Add configuration of text format precision
Define ASSIMP_AI_REAL_TEXT_PRECISION 8 when ai_real is float 16 when ai_real is doublepull/2517/head
parent
fb8ee5e301
commit
bf252c4452
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@ -99,7 +99,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
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, mFile(file) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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mScene = pScene;
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mSceneOwned = false;
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@ -126,9 +126,9 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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mOutputMat.imbue(l);
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mOutputMat.precision(16);
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mOutputMat.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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WriteGeometryFile(noMtl);
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if ( !noMtl ) {
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@ -111,7 +111,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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unsigned int faces = 0u, vertices = 0u, components = 0u;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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@ -111,7 +111,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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if (binary) {
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char buf[80] = {0} ;
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buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
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@ -143,15 +143,15 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path,
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const std::string& file, const ExportProperties* pProperties):
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mProperties(pProperties),mIOSystem(pIOSystem),mFile(file), mPath(path),
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mScene(pScene), endstr(";\n") {
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CollectTrafos(pScene->mRootNode, trafos);
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CollectMeshes(pScene->mRootNode, meshes);
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const std::string& file, const ExportProperties* pProperties) :
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mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path),
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mScene(pScene), endstr(";\n") {
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CollectTrafos(pScene->mRootNode, trafos);
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CollectMeshes(pScene->mRootNode, meshes);
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(16);
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mOutput.imbue(std::locale("C"));
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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// start writing
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WriteFile();
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@ -166,7 +166,7 @@ void StepExporter::WriteFile()
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mOutput.setf(std::ios::fixed);
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// precision for double
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// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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// standard color
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aiColor4D fColor;
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@ -113,7 +113,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
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{
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(16);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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// start writing
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WriteFile();
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@ -134,7 +134,7 @@ void XFileExporter::WriteFile()
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{
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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mOutput.precision(16); // precision for double
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); // precision for ai_real
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// entry of writing the file
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WriteHeader();
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@ -243,10 +243,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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typedef double ai_real;
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typedef signed long long int ai_int;
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typedef unsigned long long int ai_uint;
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#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
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#define ASSIMP_AI_REAL_TEXT_PRECISION 16
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#endif // ASSIMP_AI_REAL_TEXT_PRECISION
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#else // ASSIMP_DOUBLE_PRECISION
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typedef float ai_real;
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typedef signed int ai_int;
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typedef unsigned int ai_uint;
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#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
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#define ASSIMP_AI_REAL_TEXT_PRECISION 8
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#endif // ASSIMP_AI_REAL_TEXT_PRECISION
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#endif // ASSIMP_DOUBLE_PRECISION
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//////////////////////////////////////////////////////////////////////////
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