Merge branch 'master' into kimkulling-patch-3

pull/2254/head
Kim Kulling 2019-06-08 09:09:37 +02:00 committed by GitHub
commit 4a46717a77
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163 changed files with 13041 additions and 5043 deletions

8
.gitignore vendored
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@ -7,6 +7,12 @@ build
*.sln
*.ncb
*.vcproj
*.vcxproj.user
*.VC.db
*.VC.db-shm
*.VC.db-wal
*.VC.opendb
*.ipch
# Output
bin/
@ -17,6 +23,7 @@ CMakeLists.txt.user
# Generated
assimp.pc
assimp.aps
revision.h
contrib/zlib/zconf.h
contrib/zlib/zlib.pc
@ -31,6 +38,7 @@ cmake_uninstall.cmake
*.dir/
assimp-config.cmake
assimp-config-version.cmake
assimpTargets*.cmake
# MakeFile
Makefile

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@ -70,6 +70,6 @@ addons:
project:
name: "assimp/assimp"
notification_email: kim.kulling@googlemail.com
build_command_prepend: "cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES"
build_command_prepend: "cmake ./"
build_command: "make -j4"
branch_pattern: coverity_scan

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@ -1,32 +1,32 @@
# Install CMake
# Build Instructions
## Install CMake
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
```
```bash
sudo apt-get install cmake
```
# Get the source
## Get the source
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
```
```bash
git clone https://github.com/assimp/assimp.git
```
# Build instructions for Windows with Visual-Studio
## Build instructions for Windows with Visual-Studio
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```
> cmake CMakeLists.txt
```bash
cmake CMakeLists.txt
```
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
# Build instructions for Windows with UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
## Build instructions for Windows with UWP
See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
# Build instrcutions for Linux / Unix
## Build instructions for Linux / Unix
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
```
```bash
cmake CMakeLists.txt
make -j4
```
@ -34,7 +34,23 @@ The option -j descripes the number of parallel processes for the build. In this
If you want to use a IDE for linux you can try QTCreator for instance.
# CMake build options
## Build instructions for MinGW
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
required to compile some of assimp's files, especially for debug builds.
Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
Please see [CMake Cross Compiling](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling) for general information on CMake Toolchains.
Some users have had success building assimp using MinGW on Linux using [polly](https://github.com/ruslo/polly/).
The following toolchain, which is not maintained by assimp, seems to work on Linux: [linux-mingw-w64-gnuxx11.cmake](https://github.com/ruslo/polly/blob/master/linux-mingw-w64-gnuxx11.cmake)
The following toolchain may or may not be helpful for building assimp using MinGW on Windows (untested):
[mingw-cxx17.cmake](https://github.com/ruslo/polly/blob/master/mingw-cxx17.cmake)
Besides the toolchain, compilation should be the same as for Linux / Unix.
## CMake build options
The cmake-build-environment provides options to configure the build. The following options can be used:
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
@ -55,4 +71,3 @@ The cmake-build-environment provides options to configure the build. The followi
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.

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@ -67,7 +67,7 @@ OPTION( ASSIMP_NO_EXPORT
)
OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib"
OFF
OFF
)
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
"If the supplementary tools for Assimp are built in addition to the library."
@ -106,7 +106,7 @@ OPTION ( BUILD_DOCS
OFF
)
OPTION( INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so lib names"
"Inject debug postfix in .a/.so/.dll lib names"
ON
)
@ -127,12 +127,15 @@ if (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
endif()
IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files."
ON
)
IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF()
ENDIF(MSVC)
IF (BUILD_FRAMEWORK)
@ -148,8 +151,8 @@ ELSE()
ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 4)
SET (ASSIMP_VERSION_MINOR 1)
SET (ASSIMP_VERSION_MAJOR 5)
SET (ASSIMP_VERSION_MINOR 0)
SET (ASSIMP_VERSION_PATCH 0)
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 4)
@ -157,7 +160,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Enable C++1 globally
# Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
IF(NOT IGNORE_GIT_HASH)
@ -198,7 +201,7 @@ CONFIGURE_FILE(
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
)
INCLUDE_DIRECTORIES(
INCLUDE_DIRECTORIES( BEFORE
./
include
${CMAKE_CURRENT_BINARY_DIR}
@ -234,6 +237,11 @@ ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF()
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
@ -247,6 +255,7 @@ IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
ELSE()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
# Experimental for pdb generation
ENDIF()
ENDIF( IOS )
@ -301,7 +310,9 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@ -317,16 +328,24 @@ ENDIF()
# cmake configuration files
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
IF (is_multi_config)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
SET(PACKAGE_TARGETS_FILE "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake")
ELSEIF (CMAKE_BUILD_TYPE STREQUAL Debug)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
SET(PACKAGE_TARGETS_FILE "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake")
ELSE()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
SET(PACKAGE_TARGETS_FILE "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake")
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
#we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
INSTALL(FILES
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
${PACKAGE_TARGETS_FILE}
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX )
@ -351,6 +370,15 @@ IF( NOT ZLIB_FOUND )
INCLUDE(CheckIncludeFile)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
# Explicitly turn off ASM686 and AMD64 cmake options.
# The AMD64 option causes a build failure on MSVC and the ASM builds seem to have problems:
# https://github.com/madler/zlib/issues/41#issuecomment-125848075
# Also prevents these options from "polluting" the cmake options if assimp is being
# included as a submodule.
set( ASM686 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
set( AMD64 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
# compile from sources
ADD_SUBDIRECTORY(contrib/zlib)
SET(ZLIB_FOUND 1)
@ -468,6 +496,7 @@ ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( ASSIMP_BUILD_SAMPLES)
IF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )
ENDIF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
ENDIF ( ASSIMP_BUILD_SAMPLES )
@ -533,18 +562,22 @@ if(WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
else()
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
ELSEIF(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12)
IF(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
ELSE()
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
ELSEIF(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12)
ENDIF()
IF(MSVC12 OR MSVC14 OR MSVC15 )
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)

11
INSTALL
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@ -35,13 +35,16 @@ http://www.cmake.org/.
For Unix:
1. cmake CMakeLists.txt -G 'Unix Makefiles'
2. make
1. mkdir build && cd build
2. cmake .. -G 'Unix Makefiles'
3. make -j4
For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it
2. mkdir build
3. cd build
4. cmake ..
5. cmake --build .
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

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@ -17,6 +17,8 @@ A library to import and export various 3d-model-formats including scene-post-pro
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
[Check the latest doc](https://assimp-docs.readthedocs.io/en/latest/).
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
@ -99,7 +101,7 @@ __Importers__:
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange) IMporting geometry + node hierarchy are currently supported
__Exporters__:
@ -128,6 +130,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.

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@ -31,7 +31,7 @@ install:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
@ -53,7 +53,13 @@ build:
project: Assimp.sln
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
if "%platform%"=="x64" (
iscc packaging\windows-innosetup\script_x64.iss
) else (
iscc packaging\windows-innosetup\script_x86.iss
)
)
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:

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@ -5,48 +5,75 @@
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
if(MSVC)
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
set(MSVC_PREFIX "vc150")
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
endif()
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
endif()
endif()
@ -60,7 +87,11 @@ set( ASSIMP_CXX_FLAGS ) # dynamically linked library
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES ${sharedLibraryName})
if(ASSIMP_BUILD_SHARED_LIBS)
set( ASSIMP_LIBRARIES ${sharedLibraryName})
else()
set( ASSIMP_LIBRARIES ${staticLibraryName})
endif()
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
@ -75,4 +106,5 @@ MARK_AS_ADVANCED(
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX
ASSIMP_BUILD_SHARED_LIBS
)

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@ -5,59 +5,91 @@
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
if(MSVC)
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
set(MSVC_PREFIX "vc150")
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
endif()
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
endif()
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES ${sharedLibraryName})
if(ASSIMP_BUILD_SHARED_LIBS)
set( ASSIMP_LIBRARIES ${sharedLibraryName})
else()
set( ASSIMP_LIBRARIES ${staticLibraryName})
endif()
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
@ -72,4 +104,5 @@ MARK_AS_ADVANCED(
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX
ASSIMP_BUILD_SHARED_LIBS
)

View File

@ -51,7 +51,11 @@ if(_IMPORT_PREFIX STREQUAL "/")
endif()
# Create imported target assimp::assimp
add_library(assimp::assimp SHARED IMPORTED)
if(@BUILD_SHARED_LIBS@)
add_library(assimp::assimp SHARED IMPORTED)
else()
add_library(assimp::assimp STATIC IMPORTED)
endif()
set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"

View File

@ -249,13 +249,14 @@ void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
// Reads a new chunk from the file
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
{
ai_assert(pcOut != NULL);
ai_assert(pcOut != nullptr);
pcOut->Flag = stream->GetI2();
pcOut->Size = stream->GetI4();
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
throw DeadlyImportError("Chunk is too large");
}
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
@ -1343,15 +1344,16 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
// ------------------------------------------------------------------------------------------------
// Read a percentage chunk
ai_real Discreet3DSImporter::ParsePercentageChunk()
{
ai_real Discreet3DSImporter::ParsePercentageChunk() {
Discreet3DS::Chunk chunk;
ReadChunk(&chunk);
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag)
return stream->GetF4();
else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag)
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
}
return get_qnan();
}

View File

@ -1299,7 +1299,7 @@ void ASEImporter::BuildMaterialIndices()
}
}
// Dekete our temporary array
// Delete our temporary array
delete[] pcIntMaterials;
}

View File

@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the ASE parser class
*/
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -188,10 +188,11 @@ struct Animation {
} mRotationType, mScalingType, mPositionType;
Animation() AI_NO_EXCEPT
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK)
{}
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK) {
// empty
}
//! List of track rotation keyframes
std::vector< aiQuatKey > akeyRotations;
@ -243,7 +244,6 @@ struct BaseNode {
mTargetPosition.x = qnan;
}
//! Name of the mesh
std::string mName;

View File

@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
".assbin Importer",
"Assimp Binary Importer",
"Gargaj / Conspiracy",
"",
"",
@ -708,7 +708,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
if(res != Z_OK)
{
delete [] uncompressedData;

View File

@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
mesh->mNormals[n].z);
}
}
else {
}
ioprintf(io,"\t\t</Normals>\n");
}

View File

@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw;
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
}
};

View File

@ -1225,6 +1225,16 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
case Lamp::Type_Local:
out->mType = aiLightSource_POINT;
break;
case Lamp::Type_Spot:
out->mType = aiLightSource_SPOT;
// blender orients directional lights as facing toward -z
out->mDirection = aiVector3D(0.f, 0.f, -1.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f);
out->mAngleInnerCone = lamp->spotsize * (1.0f - lamp->spotblend);
out->mAngleOuterCone = lamp->spotsize;
break;
case Lamp::Type_Sun:
out->mType = aiLightSource_DIRECTIONAL;
@ -1255,6 +1265,23 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
// If default values are supplied, compute the coefficients from light's max distance
// Read this: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
//
if (lamp->constant_coefficient == 1.0f && lamp->linear_coefficient == 0.0f && lamp->quadratic_coefficient == 0.0f && lamp->dist > 0.0f)
{
out->mAttenuationConstant = 1.0f;
out->mAttenuationLinear = 2.0f / lamp->dist;
out->mAttenuationQuadratic = 1.0f / (lamp->dist * lamp->dist);
}
else
{
out->mAttenuationConstant = lamp->constant_coefficient;
out->mAttenuationLinear = lamp->linear_coefficient;
out->mAttenuationQuadratic = lamp->quadratic_coefficient;
}
return out.release();
}

View File

@ -211,9 +211,12 @@ template <> void Structure :: Convert<Lamp> (
ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
ReadField<ErrorPolicy_Igno>(dest.energy,"energy",db);
ReadField<ErrorPolicy_Igno>(dest.dist,"dist",db);
ReadField<ErrorPolicy_Warn>(dest.dist,"dist",db);
ReadField<ErrorPolicy_Igno>(dest.spotsize,"spotsize",db);
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
ReadField<ErrorPolicy_Warn>(dest.constant_coefficient, "coeff_const", db);
ReadField<ErrorPolicy_Warn>(dest.linear_coefficient, "coeff_lin", db);
ReadField<ErrorPolicy_Warn>(dest.quadratic_coefficient, "coeff_quad", db);
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);

View File

@ -538,6 +538,10 @@ struct Lamp : ElemBase {
float energy, dist, spotsize, spotblend;
//float haint;
float constant_coefficient;
float linear_coefficient;
float quadratic_coefficient;
float att1, att2;
//struct CurveMapping *curfalloff;
FalloffType falloff_type;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace melange;
// overload this function and fill in your own unique data
void GetWriterInfo(int &id, String &appname)
{
void GetWriterInfo(int &id, String &appname) {
id = 2424226;
appname = "Open Asset Import Library";
}
@ -78,7 +77,10 @@ using namespace Assimp;
using namespace Assimp::Formatter;
namespace Assimp {
template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
return prefix;
}
}
static const aiImporterDesc desc = {
@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
{}
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter()
{}
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
} else if ((!extension.length() || checkSig) && pIOHandler) {
// TODO
}
return false;
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* C4DImporter::GetInfo () const
{
const aiImporterDesc* C4DImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::SetupProperties(const Importer* /*pImp*/)
{
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void C4DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
if( file.get() == NULL) {
if( file.get() == nullptr ) {
ThrowException("failed to open file " + pFile);
}
@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// open document first
BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
if(doc == NULL) {
if(doc == nullptr ) {
ThrowException("failed to read document " + pFile);
}
@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// first convert all materials
ReadMaterials(doc->GetFirstMaterial());
// process C4D scenegraph recursively
// process C4D scene-graph recursively
try {
RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
}
catch(...) {
} catch(...) {
for(aiMesh* mesh : meshes) {
delete mesh;
}
@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
{
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
// based on Melange sample code (C4DImportExport.cpp)
while(shader) {
if(shader->GetType() == Xlayer) {
@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
// Ignore the actual layer blending - models for real-time rendering should not
// use them in a non-trivial way. Just try to find textures that we can apply
// to the model.
while (lsl)
{
if (lsl->GetType() == TypeFolder)
{
while (lsl) {
if (lsl->GetType() == TypeFolder) {
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
while (subLsl)
{
while (subLsl) {
if (subLsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
subLsl = subLsl->GetNext();
}
}
else if (lsl->GetType() == TypeShader) {
} else if (lsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
return true;
@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
lsl = lsl->GetNext();
}
}
else if ( shader->GetType() == Xbitmap )
{
} else if ( shader->GetType() == Xbitmap ) {
aiString path;
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
path.length = ::strlen(path.data);
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
}
else {
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
}
shader = shader->GetNext();
}
return false;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
{
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
// based on Melange sample code
while (mat)
{
while (mat) {
const String& name = mat->GetName();
if (mat->GetType() == Mmaterial)
{
if (mat->GetType() == Mmaterial) {
aiMaterial* out = new aiMaterial();
material_mapping[mat] = static_cast<unsigned int>(materials.size());
materials.push_back(out);
@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
Material& m = dynamic_cast<Material&>(*mat);
if (m.GetChannelState(CHANNEL_COLOR))
{
if (m.GetChannelState(CHANNEL_COLOR)) {
GeData data;
mat->GetParameter(MATERIAL_COLOR_COLOR, data);
Vector color = data.GetVector();
@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
if(shader) {
ReadShader(out, shader);
}
}
else
{
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
}
mat = mat->GetNext();
@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
{
ai_assert(parent != NULL);
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
ai_assert(parent != nullptr );
std::vector<aiNode*> nodes;
// based on Melange sample code
while (object)
{
while (object) {
const String& name = object->GetName();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
nodes.push_back(nd);
GeData data;
if (type == Ocamera)
{
if (type == Ocamera) {
object->GetParameter(CAMERAOBJECT_FOV, data);
// TODO: read camera
}
else if (type == Olight)
{
} else if (type == Olight) {
// TODO: read light
}
else if (type == Opolygon)
{
} else if (type == Opolygon) {
aiMesh* const mesh = ReadMesh(object);
if(mesh != NULL) {
if(mesh != nullptr) {
nd->mNumMeshes = 1;
nd->mMeshes = new unsigned int[1];
nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
meshes.push_back(mesh);
}
}
else {
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
}
@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
std::copy(nodes.begin(), nodes.end(), parent->mChildren);
}
// ------------------------------------------------------------------------------------------------
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
{
ai_assert(object != NULL && object->GetType() == Opolygon);
aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
ai_assert(object != nullptr);
ai_assert( object->GetType() == Opolygon );
// based on Melange sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != NULL);
ai_assert(polyObject != nullptr);
const LONG pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces");
return NULL;
return nullptr;
}
const Vector* points = polyObject->GetPointR();
ai_assert(points != NULL);
ai_assert(points != nullptr);
const CPolygon* polys = polyObject->GetPolygonR();
ai_assert(polys != NULL);
ai_assert(polys != nullptr);
std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
// check if there are normals, tangents or UVW coordinates
BaseTag* tag = object->GetTag(Tnormal);
NormalTag* normals_src = NULL;
NormalTag* normals_src = nullptr;
if(tag) {
normals_src = dynamic_cast<NormalTag*>(tag);
normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
}
tag = object->GetTag(Ttangent);
TangentTag* tangents_src = NULL;
TangentTag* tangents_src = nullptr;
if(tag) {
tangents_src = dynamic_cast<TangentTag*>(tag);
tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
tag = object->GetTag(Tuvw);
UVWTag* uvs_src = NULL;
UVWTag* uvs_src = nullptr;
if(tag) {
uvs_src = dynamic_cast<UVWTag*>(tag);
uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
}
// copy vertices and extra channels over and populate faces
for (LONG i = 0; i < polyCount; ++i, ++face)
{
for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a];
verts->x = pointA.x;
@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
++verts;
// TODO: do we also need to handle lines or points with similar checks?
if (polys[i].c != polys[i].d)
{
if (polys[i].c != polys[i].d) {
ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
face->mNumIndices = 4;
@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
verts->y = pointD.y;
verts->z = pointD.z;
++verts;
}
else {
} else {
face->mNumIndices = 3;
}
face->mIndices = new unsigned int[face->mNumIndices];
@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
if (normals_src) {
if(i >= normals_src->GetDataCount()) {
LogError("unexpected number of normals, ignoring");
}
else {
} else {
ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
NormalStruct nor;
NormalTag::Get(normal_handle, i, nor);
@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
mesh->mMaterialIndex = ResolveMaterial(polyObject);
return mesh.release();
}
// ------------------------------------------------------------------------------------------------
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
{
ai_assert(obj != NULL);
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
ai_assert(obj != nullptr);
const unsigned int mat_count = static_cast<unsigned int>(materials.size());
BaseTag* tag = obj->GetTag(Ttexture);
if(tag == NULL) {
if(tag == nullptr) {
return mat_count;
}
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
BaseMaterial* const mat = ttag.GetMaterial();
ai_assert(mat != NULL);
ai_assert(mat != nullptr);
const MaterialMap::const_iterator it = material_mapping.find(mat);
if(it == material_mapping.end()) {
@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
}
ai_assert((*it).second < mat_count);
return (*it).second;
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/LogAux.h>
#include <map>
// Forward declarations
struct aiNode;
struct aiMesh;
struct aiMaterial;
@ -61,8 +63,7 @@ namespace melange {
class BaseShader;
}
namespace Assimp {
namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
@ -75,17 +76,10 @@ namespace Assimp {
*
* Note that Melange is not free software. */
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
{
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter();
public:
// --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
@ -119,5 +113,5 @@ private:
}; // !class C4DImporter
} // end of namespace Assimp
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H

View File

@ -47,6 +47,11 @@
cmake_minimum_required( VERSION 2.6 )
SET( HEADER_PATH ../include/assimp )
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h
${HEADER_PATH}/Compiler/poppack1.h
@ -140,6 +145,10 @@ SET( Core_SRCS
Assimp.cpp
)
IF(MSVC)
list(APPEND Core_SRCS "res/assimp.rc")
ENDIF(MSVC)
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/LogStream.hpp
@ -211,7 +220,7 @@ ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
@ -227,19 +236,51 @@ MACRO(ADD_ASSIMP_IMPORTER name)
IF (ASSIMP_IMPORTER_ENABLED)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SET(${name}_SRCS ${ARGN})
SOURCE_GROUP(${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
ENDIF()
ENDMACRO()
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
SET(ASSIMP_EXPORTER_SRCS "")
SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
ADD_ASSIMP_IMPORTER( AMF
AMFImporter.hpp
@ -256,6 +297,9 @@ ADD_ASSIMP_IMPORTER( 3DS
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
)
ADD_ASSIMP_EXPORTER( 3DS
3DSExporter.h
3DSExporter.cpp
)
@ -273,12 +317,15 @@ ADD_ASSIMP_IMPORTER( ASE
)
ADD_ASSIMP_IMPORTER( ASSBIN
AssbinExporter.h
AssbinExporter.cpp
AssbinLoader.h
AssbinLoader.cpp
)
ADD_ASSIMP_EXPORTER( ASSBIN
AssbinExporter.h
AssbinExporter.cpp
)
ADD_ASSIMP_IMPORTER( ASSXML
AssxmlExporter.h
AssxmlExporter.cpp
@ -300,6 +347,9 @@ ADD_ASSIMP_IMPORTER( COLLADA
ColladaLoader.h
ColladaParser.cpp
ColladaParser.h
)
ADD_ASSIMP_EXPORTER( COLLADA
ColladaExporter.h
ColladaExporter.cpp
)
@ -416,6 +466,9 @@ ADD_ASSIMP_IMPORTER( OBJ
ObjFileParser.cpp
ObjFileParser.h
ObjTools.h
)
ADD_ASSIMP_EXPORTER( OBJ
ObjExporter.h
ObjExporter.cpp
)
@ -434,18 +487,24 @@ ADD_ASSIMP_IMPORTER( OGRE
)
ADD_ASSIMP_IMPORTER( OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
OpenGEXImporter.cpp
OpenGEXImporter.h
OpenGEXStructs.h
)
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
)
ADD_ASSIMP_IMPORTER( PLY
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
PlyParser.h
)
ADD_ASSIMP_EXPORTER( PLY
PlyExporter.cpp
PlyExporter.h
)
@ -536,13 +595,16 @@ ADD_ASSIMP_IMPORTER( FBX
FBXDeformer.cpp
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
FBXCommon.h
)
ADD_ASSIMP_EXPORTER( FBX
FBXExporter.h
FBXExporter.cpp
FBXExportNode.h
FBXExportNode.cpp
FBXExportProperty.h
FBXExportProperty.cpp
FBXCommon.h
)
SET( PostProcessing_SRCS
@ -642,6 +704,9 @@ ADD_ASSIMP_IMPORTER( SMD
ADD_ASSIMP_IMPORTER( STL
STLLoader.cpp
STLLoader.h
)
ADD_ASSIMP_EXPORTER( STL
STLExporter.h
STLExporter.cpp
)
@ -662,13 +727,14 @@ ADD_ASSIMP_IMPORTER( X
XFileImporter.h
XFileParser.cpp
XFileParser.h
)
ADD_ASSIMP_EXPORTER( X
XFileExporter.h
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER( X3D
X3DExporter.cpp
X3DExporter.hpp
X3DImporter.cpp
X3DImporter.hpp
X3DImporter_Geometry2D.cpp
@ -688,6 +754,11 @@ ADD_ASSIMP_IMPORTER( X3D
X3DVocabulary.cpp
)
ADD_ASSIMP_EXPORTER( X3D
X3DExporter.cpp
X3DExporter.hpp
)
ADD_ASSIMP_IMPORTER( GLTF
glTFAsset.h
glTFAsset.inl
@ -695,28 +766,34 @@ ADD_ASSIMP_IMPORTER( GLTF
glTFAssetWriter.inl
glTFImporter.cpp
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
glTF2Asset.h
glTF2Asset.inl
glTF2AssetWriter.h
glTF2AssetWriter.inl
glTF2Importer.cpp
glTF2Importer.h
)
ADD_ASSIMP_EXPORTER( GLTF
glTFExporter.h
glTFExporter.cpp
glTF2Exporter.h
glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h
D3MFImporter.h
D3MFImporter.cpp
D3MFExporter.h
D3MFExporter.cpp
D3MFOpcPackage.h
D3MFOpcPackage.h
D3MFOpcPackage.cpp
3MFXmlTags.h
)
ADD_ASSIMP_EXPORTER( 3MF
D3MFExporter.h
D3MFExporter.cpp
)
ADD_ASSIMP_IMPORTER( MMD
MMDCpp14.h
MMDImporter.cpp
@ -727,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
MMDVmdParser.h
)
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
# recur for edge cases such as static builds.
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif()
ADD_ASSIMP_IMPORTER( STEP
STEPFile.h
Importer/StepFile/StepFileImporter.h
@ -735,28 +824,32 @@ ADD_ASSIMP_IMPORTER( STEP
Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h
)
ADD_ASSIMP_EXPORTER( STEP
StepExporter.h
StepExporter.cpp
)
SET( Exporter_SRCS
Exporter.cpp
AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
Exporter.cpp
AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
endif()
SET( Extra_SRCS
MD4FileData.h
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
@ -771,7 +864,7 @@ SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
SET( unzip_SRCS
../contrib/unzip/crypt.h
@ -780,7 +873,7 @@ SET( unzip_SRCS
../contrib/unzip/unzip.c
../contrib/unzip/unzip.h
)
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
@ -788,6 +881,13 @@ SET( ziplib_SRCS
../contrib/zip/src/zip.h
)
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
SET ( openddl_parser_SRCS
@ -805,7 +905,7 @@ SET ( openddl_parser_SRCS
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
@ -838,7 +938,7 @@ SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcVector.h
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( open3dgc FILES ${open3dgc_SRCS})
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
@ -878,8 +978,11 @@ else (UNZIP_FOUND)
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif (UNZIP_FOUND)
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
SET( assimp_src
# Assimp Files
@ -894,6 +997,7 @@ SET( assimp_src
# Model Support
${ASSIMP_LOADER_SRCS}
${ASSIMP_EXPORTER_SRCS}
# Third-party libraries
${IrrXML_SRCS}
@ -907,7 +1011,6 @@ SET( assimp_src
${PUBLIC_HEADERS}
${COMPILER_HEADERS}
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
@ -932,11 +1035,11 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
if(ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem)
endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
@ -946,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
# CMake 3.12 added a variable for this
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
@ -960,14 +1067,19 @@ if( MSVC )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
elseif( MSVC15 )
set(MSVC_PREFIX "vc141")
else()
set(MSVC_PREFIX "vc150")
endif()
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
set(WindowsStore TRUE)
target_compile_definitions(assimp PUBLIC WindowsStore)
TARGET_LINK_LIBRARIES(assimp advapi32)
#set(WindowsStore TRUE)
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES
VERSION ${ASSIMP_VERSION}
@ -1028,6 +1140,16 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB)
# When only the static library is built, these properties must
# be set to ensure the static lib .pdb is staged for installation.
IF(NOT BUILD_SHARED_LIBS)
SET_TARGET_PROPERTIES( assimp PROPERTIES
COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
)
ENDIF()
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}

View File

@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// check header
char head[32];
stream->CopyAndAdvance(head,32);
if (strncmp(head,"Caligari ",9)) {
if (strncmp(head,"Caligari ",9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) {
if (strncmp(rgb,"cone angle",10) != 0) {
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
}
SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) {
if (strncmp(rgb,"inner angle",11) != 0) {
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb+11,&rgb);
@ -903,7 +903,7 @@ public:
if(nfo.size != static_cast<unsigned int>(-1)) {
try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
} catch (const DeadlyImportError& e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
const chunk_guard cn(nfo,reader);
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
out.nodes.push_back(std::make_shared<Group>());
Group& msh = (Group&)(*out.nodes.back().get());
msh = nfo;

View File

@ -64,13 +64,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
@ -93,12 +91,12 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
{
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
: mIOSystem(pIOSystem)
, mPath(path)
, mFile(file) {
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mOutput.precision(16);
@ -115,17 +113,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
// ------------------------------------------------------------------------------------------------
// Destructor
ColladaExporter::~ColladaExporter()
{
if(mSceneOwned) {
ColladaExporter::~ColladaExporter() {
if ( mSceneOwned ) {
delete mScene;
}
}
// ------------------------------------------------------------------------------------------------
// Starts writing the contents
void ColladaExporter::WriteFile()
{
void ColladaExporter::WriteFile() {
// write the DTD
mOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\" ?>" << endstr;
// COLLADA element start
@ -158,8 +154,7 @@ void ColladaExporter::WriteFile()
// ------------------------------------------------------------------------------------------------
// Writes the asset header
void ColladaExporter::WriteHeader()
{
void ColladaExporter::WriteHeader() {
static const ai_real epsilon = ai_real( 0.00001 );
static const aiQuaternion x_rot(aiMatrix3x3(
0, -1, 0,
@ -238,25 +233,64 @@ void ColladaExporter::WriteHeader()
mOutput << startstr << "<contributor>" << endstr;
PushTag();
aiMetadata* meta = mScene->mRootNode->mMetaData;
// If no Scene metadata, use root node metadata
aiMetadata* meta = mScene->mMetaData;
if (nullptr == meta) {
meta = mScene->mRootNode->mMetaData;
}
aiString value;
if (!meta || !meta->Get("Author", value))
if (!meta || !meta->Get("Author", value)) {
mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
else
} else {
mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr;
}
if (!meta || !meta->Get("AuthoringTool", value))
if (nullptr == meta || !meta->Get("AuthoringTool", value)) {
mOutput << startstr << "<authoring_tool>" << "Assimp Exporter" << "</authoring_tool>" << endstr;
else
} else {
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
}
//mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
//mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
if (meta) {
if (meta->Get("Comments", value)) {
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
}
if (meta->Get("Copyright", value)) {
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
}
if (meta->Get("SourceData", value)) {
mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
}
}
PopTag();
mOutput << startstr << "</contributor>" << endstr;
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
if (nullptr == meta || !meta->Get("Created", value)) {
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
} else {
mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
}
// Modified date is always the date saved
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
if (meta) {
if (meta->Get("Keywords", value)) {
mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
}
if (meta->Get("Revision", value)) {
mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
}
if (meta->Get("Subject", value)) {
mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
}
if (meta->Get("Title", value)) {
mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
}
}
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
PopTag();
@ -269,12 +303,15 @@ void ColladaExporter::WriteTextures() {
static const unsigned int buffer_size = 1024;
char str[buffer_size];
if(mScene->HasTextures()) {
if (mScene->HasTextures()) {
for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
// so we just write the textures in the current directory.
aiTexture* texture = mScene->mTextures[i];
if ( nullptr == texture ) {
continue;
}
ASSIMP_itoa10(str, buffer_size, i + 1);
@ -428,6 +465,7 @@ void ColladaExporter::WritePointLight(const aiLight *const light){
mOutput << startstr << "</point>" << endstr;
}
void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
const aiColor3D &color= light->mColorDiffuse;
mOutput << startstr << "<directional>" << endstr;
@ -440,6 +478,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
mOutput << startstr << "</directional>" << endstr;
}
void ColladaExporter::WriteSpotLight(const aiLight *const light){
const aiColor3D &color= light->mColorDiffuse;
@ -496,18 +535,16 @@ void ColladaExporter::WriteAmbienttLight(const aiLight *const light){
// ------------------------------------------------------------------------------------------------
// Reads a single surface entry from the given material keys
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
{
if( pSrcMat->GetTextureCount( pTexture) > 0 )
{
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat,
aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) {
if( pSrcMat->GetTextureCount( pTexture) > 0 ) {
aiString texfile;
unsigned int uvChannel = 0;
pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
std::string index_str(texfile.C_Str());
if(index_str.size() != 0 && index_str[0] == '*')
{
if(index_str.size() != 0 && index_str[0] == '*') {
unsigned int index;
index_str = index_str.substr(1, std::string::npos);
@ -525,15 +562,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
} else {
throw DeadlyExportError("could not find embedded texture at index " + index_str);
}
} else
{
} else {
poSurface.texture = texfile.C_Str();
}
poSurface.channel = uvChannel;
poSurface.exist = true;
} else
{
} else {
if( pKey )
poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
}
@ -541,15 +576,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
// ------------------------------------------------------------------------------------------------
// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
static bool isalnum_C(char c)
{
static bool isalnum_C(char c) {
return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) );
}
// ------------------------------------------------------------------------------------------------
// Writes an image entry for the given surface
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
{
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
if( !pSurface.texture.empty() )
{
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
@ -803,8 +836,9 @@ void ColladaExporter::WriteControllerLibrary()
mOutput << startstr << "<library_controllers>" << endstr;
PushTag();
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
for( size_t a = 0; a < mScene->mNumMeshes; ++a) {
WriteController( a);
}
PopTag();
mOutput << startstr << "</library_controllers>" << endstr;

View File

@ -109,13 +109,13 @@ ColladaLoader::~ColladaLoader() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
// check file extension
std::string extension = GetExtension(pFile);
if( extension == "dae")
if (extension == "dae") {
return true;
}
// XML - too generic, we need to open the file and search for typical keywords
if( extension == "xml" || !extension.length() || checkSig) {
@ -123,10 +123,13 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
if (!pIOHandler) {
return true;
}
const char* tokens[] = {"<collada"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
}
@ -147,8 +150,7 @@ const aiImporterDesc* ColladaLoader::GetInfo () const
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
mFileName = pFile;
// clean all member arrays - just for safety, it should work even if we did not
@ -184,7 +186,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene);
// Apply unitsize scale calculation
// Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
@ -205,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
0, 0, 0, 1);
}
// Store scene metadata
if (!parser.mAssetMetaData.empty()) {
const size_t numMeta(parser.mAssetMetaData.size());
pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
size_t i = 0;
for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
{
pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
}
}
// store all meshes
StoreSceneMeshes( pScene);
@ -1924,21 +1937,28 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
{
// If explicitly requested, just use the collada name.
if (useColladaName) {
return pNode->mName;
}
// Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID.
if (!pNode->mID.empty())
return pNode->mID;
else if (!pNode->mSID.empty())
return pNode->mSID;
else
if (useColladaName)
{
// No need to worry. Unnamed nodes are no problem at all, except
// if cameras or lights need to be assigned to them.
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
if (!pNode->mName.empty()) {
return pNode->mName;
} else {
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
}
}
else
{
// Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID.
if (!pNode->mID.empty())
return pNode->mID;
else if (!pNode->mSID.empty())
return pNode->mSID;
else
{
// No need to worry. Unnamed nodes are no problem at all, except
// if cameras or lights need to be assigned to them.
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
}
}
}

View File

@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
// check element end
TestClosing( "up_axis");
} else
}
else if(IsElement("contributor"))
{
SkipElement();
ReadContributorInfo();
}
else
{
ReadMetaDataItem(mAssetMetaData);
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "asset") != 0)
if (strcmp( mReader->getNodeName(), "asset") != 0)
ThrowException( "Expected end of <asset> element.");
break;
@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
}
}
// ------------------------------------------------------------------------------------------------
// Reads the contributor info
void ColladaParser::ReadContributorInfo()
{
if (mReader->isEmptyElement())
return;
while (mReader->read())
{
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
ReadMetaDataItem(mAssetMetaData);
}
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if (strcmp(mReader->getNodeName(), "contributor") != 0)
ThrowException("Expected end of <contributor> element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a single string metadata item
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
{
// Metadata such as created, keywords, subject etc
const char* key_char = mReader->getNodeName();
if (key_char != nullptr)
{
const std::string key_str(key_char);
const char* value_char = TestTextContent();
if (value_char != nullptr)
{
std::string camel_key_str = key_str;
ToCamelCase(camel_key_str);
aiString aistr;
aistr.Set(value_char);
metadata.emplace(camel_key_str, aistr);
TestClosing(key_str.c_str());
}
else
SkipElement();
}
else
SkipElement();
}
// ------------------------------------------------------------------------------------------------
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
void ColladaParser::ToCamelCase(std::string &text)
{
if (text.empty())
return;
// Capitalise first character
text[0] = ToUpper(text[0]);
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
{
if ((*it) == '_')
{
it = text.erase(it);
if (it != text.end())
(*it) = ToUpper(*it);
}
else
++it;
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation clips
void ColladaParser::ReadAnimationClipLibrary()

View File

@ -66,6 +66,9 @@ namespace Assimp
friend class ColladaLoader;
protected:
/** Map for generic metadata as aiString */
typedef std::map<std::string, aiString> StringMetaData;
/** Constructor from XML file */
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
@ -81,6 +84,15 @@ namespace Assimp
/** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo();
/** Reads contributor information such as author and legal blah */
void ReadContributorInfo();
/** Reads generic metadata into provided map */
void ReadMetaDataItem(StringMetaData &metadata);
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
static void ToCamelCase(std::string &text);
/** Reads the animation library */
void ReadAnimationLibrary();
@ -343,6 +355,9 @@ namespace Assimp
/** Which is the up vector */
enum { UP_X, UP_Y, UP_Z } mUpDirection;
/** Asset metadata (global for scene) */
StringMetaData mAssetMetaData;
/** Collada file format version */
Collada::FormatVersion mFormat;
};

View File

@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
}
}
}

View File

@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* /*pProperties*/ ) {
unsigned int pPreprocessing, const ExportProperties* pProperties) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = nullptr;
@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
BlobIOSystem* blobio = new BlobIOSystem();
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
pimpl->mIOSystem = old;
return nullptr;
}

View File

@ -83,7 +83,7 @@ namespace FBX {
// e_unknown_21 = 1 << 21,
// e_unknown_22 = 1 << 22,
// e_unknown_23 = 1 << 23,
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
// e_unknown_25 = 1 << 25,
// e_unknown_26 = 1 << 26,
// e_unknown_27 = 1 << 27,
@ -98,7 +98,7 @@ namespace FBX {
// return (flags & to_check) != 0;
//}
// ------------------------------------------------------------------------------------------------
Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int offset)
Token::Token(const char* sbegin, const char* send, TokenType type, size_t offset)
:
#ifdef DEBUG
contents(sbegin, static_cast<size_t>(send-sbegin)),
@ -122,18 +122,18 @@ namespace {
// ------------------------------------------------------------------------------------------------
// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset)
AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
{
throw DeadlyImportError(Util::AddOffset("FBX-Tokenize",message,offset));
}
// ------------------------------------------------------------------------------------------------
uint32_t Offset(const char* begin, const char* cursor) {
size_t Offset(const char* begin, const char* cursor) {
ai_assert(begin <= cursor);
return static_cast<unsigned int>(cursor - begin);
return cursor - begin;
}
// ------------------------------------------------------------------------------------------------
@ -276,8 +276,8 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
case 'f':
case 'd':
case 'l':
case 'i': {
case 'i':
case 'c': {
const uint32_t length = ReadWord(input, cursor, end);
const uint32_t encoding = ReadWord(input, cursor, end);
@ -298,6 +298,10 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
stride = 8;
break;
case 'c':
stride = 1;
break;
default:
ai_assert(false);
};
@ -420,7 +424,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
// ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length)
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
{
ai_assert(input);

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp {
namespace FBX
{
const std::string NULL_RECORD = { // 13 null bytes
@ -80,7 +80,7 @@ namespace FBX
TransformInheritance_MAX // end-of-enum sentinel
};
}
}
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC

View File

@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <iomanip>
namespace Assimp {
namespace FBX {
@ -76,10 +77,21 @@ namespace Assimp {
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
: defaultMaterialIndex()
, out(out)
, doc(doc) {
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc)
, mRemoveEmptyBones( removeEmptyBones )
, mCurrentUnit(FbxUnit::cm) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@ -107,6 +119,7 @@ namespace Assimp {
ConvertGlobalSettings();
TransferDataToScene();
ConvertToUnitScale(unit);
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
// to make sure the scene passes assimp's validation. FBX files
@ -128,12 +141,46 @@ namespace Assimp {
void FBXConverter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set("RootNode");
std::string unique_name;
GetUniqueName("RootNode", unique_name);
out->mRootNode->mName.Set(unique_name);
// root has ID 0
ConvertNodes(0L, *out->mRootNode);
}
static std::string getAncestorBaseName(const aiNode* node)
{
const char* nodeName = nullptr;
size_t length = 0;
while (node && (!nodeName || length == 0))
{
nodeName = node->mName.C_Str();
length = node->mName.length;
node = node->mParent;
}
if (!nodeName || length == 0)
{
return {};
}
// could be std::string_view if c++17 available
return std::string(nodeName, length);
}
// Make unique name
std::string FBXConverter::MakeUniqueNodeName(const Model* const model, const aiNode& parent)
{
std::string original_name = FixNodeName(model->Name());
if (original_name.empty())
{
original_name = getAncestorBaseName(&parent);
}
std::string unique_name;
GetUniqueName(original_name, unique_name);
return unique_name;
}
void FBXConverter::ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
@ -165,35 +212,18 @@ namespace Assimp {
aiMatrix4x4 new_abs_transform = parent_transform;
std::string unique_name = MakeUniqueNodeName(model, parent);
// even though there is only a single input node, the design of
// assimp (or rather: the complicated transformation chain that
// is employed by fbx) means that we may need multiple aiNode's
// to represent a fbx node's transformation.
GenerateTransformationNodeChain(*model, nodes_chain, post_nodes_chain);
const bool need_additional_node = GenerateTransformationNodeChain(*model, unique_name, nodes_chain, post_nodes_chain);
ai_assert(nodes_chain.size());
std::string original_name = FixNodeName(model->Name());
// check if any of the nodes in the chain has the name the fbx node
// is supposed to have. If there is none, add another node to
// preserve the name - people might have scripts etc. that rely
// on specific node names.
aiNode* name_carrier = NULL;
for (aiNode* prenode : nodes_chain) {
if (!strcmp(prenode->mName.C_Str(), original_name.c_str())) {
name_carrier = prenode;
break;
}
}
if (!name_carrier) {
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back(new aiNode(original_name));
}
else {
original_name = nodes_chain.back()->mName.C_Str();
if (need_additional_node) {
nodes_chain.push_back(new aiNode(unique_name));
}
//setup metadata on newest node
@ -255,11 +285,11 @@ namespace Assimp {
ConvertNodes(model->ID(), *last_parent, new_abs_transform);
if (doc.Settings().readLights) {
ConvertLights(*model, original_name);
ConvertLights(*model, unique_name);
}
if (doc.Settings().readCameras) {
ConvertCameras(*model, original_name);
ConvertCameras(*model, unique_name);
}
nodes.push_back(nodes_chain.front());
@ -377,6 +407,7 @@ namespace Assimp {
break;
default:
ai_assert(false);
break;
}
}
@ -390,9 +421,18 @@ namespace Assimp {
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
//cameras are defined along positive x direction
out_camera->mPosition = cam.Position();
/*out_camera->mPosition = cam.Position();
out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize();
out_camera->mUp = cam.UpVector();
out_camera->mUp = cam.UpVector();*/
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane();
@ -401,19 +441,19 @@ namespace Assimp {
void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
{
int i = 0;
uniqueName = name;
while (mNodeNames.find(uniqueName) != mNodeNames.end())
auto it_pair = mNodeNames.insert({ name, 0 }); // duplicate node name instance count
unsigned int& i = it_pair.first->second;
while (!it_pair.second)
{
++i;
std::stringstream ext;
i++;
std::ostringstream ext;
ext << name << std::setfill('0') << std::setw(3) << i;
uniqueName = ext.str();
it_pair = mNodeNames.insert({ uniqueName, 0 });
}
mNodeNames.insert(uniqueName);
}
const char* FBXConverter::NameTransformationComp(TransformationComp comp) {
switch (comp) {
case TransformationComp_Translation:
@ -643,7 +683,7 @@ namespace Assimp {
return name + std::string(MAGIC_NODE_TAG) + "_" + NameTransformationComp(comp);
}
void FBXConverter::GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes,
bool FBXConverter::GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<aiNode*>& output_nodes,
std::vector<aiNode*>& post_output_nodes) {
const PropertyTable& props = model.Props();
const Model::RotOrder rot = model.RotationOrder();
@ -758,8 +798,6 @@ namespace Assimp {
// not be guaranteed.
ai_assert(NeedsComplexTransformationChain(model) == is_complex);
std::string name = FixNodeName(model.Name());
// now, if we have more than just Translation, Scaling and Rotation,
// we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets.
@ -801,20 +839,20 @@ namespace Assimp {
}
ai_assert(output_nodes.size());
return;
return true;
}
// else, we can just multiply the matrices together
aiNode* nd = new aiNode();
output_nodes.push_back(nd);
std::string uniqueName;
GetUniqueName(name, uniqueName);
nd->mName.Set(uniqueName);
// name passed to the method is already unique
nd->mName.Set(name);
for (const auto &transform : chain) {
nd->mTransformation = nd->mTransformation * transform;
}
return false;
}
void FBXConverter::SetupNodeMetadata(const Model& model, aiNode& nd)
@ -953,9 +991,11 @@ namespace Assimp {
unsigned int epcount = 0;
for (unsigned i = 0; i < indices.size(); i++)
{
if (indices[i] < 0) epcount++;
if (indices[i] < 0) {
epcount++;
}
}
unsigned int pcount = indices.size();
unsigned int pcount = static_cast<unsigned int>( indices.size() );
unsigned int scount = out_mesh->mNumFaces = pcount - epcount;
aiFace* fac = out_mesh->mFaces = new aiFace[scount]();
@ -1151,7 +1191,7 @@ namespace Assimp {
}
}
}
size_t numAnimMeshes = animMeshes.size();
const size_t numAnimMeshes = animMeshes.size();
if (numAnimMeshes > 0) {
out_mesh->mNumAnimMeshes = static_cast<unsigned int>(numAnimMeshes);
out_mesh->mAnimMeshes = new aiAnimMesh*[numAnimMeshes];
@ -1291,8 +1331,7 @@ namespace Assimp {
unsigned int cursor = 0, in_cursor = 0;
itf = faces.begin();
for (MatIndexArray::const_iterator it = mindices.begin(),
end = mindices.end(); it != end; ++it, ++itf)
for (MatIndexArray::const_iterator it = mindices.begin(), end = mindices.end(); it != end; ++it, ++itf)
{
const unsigned int pcount = *itf;
if ((*it) != index) {
@ -1384,7 +1423,7 @@ namespace Assimp {
const WeightIndexArray& indices = cluster->GetIndices();
if (indices.empty()) {
if (indices.empty() && mRemoveEmptyBones ) {
continue;
}
@ -1416,13 +1455,11 @@ namespace Assimp {
if (index_out_indices.back() == no_index_sentinel) {
index_out_indices.back() = out_indices.size();
}
if (no_mat_check) {
out_indices.push_back(out_idx[i]);
}
else {
} else {
// this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
const std::vector<unsigned int>::iterator it = std::lower_bound(
outputVertStartIndices->begin(),
@ -1438,11 +1475,11 @@ namespace Assimp {
}
}
}
// if we found at least one, generate the output bones
// XXX this could be heavily simplified by collecting the bone
// data in a single step.
if (ok) {
if (ok && mRemoveEmptyBones) {
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
count_out_indices, node_global_transform);
}
@ -1573,6 +1610,13 @@ namespace Assimp {
out_mat->AddProperty(&str, AI_MATKEY_NAME);
}
// Set the shading mode as best we can: The FBX specification only mentions Lambert and Phong, and only Phong is mentioned in Assimp's aiShadingMode enum.
if (material.GetShadingModel() == "phong")
{
aiShadingMode shadingMode = aiShadingMode_Phong;
out_mat->AddProperty<aiShadingMode>(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
}
// shading stuff and colors
SetShadingPropertiesCommon(out_mat, props);
SetShadingPropertiesRaw( out_mat, props, material.Textures(), mesh );
@ -1704,22 +1748,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -1827,22 +1871,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -2033,6 +2077,12 @@ namespace Assimp {
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
// try to get the transparency factor
const float TransparencyFactor = PropertyGet<float>(props, "TransparencyFactor", ok);
if (ok) {
out_mat->AddProperty(&TransparencyFactor, 1, AI_MATKEY_TRANSPARENCYFACTOR);
}
// use of TransparencyFactor is inconsistent.
// Maya always stores it as 1.0,
// so we can't use it to set AI_MATKEY_OPACITY.
@ -2183,22 +2233,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -3378,8 +3428,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
na->mScalingKeys = new aiVectorKey[keys.size()];
if (keys.size() > 0)
if (keys.size() > 0) {
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
}
}
void FBXConverter::ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
@ -3443,6 +3494,46 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
}
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
if (mCurrentUnit == unit) {
return;
}
ai_real scale = 1.0;
if (mCurrentUnit == FbxUnit::cm) {
if (unit == FbxUnit::m) {
scale = (ai_real)0.01;
} else if (unit == FbxUnit::km) {
scale = (ai_real)0.00001;
}
} else if (mCurrentUnit == FbxUnit::m) {
if (unit == FbxUnit::cm) {
scale = (ai_real)100.0;
} else if (unit == FbxUnit::km) {
scale = (ai_real)0.001;
}
} else if (mCurrentUnit == FbxUnit::km) {
if (unit == FbxUnit::cm) {
scale = (ai_real)100000.0;
} else if (unit == FbxUnit::m) {
scale = (ai_real)1000.0;
}
}
for (auto mesh : meshes) {
if (nullptr == mesh) {
continue;
}
if (mesh->HasPositions()) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D &pos = mesh->mVertices[i];
pos *= scale;
}
}
}
}
void FBXConverter::TransferDataToScene()
{
ai_assert(!out->mMeshes);
@ -3496,9 +3587,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
}
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc)
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
{
FBXConverter converter(out, doc);
FBXConverter converter(out, doc, removeEmptyBones, unit);
}
} // !FBX

View File

@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/texture.h>
#include <assimp/camera.h>
#include <assimp/StringComparison.h>
#include <unordered_map>
#include <unordered_set>
struct aiScene;
struct aiNode;
@ -74,14 +76,22 @@ namespace FBX {
class Document;
using NodeNameCache = std::set<std::string>;
enum class FbxUnit {
cm = 0,
m,
km,
NumUnits,
Undefined
};
/**
* Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated
* @param doc Parsed FBX document
* @param doc Parsed FBX document
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
*/
void ConvertToAssimpScene(aiScene* out, const Document& doc);
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
/** Dummy class to encapsulate the conversion process */
class FBXConverter {
@ -112,7 +122,7 @@ public:
};
public:
FBXConverter(aiScene* out, const Document& doc);
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
~FBXConverter();
private:
@ -144,6 +154,11 @@ private:
// while these would be allowed, they are a potential trouble spot so better not use them).
const char* NameTransformationComp(TransformationComp comp);
// ------------------------------------------------------------------------------------------------
// Returns an unique name for a node or traverses up a hierarchy until a non-empty name is found and
// then makes this name unique
std::string MakeUniqueNodeName(const Model* const model, const aiNode& parent);
// ------------------------------------------------------------------------------------------------
// note: this returns the REAL fbx property names
const char* NameTransformationCompProperty(TransformationComp comp);
@ -167,7 +182,7 @@ private:
/**
* note: memory for output_nodes will be managed by the caller
*/
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
// ------------------------------------------------------------------------------------------------
void SetupNodeMetadata(const Model& model, aiNode& nd);
@ -414,12 +429,15 @@ private:
void ConvertGlobalSettings();
// ------------------------------------------------------------------------------------------------
// Will perform the conversion from a given unit to the requested unit.
void ConvertToUnitScale(FbxUnit unit);
// ------------------------------------------------------------------------------------------------
// copy generated meshes, animations, lights, cameras and textures to the output scene
void TransferDataToScene();
private:
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
@ -429,26 +447,32 @@ private:
std::vector<aiLight*> lights;
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
typedef std::map<const Material*, unsigned int> MaterialMap;
using MaterialMap = std::map<const Material*, unsigned int>;
MaterialMap materials_converted;
typedef std::map<const Video*, unsigned int> VideoMap;
using VideoMap = std::map<const Video*, unsigned int>;
VideoMap textures_converted;
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
MeshMap meshes_converted;
// fixed node name -> which trafo chain components have animations?
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
using NodeAnimBitMap = std::map<std::string, unsigned int> ;
NodeAnimBitMap node_anim_chain_bits;
// number of nodes with the same name
using NodeNameCache = std::unordered_map<std::string, unsigned int>;
NodeNameCache mNodeNames;
double anim_fps;
aiScene* const out;
const FBX::Document& doc;
bool mRemoveEmptyBones;
FbxUnit mCurrentUnit;
};
}

View File

@ -69,8 +69,7 @@ LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
: doc(doc)
, element(element)
, id(id)
, flags()
{
, flags() {
// empty
}
@ -84,7 +83,7 @@ LazyObject::~LazyObject()
const Object* LazyObject::Get(bool dieOnError)
{
if(IsBeingConstructed() || FailedToConstruct()) {
return NULL;
return nullptr;
}
if (object.get()) {
@ -553,7 +552,7 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
LazyObject* Document::GetObject(uint64_t id) const
{
ObjectMap::const_iterator it = objects.find(id);
return it == objects.end() ? NULL : (*it).second;
return it == objects.end() ? nullptr : (*it).second;
}
#define MAX_CLASSNAMES 6
@ -610,7 +609,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
for (size_t i = 0; i < c; ++i) {
ai_assert(classnames[i]);
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
obtype = NULL;
obtype = nullptr;
break;
}
}

View File

@ -85,13 +85,11 @@ class Cluster;
/** Represents a delay-parsed FBX objects. Many objects in the scene
* are not needed by assimp, so it makes no sense to parse them
* upfront. */
class LazyObject
{
class LazyObject {
public:
LazyObject(uint64_t id, const Element& element, const Document& doc);
~LazyObject();
public:
~LazyObject();
const Object* Get(bool dieOnError = false);
@ -136,11 +134,8 @@ private:
unsigned int flags;
};
/** Base class for in-memory (DOM) representations of FBX objects */
class Object
{
class Object {
public:
Object(uint64_t id, const Element& element, const std::string& name);
@ -164,14 +159,12 @@ protected:
const uint64_t id;
};
/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
* fixed members are added by deriving classes. */
class NodeAttribute : public Object
{
class NodeAttribute : public Object {
public:
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~NodeAttribute();
const PropertyTable& Props() const {
@ -183,12 +176,11 @@ private:
std::shared_ptr<const PropertyTable> props;
};
/** DOM base class for FBX camera settings attached to a node */
class CameraSwitcher : public NodeAttribute
{
class CameraSwitcher : public NodeAttribute {
public:
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~CameraSwitcher();
int CameraID() const {
@ -209,7 +201,6 @@ private:
std::string cameraIndexName;
};
#define fbx_stringize(a) #a
#define fbx_simple_property(name, type, default_value) \
@ -230,13 +221,12 @@ private:
/** DOM base class for FBX cameras attached to a node */
class Camera : public NodeAttribute
{
class Camera : public NodeAttribute {
public:
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Camera();
public:
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0))
@ -256,33 +246,26 @@ public:
fbx_simple_property(FocalLength, float, 1.0f)
};
/** DOM base class for FBX null markers attached to a node */
class Null : public NodeAttribute
{
class Null : public NodeAttribute {
public:
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Null();
};
/** DOM base class for FBX limb node markers attached to a node */
class LimbNode : public NodeAttribute
{
class LimbNode : public NodeAttribute {
public:
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~LimbNode();
};
/** DOM base class for FBX lights attached to a node */
class Light : public NodeAttribute
{
class Light : public NodeAttribute {
public:
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Light();
public:
enum Type
{
Type_Point,
@ -304,7 +287,6 @@ public:
Decay_MAX // end-of-enum sentinel
};
public:
fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1))
fbx_simple_enum_property(LightType, Type, 0)
fbx_simple_property(CastLightOnObject, bool, false)
@ -338,10 +320,8 @@ public:
fbx_simple_property(EnableBarnDoor, bool, true)
};
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
class Model : public Object
{
class Model : public Object {
public:
enum RotOrder {
RotOrder_EulerXYZ = 0,
@ -356,7 +336,6 @@ public:
RotOrder_MAX // end-of-enum sentinel
};
enum TransformInheritance {
TransformInheritance_RrSs = 0,
TransformInheritance_RSrs,
@ -490,13 +469,12 @@ private:
};
/** DOM class for generic FBX textures */
class Texture : public Object
{
class Texture : public Object {
public:
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Texture();
public:
const std::string& Type() const {
return type;
}
@ -551,17 +529,15 @@ private:
};
/** DOM class for layered FBX textures */
class LayeredTexture : public Object
{
class LayeredTexture : public Object {
public:
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~LayeredTexture();
//Can only be called after construction of the layered texture object due to construction flag.
// Can only be called after construction of the layered texture object due to construction flag.
void fillTexture(const Document& doc);
enum BlendMode
{
enum BlendMode {
BlendMode_Translucent,
BlendMode_Additive,
BlendMode_Modulate,
@ -623,13 +599,12 @@ typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextur
/** DOM class for generic FBX videos */
class Video : public Object
{
class Video : public Object {
public:
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Video();
public:
const std::string& Type() const {
return type;
}
@ -668,15 +643,15 @@ private:
std::string fileName;
std::shared_ptr<const PropertyTable> props;
uint32_t contentLength;
uint64_t contentLength;
uint8_t* content;
};
/** DOM class for generic FBX materials */
class Material : public Object
{
class Material : public Object {
public:
Material(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Material();
const std::string& GetShadingModel() const {
@ -713,8 +688,7 @@ typedef std::vector<int64_t> KeyTimeList;
typedef std::vector<float> KeyValueList;
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
class AnimationCurve : public Object
{
class AnimationCurve : public Object {
public:
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationCurve();
@ -725,14 +699,12 @@ public:
return keys;
}
/** get list of keyframe values.
* Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
const KeyValueList& GetValues() const {
return values;
}
const std::vector<float>& GetAttributes() const {
return attributes;
}
@ -751,10 +723,8 @@ private:
// property-name -> animation curve
typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
class AnimationCurveNode : public Object
{
class AnimationCurveNode : public Object {
public:
/* the optional white list specifies a list of property names for which the caller
wants animations for. If the curve node does not match one of these, std::range_error
@ -804,8 +774,7 @@ private:
typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
/** Represents a FBX animation layer (i.e. a list of node animations) */
class AnimationLayer : public Object
{
class AnimationLayer : public Object {
public:
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationLayer();
@ -818,7 +787,7 @@ public:
/* the optional white list specifies a list of property names for which the caller
wants animations for. Curves not matching this list will not be added to the
animation layer. */
AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0) const;
AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
private:
std::shared_ptr<const PropertyTable> props;
@ -828,8 +797,7 @@ private:
typedef std::vector<const AnimationLayer*> AnimationLayerList;
/** Represents a FBX animation stack (i.e. a list of animation layers) */
class AnimationStack : public Object
{
class AnimationStack : public Object {
public:
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationStack();
@ -855,8 +823,7 @@ private:
/** DOM class for deformers */
class Deformer : public Object
{
class Deformer : public Object {
public:
Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Deformer();
@ -875,10 +842,10 @@ typedef std::vector<unsigned int> WeightIndexArray;
/** DOM class for BlendShapeChannel deformers */
class BlendShapeChannel : public Deformer
{
class BlendShapeChannel : public Deformer {
public:
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~BlendShapeChannel();
float DeformPercent() const {
@ -892,6 +859,7 @@ public:
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
return shapeGeometries;
}
private:
float percent;
WeightArray fullWeights;
@ -899,10 +867,10 @@ private:
};
/** DOM class for BlendShape deformers */
class BlendShape : public Deformer
{
class BlendShape : public Deformer {
public:
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~BlendShape();
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
@ -913,11 +881,11 @@ private:
std::vector<const BlendShapeChannel*> blendShapeChannels;
};
/** DOM class for skin deformer clusters (aka subdeformers) */
class Cluster : public Deformer
{
/** DOM class for skin deformer clusters (aka sub-deformers) */
class Cluster : public Deformer {
public:
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Cluster();
/** get the list of deformer weights associated with this cluster.
@ -958,10 +926,10 @@ private:
};
/** DOM class for skin deformers */
class Skin : public Deformer
{
class Skin : public Deformer {
public:
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Skin();
float DeformAccuracy() const {
@ -978,10 +946,10 @@ private:
};
/** Represents a link between two FBX objects. */
class Connection
{
class Connection {
public:
Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
~Connection();
// note: a connection ensures that the source and dest objects exist, but
@ -1006,7 +974,7 @@ public:
}
int CompareTo(const Connection* c) const {
ai_assert( NULL != c );
ai_assert( nullptr != c );
// note: can't subtract because this would overflow uint64_t
if(InsertionOrder() > c->InsertionOrder()) {
@ -1019,7 +987,7 @@ public:
}
bool Compare(const Connection* c) const {
ai_assert( NULL != c );
ai_assert( nullptr != c );
return InsertionOrder() < c->InsertionOrder();
}
@ -1047,6 +1015,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
class FileGlobalSettings {
public:
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
~FileGlobalSettings();
const PropertyTable& Props() const {
@ -1103,10 +1072,10 @@ private:
};
/** DOM root for a FBX file */
class Document
{
class Document {
public:
Document(const Parser& parser, const ImportSettings& settings);
~Document();
LazyObject* GetObject(uint64_t id) const;

View File

@ -56,7 +56,6 @@ namespace Assimp {
namespace FBX {
namespace Util {
/* DOM/Parse error reporting - does not return */
AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
@ -73,28 +72,28 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
const Scope& sc,
bool no_warn = false);
// ------------------------------------------------------------------------------------------------
template <typename T>
inline const T* ProcessSimpleConnection(const Connection& con,
inline
const T* ProcessSimpleConnection(const Connection& con,
bool is_object_property_conn,
const char* name,
const Element& element,
const char** propNameOut = NULL)
const char** propNameOut = nullptr)
{
if (is_object_property_conn && !con.PropertyName().length()) {
DOMWarning("expected incoming " + std::string(name) +
" link to be an object-object connection, ignoring",
&element
);
return NULL;
return nullptr;
}
else if (!is_object_property_conn && con.PropertyName().length()) {
DOMWarning("expected incoming " + std::string(name) +
" link to be an object-property connection, ignoring",
&element
);
return NULL;
return nullptr;
}
if(is_object_property_conn && propNameOut) {
@ -108,13 +107,12 @@ inline const T* ProcessSimpleConnection(const Connection& con,
DOMWarning("failed to read source object for incoming " + std::string(name) +
" link, ignoring",
&element);
return NULL;
return nullptr;
}
return dynamic_cast<const T*>(ob);
}
} //!Util
} //!FBX
} //!Assimp

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream> // ostringstream
#include <memory> // shared_ptr
namespace Assimp {
// AddP70<type> helpers... there's no usable pattern here,
// so all are defined as separate functions.
// Even "animatable" properties are often completely different
@ -252,7 +253,8 @@ void FBX::Node::DumpChildren(
} else {
std::ostringstream ss;
DumpChildrenAscii(ss, indent);
s.PutString(ss.str());
if (ss.tellp() > 0)
s.PutString(ss.str());
}
}
@ -266,7 +268,8 @@ void FBX::Node::End(
} else {
std::ostringstream ss;
EndAscii(ss, indent, has_children);
s.PutString(ss.str());
if (ss.tellp() > 0)
s.PutString(ss.str());
}
}
@ -367,7 +370,7 @@ void FBX::Node::EndBinary(
bool has_children
) {
// if there were children, add a null record
if (has_children) { s.PutString(FBX::NULL_RECORD); }
if (has_children) { s.PutString(Assimp::FBX::NULL_RECORD); }
// now go back and write initial pos
this->end_pos = s.Tell();
@ -432,7 +435,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1
@ -468,7 +471,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1
@ -563,6 +566,6 @@ void FBX::Node::WritePropertyNode(
FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
}
}
}
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -54,16 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <vector>
namespace Assimp {
namespace FBX {
class Node;
}
class FBX::Node
{
public: // public data members
class FBX::Node {
public:
// TODO: accessors
std::string name; // node name
std::vector<FBX::Property> properties; // node properties
std::vector<FBX::FBXExportProperty> properties; // node properties
std::vector<FBX::Node> children; // child nodes
// some nodes always pretend they have children...
@ -214,7 +214,7 @@ public: // static member functions
Assimp::StreamWriterLE& s,
bool binary, int indent
) {
FBX::Property p(value);
FBX::FBXExportProperty p(value);
FBX::Node node(name, p);
node.Dump(s, binary, indent);
}
@ -264,7 +264,7 @@ private: // static helper functions
);
};
}
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER

View File

@ -52,187 +52,210 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <locale>
#include <sstream> // ostringstream
namespace Assimp {
namespace FBX {
// constructors for single element properties
FBX::Property::Property(bool v)
: type('C'), data(1)
{
data = {uint8_t(v)};
FBXExportProperty::FBXExportProperty(bool v)
: type('C')
, data(1) {
data = {
uint8_t(v)
};
}
FBX::Property::Property(int16_t v) : type('Y'), data(2)
{
FBXExportProperty::FBXExportProperty(int16_t v)
: type('Y')
, data(2) {
uint8_t* d = data.data();
(reinterpret_cast<int16_t*>(d))[0] = v;
}
FBX::Property::Property(int32_t v) : type('I'), data(4)
{
FBXExportProperty::FBXExportProperty(int32_t v)
: type('I')
, data(4) {
uint8_t* d = data.data();
(reinterpret_cast<int32_t*>(d))[0] = v;
}
FBX::Property::Property(float v) : type('F'), data(4)
{
FBXExportProperty::FBXExportProperty(float v)
: type('F')
, data(4) {
uint8_t* d = data.data();
(reinterpret_cast<float*>(d))[0] = v;
}
FBX::Property::Property(double v) : type('D'), data(8)
{
FBXExportProperty::FBXExportProperty(double v)
: type('D')
, data(8) {
uint8_t* d = data.data();
(reinterpret_cast<double*>(d))[0] = v;
}
FBX::Property::Property(int64_t v) : type('L'), data(8)
{
FBXExportProperty::FBXExportProperty(int64_t v)
: type('L')
, data(8) {
uint8_t* d = data.data();
(reinterpret_cast<int64_t*>(d))[0] = v;
}
// constructors for array-type properties
FBX::Property::Property(const char* c, bool raw)
: Property(std::string(c), raw)
{}
FBXExportProperty::FBXExportProperty(const char* c, bool raw)
: FBXExportProperty(std::string(c), raw) {
// empty
}
// strings can either be saved as "raw" (R) data, or "string" (S) data
FBX::Property::Property(const std::string& s, bool raw)
: type(raw ? 'R' : 'S'), data(s.size())
{
FBXExportProperty::FBXExportProperty(const std::string& s, bool raw)
: type(raw ? 'R' : 'S')
, data(s.size()) {
for (size_t i = 0; i < s.size(); ++i) {
data[i] = uint8_t(s[i]);
}
}
FBX::Property::Property(const std::vector<uint8_t>& r)
: type('R'), data(r)
{}
FBXExportProperty::FBXExportProperty(const std::vector<uint8_t>& r)
: type('R')
, data(r) {
// empty
}
FBX::Property::Property(const std::vector<int32_t>& va)
: type('i'), data(4*va.size())
{
FBXExportProperty::FBXExportProperty(const std::vector<int32_t>& va)
: type('i')
, data(4 * va.size() ) {
int32_t* d = reinterpret_cast<int32_t*>(data.data());
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
for (size_t i = 0; i < va.size(); ++i) {
d[i] = va[i];
}
}
FBX::Property::Property(const std::vector<int64_t>& va)
: type('l'), data(8*va.size())
{
FBXExportProperty::FBXExportProperty(const std::vector<int64_t>& va)
: type('l')
, data(8 * va.size()) {
int64_t* d = reinterpret_cast<int64_t*>(data.data());
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
for (size_t i = 0; i < va.size(); ++i) {
d[i] = va[i];
}
}
FBX::Property::Property(const std::vector<float>& va)
: type('f'), data(4*va.size())
{
FBXExportProperty::FBXExportProperty(const std::vector<float>& va)
: type('f')
, data(4 * va.size()) {
float* d = reinterpret_cast<float*>(data.data());
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
for (size_t i = 0; i < va.size(); ++i) {
d[i] = va[i];
}
}
FBX::Property::Property(const std::vector<double>& va)
: type('d'), data(8*va.size())
{
FBXExportProperty::FBXExportProperty(const std::vector<double>& va)
: type('d')
, data(8 * va.size()) {
double* d = reinterpret_cast<double*>(data.data());
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
for (size_t i = 0; i < va.size(); ++i) {
d[i] = va[i];
}
}
FBX::Property::Property(const aiMatrix4x4& vm)
: type('d'), data(8*16)
{
FBXExportProperty::FBXExportProperty(const aiMatrix4x4& vm)
: type('d')
, data(8 * 16) {
double* d = reinterpret_cast<double*>(data.data());
for (unsigned int c = 0; c < 4; ++c) {
for (unsigned int r = 0; r < 4; ++r) {
d[4*c+r] = vm[r][c];
d[4 * c + r] = vm[r][c];
}
}
}
// public member functions
size_t FBX::Property::size()
{
size_t FBXExportProperty::size() {
switch (type) {
case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
return data.size() + 1;
case 'S': case 'R':
return data.size() + 5;
case 'i': case 'd':
return data.size() + 13;
default:
throw DeadlyExportError("Requested size on property of unknown type");
case 'C':
case 'Y':
case 'I':
case 'F':
case 'D':
case 'L':
return data.size() + 1;
case 'S':
case 'R':
return data.size() + 5;
case 'i':
case 'd':
return data.size() + 13;
default:
throw DeadlyExportError("Requested size on property of unknown type");
}
}
void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
{
void FBXExportProperty::DumpBinary(Assimp::StreamWriterLE& s) {
s.PutU1(type);
uint8_t* d = data.data();
size_t N;
switch (type) {
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
case 'S':
case 'R':
s.PutU4(uint32_t(data.size()));
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
return;
case 'i':
N = data.size() / 4;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
}
return;
case 'l':
N = data.size() / 8;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
}
return;
case 'f':
N = data.size() / 4;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutF4((reinterpret_cast<float*>(d))[i]);
}
return;
case 'd':
N = data.size() / 8;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutF8((reinterpret_cast<double*>(d))[i]);
}
return;
default:
std::ostringstream err;
err << "Tried to dump property with invalid type '";
err << type << "'!";
throw DeadlyExportError(err.str());
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
case 'S':
case 'R':
s.PutU4(uint32_t(data.size()));
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
return;
case 'i':
N = data.size() / 4;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
}
return;
case 'l':
N = data.size() / 8;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
}
return;
case 'f':
N = data.size() / 4;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutF4((reinterpret_cast<float*>(d))[i]);
}
return;
case 'd':
N = data.size() / 8;
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(uint32_t(data.size())); // data size
for (size_t i = 0; i < N; ++i) {
s.PutF8((reinterpret_cast<double*>(d))[i]);
}
return;
default:
std::ostringstream err;
err << "Tried to dump property with invalid type '";
err << type << "'!";
throw DeadlyExportError(err.str());
}
}
void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
{
void FBXExportProperty::DumpAscii(Assimp::StreamWriterLE& outstream, int indent) {
std::ostringstream ss;
ss.imbue(std::locale::classic());
ss.precision(15); // this seems to match official FBX SDK exports
@ -240,8 +263,7 @@ void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
outstream.PutString(ss.str());
}
void FBX::Property::DumpAscii(std::ostream& s, int indent)
{
void FBXExportProperty::DumpAscii(std::ostream& s, int indent) {
// no writing type... or anything. just shove it into the stream.
uint8_t* d = data.data();
size_t N;
@ -360,5 +382,8 @@ void FBX::Property::DumpAscii(std::ostream& s, int indent)
}
}
} // Namespace FBX
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
#include <assimp/types.h> // aiMatrix4x4
#include <assimp/StreamWriter.h> // StreamWriterLE
@ -56,11 +55,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <ostream>
#include <type_traits> // is_void
namespace Assimp {
namespace FBX {
class Property;
}
/** FBX::Property
/** @brief FBX::Property
*
* Holds a value of any of FBX's recognized types,
* each represented by a particular one-character code.
@ -78,35 +76,34 @@ namespace FBX {
* S : string (array of 1-byte char)
* R : raw data (array of bytes)
*/
class FBX::Property
{
class FBXExportProperty {
public:
// constructors for basic types.
// all explicit to avoid accidental typecasting
explicit Property(bool v);
explicit FBXExportProperty(bool v);
// TODO: determine if there is actually a byte type,
// or if this always means <bool>. 'C' seems to imply <char>,
// so possibly the above was intended to represent both.
explicit Property(int16_t v);
explicit Property(int32_t v);
explicit Property(float v);
explicit Property(double v);
explicit Property(int64_t v);
explicit FBXExportProperty(int16_t v);
explicit FBXExportProperty(int32_t v);
explicit FBXExportProperty(float v);
explicit FBXExportProperty(double v);
explicit FBXExportProperty(int64_t v);
// strings can either be stored as 'R' (raw) or 'S' (string) type
explicit Property(const char* c, bool raw=false);
explicit Property(const std::string& s, bool raw=false);
explicit Property(const std::vector<uint8_t>& r);
explicit Property(const std::vector<int32_t>& va);
explicit Property(const std::vector<int64_t>& va);
explicit Property(const std::vector<double>& va);
explicit Property(const std::vector<float>& va);
explicit Property(const aiMatrix4x4& vm);
explicit FBXExportProperty(const char* c, bool raw = false);
explicit FBXExportProperty(const std::string& s, bool raw = false);
explicit FBXExportProperty(const std::vector<uint8_t>& r);
explicit FBXExportProperty(const std::vector<int32_t>& va);
explicit FBXExportProperty(const std::vector<int64_t>& va);
explicit FBXExportProperty(const std::vector<double>& va);
explicit FBXExportProperty(const std::vector<float>& va);
explicit FBXExportProperty(const aiMatrix4x4& vm);
// this will catch any type not defined above,
// so that we don't accidentally convert something we don't want.
// for example (const char*) --> (bool)... seriously wtf C++
template <class T>
explicit Property(T v) : type('X') {
explicit FBXExportProperty(T v) : type('X') {
static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
} // note: no line wrap so it appears verbatim on the compiler error
@ -114,9 +111,9 @@ public:
size_t size();
// write this property node as binary data to the given stream
void DumpBinary(Assimp::StreamWriterLE &s);
void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
void DumpAscii(std::ostream &s, int indent=0);
void DumpBinary(Assimp::StreamWriterLE& s);
void DumpAscii(Assimp::StreamWriterLE& s, int indent = 0);
void DumpAscii(std::ostream& s, int indent = 0);
// note: make sure the ostream is in classic "C" locale
private:
@ -124,6 +121,9 @@ private:
std::vector<uint8_t> data;
};
} // Namespace FBX
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXEXPORTPROPERTY_H_INC

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXExportNode.h"
#include "FBXExportProperty.h"
#include "FBXCommon.h"
#include "FBXUtil.h"
#include <assimp/version.h> // aiGetVersion
#include <assimp/IOSystem.hpp>
@ -73,7 +74,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
using namespace Assimp;
using namespace Assimp::FBX;
// some constants that we'll use for writing metadata
namespace Assimp {
namespace FBX {
const std::string EXPORT_VERSION_STR = "7.4.0";
const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015
@ -92,11 +97,6 @@ namespace FBX {
";------------------------------------------------------------------";
}
using namespace Assimp;
using namespace FBX;
namespace Assimp {
// ---------------------------------------------------------------------
// Worker function for exporting a scene to binary FBX.
// Prototyped and registered in Exporter.cpp
@ -121,6 +121,7 @@ namespace Assimp {
IOSystem* pIOSystem,
const aiScene* pScene,
const ExportProperties* pProperties
){
// initialize the exporter
FBXExporter exporter(pScene, pProperties);
@ -1393,10 +1394,6 @@ void FBXExporter::WriteObjects ()
// FbxVideo - stores images used by textures.
for (const auto &it : uid_by_image) {
if (it.first.compare(0, 1, "*") == 0) {
// TODO: embedded textures
continue;
}
FBX::Node n("Video");
const int64_t& uid = it.second;
const std::string name = ""; // TODO: ... name???
@ -1406,7 +1403,33 @@ void FBXExporter::WriteObjects ()
// TODO: get full path... relative path... etc... ugh...
// for now just use the same path for everything,
// and hopefully one of them will work out.
const std::string& path = it.first;
std::string path = it.first;
// try get embedded texture
const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str());
if (embedded_texture != nullptr) {
// change the path (use original filename, if available. If name is empty, concatenate texture index with file extension)
std::stringstream newPath;
if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str();
} else if (embedded_texture->achFormatHint[0]) {
int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint;
}
path = newPath.str();
// embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
if (binary) {
// embed texture as binary data
std::vector<uint8_t> tex_data;
tex_data.resize(texture_size);
memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", tex_data);
} else {
// embed texture in base64 encoding
std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", encoded_texture);
}
}
p.AddP70("Path", "KString", "XRefUrl", "", path);
n.AddChild(p);
n.AddChild("UseMipMap", int32_t(0));
@ -1419,17 +1442,17 @@ void FBXExporter::WriteObjects ()
// referenced by material_index/texture_type pairs.
std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
const std::map<aiTextureType,std::string> prop_name_by_tt = {
{aiTextureType_DIFFUSE, "DiffuseColor"},
{aiTextureType_SPECULAR, "SpecularColor"},
{aiTextureType_AMBIENT, "AmbientColor"},
{aiTextureType_EMISSIVE, "EmissiveColor"},
{aiTextureType_HEIGHT, "Bump"},
{aiTextureType_NORMALS, "NormalMap"},
{aiTextureType_SHININESS, "ShininessExponent"},
{aiTextureType_OPACITY, "TransparentColor"},
{aiTextureType_DIFFUSE, "DiffuseColor"},
{aiTextureType_SPECULAR, "SpecularColor"},
{aiTextureType_AMBIENT, "AmbientColor"},
{aiTextureType_EMISSIVE, "EmissiveColor"},
{aiTextureType_HEIGHT, "Bump"},
{aiTextureType_NORMALS, "NormalMap"},
{aiTextureType_SHININESS, "ShininessExponent"},
{aiTextureType_OPACITY, "TransparentColor"},
{aiTextureType_DISPLACEMENT, "DisplacementColor"},
//{aiTextureType_LIGHTMAP, "???"},
{aiTextureType_REFLECTION, "ReflectionColor"}
{aiTextureType_REFLECTION, "ReflectionColor"}
//{aiTextureType_UNKNOWN, ""}
};
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
@ -1575,11 +1598,22 @@ void FBXExporter::WriteObjects ()
// one sticky point is that the number of vertices may not match,
// because assimp splits vertices by normal, uv, etc.
// functor for aiNode sorting
struct SortNodeByName
{
bool operator()(const aiNode *lhs, const aiNode *rhs) const
{
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
}
};
// first we should mark the skeleton for each mesh.
// the skeleton must include not only the aiBones,
// but also all their parent nodes.
// anything that affects the position of any bone node must be included.
std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
// Use SorNodeByName to make sure the exported result will be the same across all systems
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
// at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes;
@ -1587,7 +1621,7 @@ void FBXExporter::WriteObjects ()
std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
const aiMesh* m = mScene->mMeshes[mi];
std::set<const aiNode*> skeleton;
std::set<const aiNode*, SortNodeByName> skeleton;
for (size_t bi =0; bi < m->mNumBones; ++bi) {
const aiBone* b = m->mBones[bi];
const std::string name(b->mName.C_Str());
@ -1728,7 +1762,7 @@ void FBXExporter::WriteObjects ()
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton
const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
for (const aiNode* bone_node : skeleton) {
// if there's a bone for this node, find it
const aiBone* b = nullptr;
@ -2237,8 +2271,8 @@ void FBXExporter::WriteModelNode(
// not sure what these are for,
// but they seem to be omnipresent
m.AddChild("Shading", Property(true));
m.AddChild("Culling", Property("CullingOff"));
m.AddChild("Shading", FBXExportProperty(true));
m.AddChild("Culling", FBXExportProperty("CullingOff"));
m.Dump(outstream, binary, 1);
}
@ -2351,7 +2385,7 @@ void FBXExporter::WriteModelNodes(
na.AddProperties(
node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode"
);
na.AddChild("TypeFlags", Property("Skeleton"));
na.AddChild("TypeFlags", FBXExportProperty("Skeleton"));
na.Dump(outstream, binary, 1);
// and connect them
connections.emplace_back("C", "OO", node_attribute_uid, node_uid);

View File

@ -53,19 +53,22 @@ namespace FBX {
struct ImportSettings
{
ImportSettings()
: strictMode(true)
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
, readWeights(true)
, preservePivots(true)
, optimizeEmptyAnimationCurves(true)
, useLegacyEmbeddedTextureNaming(false)
{}
: strictMode(true)
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
, readWeights(true)
, preservePivots(true)
, optimizeEmptyAnimationCurves(true)
, useLegacyEmbeddedTextureNaming(false)
, removeEmptyBones( true )
, convertToMeters( false ) {
// empty
}
/** enable strict mode:
@ -141,8 +144,16 @@ struct ImportSettings
bool optimizeEmptyAnimationCurves;
/** use legacy naming for embedded textures eg: (*0, *1, *2)
**/
*/
bool useLegacyEmbeddedTextureNaming;
/** Empty bones shall be removed
*/
bool removeEmptyBones;
/** Set to true to perform a conversion from cm to meter after the import
*/
bool convertToMeters;
};

View File

@ -60,11 +60,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h>
namespace Assimp {
template<> const char* LogFunctions<FBXImporter>::Prefix()
{
static auto prefix = "FBX: ";
return prefix;
}
template<>
const char* LogFunctions<FBXImporter>::Prefix() {
static auto prefix = "FBX: ";
return prefix;
}
}
using namespace Assimp;
@ -72,6 +74,7 @@ using namespace Assimp::Formatter;
using namespace Assimp::FBX;
namespace {
static const aiImporterDesc desc = {
"Autodesk FBX Importer",
"",
@ -137,6 +140,8 @@ void FBXImporter::SetupProperties(const Importer* pImp)
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
}
// ------------------------------------------------------------------------------------------------
@ -167,7 +172,7 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
bool is_binary = false;
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
is_binary = true;
TokenizeBinary(tokens,begin,static_cast<unsigned int>(contents.size()));
TokenizeBinary(tokens,begin,contents.size());
}
else {
Tokenize(tokens,begin);
@ -180,8 +185,12 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// take the raw parse-tree and convert it to a FBX DOM
Document doc(parser,settings);
FbxUnit unit(FbxUnit::cm);
if (settings.convertToMeters) {
unit = FbxUnit::m;
}
// convert the FBX DOM to aiScene
ConvertToAssimpScene(pScene,doc);
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
}

View File

@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
#include "FBXUtil.h"
namespace Assimp {
namespace FBX {
@ -206,6 +207,20 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
bool ok;
const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
if (ok) {
uvScaling.x = scaling.x;
uvScaling.y = scaling.y;
}
const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
if (ok) {
uvTrans.x = trans.x;
uvTrans.y = trans.y;
}
// resolve video links
if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
@ -301,13 +316,52 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
}
if(Content) {
if(Content && !Content->Tokens().empty()) {
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
try {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if (!token.IsBinary()) {
DOMWarning("video content is not binary data, ignoring", &element);
if (*data != '"') {
DOMError("embedded content is not surrounded by quotation marks", &element);
}
else {
size_t targetLength = 0;
auto numTokens = Content->Tokens().size();
// First time compute size (it could be large like 64Gb and it is good to allocate it once)
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
{
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
const char* base64data = dataToken.begin() + 1;
const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
if (outLength == 0)
{
DOMError("Corrupted embedded content found", &element);
}
targetLength += outLength;
}
if (targetLength == 0)
{
DOMError("Corrupted embedded content found", &element);
}
content = new uint8_t[targetLength];
contentLength = static_cast<uint64_t>(targetLength);
size_t dst_offset = 0;
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
{
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
const char* base64data = dataToken.begin() + 1;
dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
}
if (targetLength != dst_offset)
{
delete[] content;
contentLength = 0;
DOMError("Corrupted embedded content found", &element);
}
}
}
else if (static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
@ -326,8 +380,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
} catch (const runtime_error& runtimeError)
{
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

View File

@ -568,15 +568,15 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
}
// ------------------------------------------------------------------------------------------------
static const std::string TangentIndexToken = "TangentIndex";
static const std::string TangentsIndexToken = "TangentsIndex";
static const char *TangentIndexToken = "TangentIndex";
static const char *TangentsIndexToken = "TangentsIndex";
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken.c_str() : TangentIndexToken.c_str();
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken : TangentIndexToken;
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
str,
strIdx,
@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.clear();
}
m_materials.assign(m_vertices.size(),materials_out[0]);
materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
m_materials.resize(face_count);
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")

View File

@ -117,7 +117,7 @@ namespace FBX {
Element::Element(const Token& key_token, Parser& parser)
: key_token(key_token)
{
TokenPtr n = NULL;
TokenPtr n = nullptr;
do {
n = parser.AdvanceToNextToken();
if(!n) {
@ -643,9 +643,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, d += 3) {
out.push_back(aiVector3D(static_cast<float>(d[0]),
static_cast<float>(d[1]),
static_cast<float>(d[2])));
out.push_back(aiVector3D(static_cast<ai_real>(d[0]),
static_cast<ai_real>(d[1]),
static_cast<ai_real>(d[2])));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {

View File

@ -93,7 +93,7 @@ public:
Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
/** construct a binary token */
Token(const char* sbegin, const char* send, TokenType type, unsigned int offset);
Token(const char* sbegin, const char* send, TokenType type, size_t offset);
~Token();
@ -118,14 +118,14 @@ public:
return type;
}
unsigned int Offset() const {
size_t Offset() const {
ai_assert(IsBinary());
return offset;
}
unsigned int Line() const {
ai_assert(!IsBinary());
return line;
return static_cast<unsigned int>(line);
}
unsigned int Column() const {
@ -147,8 +147,8 @@ private:
const TokenType type;
union {
const unsigned int line;
unsigned int offset;
size_t line;
size_t offset;
};
const unsigned int column;
};
@ -178,7 +178,7 @@ void Tokenize(TokenList& output_tokens, const char* input);
* @param input_buffer Binary input buffer to be processed.
* @param length Length of input buffer, in bytes. There is no 0-terminal.
* @throw DeadlyImportError if something goes wrong */
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length);
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length);
} // ! FBX

View File

@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <string>
#include <cstring>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
@ -85,7 +86,7 @@ const char* TokenTypeString(TokenType t)
// ------------------------------------------------------------------------------------------------
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset)
std::string AddOffset(const std::string& prefix, const std::string& text, size_t offset)
{
return static_cast<std::string>( (Formatter::format() << prefix << " (offset 0x" << std::hex << offset << ") " << text) );
}
@ -113,6 +114,128 @@ std::string AddTokenText(const std::string& prefix, const std::string& text, con
text) );
}
// Generated by this formula: T["ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[i]] = i;
static const uint8_t base64DecodeTable[128] = {
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 255, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255,
255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255, 255,
255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255, 255
};
uint8_t DecodeBase64(char ch)
{
const auto idx = static_cast<uint8_t>(ch);
if (idx > 127)
return 255;
return base64DecodeTable[idx];
}
size_t ComputeDecodedSizeBase64(const char* in, size_t inLength)
{
if (inLength < 2)
{
return 0;
}
const size_t equals = size_t(in[inLength - 1] == '=') + size_t(in[inLength - 2] == '=');
const size_t full_length = (inLength * 3) >> 2; // div by 4
if (full_length < equals)
{
return 0;
}
return full_length - equals;
}
size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOutLength)
{
if (maxOutLength == 0 || inLength < 2) {
return 0;
}
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
size_t dst_offset = 0;
int val = 0, valb = -8;
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
{
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
if (table_value == 255)
{
return 0;
}
val = (val << 6) + table_value;
valb += 6;
if (valb >= 0)
{
out[dst_offset++] = static_cast<uint8_t>((val >> valb) & 0xFF);
valb -= 8;
val &= 0xFFF;
}
}
return dst_offset;
}
static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
char EncodeBase64(char byte)
{
return to_base64_string[(size_t)byte];
}
/** Encodes a block of 4 bytes to base64 encoding
*
* @param bytes Bytes to encode.
* @param out_string String to write encoded values to.
* @param string_pos Position in out_string.*/
void EncodeByteBlock(const char* bytes, std::string& out_string, size_t string_pos)
{
char b0 = (bytes[0] & 0xFC) >> 2;
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6);
char b3 = (bytes[2] & 0x3F);
out_string[string_pos + 0] = EncodeBase64(b0);
out_string[string_pos + 1] = EncodeBase64(b1);
out_string[string_pos + 2] = EncodeBase64(b2);
out_string[string_pos + 3] = EncodeBase64(b3);
}
std::string EncodeBase64(const char* data, size_t length)
{
// calculate extra bytes needed to get a multiple of 3
size_t extraBytes = 3 - length % 3;
// number of base64 bytes
size_t encodedBytes = 4 * (length + extraBytes) / 3;
std::string encoded_string(encodedBytes, '=');
// read blocks of 3 bytes
for (size_t ib3 = 0; ib3 < length / 3; ib3++)
{
const size_t iByte = ib3 * 3;
const size_t iEncodedByte = ib3 * 4;
const char* currData = &data[iByte];
EncodeByteBlock(currData, encoded_string, iEncodedByte);
}
// if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed)
if (extraBytes > 0)
{
char finalBytes[4] = { 0,0,0,0 };
memcpy(&finalBytes[0], &data[length - length % 3], length % 3);
const size_t iEncodedByte = encodedBytes - 4;
EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
// add '=' at the end
for (size_t i = 0; i < 4 * extraBytes / 3; i++)
encoded_string[encodedBytes - i - 1] = '=';
}
return encoded_string;
}
} // !Util
} // !FBX
} // !Assimp

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"
#include <stdint.h>
namespace Assimp {
namespace FBX {
@ -77,7 +78,7 @@ const char* TokenTypeString(TokenType t);
* @param line Line index, 1-based
* @param column Column index, 1-based
* @return A string of the following format: {prefix} (offset 0x{offset}) {text}*/
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset);
std::string AddOffset(const std::string& prefix, const std::string& text, size_t offset);
/** Format log/error messages using a given line location in the source file.
@ -98,6 +99,37 @@ std::string AddLineAndColumn(const std::string& prefix, const std::string& text,
* @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
/** Decode a single Base64-encoded character.
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
uint8_t DecodeBase64(char ch);
/** Compute decoded size of a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/
size_t ComputeDecodedSizeBase64(const char* in, size_t inLength);
/** Decode a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/
size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOutLength);
char EncodeBase64(char byte);
/** Encode bytes in base64-encoding
*
* @param data Binary data to encode.
* @param inLength Number of bytes to encode.
* @return base64-encoded string*/
std::string EncodeBase64(const char* data, size_t length);
}
}
}

0
code/FIReader.cpp 100755 → 100644
View File

View File

@ -228,6 +228,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
if ( area < 1e-6 ) {
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;
++deg;
goto evil_jump_outside;
}

View File

@ -137,6 +137,11 @@ void FindInstancesProcess::Execute( aiScene* pScene)
aiMesh* inst = pScene->mMeshes[i];
hashes[i] = GetMeshHash(inst);
// Find an appropriate epsilon
// to compare position differences against
float epsilon = ComputePositionEpsilon(inst);
epsilon *= epsilon;
for (int a = i-1; a >= 0; --a) {
if (hashes[i] == hashes[a])
{
@ -154,12 +159,7 @@ void FindInstancesProcess::Execute( aiScene* pScene)
orig->mPrimitiveTypes != inst->mPrimitiveTypes)
continue;
// up to now the meshes are equal. find an appropriate
// epsilon to compare position differences against
float epsilon = ComputePositionEpsilon(inst);
epsilon *= epsilon;
// now compare vertex positions, normals,
// up to now the meshes are equal. Now compare vertex positions, normals,
// tangents and bitangents using this epsilon.
if (orig->HasPositions()) {
if(!CompareArrays(orig->mVertices,inst->mVertices,orig->mNumVertices,epsilon))
@ -178,30 +178,30 @@ void FindInstancesProcess::Execute( aiScene* pScene)
// use a constant epsilon for colors and UV coordinates
static const float uvEpsilon = 10e-4f;
{
unsigned int i, end = orig->GetNumUVChannels();
for(i = 0; i < end; ++i) {
if (!orig->mTextureCoords[i]) {
unsigned int j, end = orig->GetNumUVChannels();
for(j = 0; j < end; ++j) {
if (!orig->mTextureCoords[j]) {
continue;
}
if(!CompareArrays(orig->mTextureCoords[i],inst->mTextureCoords[i],orig->mNumVertices,uvEpsilon)) {
if(!CompareArrays(orig->mTextureCoords[j],inst->mTextureCoords[j],orig->mNumVertices,uvEpsilon)) {
break;
}
}
if (i != end) {
if (j != end) {
continue;
}
}
{
unsigned int i, end = orig->GetNumColorChannels();
for(i = 0; i < end; ++i) {
if (!orig->mColors[i]) {
unsigned int j, end = orig->GetNumColorChannels();
for(j = 0; j < end; ++j) {
if (!orig->mColors[j]) {
continue;
}
if(!CompareArrays(orig->mColors[i],inst->mColors[i],orig->mNumVertices,uvEpsilon)) {
if(!CompareArrays(orig->mColors[j],inst->mColors[j],orig->mNumVertices,uvEpsilon)) {
break;
}
}
if (i != end) {
if (j != end) {
continue;
}
}

View File

@ -282,9 +282,11 @@ void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
// ------------------------------------------------------------------------------------------------
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
ai_assert( 0 != anim->mPositionKeys );
ai_assert( 0 != anim->mRotationKeys );
ai_assert( 0 != anim->mScalingKeys );
ai_assert( nullptr != anim );
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
ai_assert_entry();
return;
}
// Check whether all values in a tracks are identical - in this case
// we can remove al keys except one.
@ -328,7 +330,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
// ------------------------------------------------------------------------------------------------
// Search a mesh for invalid contents
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
{
bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);

View File

@ -300,13 +300,10 @@ int ClampSpline(int idx, int size) {
// ------------------------------------------------------------------------------------------------
inline void FindSuitableMultiple(int& angle)
{
if (angle < 3)angle = 3;
if (angle < 3) angle = 3;
else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30;
else
{
}
}
// ------------------------------------------------------------------------------------------------
@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ...
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
// solely used in this function
if (root->animators.empty()) {
return;
@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Get the loaded mesh from the scene and add it to
// the list of all scenes to be attached to the
// graph we're currently building
aiScene* scene = batch.GetImport(root->id);
if (!scene) {
aiScene* localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
break;
}
attach.push_back(AttachmentInfo(scene,rootOut));
attach.push_back(AttachmentInfo(localScene,rootOut));
// Now combine the material we've loaded for this mesh
// with the real materials we got from the file. As we
// don't execute any pp-steps on the file, the numbers
// should be equal. If they are not, we can impossibly
// do this ...
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
"with the materials found in the IRR scene file");
break;
}
for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
// Delete the old material, we don't need it anymore
delete scene->mMaterials[i];
delete localScene->mMaterials[i];
std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
scene->mMaterials[i] = src.first;
localScene->mMaterials[i] = src.first;
}
// NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes
// in future.
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
// Process material flags
aiMesh* mesh = scene->mMeshes[i];
aiMesh* mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors

View File

@ -256,7 +256,7 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
for( size_t i = 0, bcount = boundary.size(); i < bcount; ++i ) {
IfcVector3 b01 = boundary[(i + 1) % bcount] - boundary[i];
IfcVector3 b12 = boundary[(i + 2) % bcount] - boundary[(i + 1) % bcount];
IfcVector3 b1_side = IfcVector3(b01.y, -b01.x, 0.0); // rotated 90° clockwise in Z plane
IfcVector3 b1_side = IfcVector3(b01.y, -b01.x, 0.0); // rotated 90° clockwise in Z plane
// Warning: rough estimate only. A concave poly with lots of small segments each featuring a small counter rotation
// could fool the accumulation. Correct implementation would be sum( acos( b01 * b2) * sign( b12 * b1_side))
windingOrder += (b1_side.x*b12.x + b1_side.y*b12.y);

View File

@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
const char* sz = scheme.GetStaticStringForToken(type);
if(sz) {
const std::string::size_type len = n2-n1+1;
char* const copysz = new char[len+1];
const std::string::size_type szLen = n2-n1+1;
char* const copysz = new char[szLen+1];
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
copysz[len] = '\0';
copysz[szLen] = '\0';
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
}
if(!has_next) {

View File

@ -112,7 +112,9 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
}
}
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf," faces). Average output ACMR is ", out / numf );
if (numf > 0) {
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
}
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
}
}

View File

@ -320,13 +320,10 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// opacity ... either additive or default-blended, please
if (0.0 != surf.mAdditiveTransparency) {
const int add = aiBlendMode_Additive;
pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
}
else if (10e10f != surf.mTransparency) {
} else if (10e10f != surf.mTransparency) {
const int def = aiBlendMode_Default;
const float f = 1.0f-surf.mTransparency;
pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);

View File

@ -59,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Compiler/pushpack1.h>
namespace Assimp {
namespace Assimp {
namespace MD3 {
// to make it easier for us, we test the magic word against both "endianesses"
@ -303,12 +303,12 @@ inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
b = int(57.2957795f * ( std::acos( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
b &= 0xff;
((unsigned char*)&p_iOut)[0] = b; // longitude
((unsigned char*)&p_iOut)[1] = a; // latitude
((unsigned char*)&p_iOut)[0] = (unsigned char) b; // longitude
((unsigned char*)&p_iOut)[1] = (unsigned char) a; // latitude
}
}
}
}
} // Namespace MD3
} // Namespace Assimp
#endif // !! AI_MD3FILEHELPER_H_INC

View File

@ -258,10 +258,10 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
continue;
fill.textures.push_back(SkinData::TextureEntry());
SkinData::TextureEntry& s = fill.textures.back();
SkinData::TextureEntry &entry = fill.textures.back();
s.first = ss;
s.second = GetNextToken(buff);
entry.first = ss;
entry.second = GetNextToken(buff);
}
return true;
}
@ -718,9 +718,7 @@ void MD3Importer::ConvertPath(const char* texture_name, const char* header_name,
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD3Importer::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
mFile = pFile;
mScene = pScene;
mIOHandler = pIOHandler;
@ -730,11 +728,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
std::string::size_type s = mFile.find_last_of("/\\");
if (s == std::string::npos) {
s = 0;
} else {
++s;
}
filename = mFile.substr(s), path = mFile.substr(0, s);
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
*it = static_cast<char>( tolower(*it) );
}
else ++s;
filename = mFile.substr(s), path = mFile.substr(0,s);
for( std::string::iterator it = filename .begin(); it != filename.end(); ++it)
*it = tolower( *it);
// Load multi-part model file, if necessary
if (configHandleMP) {
@ -905,15 +905,15 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// Now search the current shader for a record with this name (
// excluding texture file extension)
if (!shaders.blocks.empty()) {
std::string::size_type sh = convertedPath.find_last_of('.');
if (sh == std::string::npos) {
sh = convertedPath.length();
}
std::string::size_type s = convertedPath.find_last_of('.');
if (s == std::string::npos)
s = convertedPath.length();
const std::string without_ext = convertedPath.substr(0,s);
const std::string without_ext = convertedPath.substr(0,sh);
std::list< Q3Shader::ShaderDataBlock >::const_iterator dit = std::find(shaders.blocks.begin(),shaders.blocks.end(),without_ext);
if (dit != shaders.blocks.end()) {
// Hurra, wir haben einen. Tolle Sache.
// We made it!
shader = &*dit;
ASSIMP_LOG_INFO("Found shader record for " +without_ext );
} else {
@ -945,8 +945,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
aiString szString;
if (convertedPath.length()) {
szString.Set(convertedPath);
}
else {
} else {
ASSIMP_LOG_WARN("Texture file name has zero length. Using default name");
szString.Set("dummy_texture.bmp");
}
@ -955,8 +954,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// prevent transparency by default
int no_alpha = aiTextureFlags_IgnoreAlpha;
pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0));
}
else {
} else {
Q3Shader::ConvertShaderToMaterial(pcHelper,*shader);
}
@ -1026,7 +1024,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
if (!shader || shader->cull == Q3Shader::CULL_CW) {
std::swap(pcMesh->mFaces[i].mIndices[2],pcMesh->mFaces[i].mIndices[1]);
}
pcTriangles++;
++pcTriangles;
}
// Go to the next surface
@ -1042,8 +1040,9 @@ void MD3Importer::InternReadFile( const std::string& pFile,
}
}
if (!pScene->mNumMeshes)
if (!pScene->mNumMeshes) {
throw DeadlyImportError( "MD3: File contains no valid mesh");
}
pScene->mNumMaterials = iNumMaterials;
// Now we need to generate an empty node graph
@ -1057,7 +1056,6 @@ void MD3Importer::InternReadFile( const std::string& pFile,
pScene->mRootNode->mChildren = new aiNode*[pcHeader->NUM_TAGS];
for (unsigned int i = 0; i < pcHeader->NUM_TAGS; ++i, ++pcTags) {
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
nd->mName.Set((const char*)pcTags->NAME);
nd->mParent = pScene->mRootNode;
@ -1085,8 +1083,12 @@ void MD3Importer::InternReadFile( const std::string& pFile,
pScene->mRootNode->mMeshes[i] = i;
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,
0.f,-1.f,0.f,0.f,
0.f,0.f,0.f,1.f
);
}
#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER

View File

@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
MD5::WeightDesc& desc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone];
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[weightDesc.mBone];
}
}
@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& desc = meshSrc.mWeights[w];
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue;
}
const ai_real fNewWeight = desc.mWeight / fSum;
const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight);
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);

View File

@ -281,6 +281,8 @@ struct Model {
std::string m_strActiveGroup;
//! Vector with generated texture coordinates
std::vector<aiVector3D> m_TextureCoord;
//! Maximum dimension of texture coordinates
unsigned int m_TextureCoordDim;
//! Current mesh instance
Mesh *m_pCurrentMesh;
//! Vector with stored meshes
@ -296,6 +298,7 @@ struct Model {
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(NULL)
{
// empty

View File

@ -442,11 +442,12 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
}
// Copy vertices, normals and textures into aiMesh instance
bool normalsok = true, uvok = true;
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
// Get source face
@ -466,12 +467,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
if ( normal >= pModel->m_Normals.size() ) {
throw DeadlyImportError( "OBJ: vertex normal index out of range" );
if ( normal >= pModel->m_Normals.size() )
{
normalsok = false;
}
else
{
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
// Copy all vertex colors
@ -482,15 +487,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
}
// Copy all texture coordinates
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
{
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coordinate index out of range");
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
{
uvok = false;
}
else
{
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
}
}
// Get destination face
@ -534,6 +543,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
++newIndex;
}
}
if (!normalsok)
{
delete [] pMesh->mNormals;
pMesh->mNormals = nullptr;
}
if (!uvok)
{
delete [] pMesh->mTextureCoords[0];
pMesh->mTextureCoords[0] = nullptr;
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -151,7 +151,8 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
} else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D )
++m_DataIt;
getVector( m_pModel->m_TextureCoord );
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
} else if (*m_DataIt == 'n') {
// Read in normal vector definition
++m_DataIt;
@ -271,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
return false;
}
static bool isNanOrInf(const char * in) {
// Look for "nan" or "inf", case insensitive
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
return true;
}
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
return true;
}
return false;
}
size_t ObjFileParser::getNumComponentsInDataDefinition() {
size_t numComponents( 0 );
const char* tmp( &m_DataIt[0] );
@ -284,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
if ( !SkipSpaces( &tmp ) ) {
break;
}
const bool isNum( IsNumeric( *tmp ) );
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
SkipToken( tmp );
if ( isNum ) {
++numComponents;
@ -296,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
return numComponents;
}
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
size_t numComponents = getNumComponentsInDataDefinition();
ai_real x, y, z;
if( 2 == numComponents ) {
@ -318,8 +330,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
} else {
throw DeadlyImportError( "OBJ: Invalid number of components" );
}
// Coerce nan and inf to 0 as is the OBJ default value
if (!std::isfinite(x))
x = 0;
if (!std::isfinite(y))
y = 0;
if (!std::isfinite(z))
z = 0;
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return numComponents;
}
void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
@ -427,13 +451,6 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
if (type == aiPrimitiveType_POINT) {
ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
}
if (iPos == 0) {
//if there are no texture coordinates in the file, but normals
if (!vt && vn) {
iPos = 1;
iStep++;
}
}
iPos++;
} else if( IsSpaceOrNewLine( *m_DataIt ) ) {
iPos = 0;
@ -450,6 +467,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
++iStep;
}
if (iPos == 1 && !vt && vn)
iPos = 2; // skip texture coords for normals if there are no tex coords
if ( iVal > 0 ) {
// Store parsed index
if ( 0 == iPos ) {

View File

@ -96,7 +96,7 @@ protected:
/// Get the number of components in a line.
size_t getNumComponentsInDataDefinition();
/// Stores the vector
void getVector( std::vector<aiVector3D> &point3d_array );
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
/// Stores the following homogeneous vector as a 3D vector

View File

@ -173,6 +173,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
out.push_back( new TextureTransformStep());
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
#endif
@ -208,9 +211,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#endif
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new GenFaceNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
// .........................................................................
// DON'T change the order of these five ..

View File

@ -486,7 +486,7 @@ void SMDImporter::CreateOutputAnimations(const std::string &pFile, IOSystem* pIO
if (bLoadAnimationList) {
GetAnimationFileList(pFile, pIOHandler, animFileList);
}
int animCount = animFileList.size() + 1;
int animCount = static_cast<int>( animFileList.size() + 1u );
pScene->mNumAnimations = 1;
pScene->mAnimations = new aiAnimation*[animCount];
memset(pScene->mAnimations, 0, sizeof(aiAnimation*)*animCount);
@ -510,7 +510,7 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
anim->mName.Set(name.c_str());
}
anim->mDuration = dLengthOfAnim;
anim->mNumChannels = asBones.size();
anim->mNumChannels = static_cast<unsigned int>( asBones.size() );
anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
aiNodeAnim** pp = anim->mChannels = new aiNodeAnim*[anim->mNumChannels];

View File

@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) {
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
}
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

View File

@ -278,6 +278,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
}
std::string name( szMe, temp );
node->mName.Set( name.c_str() );
pMesh->mName.Set( name.c_str() );
//pScene->mRootNode->mName.length = temp;
//memcpy(pScene->mRootNode->mName.data,szMe,temp);
//pScene->mRootNode->mName.data[temp] = '\0';

View File

@ -228,36 +228,37 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1));
aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL);
aiVector3D *vert(nullptr), *nor(nullptr), *tan(nullptr), *bit(nullptr);
aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS];
aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS];
if (mesh->mVertices)
if (mesh->mVertices) {
vert = out->mVertices = new aiVector3D[out->mNumVertices];
}
if (mesh->mNormals)
nor = out->mNormals = new aiVector3D[out->mNumVertices];
if (mesh->mNormals) {
nor = out->mNormals = new aiVector3D[out->mNumVertices];
}
if (mesh->mTangents)
{
if (mesh->mTangents) {
tan = out->mTangents = new aiVector3D[out->mNumVertices];
bit = out->mBitangents = new aiVector3D[out->mNumVertices];
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
if (mesh->mTextureCoords[i])
uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices];
else uv[i] = NULL;
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_TEXTURECOORDS;++j) {
uv[j] = nullptr;
if (mesh->mTextureCoords[j]) {
uv[j] = out->mTextureCoords[j] = new aiVector3D[out->mNumVertices];
}
out->mNumUVComponents[i] = mesh->mNumUVComponents[i];
out->mNumUVComponents[j] = mesh->mNumUVComponents[j];
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
{
if (mesh->mColors[i])
cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices];
else cols[i] = NULL;
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_COLOR_SETS;++j) {
cols[j] = nullptr;
if (mesh->mColors[j]) {
cols[j] = out->mColors[j] = new aiColor4D[out->mNumVertices];
}
}
typedef std::vector< aiVertexWeight > TempBoneInfo;
@ -323,7 +324,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
in.mIndices[q] = outIdx++;
}
in.mIndices = NULL;
in.mIndices = nullptr;
++outFaces;
}
ai_assert(outFaces == out->mFaces + out->mNumFaces);

View File

@ -127,35 +127,35 @@ aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
// Determine which kinds of primitives the mesh consists of
aiMesh* out = new aiMesh();
switch (numIndices)
{
case 1:
out->mPrimitiveTypes = aiPrimitiveType_POINT;
break;
case 2:
out->mPrimitiveTypes = aiPrimitiveType_LINE;
break;
case 3:
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
break;
default:
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
break;
switch (numIndices) {
case 1:
out->mPrimitiveTypes = aiPrimitiveType_POINT;
break;
case 2:
out->mPrimitiveTypes = aiPrimitiveType_LINE;
break;
case 3:
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
break;
default:
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
break;
};
out->mNumFaces = (unsigned int)positions.size() / numIndices;
out->mFaces = new aiFace[out->mNumFaces];
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i)
{
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i) {
aiFace& f = out->mFaces[i];
f.mNumIndices = numIndices;
f.mIndices = new unsigned int[numIndices];
for (unsigned int i = 0; i < numIndices;++i,++a)
f.mIndices[i] = a;
for (unsigned int j = 0; i < numIndices; ++i, ++a) {
f.mIndices[j] = a;
}
}
out->mNumVertices = (unsigned int)positions.size();
out->mVertices = new aiVector3D[out->mNumVertices];
::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
return out;
}
@ -466,8 +466,8 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
// Need to flip face order?
if ( SIZE_MAX != old ) {
for (size_t s = old; s < positions.size();s += 3) {
std::swap(positions[s],positions[s+1]);
for (size_t p = old; p < positions.size();p += 3) {
std::swap(positions[p],positions[p+1]);
}
}
}

View File

@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* the data structure returned by Assimp.
*/
// internal headers
#include "ValidateDataStructure.h"
#include <assimp/BaseImporter.h>
@ -110,8 +108,8 @@ void ValidateDSProcess::ReportWarning(const char* msg,...)
}
// ------------------------------------------------------------------------------------------------
inline int HasNameMatch(const aiString& in, aiNode* node)
{
inline
int HasNameMatch(const aiString& in, aiNode* node) {
int result = (node->mName == in ? 1 : 0 );
for (unsigned int i = 0; i < node->mNumChildren;++i) {
result += HasNameMatch(in,node->mChildren[i]);
@ -121,9 +119,8 @@ inline int HasNameMatch(const aiString& in, aiNode* node)
// ------------------------------------------------------------------------------------------------
template <typename T>
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
const char* firstName, const char* secondName)
{
inline
void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const char* secondName) {
// validate all entries
if (size)
{
@ -160,7 +157,7 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
{
if (!parray[i])
{
ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
ReportError("aiScene::%s[%u] is NULL (aiScene::%s is %u)",
firstName,i,secondName,size);
}
Validate(parray[i]);
@ -170,8 +167,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
{
if (parray[i]->mName == parray[a]->mName)
{
this->ReportError("aiScene::%s[%i] has the same name as "
"aiScene::%s[%i]",firstName, i,secondName, a);
ReportError("aiScene::%s[%u] has the same name as "
"aiScene::%s[%u]",firstName, i,secondName, a);
}
}
}
@ -181,7 +178,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName, const char* secondName) {
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName,
const char* secondName) {
// validate all entries
DoValidationEx(array,size,firstName,secondName);
@ -201,9 +199,8 @@ void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size,
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void ValidateDSProcess::Execute( aiScene* pScene)
{
this->mScene = pScene;
void ValidateDSProcess::Execute( aiScene* pScene) {
mScene = pScene;
ASSIMP_LOG_DEBUG("ValidateDataStructureProcess begin");
// validate the node graph of the scene
@ -330,6 +327,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
{
case 0:
ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
break;
case 1:
if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
{
@ -422,7 +420,9 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
if (!abRefList[i])b = true;
}
abRefList.clear();
if (b)ReportWarning("There are unreferenced vertices");
if (b) {
ReportWarning("There are unreferenced vertices");
}
// texture channel 2 may not be set if channel 1 is zero ...
{
@ -513,13 +513,11 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
}
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiMesh* pMesh,
const aiBone* pBone,float* afSum)
{
void ValidateDSProcess::Validate( const aiMesh* pMesh, const aiBone* pBone,float* afSum) {
this->Validate(&pBone->mName);
if (!pBone->mNumWeights) {
ReportError("aiBone::mNumWeights is zero");
//ReportError("aiBone::mNumWeights is zero");
}
// check whether all vertices affected by this bone are valid
@ -557,10 +555,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
Validate(pAnimation, pAnimation->mChannels[i]);
}
}
else ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
else {
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
}
}
// ------------------------------------------------------------------------------------------------
@ -577,15 +574,16 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
int iNumIndices = 0;
int iIndex = -1;
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
{
aiMaterialProperty* prop = pMaterial->mProperties[i];
if (!::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == type) {
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
aiMaterialProperty* prop = pMaterial->mProperties[ i ];
ai_assert(nullptr != prop);
if ( !::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == static_cast<unsigned int>(type)) {
iIndex = std::max(iIndex, (int) prop->mIndex);
++iNumIndices;
if (aiPTI_String != prop->mType)
ReportError("Material property %s is expected to be a string",prop->mKey.data);
if (aiPTI_String != prop->mType) {
ReportError("Material property %s is expected to be a string", prop->mKey.data);
}
}
}
if (iIndex +1 != iNumIndices) {
@ -740,8 +738,9 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
"AI_MATKEY_SHININESS_STRENGTH key is 0.0");
}
break;
default: ;
};
default:
break;
}
}
if (AI_SUCCESS == aiGetMaterialFloat( pMaterial,AI_MATKEY_OPACITY,&fTemp) && (!fTemp || fTemp > 1.01)) {
@ -773,8 +772,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
}
if (pTexture->mHeight)
{
if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
"(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
if (!pTexture->mWidth){
ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
pTexture->mHeight);
}
}
else
{
@ -805,15 +806,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
{
Validate(&pNodeAnim->mNodeName);
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys)
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys) {
ReportError("Empty node animation channel");
}
// otherwise check whether one of the keys exceeds the total duration of the animation
if (pNodeAnim->mNumPositionKeys)
{
if (!pNodeAnim->mPositionKeys)
{
this->ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
pNodeAnim->mNumPositionKeys);
}
double dLast = -10e10;
@ -844,7 +845,7 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
{
if (!pNodeAnim->mRotationKeys)
{
this->ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
pNodeAnim->mNumRotationKeys);
}
double dLast = -10e10;
@ -905,19 +906,23 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiNode* pNode)
{
if (!pNode)ReportError("A node of the scenegraph is NULL");
if (pNode != mScene->mRootNode && !pNode->mParent)
this->ReportError("A node has no valid parent (aiNode::mParent is NULL)");
if (!pNode) {
ReportError("A node of the scenegraph is NULL");
}
// Validate node name string first so that it's safe to use in below expressions
this->Validate(&pNode->mName);
const char* nodeName = (&pNode->mName)->C_Str();
if (pNode != mScene->mRootNode && !pNode->mParent){
ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ", nodeName);
}
// validate all meshes
if (pNode->mNumMeshes)
{
if (!pNode->mMeshes)
{
ReportError("aiNode::mMeshes is NULL (aiNode::mNumMeshes is %i)",
pNode->mNumMeshes);
ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
nodeName, pNode->mNumMeshes);
}
std::vector<bool> abHadMesh;
abHadMesh.resize(mScene->mNumMeshes,false);
@ -925,13 +930,13 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
{
if (pNode->mMeshes[i] >= mScene->mNumMeshes)
{
ReportError("aiNode::mMeshes[%i] is out of range (maximum is %i)",
pNode->mMeshes[i],mScene->mNumMeshes-1);
ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
pNode->mMeshes[i], nodeName, mScene->mNumMeshes-1);
}
if (abHadMesh[pNode->mMeshes[i]])
{
ReportError("aiNode::mMeshes[%i] is already referenced by this node (value: %i)",
i,pNode->mMeshes[i]);
ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
i, nodeName, pNode->mMeshes[i]);
}
abHadMesh[pNode->mMeshes[i]] = true;
}
@ -939,8 +944,8 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
if (pNode->mNumChildren)
{
if (!pNode->mChildren) {
ReportError("aiNode::mChildren is NULL (aiNode::mNumChildren is %i)",
pNode->mNumChildren);
ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
nodeName, pNode->mNumChildren);
}
for (unsigned int i = 0; i < pNode->mNumChildren;++i) {
Validate(pNode->mChildren[i]);
@ -953,7 +958,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
{
if (pString->length > MAXLEN)
{
this->ReportError("aiString::length is too large (%i, maximum is %lu)",
ReportError("aiString::length is too large (%lu, maximum is %lu)",
pString->length,MAXLEN);
}
const char* sz = pString->data;
@ -961,12 +966,14 @@ void ValidateDSProcess::Validate( const aiString* pString)
{
if ('\0' == *sz)
{
if (pString->length != (unsigned int)(sz-pString->data))
if (pString->length != (unsigned int)(sz-pString->data)) {
ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
}
break;
}
else if (sz >= &pString->data[MAXLEN])
else if (sz >= &pString->data[MAXLEN]) {
ReportError("aiString::data is invalid. There is no terminal character");
}
++sz;
}
}

View File

@ -223,7 +223,8 @@ namespace glTF2
ComponentType_FLOAT = 5126
};
inline unsigned int ComponentTypeSize(ComponentType t)
inline
unsigned int ComponentTypeSize(ComponentType t)
{
switch (t) {
case ComponentType_SHORT:
@ -250,7 +251,7 @@ namespace glTF2
};
//! Values for the Sampler::magFilter field
enum class SamplerMagFilter: unsigned int
enum class SamplerMagFilter : unsigned int
{
UNSET = 0,
SamplerMagFilter_Nearest = 9728,
@ -258,7 +259,7 @@ namespace glTF2
};
//! Values for the Sampler::minFilter field
enum class SamplerMinFilter: unsigned int
enum class SamplerMinFilter : unsigned int
{
UNSET = 0,
SamplerMinFilter_Nearest = 9728,

0
code/glTF2Asset.inl 100755 → 100644
View File

11
code/glTF2Importer.cpp 100755 → 100644
View File

@ -789,13 +789,16 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
delete[] indices16;
}
static std::string GetNodeName(const Node& node)
{
return node.name.empty() ? node.id : node.name;
}
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
{
Node& node = *ptr;
std::string nameOrId = node.name.empty() ? node.id : node.name;
aiNode* ainode = new aiNode(nameOrId);
aiNode* ainode = new aiNode(GetNodeName(node));
if (!node.children.empty()) {
ainode->mNumChildren = unsigned(node.children.size());
@ -921,7 +924,7 @@ struct AnimationSamplers {
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
{
aiNodeAnim* anim = new aiNodeAnim();
anim->mNodeName = node.name;
anim->mNodeName = GetNodeName(node);
static const float kMillisecondsFromSeconds = 1000.f;

View File

@ -294,17 +294,17 @@ namespace glTF {
// filling object "compressedData"
json_comp_data.SetObject();
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
json_comp_data.AddMember("componentType", 5121, w.mAl);
json_comp_data.AddMember("type", "SCALAR", w.mAl);
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
if(ptr_ext_comp->Binary)
json_comp_data.AddMember("mode", "binary", w.mAl);
else
json_comp_data.AddMember("mode", "ascii", w.mAl);
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
// filling object "Open3DGC-compression"
Value json_o3dgc;

View File

@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
namespace {
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
}
}

0
code/glTFImporter.cpp 100755 → 100644
View File

View File

@ -1,105 +0,0 @@
### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
### It is no longer maintained. Use CMAKE instead.
# ---------------------------------------------------------------------------
# Makefile for Open Asset Import Library (MinGW32-make)
# aramis_acg@users.sourceforge.net
# - just a quick'n'dirty one, could be buggy ...
#
# Usage: mingw32-make -f makefile.mingw <target> <macros>
# TARGETS:
# all Build a shared so from the whole library
# clean Cleanup object files, prepare for rebuild
# static Build a static library (*.a)
# MACROS: (make clean before you change one)
# NOBOOST=1 Build against boost workaround
# SINGLETHREADED=1 Build single-threaded library
# DEBUG=1 Build debug build of library
#
# ---------------------------------------------------------------------------
# C++ object files
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
# C object files
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
# Include flags for gcc
INCLUDEFLAGS =
# Preprocessor defines for gcc
DEFINEFLAGS =
# Suffix for the output binary, represents build type
NAMESUFFIX =
# Output path for binaries
BINPATH = ../bin/mingw/
# GCC compiler flags
CPPFLAGS=-Wall
# Setup environment for noboost build
ifeq ($(NOBOOST),1)
SINGLETHREADED = 1
INCLUDEFLAGS += -I./BoostWorkaround/
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
# NAMESUFFIX += -noboost
else
# adjust this manually if your boost is stored elsewhere
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
#INCLUDEFLAGS += -I"$(BOOST_DIR)"
endif
# Setup environment for st build
ifeq ($(SINGLETHREADED),1)
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
# NAMESUFFIX += -st
endif
# Setup environment for debug build
ifeq ($(DEBUG),1)
DEFINEFLAGS += -D_DEBUG -DDEBUG
CPPFLAGS += -g
# NAMESUFFIX += -debug
else
CPPFLAGS += -O2 -s
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
endif
# Output name of shared library
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
# Output name of static library
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
# target: all
# usage : build a shared library (*.so)
all: $(SHARED_TARGET)
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
%.o:%.cpp
$(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
%.oc:%.c
$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
# target: clean
# usage : cleanup all object files, prepare for a rebuild
.PHONY: clean
clean:
-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
# target: static
# usage : build a static library (*.a)
static: $(STATIC)
$(STATIC): $(OBJECTS) $(OBJECTSC)
ar rcs $@ $(OBJECTS) $(OBJECTSC)

View File

@ -1,7 +1,7 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "..\..\revision.h"
#include "revision.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,1,SVNRevision, 0
PRODUCTVERSION 1,1,SVNRevision,0
FILEVERSION VER_FILEVERSION
PRODUCTVERSION VER_FILEVERSION
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -50,12 +50,12 @@ BEGIN
VALUE "Comments", "Licensed under a 3-clause BSD license"
VALUE "CompanyName", "assimp team"
VALUE "FileDescription", "Open Asset Import Library"
VALUE "FileVersion", 1,1,SVNRevision,0
VALUE "FileVersion", VER_FILEVERSION
VALUE "InternalName", "assimp "
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
VALUE "OriginalFilename", "assimpNN.dll"
VALUE "ProductName", "Open Asset Import Library"
VALUE "ProductVersion", 1,1,SVNRevision,0
VALUE "ProductVersion", VER_FILEVERSION_STR
,0
END
END

View File

@ -2,8 +2,8 @@
// Microsoft Visual C++ generated include file.
// Used by assimp.rc
// Nächste Standardwerte für neue Objekte
//
// Next standard values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101

View File

@ -13,10 +13,17 @@ if ( MSVC )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC )
add_library(IrrXML STATIC ${IrrXML_SRCS})
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
add_library(IrrXML ${IrrXML_SRCS})
ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF()
set(IRRXML_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "IrrXML_Include" )
set(IRRXML_LIBRARY "IrrXML" CACHE INTERNAL "IrrXML" )
install(TARGETS IrrXML
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})

View File

@ -10,8 +10,11 @@
#include "irrArray.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
using namespace Assimp;
#ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x));
@ -162,7 +165,8 @@ public:
return 0;
core::stringc c = attr->Value.c_str();
return fast_atof(c.c_str());
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
}
@ -174,7 +178,8 @@ public:
return 0;
core::stringc c = attrvalue;
return fast_atof(c.c_str());
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
}
@ -428,7 +433,7 @@ private:
++P;
// remove trailing whitespace, if any
while( isspace( P[-1]))
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));

View File

@ -19,7 +19,7 @@ so you can assign unicode to string<c8> and ascii to string<wchar_t>
Note that the conversation between both is not done using an encoding.
Known bugs:
Special characters like 'Ă„', 'Ăś' and 'Ă–' are ignored in the
Special characters like 'Ă„', 'Ăś' and 'Ă–' are ignored in the
methods make_upper, make_lower and equals_ignore_case.
*/
template <class T>

View File

@ -9,7 +9,7 @@
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include <assimp/fast_atof.h>
//#include <assimp/fast_atof.h>
#include "CXMLReaderImpl.h"
namespace irr
@ -18,7 +18,7 @@ namespace io
{
//! Implementation of the file read callback for ordinary files
class CFileReadCallBack : public IFileReadCallBack
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
{
public:

View File

@ -7,6 +7,12 @@
#include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div>
@ -409,7 +415,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(const char* filename);
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -421,7 +427,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(FILE* file);
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -434,7 +440,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser.
/** This means that
@ -446,7 +452,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -458,7 +464,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -471,7 +477,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser.
@ -483,7 +489,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
@ -495,7 +501,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser.
/** This means that
@ -509,7 +515,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h

View File

@ -1,7 +1,7 @@
Primary Contributors:
Mason Green <mason.green@gmail.com> (C++, Python)
Thomas Åhlén <thahlen@gmail.com> (Java)
Thomas Åhlén <thahlen@gmail.com> (Java)
Other Contributors:

View File

@ -36,3 +36,21 @@
# Temporary
*.swp
.DS_Store
# CMake
CMakeScripts
*.cmake
# Xcode
*.build
*.xcodeproj
zip.sln
zip.vcxproj.filters
zip.vcxproj
ALL_BUILD.vcxproj.filters
ALL_BUILD.vcxproj
CMakeFiles/
zip.dir/
test/test.exe.vcxproj.filters
test/test.exe.vcxproj
test/test.exe.dir/

View File

@ -0,0 +1,18 @@
#!/bin/bash
#
# Build script for travis-ci.org builds.
#
if [ $ANALYZE = "true" ] && [ "$CC" = "clang" ]; then
# scan-build -h
scan-build cmake -G "Unix Makefiles"
scan-build -enable-checker security.FloatLoopCounter \
-enable-checker security.insecureAPI.UncheckedReturn \
--status-bugs -v \
make -j 8 \
make -j 8 test
else
cmake -DCMAKE_BUILD_TYPE=Debug -DSANITIZE_ADDRESS=On -DCMAKE_INSTALL_PREFIX=_install
make -j 8
make install
ASAN_OPTIONS=detect_leaks=0 LSAN_OPTIONS=verbosity=1:log_threads=1 ctest -V
fi

View File

@ -1,10 +1,22 @@
language: c
addons:
apt:
packages: &1
- lcov
# Compiler selection
compiler:
- clang
- gcc
env:
- ANALYZE=false
- ANALYZE=true
# Build steps
script:
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE=Debug .. && make && make test
- ./.travis.sh
after_success:
# Creating report
- cmake -DENABLE_COVERAGE=ON
- make
- make test
# Uploading report to CodeCov
- bash <(curl -s https://codecov.io/bash)

View File

@ -1,18 +1,47 @@
cmake_minimum_required(VERSION 2.8)
project(zip)
enable_language(C)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
if (MSVC)
# Use secure functions by defaualt and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
# Use secure functions by defaualt and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
endif (MSVC)
# zip
set(SRC src/miniz.h src/zip.h src/zip.c)
add_library(${CMAKE_PROJECT_NAME} ${SRC})
add_library(${PROJECT_NAME} ${SRC})
target_include_directories(${PROJECT_NAME} INTERFACE src)
# test
enable_testing()
add_subdirectory(test)
if (NOT CMAKE_DISABLE_TESTING)
enable_testing()
add_subdirectory(test)
find_package(Sanitizers)
add_sanitizers(${PROJECT_NAME} test.exe)
add_sanitizers(${PROJECT_NAME} test_miniz.exe)
endif()
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library)
install(FILES ${PROJECT_SOURCE_DIR}/src/zip.h DESTINATION include)
# uninstall target (https://gitlab.kitware.com/cmake/community/wikis/FAQ#can-i-do-make-uninstall-with-cmake)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake)
endif()

View File

@ -1,12 +1,11 @@
### A portable (OSX/Linux/Windows), simple zip library written in C
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
[![Windows][win-badge]][win-link] [![OS X][osx-linux-badge]][osx-linux-link]
[![Windows](https://ci.appveyor.com/api/projects/status/bph8dr3jacgmjv32/branch/master?svg=true&label=windows)](https://ci.appveyor.com/project/kuba--/zip)
[![Linux](https://travis-ci.org/kuba--/zip.svg?branch=master&label=linux%2fosx)](https://travis-ci.org/kuba--/zip)
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
[![Codecov](https://codecov.io/gh/kuba--/zip/branch/master/graph/badge.svg)](https://codecov.io/gh/kuba--/zip)
[win-badge]: https://img.shields.io/appveyor/ci/kuba--/zip/master.svg?label=windows "AppVeyor build status"
[win-link]: https://ci.appveyor.com/project/kuba--/zip "AppVeyor build status"
[osx-linux-badge]: https://img.shields.io/travis/kuba--/zip/master.svg?label=linux/osx "Travis CI build status"
[osx-linux-link]: https://travis-ci.org/kuba--/zip "Travis CI build status"
# The Idea
<img src="zip.png" name="zip" />
@ -23,117 +22,288 @@ It was the reason, why I decided to write zip module on top of the miniz. It req
* Create a new zip archive with default compression level.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
char *buf = "Some data here...";
zip_entry_write(zip, buf, strlen(buf));
}
zip_entry_close(zip);
zip_entry_open(zip, "foo-2.txt");
{
// merge 3 files into one entry and compress them on-the-fly.
zip_entry_fwrite(zip, "foo-2.1.txt");
zip_entry_fwrite(zip, "foo-2.2.txt");
zip_entry_fwrite(zip, "foo-2.3.txt");
}
zip_entry_close(zip);
const char *buf = "Some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
}
zip_close(zip);
zip_entry_close(zip);
zip_entry_open(zip, "foo-2.txt");
{
// merge 3 files into one entry and compress them on-the-fly.
zip_entry_fwrite(zip, "foo-2.1.txt");
zip_entry_fwrite(zip, "foo-2.2.txt");
zip_entry_fwrite(zip, "foo-2.3.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
```
* Append to the existing zip archive.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
{
zip_entry_open(zip, "foo-3.txt");
{
zip_entry_open(zip, "foo-3.txt");
{
char *buf = "Append some data here...";
zip_entry_write(zip, buf, strlen(buf));
}
zip_entry_close(zip);
const char *buf = "Append some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
```
* Extract a zip archive into a folder.
```c
int on_extract_entry(const char *filename, void *arg) {
static int i = 0;
int n = *(int *)arg;
printf("Extracted: %s (%d of %d)\n", filename, ++i, n);
int on_extract_entry(const char *filename, void *arg) {
static int i = 0;
int n = *(int *)arg;
printf("Extracted: %s (%d of %d)\n", filename, ++i, n);
return 0;
}
return 0;
}
int arg = 2;
zip_extract("foo.zip", "/tmp", on_extract_entry, &arg);
int arg = 2;
zip_extract("foo.zip", "/tmp", on_extract_entry, &arg);
```
* Extract a zip entry into memory.
* Extract a zip entry into memory.
```c
void *buf = NULL;
size_t bufsize;
void *buf = NULL;
size_t bufsize;
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_read(zip, &buf, &bufsize);
}
zip_entry_close(zip);
zip_entry_read(zip, &buf, &bufsize);
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
free(buf);
free(buf);
```
* Extract a zip entry into memory using callback.
* Extract a zip entry into memory (no internal allocation).
```c
struct buffer_t {
char *data;
size_t size;
};
unsigned char *buf;
size_t bufsize;
static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
return size;
}
struct buffer_t buf = {0};
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_extract(zip, on_extract, &buf);
}
zip_entry_close(zip);
}
zip_close(zip);
bufsize = zip_entry_size(zip);
buf = calloc(sizeof(unsigned char), bufsize);
free(buf.data);
zip_entry_noallocread(zip, (void *)buf, bufsize);
}
zip_entry_close(zip);
}
zip_close(zip);
free(buf);
```
* Extract a zip entry into a file.
* Extract a zip entry into memory using callback.
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct buffer_t {
char *data;
size_t size;
};
static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
return size;
}
struct buffer_t buf = {0};
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-2.txt");
{
zip_entry_fread(zip, "foo-2.txt");
}
zip_entry_close(zip);
zip_entry_extract(zip, on_extract, &buf);
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
free(buf.data);
```
* Extract a zip entry into a file.
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-2.txt");
{
zip_entry_fread(zip, "foo-2.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
```
* List of all zip entries
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
int i, n = zip_total_entries(zip);
for (i = 0; i < n; ++i) {
zip_entry_openbyindex(zip, i);
{
const char *name = zip_entry_name(zip);
int isdir = zip_entry_isdir(zip);
unsigned long long size = zip_entry_size(zip);
unsigned int crc32 = zip_entry_crc32(zip);
}
zip_entry_close(zip);
}
zip_close(zip);
```
## Bindings
Compile zip library as a dynamic library.
```shell
$ mkdir build
$ cd build
$ cmake -DBUILD_SHARED_LIBS=true ..
$ make
```
### Go (cgo)
```go
package main
/*
#cgo CFLAGS: -I../src
#cgo LDFLAGS: -L. -lzip
#include <zip.h>
*/
import "C"
import "unsafe"
func main() {
path := C.CString("/tmp/go.zip")
zip := C.zip_open(path, 6, 'w')
entryname := C.CString("test")
C.zip_entry_open(zip, entryname)
content := "test content"
buf := unsafe.Pointer(C.CString(content))
bufsize := C.size_t(len(content))
C.zip_entry_write(zip, buf, bufsize)
C.zip_entry_close(zip)
C.zip_close(zip)
}
```
### Ruby (ffi)
Install _ffi_ gem.
```shell
$ gem install ffi
```
Bind in your module.
```ruby
require 'ffi'
module Zip
extend FFI::Library
ffi_lib "./libzip.#{::FFI::Platform::LIBSUFFIX}"
attach_function :zip_open, [:string, :int, :char], :pointer
attach_function :zip_close, [:pointer], :void
attach_function :zip_entry_open, [:pointer, :string], :int
attach_function :zip_entry_close, [:pointer], :void
attach_function :zip_entry_write, [:pointer, :string, :int], :int
end
ptr = Zip.zip_open("/tmp/ruby.zip", 6, "w".bytes()[0])
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, content.size())
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Python (cffi)
Install _cffi_ package
```shell
$ pip install cffi
```
Bind in your package.
```python
import ctypes.util
from cffi import FFI
ffi = FFI()
ffi.cdef("""
struct zip_t *zip_open(const char *zipname, int level, char mode);
void zip_close(struct zip_t *zip);
int zip_entry_open(struct zip_t *zip, const char *entryname);
int zip_entry_close(struct zip_t *zip);
int zip_entry_write(struct zip_t *zip, const void *buf, size_t bufsize);
""")
Zip = ffi.dlopen(ctypes.util.find_library("zip"))
ptr = Zip.zip_open("/tmp/python.zip", 6, 'w')
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, len(content))
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Ring
The language comes with RingZip based on this library
```ring
load "ziplib.ring"
new Zip {
setFileName("myfile.zip")
open("w")
newEntry() {
open("test.c")
writefile("test.c")
close()
}
close()
}
```
# Contribution Rules/Coding Standards
No need to throw away your coding style, just do your best to follow default clang-format style.
Apply `clang-format` to the source files before commit:
```sh
for file in $(git ls-files | \grep -E '\.(c|h)$' | \grep -v -- '#')
do
clang-format -i $file
done
```

View File

@ -1,4 +1,4 @@
version: 1.0.{build}
version: zip-0.1.9.{build}
build_script:
- cmd: >-
cd c:\projects\zip

View File

@ -0,0 +1,55 @@
#!/bin/sh
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This script is a wrapper for AddressSanitizer. In some special cases you need
# to preload AddressSanitizer to avoid error messages - e.g. if you're
# preloading another library to your application. At the moment this script will
# only do something, if we're running on a Linux platform. OSX might not be
# affected.
# Exit immediately, if platform is not Linux.
if [ "$(uname)" != "Linux" ]
then
exec $@
fi
# Get the used libasan of the application ($1). If a libasan was found, it will
# be prepended to LD_PRELOAD.
libasan=$(ldd $1 | grep libasan | sed "s/^[[:space:]]//" | cut -d' ' -f1)
if [ -n "$libasan" ]
then
if [ -n "$LD_PRELOAD" ]
then
export LD_PRELOAD="$libasan:$LD_PRELOAD"
else
export LD_PRELOAD="$libasan"
fi
fi
# Execute the application.
exec $@

View File

@ -0,0 +1,23 @@
# copied from https://gitlab.kitware.com/cmake/community/wikis/FAQ#can-i-do-make-uninstall-with-cmake
if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt")
endif(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
exec_program(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif(NOT "${rm_retval}" STREQUAL 0)
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
endforeach(file)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -13,11 +13,24 @@
#define ZIP_H
#include <string.h>
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(__ssize_t_defined)
#define _SSIZE_T
// 64-bit Windows is the only mainstream platform
// where sizeof(long) != sizeof(void*)
#ifdef _WIN64
typedef long long ssize_t; /* byte count or error */
#else
typedef long ssize_t; /* byte count or error */
#endif
#endif
#ifndef MAX_PATH
#define MAX_PATH 32767 /* # chars in a path name including NULL */
#endif
@ -47,7 +60,7 @@ struct zip_t;
extern struct zip_t *zip_open(const char *zipname, int level, char mode);
/*
Closes zip archive, releases resources - always finalize.
Closes the zip archive, releases resources - always finalize.
Args:
zip: zip archive handler.
@ -55,7 +68,10 @@ extern struct zip_t *zip_open(const char *zipname, int level, char mode);
extern void zip_close(struct zip_t *zip);
/*
Opens a new entry for writing in a zip archive.
Opens an entry by name in the zip archive.
For zip archive opened in 'w' or 'a' mode the function will append
a new entry. In readonly mode the function tries to locate the entry
in global dictionary.
Args:
zip: zip archive handler.
@ -66,6 +82,19 @@ extern void zip_close(struct zip_t *zip);
*/
extern int zip_entry_open(struct zip_t *zip, const char *entryname);
/*
Opens a new entry by index in the zip archive.
This function is only valid if zip archive was opened in 'r' (readonly) mode.
Args:
zip: zip archive handler.
index: index in local dictionary.
Returns:
The return code - 0 on success, negative number (< 0) on error.
*/
extern int zip_entry_openbyindex(struct zip_t *zip, int index);
/*
Closes a zip entry, flushes buffer and releases resources.
@ -77,6 +106,67 @@ extern int zip_entry_open(struct zip_t *zip, const char *entryname);
*/
extern int zip_entry_close(struct zip_t *zip);
/*
Returns a local name of the current zip entry.
The main difference between user's entry name and local entry name
is optional relative path.
Following .ZIP File Format Specification - the path stored MUST not contain
a drive or device letter, or a leading slash.
All slashes MUST be forward slashes '/' as opposed to backwards slashes '\'
for compatibility with Amiga and UNIX file systems etc.
Args:
zip: zip archive handler.
Returns:
The pointer to the current zip entry name, or NULL on error.
*/
extern const char *zip_entry_name(struct zip_t *zip);
/*
Returns an index of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The index on success, negative number (< 0) on error.
*/
extern int zip_entry_index(struct zip_t *zip);
/*
Determines if the current zip entry is a directory entry.
Args:
zip: zip archive handler.
Returns:
The return code - 1 (true), 0 (false), negative number (< 0) on error.
*/
extern int zip_entry_isdir(struct zip_t *zip);
/*
Returns an uncompressed size of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The uncompressed size in bytes.
*/
extern unsigned long long zip_entry_size(struct zip_t *zip);
/*
Returns CRC-32 checksum of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The CRC-32 checksum.
*/
extern unsigned int zip_entry_crc32(struct zip_t *zip);
/*
Compresses an input buffer for the current zip entry.
@ -116,9 +206,31 @@ extern int zip_entry_fwrite(struct zip_t *zip, const char *filename);
- for large entries, please take a look at zip_entry_extract function.
Returns:
The return code - 0 on success, negative number (< 0) on error.
The return code - the number of bytes actually read on success.
Otherwise a -1 on error.
*/
extern int zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
extern ssize_t zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
/*
Extracts the current zip entry into a memory buffer using no memory
allocation.
Args:
zip: zip archive handler.
buf: preallocated output buffer.
bufsize: output buffer size (in bytes).
Note:
- ensure supplied output buffer is large enough.
- zip_entry_size function (returns uncompressed size for the current entry)
can be handy to estimate how big buffer is needed.
- for large entries, please take a look at zip_entry_extract function.
Returns:
The return code - the number of bytes actually read on success.
Otherwise a -1 on error (e.g. bufsize is not large enough).
*/
extern ssize_t zip_entry_noallocread(struct zip_t *zip, void *buf, size_t bufsize);
/*
Extracts the current zip entry into output file.
@ -133,9 +245,9 @@ extern int zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
extern int zip_entry_fread(struct zip_t *zip, const char *filename);
/*
Extract the current zip entry using a callback function (on_extract).
Extracts the current zip entry using a callback function (on_extract).
Args:
Args:
zip: zip archive handler.
on_extract: callback function.
arg: opaque pointer (optional argument,
@ -144,12 +256,23 @@ extern int zip_entry_fread(struct zip_t *zip, const char *filename);
Returns:
The return code - 0 on success, negative number (< 0) on error.
*/
extern int zip_entry_extract(struct zip_t *zip,
size_t (*on_extract)(void *arg,
unsigned long long offset,
const void *data,
size_t size),
void *arg);
extern int
zip_entry_extract(struct zip_t *zip,
size_t (*on_extract)(void *arg, unsigned long long offset,
const void *data, size_t size),
void *arg);
/*
Returns the number of all entries (files and directories) in the zip archive.
Args:
zip: zip archive handler.
Returns:
The return code - the number of entries on success,
negative number (< 0) on error.
*/
extern int zip_total_entries(struct zip_t *zip);
/*
Creates a new archive and puts files into a single zip archive.

View File

@ -1,7 +1,19 @@
cmake_minimum_required(VERSION 2.8)
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
if(ENABLE_COVERAGE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fprofile-arcs")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
endif()
endif ()
# test
include_directories(../src)
add_executable(test.exe test.c ../src/zip.c)
add_executable(test_miniz.exe test_miniz.c)
add_test(NAME test COMMAND test.exe)
add_test(NAME test_miniz COMMAND test_miniz.exe)

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