3DSLoader: exception-safety
Fixes memory leaks and/or crashes on malformed input.pull/2242/head
parent
6e95601875
commit
a7cbb4386c
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@ -161,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
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this->stream = &stream;
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// We should have at least one chunk
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if (stream.GetRemainingSize() < 16) {
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throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
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}
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this->stream = &stream;
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// Allocate our temporary 3DS representation
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mScene = new D3DS::Scene();
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D3DS::Scene _scene;
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mScene = &_scene;
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// Initialize members
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D3DS::Node _rootNode("UNNAMED");
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mLastNodeIndex = -1;
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mCurrentNode = new D3DS::Node("UNNAMED");
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mCurrentNode = &_rootNode;
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mRootNode = mCurrentNode;
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mRootNode->mHierarchyPos = -1;
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mRootNode->mHierarchyIndex = -1;
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@ -193,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// file.
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for (auto &mesh : mScene->mMeshes) {
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if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
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delete mScene;
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throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
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}
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CheckIndices(mesh);
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@ -201,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
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}
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// Replace all occurrences of the default material with a
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// Replace all occurences of the default material with a
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// valid material. Generate it if no material containing
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// DEFAULT in its name has been found in the file
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ReplaceDefaultMaterial();
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@ -218,10 +219,8 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// Now apply the master scaling factor to the scene
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ApplyMasterScale(pScene);
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// Delete our internal scene representation and the root
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// node, so the whole hierarchy will follow
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delete mRootNode;
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delete mScene;
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// Our internal scene representation and the root
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// node will be automatically deleted, so the whole hierarchy will follow
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AI_DEBUG_INVALIDATE_PTR(mRootNode);
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AI_DEBUG_INVALIDATE_PTR(mScene);
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