Exporter::ExportToBlob() Pass on preprocessing and properties. Issue #2302
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fe6b316695
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3c651be640
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@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int, const ExportProperties* /*pProperties*/ ) {
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = nullptr;
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@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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BlobIOSystem* blobio = new BlobIOSystem();
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pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
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pimpl->mIOSystem = old;
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return nullptr;
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}
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@ -190,7 +190,7 @@ public:
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* @note Use aiCopyScene() to get a modifiable copy of a previously
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* imported scene. */
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const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
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unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
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unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
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const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
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unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
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