closes https://github.com/assimp/assimp/issues/2199: introduce first version for exporter.
parent
3fbe9095d1
commit
b6af80f2fd
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@ -52,9 +52,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------
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/** @brief Internal default implementation of the #ProgressHandler interface. */
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class DefaultProgressHandler
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: public ProgressHandler {
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class DefaultProgressHandler : public ProgressHandler {
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virtual bool Update(float /*percentage*/) {
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return false;
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@ -56,22 +56,22 @@ Here we implement only the C++ interface (Assimp::Exporter).
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#include <assimp/BlobIOSystem.h>
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#include <assimp/SceneCombiner.h>
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#include "BaseProcess.h"
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#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/mesh.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include "DefaultProgressHandler.h"
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#include "BaseProcess.h"
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#include "JoinVerticesProcess.h"
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#include "MakeVerboseFormat.h"
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#include "ConvertToLHProcess.h"
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#include "PretransformVertices.h"
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#include <assimp/Exceptional.h>
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#include "ScenePrivate.h"
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#include <memory>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/mesh.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <memory>
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namespace Assimp {
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@ -188,10 +188,14 @@ Exporter::ExportFormatEntry gExporters[] =
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class ExporterPimpl {
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public:
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ExporterPimpl()
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: blob()
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, mIOSystem(new Assimp::DefaultIOSystem())
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, mIsDefaultIOHandler(true)
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{
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: blob()
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, mIOSystem(new Assimp::DefaultIOSystem())
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, mIsDefaultIOHandler(true)
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, mProgressHandler( nullptr )
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, mIsDefaultProgressHandler( true )
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, mPostProcessingSteps()
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, mError()
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, mExporters() {
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GetPostProcessingStepInstanceList(mPostProcessingSteps);
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// grab all built-in exporters
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@ -201,8 +205,7 @@ public:
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}
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}
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~ExporterPimpl()
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{
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~ExporterPimpl() {
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delete blob;
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// Delete all post-processing plug-ins
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@ -216,6 +219,10 @@ public:
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std::shared_ptr< Assimp::IOSystem > mIOSystem;
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bool mIsDefaultIOHandler;
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/** The progress handler */
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ProgressHandler *mProgressHandler;
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bool mIsDefaultProgressHandler;
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/** Post processing steps we can apply at the imported data. */
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std::vector< BaseProcess* > mPostProcessingSteps;
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@ -233,13 +240,16 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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Exporter :: Exporter()
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: pimpl(new ExporterPimpl()) {
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// empty
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pimpl->mProgressHandler = new DefaultProgressHandler();
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}
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// ------------------------------------------------------------------------------------------------
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Exporter::~Exporter() {
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FreeBlob();
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if (pimpl->mIsDefaultProgressHandler) {
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delete pimpl->mProgressHandler;
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pimpl->mProgressHandler = nullptr;
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}
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delete pimpl;
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}
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@ -259,12 +269,32 @@ bool Exporter::IsDefaultIOHandler() const {
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return pimpl->mIsDefaultIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
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ai_assert(nullptr != pimpl);
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if ( nullptr == pHandler) {
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// Release pointer in the possession of the caller
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pimpl->mProgressHandler = new DefaultProgressHandler();
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pimpl->mIsDefaultProgressHandler = true;
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return;
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}
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if (pimpl->mProgressHandler == pHandler) {
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return;
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}
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delete pimpl->mProgressHandler;
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pimpl->mProgressHandler = pHandler;
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pimpl->mIsDefaultProgressHandler = false;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int, const ExportProperties* /*pProperties*/ ) {
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = NULL;
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pimpl->blob = nullptr;
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}
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std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
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@ -273,7 +303,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
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pimpl->mIOSystem = old;
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return NULL;
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return nullptr;
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}
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pimpl->blob = blobio->GetBlobChain();
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@ -295,6 +325,7 @@ bool IsVerboseFormat(const aiMesh* mesh) {
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}
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}
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}
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return true;
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}
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@ -305,6 +336,7 @@ bool IsVerboseFormat(const aiScene* pScene) {
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return false;
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}
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}
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return true;
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}
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@ -319,6 +351,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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// meshes upfront.
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const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
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pimpl->mProgressHandler->UpdateFileWrite(0, 4);
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pimpl->mError = "";
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for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
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const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
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@ -326,9 +360,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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try {
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// Always create a full copy of the scene. We might optimize this one day,
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// but for now it is the most pragmatic way.
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aiScene* scenecopy_tmp = NULL;
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aiScene* scenecopy_tmp = nullptr;
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SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
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pimpl->mProgressHandler->UpdateFileWrite(1, 4);
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std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
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const ScenePrivateData* const priv = ScenePriv(pScene);
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@ -375,6 +411,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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}
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}
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pimpl->mProgressHandler->UpdateFileWrite(2, 4);
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if (pp) {
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// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
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{
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@ -418,11 +456,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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}
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}
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ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
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ai_assert(privOut);
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ai_assert(nullptr != privOut);
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privOut->mPPStepsApplied |= pp;
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}
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pimpl->mProgressHandler->UpdateFileWrite(3, 4);
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if(must_join_again) {
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JoinVerticesProcess proc;
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proc.Execute(scenecopy.get());
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@ -430,6 +470,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
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pimpl->mProgressHandler->UpdateFileWrite(4, 4);
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} catch (DeadlyExportError& err) {
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pimpl->mError = err.what();
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return AI_FAILURE;
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@ -452,7 +494,7 @@ const char* Exporter::GetErrorString() const {
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// ------------------------------------------------------------------------------------------------
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void Exporter::FreeBlob() {
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delete pimpl->blob;
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pimpl->blob = NULL;
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pimpl->blob = nullptr;
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pimpl->mError = "";
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}
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@ -465,7 +507,7 @@ const aiExportDataBlob* Exporter::GetBlob() const {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
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const aiExportDataBlob* tmp = pimpl->blob;
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pimpl->blob = NULL;
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pimpl->blob = nullptr;
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return tmp;
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}
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@ -545,75 +587,63 @@ bool ExportProperties::SetPropertyString(const char* szName, const std::string&
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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bool ExportProperties :: SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
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{
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bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
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return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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int ExportProperties :: GetPropertyInteger(const char* szName,
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int iErrorReturn /*= 0xffffffff*/) const
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{
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int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
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return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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ai_real ExportProperties :: GetPropertyFloat(const char* szName,
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ai_real iErrorReturn /*= 10e10*/) const
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{
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ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
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return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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const std::string ExportProperties :: GetPropertyString(const char* szName,
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const std::string& iErrorReturn /*= ""*/) const
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{
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const std::string ExportProperties::GetPropertyString(const char* szName,
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const std::string& iErrorReturn /*= ""*/) const {
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return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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const aiMatrix4x4 ExportProperties :: GetPropertyMatrix(const char* szName,
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const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
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{
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const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
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const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
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return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyInteger(const char* szName) const
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{
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bool ExportProperties::HasPropertyInteger(const char* szName) const {
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return HasGenericProperty<int>(mIntProperties, szName);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyBool(const char* szName) const
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{
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bool ExportProperties::HasPropertyBool(const char* szName) const {
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return HasGenericProperty<int>(mIntProperties, szName);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyFloat(const char* szName) const
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{
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bool ExportProperties::HasPropertyFloat(const char* szName) const {
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return HasGenericProperty<ai_real>(mFloatProperties, szName);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyString(const char* szName) const
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{
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bool ExportProperties::HasPropertyString(const char* szName) const {
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return HasGenericProperty<std::string>(mStringProperties, szName);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyMatrix(const char* szName) const
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{
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bool ExportProperties::HasPropertyMatrix(const char* szName) const {
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return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
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}
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@ -315,22 +315,19 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
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// ------------------------------------------------------------------------------------------------
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// Get the currently set IO handler
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IOSystem* Importer::GetIOHandler() const
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{
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IOSystem* Importer::GetIOHandler() const {
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return pimpl->mIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether a custom IO handler is currently set
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bool Importer::IsDefaultIOHandler() const
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{
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bool Importer::IsDefaultIOHandler() const {
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return pimpl->mIsDefaultHandler;
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}
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// ------------------------------------------------------------------------------------------------
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// Supplies a custom progress handler to get regular callbacks during importing
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void Importer::SetProgressHandler ( ProgressHandler* pHandler )
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{
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void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// If the new handler is zero, allocate a default implementation.
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if (!pHandler)
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// ------------------------------------------------------------------------------------------------
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// Get the currently set progress handler
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ProgressHandler* Importer::GetProgressHandler() const
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{
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ProgressHandler* Importer::GetProgressHandler() const {
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return pimpl->mProgressHandler;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether a custom progress handler is currently set
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bool Importer::IsDefaultProgressHandler() const
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{
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bool Importer::IsDefaultProgressHandler() const {
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return pimpl->mIsDefaultProgressHandler;
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}
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@ -57,6 +57,7 @@ namespace Assimp {
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class ExporterPimpl;
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class IOSystem;
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class ProgressHandler;
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// ----------------------------------------------------------------------------------
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/** CPP-API: The Exporter class forms an C++ interface to the export functionality
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typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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/** Internal description of an Assimp export format option */
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struct ExportFormatEntry
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{
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struct ExportFormatEntry {
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/// Public description structure to be returned by aiGetExportFormatDescription()
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aiExportFormatDesc mDescription;
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* @return true by default */
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bool IsDefaultIOHandler() const;
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// -------------------------------------------------------------------
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/** Supplies a custom progress handler to the exporter. This
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* interface exposes an #Update() callback, which is called
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* more or less periodically (please don't sue us if it
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* isn't as periodically as you'd like it to have ...).
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* This can be used to implement progress bars and loading
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* timeouts.
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* @param pHandler Progress callback interface. Pass nullptr to
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* disable progress reporting.
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* @note Progress handlers can be used to abort the loading
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* at almost any time.*/
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void SetProgressHandler(ProgressHandler* pHandler);
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// -------------------------------------------------------------------
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/** Exports the given scene to a chosen file format. Returns the exported
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* data as a binary blob which you can write into a file or something.
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// -------------------------------------------------------------------
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/** Supplies a custom progress handler to the importer. This
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* interface exposes a #Update() callback, which is called
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* interface exposes an #Update() callback, which is called
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* more or less periodically (please don't sue us if it
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* isn't as periodically as you'd like it to have ...).
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* This can be used to implement progress bars and loading
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@ -62,11 +62,13 @@ class ASSIMP_API ProgressHandler
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#endif
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{
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protected:
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/** @brief Default constructor */
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ProgressHandler () AI_NO_EXCEPT {
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/// @brief Default constructor
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ProgressHandler () AI_NO_EXCEPT {
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// empty
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}
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public:
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/** @brief Virtual destructor */
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/// @brief Virtual destructor.
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virtual ~ProgressHandler () {
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}
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@ -120,8 +122,24 @@ public:
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Update( f * 0.5f + 0.5f );
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}
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// -------------------------------------------------------------------
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/** @brief Progress callback for export steps.
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* @param numberOfSteps The number of total processing
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* steps
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* @param currentStep The index of the current post-processing
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* step that will run, or equal to numberOfSteps if all of
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* them has finished. This number is always strictly monotone
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* increasing, although not necessarily linearly.
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* */
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virtual void UpdateFileWrite(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
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float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
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Update(f * 0.5f);
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}
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}; // !class ProgressHandler
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// ------------------------------------------------------------------------------------
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} // Namespace Assimp
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#endif // AI_PROGRESSHANDLER_H_INC
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@ -87,6 +87,7 @@ SET( IMPORTERS
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unit/utIFCImportExport.cpp
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unit/utFBXImporterExporter.cpp
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unit/utImporter.cpp
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unit/ImportExport/utExporter.cpp
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unit/ut3DImportExport.cpp
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unit/ut3DSImportExport.cpp
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unit/utACImportExport.cpp
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@ -0,0 +1,74 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class TestProgressHandler : public ProgressHandler {
|
||||
public:
|
||||
TestProgressHandler() : ProgressHandler() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~TestProgressHandler() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool Update(float percentage = -1.f) override {
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class ExporterTest : public ::testing::Test {
|
||||
// empty
|
||||
};
|
||||
|
||||
TEST_F(ExporterTest, ProgressHandlerTest) {
|
||||
Exporter exporter;
|
||||
TestProgressHandler *ph(new TestProgressHandler);
|
||||
exporter.SetProgressHandler(ph);
|
||||
delete ph;
|
||||
}
|
Loading…
Reference in New Issue