sensity typo.
2019-06-12 00:55:06 +02:00
Kim Kulling
4dcb3c9235
Update ImporterRegistry.cpp
...
fix case-sensiive folder bug.
2019-06-11 21:55:21 +02:00
Kim Kulling
fc065d8ab4
Merge branch 'master' into reorg
2019-06-11 20:59:46 +02:00
Kim Kulling
a6e3fc3fd9
Fix case-sensitive folder name for unix platforms.
2019-06-11 20:54:01 +02:00
Kim Kulling
cc10967913
Fix the build.
2019-06-11 20:17:50 +02:00
PK
d448b49ae1
fixed MSVC toolset versions >140
...
according to https://cmake.org/cmake/help/latest/variable/MSVC14.html the use of the MSVC** flags is deprecated, this change uses the encouraged MSVC_VERSION variable.
2019-06-11 15:16:53 +02:00
Kim Kulling
f76d77955d
Merge branch 'master' into reorg
2019-06-11 00:22:50 +02:00
Kim Kulling
2da3a38d60
Fix the compile pass, still unresolved symbols.
2019-06-10 23:26:00 +02:00
Kim Kulling
7e20356a20
Update XFileParser.cpp
...
Fix exception.
2019-06-10 20:32:56 +02:00
Kim Kulling
6fc42cb898
Merge branch 'master' into kimkulling-patch-3
2019-06-10 00:39:05 +02:00
Kim Kulling
a4bda3a205
Update XFileParser.cpp
...
Test
2019-06-09 21:25:25 +02:00
Kim Kulling
2d985b92c9
Fix references in cmake file.
2019-06-09 18:43:56 +02:00
petrmohelnik
83247e3fbd
Merge branch 'master' into glTF-importer---clean-all-member-arrays
2019-06-09 15:52:32 +02:00
Kim Kulling
cbd5c5b284
Merge branch 'master' into Ogre_with_skeleton_missing
2019-06-08 21:31:47 +02:00
Kim Kulling
4a46717a77
Merge branch 'master' into kimkulling-patch-3
2019-06-08 09:09:37 +02:00
Arkeon
5679dd435a
Prevent crash when Ogre skeleton file is missing
2019-06-07 09:49:24 +02:00
Kim Kulling
57c46db042
Reorg of code.
2019-06-06 14:45:43 +02:00
Kim Kulling
589a306c85
Merge branch 'master' into code-chmod-644
2019-06-06 09:16:07 +02:00
Kim Kulling
6ed4f5d936
JT: Inital commit.
2019-06-06 08:29:12 +02:00
petrmohelnik
1855bf44f9
glTF importer - clean all member arrays
...
When importing more than one scene using the same gtlf importer loading fails with error 'bad array new length'. This happens because 'meshOffsets' are not cleared and the importer continues to push_back values at the end. Adjacent values are then used to calculate the length of 'mMeshes' array. This calculation expects that each value is higher than the previous otherwise we get negative length. But when pushin at the end of uncleared array we get contents like this: 0,1,2,3,0,1,2. Then when calculating 0-3 we try to allocate array of length -3 and get this exception.
2019-06-05 18:51:49 +02:00
Kim Kulling
dcee3295cc
Merge branch 'master' into FindInstancesProcessOptim
2019-06-04 10:36:59 +02:00
Mike Samsonov
48ed2d2d3c
Double precision fix
2019-05-30 10:54:44 +01:00
Kim Kulling
5bc6787d57
Merge branch 'master' into FindInstancesProcessOptim
2019-05-29 12:21:48 +02:00
Kim Kulling
a6b51ef911
Merge branch 'master' into code-chmod-644
2019-05-29 08:59:47 +02:00
Kim Kulling
51527ba038
Merge branch 'master' into utf8
2019-05-28 19:53:14 +02:00
Kim Kulling
5c3662dc6d
Merge branch 'master' into set_stl_mesh_names
2019-05-24 21:49:35 +02:00
Kim Kulling
b03b3b9c03
Initial parsing for header and more.
2019-05-24 17:22:54 +02:00
Brian Naranjo
fdcae81b61
Merge branch 'master' into set_stl_mesh_names
2019-05-23 11:21:49 -07:00
Kim Kulling
e1ed975839
Merge branch 'master' into topic/fbx_node_naming_optimization
2019-05-22 20:13:36 +02:00
Alexandre Avenel
daef984ac6
Optim FindInstancesProcess
...
ComputePositionEpsilon() is a costly function which was called in the inner
loop although it only uses data from upper loop.
2019-05-22 20:00:33 +02:00
Rémi Verschelde
fc7575f5c5
Remove Unix executable bit on code files
2019-05-22 10:23:13 +02:00
Rémi Verschelde
5fa750fda0
Fix code files encoding to make them all UTF-8
2019-05-22 10:19:32 +02:00
Kim Kulling
52d4564b7e
Merge branch 'master' into topic/fbx_file_more_than_4gb
2019-05-21 20:12:57 +02:00
Mike Samsonov
0eec1c1d4a
One map to rule them all
2019-05-21 16:05:38 +01:00
Brian Naranjo
7ac831489c
Merge branch 'master' into set_stl_mesh_names
2019-05-20 08:52:20 -07:00
Kim Kulling
627cb93b0b
Merge branch 'master' into topic/fragmented_embedded_textures
2019-05-19 20:16:49 +02:00
Brian Naranjo
ff4ab7ff2e
Add mesh names to imported ASCII STL
2019-05-17 11:48:57 -07:00
Kim Kulling
2f4cb93764
Merge branch 'master' into topic/exception_spam_fix_fbxmaterial
2019-05-17 19:43:54 +02:00
Kim Kulling
4b10c7e432
Merge branch 'master' into topic/degenerate_area_fix
2019-05-16 21:44:46 +02:00
Kim Kulling
81f8ebf2d4
Merge branch 'master' into kimkulling-2449
2019-05-16 17:04:09 +02:00
Kim Kulling
7cd021e704
Merge branch 'master' into pdb-install-fix
2019-05-16 14:49:29 +02:00
Mike Samsonov
6c13ec8190
fix for clang runtime checks for overflow
2019-05-16 11:59:23 +01:00
Mike Samsonov
c84ac7a135
Fragmented FBX ASCII emdedded resource
2019-05-16 11:59:23 +01:00
Mike Samsonov
13bba4fb4c
even more efficient
2019-05-16 11:58:48 +01:00
Mike Samsonov
b957d44943
Node names optimization and fixing non-unique name
2019-05-16 11:58:48 +01:00
Mike Samsonov
c58ed8da22
Support for FBX file sizes more than 4GB
2019-05-16 11:58:26 +01:00
Mike Samsonov
4e03a2c00d
Exception spam fix for FBXMaterial
2019-05-16 11:58:07 +01:00
Mike Samsonov
5bca43be74
Degenerate triangles with small area removing fix
2019-05-16 11:57:46 +01:00
Kim Kulling
77281b75b2
Merge branch 'master' into master
2019-05-16 11:13:48 +02:00
Kim Kulling
785ceaf58a
Merge branch 'master' into windows-external-zlib-fix
2019-05-14 22:07:56 +02:00
Kim Kulling
747a7c963b
Merge branch 'master' into assimpview_unicode
2019-05-13 23:49:06 +02:00
Kim Kulling
815730c92d
Update CMakeLists.txt
...
closes https://github.com/assimp/assimp/issues/2449 : fix uwp handling
2019-05-13 21:49:50 +02:00
Kim Kulling
adbdbf2be6
closes https://github.com/assimp/assimp/issues/2459 : fix duplicated fbx-type propertry.
2019-05-13 21:41:37 +02:00
Jack Andersen
461e21f66d
Fix Windows build with external zlib
...
assimp.rc contains an include with a double-parent header search.
In a default build configuration, this is resolved via the
configuration header path generated for in-tree zlib.
When external zlib is used, this header search path is not provided
to the RC compiler, therefore fails to find revision.h.
This is solved by simply including "revision.h" since the root of
the binary directory is already used as a search path.
2019-05-12 10:56:59 -10:00
Jack Andersen
cb0c47764a
Set directory and name properties for installing static lib PDB
2019-05-11 12:11:52 -10:00
Kim Kulling
4f7de109a1
Merge branch 'master' into assimpview_unicode
2019-05-10 18:52:32 +02:00
Kim Kulling
741be6f9db
Merge branch 'master' into fbxexport_crashfix
2019-05-10 15:32:18 +02:00
Kim Kulling
700954c115
Update FBXExporter.cpp
...
Just fixed some typos.
2019-05-10 09:09:47 +02:00
Matias
a443544986
Replaced binary literals with hex literals (since binary literals was introduced in C++14)
2019-05-09 15:28:00 +02:00
Matias
9903504c42
Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450 ).
2019-05-09 14:57:18 +02:00
Matias
575ef4d927
Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references ( https://github.com/loebl/assimp/commit/e217358 )
2019-05-09 14:50:22 +02:00
Matias
6736f3d24b
Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash.
2019-05-09 11:19:05 +02:00
Kim Kulling
56b82e9cd5
Merge branch 'master' into gltf2-import-animation-name
2019-05-07 21:43:29 +02:00
Kim Kulling
e1a0861556
Merge branch 'fbx_convert_to_unit' of https://github.com/assimp/assimp into fbx_convert_to_unit
2019-05-07 20:33:42 +02:00
Kim Kulling
390452bd06
Fix the build.
2019-05-07 20:32:45 +02:00
Kim Kulling
66a840d9e6
Merge branch 'master' into fbx_convert_to_unit
2019-05-07 15:26:52 +02:00
Kim Kulling
22b01ca3e8
Merge branch 'master' into master
2019-05-07 09:55:43 +02:00
Kim Kulling
e917b288a1
fix a typo.
2019-05-06 21:38:45 +02:00
Kim Kulling
4155f005be
Add implementation to convert from cm to m.
2019-05-06 21:21:58 +02:00
Kim Kulling
4a9cd08451
Prepaation for conversion.
2019-05-06 20:51:04 +02:00
Kim Kulling
df2a279895
Merge branch 'master' into issue_2054
2019-05-05 16:28:39 +02:00
Kim Kulling
9147fb8689
Merge branch 'issue_2054' of https://github.com/assimp/assimp into issue_2054
2019-05-05 16:24:05 +02:00
Kim Kulling
1324409c7b
fix build: fix wrong function prototype.
2019-05-05 16:23:42 +02:00
Kim Kulling
8c18c42afb
Merge branch 'master' into issue_2054
2019-05-05 16:16:45 +02:00
Kim Kulling
69ece762d1
fix the build: remove errorenous pragma statement.
2019-05-05 16:00:57 +02:00
Kim Kulling
fcff12b219
closes https://github.com/assimp/assimp/issues/2054 : make empty bone validation optional.
2019-05-05 13:39:10 +02:00
Kim Kulling
9b9f7b2876
Merge branch 'master' into bad-obj-file
2019-05-04 21:17:15 +02:00
Hugo Pereira
34ede5608b
Merge branch 'master' into fix_assimp_export_consistency
2019-05-03 11:12:56 +01:00
Kim Kulling
6d5f8cbe26
Merge branch 'master' into obj_nan
2019-05-02 01:36:45 +02:00
Kim Kulling
e108b6f1d2
Merge branch 'master' into fix-mingw-debug-build
2019-05-01 17:04:45 +02:00
b1skit
243b2618a9
Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected
2019-04-27 17:37:23 -07:00
b1skit
bc4e411284
Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected
2019-04-27 17:20:27 -07:00
Vitaly Ovchinnikov
42202c2204
a test for bad OBJ file format and code fix that handles it
2019-04-26 22:13:29 +12:00
Martin Vorbrodt
e83671f494
Generate attenuation constants if non are privded in the Blender file. Using: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
2019-04-24 18:35:14 -04:00
Heorhii Shakula
0b42d55f73
Fix inconsistency between animation and node name in glTF2 Importer
2019-04-24 16:58:35 +03:00
Kim Kulling
48e5b948e3
Update ColladaExporter.cpp
...
Some reformattings
2019-04-24 09:03:59 +02:00
Hugo Pereira
5713be615c
[FBX export] fixed ordering of skin indices and weights, to be consistent between systems
2019-04-18 16:55:54 +01:00
RichardTea
c34327b355
use std::isfinite()
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GCC is more standards compliant than MSVC
2019-04-17 14:30:40 +01:00
RichardTea
e8bcf162dd
OBJ coerce invalid nan or inf texture coords to 0
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Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan".
While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.
2019-04-17 13:55:08 +01:00
RichardTea
51be6236a7
Merge branch 'master' into assimpview_unicode
2019-04-17 12:10:14 +01:00
RichardTea
7b6cb57e3b
Merge branch 'collada_metadata'
2019-04-17 12:07:48 +01:00
RichardTea
00f1fd6f7c
Merge branch 'master' into assimpview_unicode
2019-04-17 10:48:37 +01:00
RichardTea
0b9da72ed8
Merge pull request #5 from assimp/master
...
Rollup FBX material fixes from upstream
2019-04-17 09:44:10 +01:00
RichardTea
836801d37e
CMake updates for VS2015/cmake 3.12 onwards
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cmake 3.12 adds MSVC_TOOLSET_VERSION to define the version of MSVC toolchain in use
Use that if present instead of if-elseif chain
2019-04-17 09:32:24 +01:00
Kim Kulling
685a56266b
Merge branch 'master' into fix-fbx-face-material
2019-04-15 09:55:38 +02:00
Merwan Achibet
c92ae50e4f
Fix FBX face materials not being properly loaded if the face count mismatches the material count
2019-04-10 19:16:42 +02:00
Charlie Gettys
f7384dec95
Possible fix for #2406 . Shouldn't affect other compiled files, but have
...
not verified this. Also, if anyone tries to debug StepFileGen1.cpp on MinGW,
the debug info may not be there, but I think this is the best we can do.
2019-04-10 09:45:31 -04:00
Charlie Gettys
9aae110161
* Remove old non-maintained mingw makefile to prevent confusion
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* Add notes on building with MinGW to Build.md
2019-04-10 09:29:21 -04:00
RichardTea
1f55bdd9a7
Save/Load Collada 1.4 Root Asset Metadata
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Add Collada 1.4 <asset/> metadata to export and import.
Can store in the Scene or the Root Node for export, will be loaded into the Scene during Import
2019-04-09 16:28:15 +01:00
RichardTea
49459435df
Merge branch 'master' into collada_metadata
2019-04-09 12:38:29 +01:00
RichardTea
e3a397a98d
Merge pull request #3 from assimp/master
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fast forward to master
2019-04-08 17:57:09 +01:00
RichardTea
d66166675a
first pass at collada metadata
2019-04-08 17:11:50 +01:00
kimkulling
cbd8b032e7
FBX: add test case
2019-04-08 17:37:40 +02:00
RichardTea
2a3626577f
Merge pull request #2 from assimp/master
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Update to Assimp Master 0973f50
2019-04-08 14:06:36 +01:00
Kim Kulling
6dec1346ed
Merge branch 'master' into issue_1957
2019-04-08 14:27:32 +02:00
Kim Kulling
f7d226768c
Merge branch 'master' into issue_1650
2019-04-08 13:06:30 +02:00
Matias Lavik
ddfc140fc3
Added <stdint.h>-include
2019-04-07 00:02:22 +02:00
Matias Lavik
fac392d6cb
Added missing include and fixed a mistake
2019-04-06 23:44:14 +02:00
Matias Lavik
015e960d0e
Merge branch 'master' into issue_1957
2019-04-06 22:22:05 +02:00
Matias Lavik
b3177a2a9a
issue 1957: Added support for reading embedded content (textures) in ASCII FBX. In ASCII FBX embedded content is encoded in Base64 and is surrounded by double quotation marks. The decoding functions are based on those used in the glTF importer.
2019-04-06 19:31:56 +02:00
Kim Kulling
c321fb6a44
Update FBXConverter.cpp
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FBX: Add missind initializers.
2019-04-06 08:59:30 +02:00
Matias Lavik
d0ad03d653
Merge branch 'master' into issue_2390
2019-04-05 13:16:29 +02:00
Matias Lavik
898e59d8ee
Merge branch 'master' into issue_2043
2019-04-04 16:36:44 +02:00
Matias
20acce1c5e
Suggested fix for issue : If available, use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". This seems to be what 3DS Max and FBX SDK use.
2019-04-04 16:31:34 +02:00
Matias Lavik
3abb494dd6
Merge branch 'master' into issue_2390
2019-04-04 13:08:27 +02:00
Kim Kulling
010afeb1d8
Merge branch 'master' into issue_1650
2019-04-04 12:42:21 +02:00
Matias Lavik
e63b9d4cd8
Merge branch 'master' into issue_2390
2019-04-03 21:17:38 +02:00
Matias Lavik
6d1514dd10
replaced "typedef" with "using" (I didn't notice Kim Kulling's previous commit until now)
2019-04-03 20:19:44 +02:00
Kim Kulling
f10e759db6
Merge branch 'issue_2398' of https://github.com/assimp/assimp into issue_2398
2019-04-03 20:16:24 +02:00
Kim Kulling
42608c0260
Fix small review findings.
2019-04-03 20:15:55 +02:00
Kim Kulling
287924a7d6
Merge branch 'master' into issue_2398
2019-04-03 20:03:07 +02:00
Matias Lavik
0251633ea2
Merge branch 'master' into issue_2393
2019-04-03 12:46:11 +02:00
Matias
4884cf2172
issue_2393: Added TransparencyFactor material key
2019-04-03 12:35:09 +02:00
Matias Lavik
fa37018e08
Merge branch 'master' into issue_2390
2019-04-03 12:26:06 +02:00
Matias
0505dd7266
issue 2390: FBXConverter::GetUniqueName now uses a map for keeping track of duplicate node name count and a set for registering names that have been taken.This is required because the model might contain a several nodes called "nodename" and another one called "nodename001". In that case we can't add "001" to the second node called "nodename".
2019-04-03 12:19:23 +02:00
Kim Kulling
930af2da44
closes https://github.com/assimp/assimp/issues/2398 : fix the build.
2019-04-02 20:43:03 +02:00
Charlie Gettys
9d5a71e4af
Merge branch 'master' into fix-more-lgtm-alerts
2019-04-01 11:23:33 -04:00
Charlie Gettys
f15f37634d
BlenderDNA.h:
...
* Fix rethrow that would crash the program.
* QUESTION: am I throwing the right exception here.
COBLoader:
* catch exception by const ref
* fix equality checks using strncmp taht weren't actually checking equality
FBXMaterial: Catch exception by const ref (+ Debug log that it's done so)
FBXConverter: Rename local variables to avoid shadowing parameter
ImageExtractor: Remove duplicated/unreachable code
FBXConverter: Another shadowed variable fix
MD5Loader: 2 shadowed variables
IRRLoader: shadowed parameter
StepFileReader.cpp: Shadowed parameter
IRRLoader: remove empty else statement
STLExporter: Throw error instead of silently ignoring unimplemented option
Misc empty blocks removed or debug logging added
2019-03-30 16:08:25 -04:00
Kim Kulling
89b3de9473
Update FBXConverter.h
...
Introduce using instead of typedef.
2019-03-29 16:24:45 +01:00
Marco Di Benedetto
d314afaebc
added casts for rapidjson in gltf asset writer.
2019-03-29 12:19:39 +01:00
Marco Di Benedetto
faf12c6f5f
Merge https://github.com/assimp/assimp
2019-03-29 11:55:21 +01:00
Kim Kulling
d129259ae4
Merge branch 'master' into issue_2390
2019-03-29 10:51:35 +01:00
Charlie Gettys
4efa3736ba
Actually fix cmake this time
2019-03-27 12:03:39 -04:00
Charlie Gettys
d718793163
Fix change to CMakeLists.txt
...
change CMakeLists.txt to use add_definitions instead of add_compile_definitions on old versions of cmake
2019-03-27 11:43:21 -04:00
Charlie Gettys
769dd42b73
Add compile definition to fix issue
...
defines MINIZ_USE_UNALIGNED_LOADS_AND_STORES to be 0 to override default of 1 for x86 platforms.
2019-03-27 11:29:40 -04:00
Matias
ca08c4a209
FBX: Fix for loading taking a very long time on models with many duplicate names (issue_2390)
2019-03-27 11:20:16 +01:00
Kim Kulling
22f4667932
Merge branch 'master' into select_exporters
2019-03-17 23:44:35 +01:00
Kim Kulling
718b5b266b
Merge branch 'master' into fix_vs107_warnings
2019-03-16 18:41:54 +01:00
Andy Maloney
df6d257633
Fix 3MF importer
2019-03-16 11:55:16 -04:00
Andy Maloney
5ccd7d8c39
Adds a way to select which exporters you want to compile
...
Mimics the ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT / ASSIMP_BUILD_XXX_IMPORTER code but for exporters.
This works exactly the same way with one exception - ASSIMP_NO_EXPORT still overrides everything and turns off all exporting.
Fixes #2377
2019-03-16 11:40:17 -04:00
Kim Kulling
581d06a7b7
Merge branch 'master' into issue_1650
2019-03-16 16:22:47 +01:00
Kim Kulling
64bcf56101
Merge branch 'master' into issue_1650
2019-03-16 16:13:52 +01:00
Kim Kulling
a0c797a29e
Merge branch 'master' into fix_vs107_warnings
2019-03-16 16:09:14 +01:00
Kim Kulling
64a7a46406
Update MD3Loader.cpp
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Fix typo.
2019-03-16 16:08:03 +01:00
Kim Kulling
ba6a7383b2
closes https://github.com/assimp/assimp/issues/1650 : build irrXml as shared lib.
2019-03-16 09:45:21 +01:00
Tomas Maly
9a533d826a
fix loading 3D uvs from obj
2019-03-15 22:43:12 +01:00
Rich ard
07bbb2c000
Nicer name for Assimp Binary importer
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.assbin is not a nice name to show a user
2019-03-15 10:18:43 +00:00
kimkulling
61ffe017e8
Fix some coverity findings.
2019-03-14 17:37:28 +01:00
Aidmx
170549559e
fix: change ScaleProcess priority
2019-03-14 21:50:50 +08:00
Kim Kulling
04025f09cf
Merge branch 'master' into issue_934
2019-03-13 22:27:23 +01:00
Kim Kulling
145c3d1589
add missing changes.
2019-03-13 19:35:36 +01:00
kkulling
650fadebe9
Fix compiler warnings: var declarations hides other var.
2019-03-13 16:58:18 +01:00
kkulling
0dc2e9197a
Fix compiler warnings.
2019-03-13 14:40:02 +01:00
Charlie Gettys
5fd9789fc3
remove last warning?
2019-03-12 02:51:37 -04:00
Charlie Gettys
4728c1bb68
remove 1 more of the warnings
2019-03-12 02:49:33 -04:00
Charlie Gettys
27dc922d09
Hopefully fix all warnings?
2019-03-12 01:06:54 -04:00
Charlie Gettys
7bb1303773
ValidateDataStructure.cpp:
...
* Fixed warnings introduced by last commit (hopefully)
* Fixed case fallthrough (due to exception flow, it didn't make a practical difference, but hopefully will remove a warning)
* Minor formatting consistency improvements
2019-03-10 13:12:56 -04:00
Charlie Gettys
2e262dbbc6
Make syntax used to call ReportError & ReportWarning a bit more consistent
2019-03-09 12:36:21 -05:00
Charlie Gettys
80dffb63e8
Add aiNode::mName to ValidateDataStructure error reporting to ease debugging
2019-03-09 12:01:45 -05:00
Rich ard
3a610d3d66
Embed version information under Windows
2019-03-08 15:49:18 +00:00
Marco Di Benedetto
b15c93c726
Merge https://github.com/assimp/assimp
2019-03-07 14:35:41 +01:00
RichardTea
7d7574f189
Merge branch 'master' into ETC_Inc
2019-03-05 12:07:10 +00:00
Kim Kulling
b9c8e0856f
Merge branch 'master' into fix-bug-autogenerated-names
2019-03-01 20:24:45 +01:00
Lawrence Kok
e9eda062a1
In ColladaLoader in version 3.2.0 (release est. 2015) the name assignment was based on name attribute (xml) with optional fallbacks to id and sid. Over time this was changed to fix a bug and support for names was removed, only to be later (re)added using an optional `useColladaName` setting. We discovered a problem that with when using the name based assignment it doesn't assign automatically generated names like what it did in the logic in v3.2.0 and on the id based approach on current master.
...
We discovered this causes problems with matching the aiCamera and aiLight. So we rectified this problem by auto generating names also on the name based method.
2019-03-01 10:43:18 +07:00
Vitaly Ovchinnikov
7b01ff6b8d
ignoring invalid normals and uvs indices instead of canceling the import completely
2019-02-27 12:15:03 +13:00
Kim Kulling
16080ba60c
Merge branch 'master' into simple_skin_test
2019-02-25 22:06:56 +01:00
Kim Kulling
206004c7d6
introduce simple skin-test +some findings.
2019-02-25 22:06:24 +01:00
RichardTea
c1c42023fa
Merge branch 'master' into ETC_Inc
2019-02-20 16:58:41 +00:00
Kim Kulling
f59f3976c0
closes https://github.com/assimp/assimp/issues/1593 : fix computation of percentf for 3DS.
2019-02-20 00:02:19 +01:00
Kim Kulling
adbc7e8f70
closes https://github.com/assimp/assimp/issues/2115 : rollback setup of FBX-camera.
2019-02-19 20:23:20 +01:00
Kim Kulling
050430cae0
Merge branch 'master' into issue_2340
2019-02-19 13:14:59 +01:00
Kim Kulling
ae41ae3211
closes https://github.com/assimp/assimp/issues/305 ': fix viewer
2019-02-18 21:43:45 +01:00
Marc-Anton Boehm-von Thenen
4d0740a120
[Issue_2340] Proper closing endif()...
2019-02-18 14:15:39 +01:00
Marc-Anton Boehm-von Thenen
a94c8bf3f6
[Issue_2340] Wrong precondition layout... missed ANDROID=ON and ASSIMP_ANDROID_JNIIOSYSTEM=OFFvalid constellation
2019-02-18 14:14:27 +01:00
Marc-Anton Boehm-von Thenen
c3129e55d2
[Issue_2340] Added ASSIMP_ANDROID_JNIIOSYSTEM precheck to only remain set to ON in proper ANDROID enabled toolchain environment
2019-02-18 14:10:32 +01:00
Kim Kulling
0810b2d51b
Merge branch 'master' into ETC_Inc
2019-02-15 10:20:30 +01:00
Kim Kulling
4621bde985
Merge branch 'master' into topic/Bug2034_typeCodeC
2019-02-08 14:38:25 +01:00
Kim Kulling
6cc41d6be6
Merge branch 'master' into kimkulling-patch-3
2019-02-07 19:27:07 +01:00
Lassi Lääti
cc276c3180
cast size_t to unsigned int
2019-02-06 21:14:22 +02:00
Malcolm Tyrrell
02a5f6b62f
Remove unneeded newline.
2019-02-06 11:15:27 +00:00
Malcolm Tyrrell
f9014d7410
Add tokenization of 'c' type arrays, both compressed and uncompressed.
2019-02-06 11:15:21 +00:00
Kim Kulling
6e39c22554
Fix potential security issues.
2019-02-05 22:05:52 +01:00
Mike Samsonov
5ce1cfedfe
warning fix for gcc
2019-02-04 16:15:52 +00:00
Mike Samsonov
971ba308b3
Merged PR 2811682: buffer grow changes and large files support
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Buffer grow changes:
The exporting of relatevely large data could take a few days, because reallocation of a buffer every time for a few new bytes is overkill. I've introduced standard capacity member for the buffer and growth it by 1.5 times every time. That helps a lot, descrease exporting to a minute (from a few days).
Large file support:
glTF is a json file, all lengths and offsets don't have a type, just numbers, but code was always reading it as uint32, this doesn't work for files bigger than int32 (almost all files we have as an example). So, I've changed it to be reading as size_t. Specification doesn't specify the type for it, so it's not against spec.
2019-02-04 15:16:28 +00:00
Kim Kulling
ce691d383f
Merge branch 'master' into kimkulling-patch-3
2019-02-02 15:21:31 +01:00
Kim Kulling
0801a62ef7
Merge branch 'master' into kimkulling-dev
2019-01-30 16:09:33 +01:00
kimkulling
a06133ab52
Update copyrights.
2019-01-30 09:41:39 +01:00
FRICOTEAUX
38bebaf4d3
Fix glTF2 export with no texture coordinates
2019-01-28 16:02:09 +01:00
Kim Kulling
b35331b92a
Update FindInvalidDataProcess.cpp
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-Fix some review findings.
2019-01-28 10:50:36 +01:00
Kim Kulling
4c2898c82b
Merge branch 'master' into issue_2251
2019-01-28 10:06:44 +01:00
Kim Kulling
5d6fc7a557
Closes https://github.com/assimp/assimp/issues/2251 : introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures.
2019-01-27 21:05:58 +01:00
Kim Kulling
3aa5a61516
Merge branch 'master' into ETC_Inc
2019-01-23 19:53:43 +01:00
Kim Kulling
05ea039846
Merge branch 'master' into ETC_Inc
2019-01-22 20:10:50 +01:00
Adrian Perez
8191080986
Adapt MemoryIOSystem to delegate unhandled calls to shadowed IO system
2019-01-21 14:14:48 -08:00
Kim Kulling
a04b96ef66
Disable step.
2019-01-20 20:29:23 +01:00
Kim Kulling
002af28e54
Merge branch 'master' into fbx-keep-material-params
2019-01-18 17:35:34 +01:00
Merwan Achibet
7dc32ab9b6
Preserve all the material parameters from FBX models
2019-01-17 19:07:15 +01:00
Richard
3c651be640
Exporter::ExportToBlob() Pass on preprocessing and properties. Issue #2302
2019-01-17 13:55:05 +00:00
SchroerDev
f7fe729c88
Update FBXConverter.cpp
2019-01-17 12:32:36 +01:00
SchroerDev
3a3340b926
add FBX Line Element support
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add FBX Line Element support
2019-01-17 12:26:22 +01:00
Kim Kulling
19c3cea0db
Merge branch 'master' into fix_obj_progress_reporting
2019-01-09 22:09:25 +01:00
Marc Kurtz
e37a4de2c2
Fix progress reporting in ObjFileParser. Remove old unused code which is claiming to still take up "1/3" of the total progress.
2019-01-08 15:56:57 -05:00
rickomax
f170c84226
Test fixes
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Test fixes
2019-01-06 19:38:29 -02:00
rickomax
35a044bda3
Various additions/fixes (FBX blend-shapes support added)
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Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
2019-01-06 16:37:30 -02:00
Kim Kulling
a44d56976c
Merge branch 'Coverity-findings' of https://github.com/assimp/assimp into Coverity-findings
2018-12-31 14:54:40 +01:00
Kim Kulling
c63b1a1fd5
fix review finding: dereference after null-check.
2018-12-31 14:47:54 +01:00
Kim Kulling
96032ca341
Merge branch 'master' into Coverity-findings
2018-12-31 12:16:55 +01:00
Kim Kulling
425a784b23
fix finding: possible override.
2018-12-31 12:16:20 +01:00
Kim Kulling
92bb0febdf
fix review finding: fix resource leak.
2018-12-30 16:11:39 +01:00
Kim Kulling
3596c822a5
fix review finding: Wrapper object use after free.
2018-12-30 16:04:49 +01:00
Kim Kulling
b42d959418
fix review warning: wrapper object used after free.
2018-12-30 16:02:22 +01:00
Kim Kulling
35d69c360c
fix out-of-bound access.
2018-12-30 15:59:15 +01:00
Kim Kulling
281c191367
fix streamreader::end definition for iterators.
2018-12-30 10:44:43 +01:00
Kim Kulling
a8fda89079
remove unique_ptr ina local function / method.
2018-12-30 10:36:23 +01:00
Kim Kulling
8912bb333c
Fix memory leak.
2018-12-30 10:33:21 +01:00
Kim Kulling
f6cbb26d9c
Fix unnecessary allocation.
2018-12-30 10:30:12 +01:00
Kim Kulling
e09428c95b
eremove useless assertion test.
2018-12-29 21:29:42 +01:00
Kim Kulling
f5e94a2840
Add a check for the resule of a dynamic cast.
2018-12-29 21:27:20 +01:00
Kim Kulling
c1dc3901e7
fix more findings.
2018-12-28 11:17:27 +01:00
Kim Kulling
db202584ab
remove dead code.
2018-12-28 01:45:47 +01:00
Kim Kulling
859153e3e6
more fixes for coverity-findings.
2018-12-28 01:44:56 +01:00
Kim Kulling
4c6db68d34
Coverity-findings
2018-12-27 22:28:23 +01:00
Marco Di Benedetto
ad7964be63
imported animation fix.
2018-12-21 10:36:03 +01:00
Andrés IraolagoitÃa
3c1d6a3f87
Fix animations import in gltf2
2018-12-19 20:28:43 -03:00
Marco Di Benedetto
cf6dff0b93
Merge https://github.com/assimp/assimp
2018-12-19 17:27:17 +01:00
Kim Kulling
ae7a045396
Merge branch 'master' into timmmeh-gltf2-validation-patch
2018-12-11 07:59:11 +01:00
Kim Kulling
b5ebd24688
closes https://github.com/assimp/assimp/issues/817 : use emmisive factor instead of color.
2018-12-10 22:07:26 +01:00
Kim Kulling
e22e93e6d7
Merge branch 'master' into allow_step_disable
2018-12-08 21:38:18 +01:00
ardenpm
fd75e4923c
Merge pull request #7 from migenius/migenius-rsws52
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Add check for NULL texcoord values.
2018-12-07 09:38:41 +11:00
Paul Arden
f63caf894e
Add check for NULL texcoord values.
2018-12-06 12:56:02 +11:00
tirichards
bb9e3c3593
Fix failed assimp validation for glTF2 sample animations
2018-12-05 14:46:56 -08:00
sfalexrog
af323de741
Use ADD_ASSIMP_IMPORTER for STEP importer
2018-12-04 23:28:50 +03:00
twhittock
8b6c6613f9
collada export: Use Camera local coordinate system
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Fixes #2255
2018-12-04 14:44:49 +00:00
Kim Kulling
f49dbc8f62
Merge branch 'master' into OFF_Importer_Redesign_js_francal
2018-12-03 23:15:05 +01:00
Kim Kulling
b1da322deb
Update XFileParser.cpp
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Add misisng bracket.
2018-12-03 23:13:10 +01:00
Kim Kulling
54be5fdb7b
Update XFileParser.cpp
2018-12-03 22:03:50 +01:00
Kim Kulling
ce91f5c888
Off-Importer: introduce unittest.
2018-12-03 21:24:06 +01:00
sfalexrog
30d3c8c6a3
Fix CMake target alias typo
2018-12-03 23:22:34 +03:00
Kim Kulling
bb66af544a
closes https://github.com/assimp/assimp/issues/2228 : prepare pull-request.
2018-12-02 13:08:47 +01:00
Kim Kulling
117a2bc116
Merge branch 'master' into kimkulling-patch-2-1
2018-12-01 18:41:15 +01:00
Kim Kulling
aa0a5bb36f
Merge branch 'master' into gltf2-anim-duration
2018-12-01 13:41:54 +01:00
Kim Kulling
576673536b
Update SMDLoader.cpp
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Fix compiler warning and do some reformattings.
2018-11-30 22:17:42 +01:00
Kim Kulling
b16f7c98c0
Merge branch 'master' into dev
2018-11-30 09:25:30 +01:00
wxyu
2761681022
Issue 1639: Smd mesh vertex bone assignment
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bone.mOffsetMatrix not set when bone.iParent == -1
2018-11-30 14:42:05 +08:00
wxyu
9100ca8664
Fix: Smd Cannot read bone names containing spaces
2018-11-30 14:42:05 +08:00
wxyu
19521d222b
Issue 1117: Smd load multiple animations
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Read an animation list from a file
2018-11-30 14:42:05 +08:00
wxyu
8c2e975508
Fix smd animation mess
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aiMatrix4x4t<TReal>::FromEulerAnglesXYZ modified to row order
2018-11-30 14:42:05 +08:00
wxyu
ef151b4610
Smd loads a single animation file
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Can't load without mesh before
2018-11-30 14:42:05 +08:00
Kim Kulling
ebcea3cb02
Merge branch 'master' into a-bunch-of-fixes
2018-11-29 20:34:13 +01:00
Kim Kulling
47e3301c47
Update glTF2Asset.inl
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Remove my nonsense, sorry!
2018-11-27 23:22:09 +01:00
Kim Kulling
657014dff6
Update glTF2Asset.inl
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Fix possible nullptr-dereferencing.
2018-11-27 20:18:00 +01:00
Luke Lau
ccea70c61f
Calculate the mMaxDuration property based off of keyframes
2018-11-27 11:49:00 +00:00
Luke Lau
0bb672c6fa
Fix scenes not always being loaded
2018-11-27 11:45:53 +00:00
Martin Jeřábek
770356a55b
AssbinLoader: fix setting mNumChildren and releasing the smart pointer
2018-11-26 15:10:48 +01:00
Martin Jerabek
a7cbb4386c
3DSLoader: exception-safety
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Fixes memory leaks and/or crashes on malformed input.
2018-11-26 12:06:08 +01:00
Martin Jeřábek
430fe98c53
AssbinLoader: hardening, exception safety
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Fixes potential memory leaks and crashes on malformed input.
2018-11-26 12:06:08 +01:00
Martin Jerabek
66599b6392
Assbin: fix loading/exporting compressed format
2018-11-26 12:06:08 +01:00
Kim Kulling
02359ea369
closes https://github.com/assimp/assimp/issues/2202 : put STEPParser out of IFC importer.
2018-11-25 12:00:51 +01:00
Kim Kulling
d03e978c1b
closes https://github.com/assimp/assimp/issues/2210 : use different enum value.
2018-11-25 10:45:45 +01:00
Kim Kulling
23af5336d5
Update D3MFImporter.cpp
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Avoid using extension twice.
2018-11-23 20:21:58 +01:00
rdb
e595410de1
Fix static init ordering issue in 3mf importer
2018-11-23 20:04:16 +01:00
Kim Kulling
a24502577f
DXF-Importer: some small review findings.
2018-11-21 22:00:11 +01:00
Kim Kulling
9ae8efcf09
closes https://github.com/assimp/assimp/issues/2229 : fix count of polylines when only one vertex was indexed.
2018-11-21 21:29:09 +01:00
Kim Kulling
eba1887d34
Merge branch 'master' into kimkulling-patch-2-1
2018-11-20 20:15:44 +01:00
Matthias Moulin
0535b28908
nullptr instead of NULL
2018-11-16 12:17:12 +01:00
Matthias Moulin
48ee14c64e
C4703 workaround for msvc++
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`error C4703: potentially uninitialized local pointer variable 'pcFirstFrame'` in debug mode
2018-11-14 21:20:27 +01:00
Kim Kulling
04ee420f63
Merge branch 'master' into kimkulling-patch-2-1
2018-11-13 16:08:18 +01:00
Kim Kulling
6a8e11dbb2
Update Exporter.cpp
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Fix review finding.
2018-11-13 13:10:16 +01:00
Kim Kulling
9bf4425239
Merge branch 'master' into gltf_skinmesh
2018-11-13 09:13:01 +01:00
Kim Kulling
b6af80f2fd
closes https://github.com/assimp/assimp/issues/2199 : introduce first version for exporter.
2018-11-12 22:26:10 +01:00
ruyo
c30c4ae6e2
glTF2 importer multiple primitives and 16-bit index buffer skinmesh support.
2018-11-11 14:27:11 +09:00
Kim Kulling
02c6b9b64b
Merge branch 'master' into issue_2206
2018-11-09 13:13:52 +01:00
Kim Kulling
e787604ff1
Update ValidateDataStructure.cpp
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Integrate review findings.
2018-11-09 11:54:12 +01:00
Kim Kulling
850d57b39d
closes https://github.com/assimp/assimp/issues/2206 : make bone error in verification more verbose.
2018-11-08 22:12:05 +01:00
Kim Kulling
044c9b39e0
Merge branch 'master' into patch-2
2018-11-08 22:00:33 +01:00
mnml_
d5c9b27af8
delete[] doesnt set nullptr
2018-11-08 12:49:35 +01:00
mnml_
97450fcb55
added DropFaceNormalsProcess to out vector
2018-11-08 11:44:44 +01:00
kimkulling
ad237f1949
MD5-Loader: set meshnames.
2018-11-02 17:02:36 +01:00
haroonq
d1af9526b1
Update glTF2Importer.cpp
2018-11-01 10:52:39 -07:00
haroonq
e205399052
Update glTF2Importer.cpp
2018-11-01 09:01:19 -07:00
haroonq
69abac59d2
Update glTF2Exporter.cpp
2018-11-01 08:49:06 -07:00
Kim Kulling
b33054e05a
Merge branch 'master' into glt2anim
2018-10-30 15:51:08 +01:00
Kim Kulling
b8e1207b13
Merge branch 'master' into master
2018-10-30 12:43:15 +01:00
kkulling
dc591f5c07
Merge branch 'patch-1' of https://github.com/ihmc3jn09hk/assimp into ihmc3jn09hk-patch-1
2018-10-30 10:44:40 +01:00
haroonq
04c6d8347b
Update glTF2Exporter.cpp
2018-10-29 15:23:26 -07:00
haroonq
bc80652ae9
Update glTF2Exporter.cpp
2018-10-29 15:04:48 -07:00
haroonq
e5eb00d8d3
Update glTF2Importer.cpp
2018-10-29 14:53:33 -07:00
haroonq
7b9f4a66de
Update glTF2Exporter.cpp
2018-10-29 14:52:41 -07:00
Haroon Qureshi
bfe1dc2914
Merge branch 'glt2anim' of https://github.com/haroonq/assimp into glt2anim
2018-10-29 14:46:52 -07:00
Haroon Qureshi
acad9a06e9
Add support for importing GLTF2 animations.
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Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.
Also provides implementations for converting skins and animations from GLTF
into assimp data structures. Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex. Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
Kim Kulling
c465040738
Update DropFaceNormalsProcess.cpp
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Fix typo.
2018-10-29 16:58:02 +01:00
d
6d1dee606a
integrated DropFaceNormals process (cmake, poststepregistry)
2018-10-29 16:26:50 +01:00
d
95c0deaaff
added DropFaceNormals process
2018-10-29 16:23:11 +01:00
Haroon Qureshi
57d3d71b6e
Add support for importing GLTF2 animations.
...
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.
Also provides implementations for converting skins and animations from GLTF
into assimp data structures. Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex. Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-26 15:39:28 -07:00
ihmc3jn09hk
9a86714265
Merge branch 'master' into patch-1
2018-10-21 14:18:02 +08:00
Minmin Gong
df1669d07e
Fix the wrong results when calling aiGetMaterialInteger on bool type properties, such as AI_MATKEY_TWOSIDED.
2018-10-20 17:00:27 -07:00
Minmin Gong
248f6c3aa1
Make gltf2's roughnessAsShininess matches between importer and exporter.
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In glTF2Exporter, roughnessFactor = 1 - normalizedShininess = 1 - someFunc(sqrt(shininess / 1000)). But in gltf2Importer, roughnessAsShininess = (1 - roughnessFactor) * 1000. No sqr there. So if save a shininess to a gltf2 and load it back, the value changed. This fix add a square to importer to make sure the consistency.
2018-10-16 21:17:35 -07:00
ihmc3jn09hk
05b5930b29
Amended the "Key" for the database ReadField
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Amended the key "flags" -> "flag". The field key("flags") was not matching the key("flag") in the BlendDNA. It was annoying during debug mode since the exception prompt for the mismatching and.
2018-10-16 00:25:44 +08:00
Kim Kulling
b340c5f2e8
Merge branch 'master' into step-import
2018-10-09 17:35:44 +02:00
Kim Kulling
ed43c48e93
Update SplitLargeMeshes.cpp
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Fix double-parthesis.
2018-10-09 15:34:44 +02:00