Merge pull request #5 from assimp/master

Rollup FBX material fixes from upstream
pull/2412/head
RichardTea 2019-04-17 09:44:10 +01:00 committed by GitHub
commit 0b9da72ed8
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7 changed files with 532 additions and 30 deletions

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@ -99,7 +99,7 @@ __Importers__:
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange) IMporting geometry + node hierarchy are currently supported
__Exporters__:

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@ -77,19 +77,19 @@ namespace Assimp {
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNameInstances()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc) {
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNameInstances()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.

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@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.clear();
}
m_materials.assign(m_vertices.size(),materials_out[0]);
materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
m_materials.resize(face_count);
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")

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@ -1,6 +1,6 @@
ply
format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.4208963464)
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.412856994)
element vertex 8
property float x
property float y

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@ -52,18 +52,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
class ColladaExportCamera : public ::testing::Test {
public:
virtual void SetUp()
{
void SetUp() override{
ex = new Assimp::Exporter();
im = new Assimp::Importer();
}
virtual void TearDown()
{
void TearDown() override {
delete ex;
ex = nullptr;
delete im;
im = nullptr;
}
protected:
@ -71,16 +70,15 @@ protected:
Assimp::Importer* im;
};
TEST_F(ColladaExportCamera, testExportCamera)
{
TEST_F(ColladaExportCamera, testExportCamera) {
const char* file = "cameraExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest!=NULL);
ASSERT_NE( nullptr, pTest );
ASSERT_TRUE(pTest->HasCameras());
EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
EXPECT_EQ( AI_SUCCESS, ex->Export(pTest,"collada",file));
const unsigned int origNumCams( pTest->mNumCameras );
std::unique_ptr<float[]> origFOV( new float[ origNumCams ] );
std::unique_ptr<float[]> orifClipPlaneNear( new float[ origNumCams ] );
@ -89,7 +87,7 @@ TEST_F(ColladaExportCamera, testExportCamera)
std::unique_ptr<aiVector3D[]> pos( new aiVector3D[ origNumCams ] );
for (size_t i = 0; i < origNumCams; i++) {
const aiCamera *orig = pTest->mCameras[ i ];
ASSERT_TRUE( orig != nullptr );
ASSERT_NE(nullptr, orig );
origFOV[ i ] = orig->mHorizontalFOV;
orifClipPlaneNear[ i ] = orig->mClipPlaneNear;
@ -99,7 +97,7 @@ TEST_F(ColladaExportCamera, testExportCamera)
}
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_TRUE(imported!=NULL);
ASSERT_NE(nullptr, imported );
EXPECT_TRUE( imported->HasCameras() );
EXPECT_EQ( origNumCams, imported->mNumCameras );
@ -119,5 +117,3 @@ TEST_F(ColladaExportCamera, testExportCamera)
}
#endif // ASSIMP_BUILD_NO_EXPORT

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@ -114,3 +114,18 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor);
}
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
// see https://github.com/assimp/assimp/issues/1957
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1, scene->mNumMaterials);
aiMaterial *mat = scene->mMaterials[0];
ASSERT_NE(nullptr, mat);
aiString path;
aiTextureMapMode modes[2];
EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
}