Update glTF2Importer.cpp
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69abac59d2
commit
e205399052
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@ -755,7 +755,7 @@ static void BuildVertexWeightMapping(Ref<Mesh>& mesh, std::vector<std::vector<ai
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for (int j = 0; j < 4; ++j) {
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const unsigned int bone = indices[i].values[j];
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const float weight = weights[i].values[j];
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if (weight > 0 && bone >= 0 && bone < map.size()) {
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if (weight > 0 && bone < map.size()) {
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map[bone].reserve(8);
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map[bone].emplace_back(i, weight);
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}
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