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d166e1fd73
commit
ed43c48e93
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@ -356,7 +356,7 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene) {
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//Check for point cloud first,
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//Do not process point cloud, splitMesh works only with faces data
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for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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if ((pScene->mMeshes[a]->mPrimitiveTypes == aiPrimitiveType_POINT)) {
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if ( pScene->mMeshes[a]->mPrimitiveTypes == aiPrimitiveType_POINT ) {
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return;
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}
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}
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