Fix unnecessary allocation.
parent
5d483d8d80
commit
f6cbb26d9c
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@ -643,14 +643,11 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
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uint8_t* arrys = new uint8_t[bytesLen];
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unsigned int i = 0;
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uint8_t* data = new uint8_t[s_bytesPerComp];
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for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
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size_t len_p = offset + j;
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float f_value = *(float *)&buf->GetPointer()[len_p];
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unsigned short c = static_cast<unsigned short>(f_value);
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::memset(data, 0, s_bytesPerComp * sizeof(uint8_t));
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data = (uint8_t*)&c;
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memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp);
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memcpy(&arrys[i*s_bytesPerComp], &c, s_bytesPerComp);
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++i;
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}
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buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
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@ -659,7 +656,6 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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p.attributes.joint.push_back( vertexJointAccessor );
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delete[] arrys;
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delete[] data;
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}
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Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
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