Merge branch 'master' into fix_issue_2507_collada_import

pull/2516/head
Kim Kulling 2019-06-25 20:19:42 +02:00 committed by GitHub
commit 853afdf42b
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 399 additions and 24 deletions

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@ -60,6 +60,7 @@ SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
SET( PUBLIC_HEADERS
${HEADER_PATH}/anim.h
${HEADER_PATH}/aabb.h
${HEADER_PATH}/ai_assert.h
${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h
@ -668,6 +669,8 @@ SET( PostProcessing_SRCS
PostProcessing/MakeVerboseFormat.h
PostProcessing/ScaleProcess.cpp
PostProcessing/ScaleProcess.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})

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@ -1671,4 +1671,4 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
}
#endif
#endif
#endif

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@ -150,7 +150,6 @@ public:
/// Stringstream to write all output into
std::stringstream mOutput;
protected:
/// The IOSystem for output
IOSystem* mIOSystem;
@ -204,7 +203,7 @@ protected:
std::map<unsigned int, std::string> textures;
protected:
public:
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
/// Reads a single surface entry from the given material keys
void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);

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@ -89,7 +89,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
// and kill the partially imported data
delete pImp->Pimpl()->mScene;
pImp->Pimpl()->mScene = NULL;
pImp->Pimpl()->mScene = nullptr;
}
}

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@ -131,6 +131,10 @@ corresponding preprocessor flag to selectively disable steps.
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "PostProcessing/ScaleProcess.h"
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
# include "PostProcessing/GenBoundingBoxesProcess.h"
#endif
namespace Assimp {
@ -246,6 +250,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
out.push_back( new ImproveCacheLocalityProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
out.push_back(new GenBoundingBoxesProcess);
#endif
}
}

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@ -0,0 +1,115 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#include "PostProcessing/GenBoundingBoxesProcess.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
namespace Assimp {
GenBoundingBoxesProcess::GenBoundingBoxesProcess()
: BaseProcess() {
}
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
// empty
}
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
}
void checkMesh(aiMesh* mesh, aiVector3D& min, aiVector3D& max) {
ai_assert(nullptr != mesh);
if (0 == mesh->mNumVertices) {
return;
}
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
const aiVector3D &pos = mesh->mVertices[i];
if (pos.x < min.x) {
min.x = pos.x;
}
if (pos.y < min.y) {
min.y = pos.y;
}
if (pos.z < min.z) {
min.z = pos.z;
}
if (pos.x > max.x) {
max.x = pos.x;
}
if (pos.y > max.y) {
max.y = pos.y;
}
if (pos.z > max.z) {
max.z = pos.z;
}
}
}
void GenBoundingBoxesProcess::Execute(aiScene* pScene) {
if (nullptr == pScene) {
return;
}
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh* mesh = pScene->mMeshes[i];
if (nullptr == mesh) {
continue;
}
aiVector3D min(999999, 999999, 999999), max(-999999, -999999, -999999);
checkMesh(mesh, min, max);
mesh->mAABB.mMin = min;
mesh->mAABB.mMax = max;
}
}
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Defines a post-processing step to generate Axis-aligned bounding
* volumes for all meshes.
*/
#pragma once
#ifndef AI_GENBOUNDINGBOXESPROCESS_H_INC
#define AI_GENBOUNDINGBOXESPROCESS_H_INC
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#include "Common/BaseProcess.h"
namespace Assimp {
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
* used in a scene
*/
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
public:
/// The class constructor.
GenBoundingBoxesProcess();
/// The class destructor.
~GenBoundingBoxesProcess();
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
bool IsActive(unsigned int pFlags) const override;
/// The execution callback.
void Execute(aiScene* pScene) override;
};
} // Namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#endif // AI_GENBOUNDINGBOXESPROCESS_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a post processing step to split large meshes into submeshes
/** @file Defines a post processing step to split large meshes into sub-meshes
*/
#ifndef AI_SPLITLARGEMESHES_H_INC
#define AI_SPLITLARGEMESHES_H_INC
@ -51,10 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
#include <assimp/scene.h>
// Forward declarations
class SplitLargeMeshesTest;
namespace Assimp
{
namespace Assimp {
class SplitLargeMeshesProcess_Triangle;
class SplitLargeMeshesProcess_Vertex;

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@ -196,8 +196,7 @@ bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsNumeric( char_t in)
{
AI_FORCE_INLINE bool IsNumeric( char_t in) {
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
}

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#ifndef AI_AABB_H_INC
#define AI_AABB_H_INC
#include <assimp/vector3.h>
struct aiAABB {
C_STRUCT aiVector3D mMin;
C_STRUCT aiVector3D mMax;
#ifdef __cplusplus
aiAABB()
: mMin()
, mMax() {
// empty
}
aiAABB(const aiVector3D &min, const aiVector3D &max )
: mMin(min)
, mMax(max) {
// empty
}
~aiAABB() {
// empty
}
#endif
};
#endif

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@ -162,7 +162,6 @@ struct aiCamera
*/
float mClipPlaneFar;
/** Screen aspect ratio.
*
* This is the ration between the width and the height of the

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@ -122,7 +122,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* OPTIMIZEANIMS
* OPTIMIZEGRAPH
* GENENTITYMESHES
* FIXTEXTUREPATHS */
* FIXTEXTUREPATHS
* GENBOUNDINGBOXES */
//////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER
@ -214,10 +215,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
#error Currently, Borland is unsupported. Feel free to port Assimp.
// "W8059 Packgröße der Struktur geändert"
# error Currently, Borland is unsupported. Feel free to port Assimp.
#endif
@ -267,6 +265,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
/* Numerical limits */
static const ai_real ai_epsilon = (ai_real) 0.00001;
/* Support for big-endian builds */
#if defined(__BYTE_ORDER__)
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
@ -298,6 +299,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# else
# define AI_NO_EXCEPT
# endif
#endif
#endif // _MSC_VER
#endif // !! AI_DEFINES_H_INC

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@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MESH_H_INC
#define AI_MESH_H_INC
#include "types.h"
#include <assimp/types.h>
#include <assimp/aabb.h>
#ifdef __cplusplus
extern "C" {
@ -714,6 +715,11 @@ struct aiMesh
* Method of morphing when animeshes are specified.
*/
unsigned int mMethod;
/**
*
*/
C_STRUCT aiAABB mAABB;
#ifdef __cplusplus
@ -735,7 +741,8 @@ struct aiMesh
, mMaterialIndex( 0 )
, mNumAnimMeshes( 0 )
, mAnimMeshes(nullptr)
, mMethod( 0 ) {
, mMethod( 0 )
, mAABB() {
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
mNumUVComponents[a] = 0;
mTextureCoords[a] = nullptr;

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@ -438,7 +438,7 @@ enum aiPostProcessSteps
aiProcess_FindInstances = 0x100000,
// -------------------------------------------------------------------------
/** <hr>A postprocessing step to reduce the number of meshes.
/** <hr>A post-processing step to reduce the number of meshes.
*
* This will, in fact, reduce the number of draw calls.
*
@ -450,7 +450,7 @@ enum aiPostProcessSteps
// -------------------------------------------------------------------------
/** <hr>A postprocessing step to optimize the scene hierarchy.
/** <hr>A post-processing step to optimize the scene hierarchy.
*
* Nodes without animations, bones, lights or cameras assigned are
* collapsed and joined.
@ -514,7 +514,7 @@ enum aiPostProcessSteps
// -------------------------------------------------------------------------
/** <hr>This step splits meshes with many bones into sub-meshes so that each
* su-bmesh has fewer or as many bones as a given limit.
* sub-mesh has fewer or as many bones as a given limit.
*/
aiProcess_SplitByBoneCount = 0x2000000,
@ -541,7 +541,7 @@ enum aiPostProcessSteps
* global scaling from your importer settings like in FBX. Use the flag
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
*
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaing factor.
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor.
*/
aiProcess_GlobalScale = 0x8000000,
@ -574,6 +574,11 @@ enum aiPostProcessSteps
* This process gives sense back to aiProcess_JoinIdenticalVertices
*/
aiProcess_DropNormals = 0x40000000,
// -------------------------------------------------------------------------
/**
*/
aiProcess_GenBoundingBoxes = 0x80000000
};

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@ -161,6 +161,7 @@ SET( POST_PROCESSES
unit/utTargetAnimation.cpp
unit/utSortByPType.cpp
unit/utSceneCombiner.cpp
unit/utGenBoundingBoxesProcess.cpp
)
SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )

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@ -1,6 +1,6 @@
ply
format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3945266037)
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.649942190)
element vertex 8
property float x
property float y

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@ -0,0 +1,88 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "PostProcessing/GenBoundingBoxesProcess.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
using namespace Assimp;
class utGenBoundingBoxesProcess : public ::testing::Test {
public:
void SetUp() override {
mProcess = new GenBoundingBoxesProcess;
mMesh = new aiMesh();
mMesh->mNumVertices = 100;
mMesh->mVertices = new aiVector3D[100];
for (unsigned int i = 0; i < 100; ++i) {
mMesh->mVertices[i] = aiVector3D(i, i, i);
}
mScene = new aiScene();
mScene->mNumMeshes = 1;
mScene->mMeshes = new aiMesh*[1];
mScene->mMeshes[0] = mMesh;
}
void TearDown() override {
delete mProcess;
delete mScene;
}
protected:
GenBoundingBoxesProcess *mProcess;
aiMesh *mMesh;
aiScene* mScene;
};
TEST_F(utGenBoundingBoxesProcess, executeTest) {
mProcess->Execute(mScene);
aiMesh* mesh = mScene->mMeshes[0];
EXPECT_NE(nullptr, mesh);
EXPECT_EQ(0, mesh->mAABB.mMin.x);
EXPECT_EQ(0, mesh->mAABB.mMin.y);
EXPECT_EQ(0, mesh->mAABB.mMin.z);
EXPECT_EQ(99, mesh->mAABB.mMax.x);
EXPECT_EQ(99, mesh->mAABB.mMax.y);
EXPECT_EQ(99, mesh->mAABB.mMax.z);
}