OBJ coerce invalid nan or inf texture coords to 0
Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan". While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.pull/2429/head
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51be6236a7
commit
e8bcf162dd
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@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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size_t dim = getVector(m_pModel->m_TextureCoord);
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size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
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m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
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return false;
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}
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static bool isNanOrInf(const char * in) {
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// Look for "nan" or "inf", case insensitive
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if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
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return true;
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}
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else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
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return true;
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}
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return false;
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}
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size_t ObjFileParser::getNumComponentsInDataDefinition() {
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size_t numComponents( 0 );
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const char* tmp( &m_DataIt[0] );
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@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
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if ( !SkipSpaces( &tmp ) ) {
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break;
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}
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const bool isNum( IsNumeric( *tmp ) );
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const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
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SkipToken( tmp );
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if ( isNum ) {
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++numComponents;
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@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
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return numComponents;
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}
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size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInDataDefinition();
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ai_real x, y, z;
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if( 2 == numComponents ) {
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@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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} else {
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throw DeadlyImportError( "OBJ: Invalid number of components" );
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}
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// Coerce nan and inf to 0 as is the OBJ default value
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if (!isfinite(x))
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x = 0;
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if (!isfinite(y))
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y = 0;
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if (!isfinite(z))
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z = 0;
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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@ -96,7 +96,7 @@ protected:
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/// Get the number of components in a line.
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size_t getNumComponentsInDataDefinition();
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/// Stores the vector
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size_t getVector( std::vector<aiVector3D> &point3d_array );
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size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
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/// Stores the following 3d vector.
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void getVector3( std::vector<aiVector3D> &point3d_array );
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/// Stores the following homogeneous vector as a 3D vector
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