Merge branch 'master' into set_stl_mesh_names
commit
7ac831489c
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@ -316,7 +316,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
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}
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if(Content) {
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if(Content && !Content->Tokens().empty()) {
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//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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