Update FBXExporter.cpp

Just fixed some typos.
pull/2451/head
Kim Kulling 2019-05-10 09:09:47 +02:00 committed by GitHub
parent a443544986
commit 700954c115
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 15 additions and 20 deletions

View File

@ -1406,30 +1406,25 @@ void FBXExporter::WriteObjects ()
std::string path = it.first;
// try get embedded texture
const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str());
if (embedded_texture != nullptr)
{
// change the path (use original filename, if available. If name is ampty, concatenate texture index with file extension)
if (embedded_texture != nullptr) {
// change the path (use original filename, if available. If name is empty, concatenate texture index with file extension)
std::stringstream newPath;
if (embedded_texture->mFilename.length > 0)
if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str();
else if (embedded_texture->achFormatHint[0])
{
} else if (embedded_texture->achFormatHint[0]) {
int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint;
}
path = newPath.str();
// embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
if (binary)
{
if (binary) {
// embed texture as binary data
std::vector<uint8_t> tex_data;
tex_data.resize(texture_size);
memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", tex_data);
}
else
{
} else {
// embed texture in base64 encoding
std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", encoded_texture);
@ -1447,17 +1442,17 @@ void FBXExporter::WriteObjects ()
// referenced by material_index/texture_type pairs.
std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
const std::map<aiTextureType,std::string> prop_name_by_tt = {
{aiTextureType_DIFFUSE, "DiffuseColor"},
{aiTextureType_SPECULAR, "SpecularColor"},
{aiTextureType_AMBIENT, "AmbientColor"},
{aiTextureType_EMISSIVE, "EmissiveColor"},
{aiTextureType_HEIGHT, "Bump"},
{aiTextureType_NORMALS, "NormalMap"},
{aiTextureType_SHININESS, "ShininessExponent"},
{aiTextureType_OPACITY, "TransparentColor"},
{aiTextureType_DIFFUSE, "DiffuseColor"},
{aiTextureType_SPECULAR, "SpecularColor"},
{aiTextureType_AMBIENT, "AmbientColor"},
{aiTextureType_EMISSIVE, "EmissiveColor"},
{aiTextureType_HEIGHT, "Bump"},
{aiTextureType_NORMALS, "NormalMap"},
{aiTextureType_SHININESS, "ShininessExponent"},
{aiTextureType_OPACITY, "TransparentColor"},
{aiTextureType_DISPLACEMENT, "DisplacementColor"},
//{aiTextureType_LIGHTMAP, "???"},
{aiTextureType_REFLECTION, "ReflectionColor"}
{aiTextureType_REFLECTION, "ReflectionColor"}
//{aiTextureType_UNKNOWN, ""}
};
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {