Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected

pull/2438/head
b1skit 2019-04-27 17:37:23 -07:00
parent bc4e411284
commit 243b2618a9
1 changed files with 0 additions and 12 deletions

View File

@ -68,18 +68,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iomanip>
// MY DEBUG STUFF:
#include <iostream>
using std::cout;
// END MY DEBUG STUF
namespace Assimp {
namespace FBX {