Fix animations import in gltf2
parent
43dfd3e21f
commit
3c1d6a3f87
|
@ -1033,12 +1033,12 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
|
||||
|
||||
ai_anim->mNumChannels = r.skins[0].jointNames.size();
|
||||
ai_anim->mNumChannels = samplers.size();
|
||||
if (ai_anim->mNumChannels > 0) {
|
||||
ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
|
||||
int j = 0;
|
||||
for (auto& iter : r.skins[0].jointNames) {
|
||||
ai_anim->mChannels[j] = CreateNodeAnim(r, *iter, samplers[iter.GetIndex()]);
|
||||
for (auto& iter : samplers) {
|
||||
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue