Commit Graph

5158 Commits (89d4d6b68f720aaf545dba9d6a701426b948df15)

Author SHA1 Message Date
Kim Kulling 2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-26 21:30:51 +02:00
Kim Kulling e33ed9e7a1
File is duplicated
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling 78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-25 16:11:01 +02:00
Kim Kulling 2be731d1bf Merge branch 'master' into pugi_xml 2020-05-22 10:09:46 +02:00
Kim Kulling a97e4c15b3
Merge branch 'master' into master 2020-05-21 21:15:50 +02:00
Kim Kulling ecfca1d5c5
Merge branch 'master' into verboseLogging 2020-05-21 18:30:52 +02:00
Yingying Wang 50f0a86798 conditional export 2020-05-19 16:10:41 -07:00
Ryan Styrczula c4055d04b4 Fix double free caused in FindInvalidDataProcess
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang c10e409a5d merge 2020-05-18 12:16:45 -07:00
Yingying Wang 193deb3441 cleanup 2020-05-18 12:01:09 -07:00
Yingying Wang e39c632809 cleanup 2020-05-18 11:50:51 -07:00
Yingying Wang 0897c4c7be merge 2020-05-18 11:31:44 -07:00
Yingying Wang 02cbd36271 pull master 2020-05-18 11:15:18 -07:00
Kevin Shepherd e9a3cc2c8a
Fixed rotation order bug in BVH Loader
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene).  The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell 14692368d5 Same for LogDebug -> LogVerboseDebug 2020-05-18 11:55:14 +01:00
Malcolm Tyrrell 87a7662bee More thinks using VERBOSE_DEBUG 2020-05-18 11:45:00 +01:00
Kim Kulling 2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion 2020-05-18 09:05:28 +02:00
Kim Kulling 4b0a3305b1
Merge branch 'master' into master 2020-05-17 13:54:10 +02:00
Kim Kulling 4f24b3dac2 Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using 2020-05-17 11:48:24 +02:00
Kim Kulling cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes 2020-05-16 20:50:34 +02:00
Yingying Wang b8e39b58d1 clean up 2020-05-15 12:32:58 -07:00
Yingying Wang f6720271cb sparce accessor exporter 2020-05-15 12:20:31 -07:00
Malcolm Tyrrell d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell 90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell 434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell e11d78596f Use verbose debug logging in certain places 2020-05-15 17:26:17 +01:00
Malcolm Tyrrell 5e0136d737 Add concept of verboseDebug 2020-05-15 17:23:07 +01:00
Malcolm Tyrrell 2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell 6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä 7a16a7a7e4 Fix infinite recursion in gltf2 skin parsing
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.

The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling 464d4cf99a Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master 2020-05-15 15:08:30 +02:00
kimkulling 246ec2b0dc Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho 2020-05-15 13:37:03 +02:00
kimkulling a6b5abd698 Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master 2020-05-15 08:51:46 +02:00
Kim Kulling 2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-13 20:24:53 +02:00
Yingying Wang e9b67cdb89 gltf2 import sparse accessor 2020-05-11 14:34:35 -07:00
Jeremy Cytryn c3a21666da Make gltf2 export normal normalization safe
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn c5a9fbd47f Gracefully handle NaNs and Infs in gltf2 accessor bound computation 2020-05-11 12:02:38 -07:00
Jeremy Cytryn aef4ecada5 Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point.  Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu 3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
kimkulling a1bcca2c99 remove step prototype: does not work this way. 2020-05-07 14:00:40 +02:00
Kim Kulling 89a865ce19
Merge branch 'master' into master 2020-05-06 22:07:39 +02:00
Sercan Degirmenci 201347700f fix incorrect header path on framework build 2020-05-06 16:15:23 +03:00
Yingying Wang 60e8146b9f fix wrong target idx when importing 2020-05-05 12:51:40 -07:00
RichardTea 56a4e61533 Collada: Don't copy the scene when exporting
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea 6e447b2c44 Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes 2020-05-05 09:52:08 +01:00
RichardTea d1ae6ac77a Fix typo in <visual_scene>
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea fa1d2f09db
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-05 09:33:48 +01:00
Kim Kulling ddee1b1ddb
Merge branch 'master' into aaronfranke-file-formatting 2020-05-05 10:21:46 +02:00
kkulling 4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Kim Kulling bf95d1da7c
fix conversion 2020-05-04 21:48:46 +02:00
RichardTea 8e73984a11 Collada Root Nodes aren't allowed to have meshes
Create a null parent node instead
2020-05-04 17:47:09 +01:00
RichardTea 6e200cb0d3 Merge branch 'master' into bug-3177-dae-geo-id
Impossible merge, have discarded upstream
2020-05-04 13:59:09 +01:00
RichardTea ea917bd4ae Move Collada into AssetLib folder
Should make the merge easier
2020-05-04 13:54:49 +01:00
Kim Kulling 91fa9a102b closes https://github.com/assimp/assimp/issues/3181: fix typo for light type. 2020-05-03 12:17:32 +02:00
Kim Kulling 3b06f57150 add missing inclde + 2020-05-02 21:11:47 +02:00
Kim Kulling 514593548d add assert-test for nullptr. 2020-05-02 21:07:41 +02:00
Kim Kulling 3329e76263 closes https://github.com/assimp/assimp/issues/3178: throw exception in case of invalid export stream. 2020-05-02 21:06:55 +02:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00
RichardTea 1dabb1a094 Collada: Fix crash with AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
Add unit test for this
2020-05-01 14:59:09 +01:00
RichardTea 3e2dd186d1
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-01 12:08:12 +01:00
RichardTea 5b9f207f1f ColladaExporter cleanup
Namespace, NULL and includes
2020-05-01 11:54:34 +01:00
RichardTea ee16d2c4c9 Fix camera, light and bone unique ids
Bones don't have a unit test yet
2020-05-01 11:13:38 +01:00
RichardTea 083ebdbc2e Collada Export: More unique Ids
Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling 2d9d112015 fix warning 2020-04-29 21:35:42 +02:00
Kim Kulling 1c30b7bf8e tryout: check if leak is coupled to type double. 2020-04-29 21:31:01 +02:00
Kim Kulling e0bc0f7fad try to fix double memleak. 2020-04-29 21:19:15 +02:00
Kim Kulling da2bf5c7a4 fix wrong size 2020-04-29 21:13:46 +02:00
Kim Kulling f808ed9fb5 fbxconverter: fix memoryleak. 2020-04-29 20:52:49 +02:00
Kim Kulling c6131ce38a scenecombiner: fix leak. 2020-04-29 20:43:23 +02:00
RichardTea ff9f3b8608 Collada: Ensure <geometry> has unique id
Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea 2c6ac23a4e Apply Assimp clangformat to touched Collada files 2020-04-29 14:21:17 +01:00
Rafał Mikrut 6967a02fcb
Merge branch 'master' into added_check_before_using 2020-04-28 18:33:29 +00:00
qarmin 4dfdbbf171 Check index before using 2020-04-28 20:31:59 +02:00
Kim Kulling efa046366e
Retrigger build 2020-04-28 09:14:53 +02:00
luca 4488e3e745 build on Linux with gcc and clang; warning as error only for 'assimp' target 2020-04-27 23:38:33 -07:00
Paul Arden 81abd90ee1 Fix reading of orthographic camera data. Fixes #3028. 2020-04-28 10:07:56 +10:00
Kim Kulling b0c9711894
Small format finding 2020-04-27 15:16:57 +02:00
Inho Lee 629320a3a0 Add timescale for collada 2020-04-27 11:52:04 +02:00
luca d98787f35b CI: use clang on Unix, msvc on Windows;Remove explicit flags in CMakeLists.txt; 2020-04-26 12:50:42 -07:00
Kim Kulling 6c1e21d754 fix formatting. 2020-04-26 19:14:30 +02:00
Kim Kulling bafb8e3189 closes https://github.com/assimp/assimp/issues/3165: remove deprecated code whch causes compiler warning. 2020-04-26 08:59:52 +02:00
Kim Kulling 638df2ceac
Merge branch 'master' into master 2020-04-25 12:07:06 +02:00
Kim Kulling 9b1759dcc2
Merge branch 'master' into migenius-migenius-rsws53-mig-2 2020-04-22 19:59:53 +02:00
Kim Kulling ca70b44e44 Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2 2020-04-22 19:58:41 +02:00
Kim Kulling c36b028412
fix type error for template deduction. 2020-04-21 16:39:18 +02:00
Kim Kulling c91d3764ca
Merge branch 'master' into optimized_bonelimits 2020-04-21 08:45:50 +02:00
Kim Kulling f71b332ed1
Update glTF2Asset.inl
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling e3563212d7
Merge branch 'master' into master 2020-04-19 21:13:12 +02:00
Kim Kulling e0f6eb09e6
Merge branch 'master' into optimized_bonelimits 2020-04-17 20:37:28 +02:00
Hehongyuanlove 9c52fd7633
Update D3MFExporter.cpp 2020-04-17 12:58:41 +08:00
Hehongyuanlove e9a72a5053
repair formate 3MF 2020-04-17 12:38:07 +08:00
Hehongyuanlove 3bbc8e76bd
Rgba2Hex to repair rgba(1,1,1,1) 2020-04-17 12:34:05 +08:00
Kim Kulling c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-16 11:29:37 +02:00
Kim Kulling 996abd3fbe
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-16 11:08:29 +02:00
Kim Kulling d12e938a70
Merge branch 'master' into ifdef_export_defines 2020-04-16 10:24:23 +02:00
Kim Kulling e341eadfd9
Fix typo 2020-04-16 10:23:50 +02:00
Timur Umayev 69f8d47941 glTF2 support targetNames 2020-04-15 09:39:46 +01:00
György Straub e4ceccb42d
Merge branch 'master' into master 2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok) a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok) 485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-10 08:44:18 +01:00
Kim Kulling 79af2b1a5c
Merge branch 'master' into kimkulling_dev 2020-04-09 19:55:45 +02:00
György Straub 755f3748f1
Merge branch 'master' into master 2020-04-07 11:46:14 +01:00
Kim Kulling 9a11d91cb8 code reformattings. 2020-04-06 13:33:03 +02:00
Kim Kulling 131aed73b0 closes https://github.com/assimp/assimp/issues/2166: add missing setter for metadata. 2020-04-06 11:16:16 +02:00
Kim Kulling 132ecae6f4
Merge branch 'master' into kimkulling_dev 2020-04-04 18:28:50 +02:00
György Straub 956c57f18e
Merge branch 'master' into master 2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok) a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok) d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-03 08:40:29 +01:00
Kim Kulling c21a1ffffa
Remove comments to increase readability 2020-04-01 11:16:39 +02:00
Kim Kulling a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter 2020-04-01 08:42:48 +02:00
Alexey Medvedev 53990ffa42 Check for existed bone 2020-03-31 14:18:51 -07:00
György Straub 87e2d3a54d Added support for glTF2 sparse accessors.
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok) 54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok) 806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-31 09:54:01 +01:00
Alexey Medvedev 3ef46b0edd Weights and bones count checks 2020-03-30 16:56:33 -07:00
Alexey Medvedev 5e93b9ea8b Fixed bone splitting with excessive amount of bones with 0 weight 2020-03-30 12:42:32 -07:00
Kim Kulling 6973aea6da fix compiler warnings. 2020-03-30 20:41:39 +02:00
Kim Kulling 4c177ad72e fix possible warnings 2020-03-30 20:33:43 +02:00
Kim Kulling d51b89f3ce
trigger build 2020-03-29 13:44:14 +02:00
Kim Kulling b1165cff28
Merge branch 'master' into kimkulling_dev 2020-03-29 12:07:20 +02:00
Ville Ruusutie 222b145307
Merge branch 'master' into optimized_bonelimits 2020-03-29 12:54:07 +03:00
Kim Kulling 9b83d74830 apply code-conventions to unrealloader 2020-03-28 09:48:55 +01:00
Kim Kulling 27e1a20efe
Update 3DSConverter.cpp
Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling 3a206a424d
Merge branch 'master' into kimkulling_dev 2020-03-27 18:25:13 +01:00
Kim Kulling e543a58dfb
Update m3d.h
fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling 2cfdbe2d50
Update m3d.h
Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling 7a01061c3e
Update m3d.h
Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling 60750161d5
Update m3d.h
replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie 855452831c
Merge branch 'master' into fbx_rotation_fix 2020-03-27 14:36:00 +02:00
Kim Kulling 32c59643f2
Update m3d.h
fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling 80323b57bc
Update UnrealLoader.cpp
Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie 7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits 2020-03-27 07:12:25 +02:00
Ville Ruusutie 69176ad425
Merge branch 'master' into optimized_bonelimits 2020-03-26 21:28:47 +02:00
Ville Ruusutie 7f521b4eb4
Merge branch 'master' into fbx_rotation_fix 2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie 609632c6a5 Added missing functionalities to C API.
The C API functions that have been added are the following:

Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize

Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion

Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo

Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo

Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate

In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling 96c7c567e6
Merge branch 'master' into kimkulling_dev 2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok) 3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-26 10:16:58 +00:00
kimkulling ccd13436da fix memory leak during export 2020-03-25 16:37:43 +01:00
napina 14b8d1242b Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code. 2020-03-25 08:20:31 +02:00
napina b962af93fc Merge branch 'master' of https://github.com/assimp/assimp 2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok) ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok) ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix 2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok) 2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-24 11:56:38 +00:00
simon chen 891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug 2020-03-24 14:38:23 +08:00
Andy Maloney 046f50880f {cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)

It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00
napina bb4bcb442a Merge branch 'master' of https://github.com/assimp/assimp 2020-03-23 10:35:06 +02:00
Max Vollmer (Microsoft Havok) 2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok) 94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-23 08:03:29 +00:00
Kim Kulling 6f8d96b57e
Merge branch 'master' into kimkulling_dev 2020-03-23 09:00:41 +01:00
Max Vollmer (Microsoft Havok) 973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix 2020-03-23 07:57:38 +00:00
napina f0243cc7f3 Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing. 2020-03-22 15:58:12 +02:00
Kim Kulling c0ae9b6040 fix invalid check 2020-03-22 14:21:24 +01:00
Kim Kulling 68a9fa2df3 reformat unittests. 2020-03-22 12:13:09 +01:00
napina d5d30c898b Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying. 2020-03-22 12:47:42 +02:00
Kim Kulling 4283e61189 fix clang-compiler warning: wrong move constructor. 2020-03-21 18:25:49 +01:00
Kim Kulling 089ab0693a fix static-code-analysis check. 2020-03-21 18:03:35 +01:00
Kim Kulling 7d624e7f60 obj: add missing init. 2020-03-21 09:00:29 +01:00
Kim Kulling 9f7d9becb2 fix the linux build. 2020-03-21 08:56:49 +01:00
Aaron Franke 1529f9518f
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
kkulling b40769c395 try to fix linux build.2 2020-03-20 13:18:49 +01:00
chenmou.cm 7c3fd351d3 fix no preservePivots bug 2020-03-20 17:19:27 +08:00
kimkulling ac3f08a4d8 fix 3rdparty warnings. 2020-03-20 09:49:36 +01:00
kimkulling 2ee948eb84 fix missing parthesis. 2020-03-19 17:07:21 +01:00
kimkulling 5b8e6832c3 add mssing move constructor. 2020-03-19 16:53:05 +01:00
kimkulling de06c860ea add missing constructor. 2020-03-19 16:20:55 +01:00
kimkulling 9ba014739a fix compiler warning. 2020-03-19 15:25:34 +01:00
kimkulling 4d917c97bd fix warnings detected in vs2017. 2020-03-19 12:58:41 +01:00
kimkulling 68f7f545a9 fix typo. 2020-03-19 11:09:20 +01:00
Kim Kulling 9aa5e3e04f fix new vs2013 warnings. 2020-03-18 21:32:17 +01:00
Kim Kulling 097d2faeea fix vs2013 specific warnings. 2020-03-18 19:31:30 +01:00
kimkulling d1afd97ec2 fix 2 more warnings for vs2013. 2020-03-18 16:48:32 +01:00
Kim Kulling 017b3238ba
Update IFCReaderGen_2x3.h
Fix a typo
2020-03-18 16:20:38 +01:00
Kim Kulling 959446e416
Update IFCReaderGen_2x3.h
Disable warning
2020-03-18 15:52:16 +01:00
Kim Kulling f17b04168f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-18 13:58:35 +01:00
Kim Kulling f68c60c7c6
Update StepReaderGen.h
disable warning
2020-03-17 20:32:23 +01:00
Kim Kulling a2fa19aa78
Merge branch 'master' into enable_vs_warning_all 2020-03-17 19:19:29 +01:00
kimkulling a9e8f65941 fix the build - add misisng forward declaration for aiVector3t. 2020-03-16 10:50:07 +01:00
Kim Kulling 27c125ef4d Add 2013-spcific compiler warning disabling statements. 2020-03-15 18:22:49 +01:00
Kim Kulling 856ca9f2dd Fix static-code findings, 2020-03-15 12:16:17 +01:00
Kim Kulling 976091a6f6 ix compiler warning for pragma statements. 2020-03-15 11:47:05 +01:00
Kim Kulling 9e91a33d76 fix review findings. 2020-03-15 10:28:37 +01:00
Kim Kulling 8b6f95ec30 Obj: apply clang format. 2020-03-15 10:21:08 +01:00
Kim Kulling 4210318a34
Merge branch 'master' into enable_vs_warning_all 2020-03-15 10:19:49 +01:00
Kim Kulling 0357333c81 fix all unittests. 2020-03-15 10:17:54 +01:00
kimkulling 255758e6ff fix read for precision-depending data. 2020-03-14 11:16:44 +01:00
kimkulling dc04759492 fix unittests part 2. 2020-03-13 17:00:14 +01:00
Kim Kulling 3c97447c9c
Merge branch 'master' into gltf2_blendshape_export 2020-03-13 13:26:08 +01:00
Yingying Wang 733e5343c8 export blendshape positions/normals in gltf2/glb2 2020-03-12 12:14:17 -07:00
kimkulling b295fda22c fix unittests part 1. 2020-03-12 17:38:42 +01:00
kimkulling 19b40397a9 fix misor findings. 2020-03-11 17:42:10 +01:00
Max Vollmer 3f75ef68ae Assimp guarantees in its docs that mRootNode is never NULL.
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.

A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer 1bc7c710d6 Added a check to detect and prevent recursive references in GLTF2 files 2020-03-11 09:54:24 +00:00
Max Vollmer 84e060a816 Change: ExtractData throws exception instead of returning false if data is invalid.
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
kimkulling 69551e81ed Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all 2020-03-11 10:15:25 +01:00
kkulling f8757322be fix warnings 2020-03-11 09:43:55 +01:00
Kim Kulling 7e7555a91b fix compiler warnings in tools and test- 2020-03-11 00:43:44 +01:00
Kim Kulling 02e5698a38 fix linker issues. 2020-03-09 22:49:32 +01:00
kimkulling f3b6b78d4d small refactorings. 2020-03-09 10:55:32 +01:00
Kim Kulling e8d2b84017 clean all warnings for vs-2019 2020-03-08 21:24:01 +01:00
Sebastian Matusik 8b9abc58e7 ifdef the exporters as specifying harsher linker flags than what's in default CMake causes linking issues. 2020-03-04 17:15:09 -08:00
Yingying Wang bb62249f0c fix gltf2 exporter memory crash 2020-03-04 14:52:26 -08:00
Kim Kulling 0b227219b7
Merge branch 'master' into gltf2_broken_bones_count 2020-03-03 11:33:56 +01:00
Kim Kulling 920535165d next fixed warnings 2020-03-01 13:15:45 +01:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00
Sebastian Matusik 496fcd35c1 Trimmed trailing whitespaces 2020-02-28 19:17:53 -08:00
Sebastian Matusik 5f35d62d61 Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0 2020-02-28 18:43:47 -08:00
Sebastian Matusik 22311883ce Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
Kim Kulling 03182c21b8 xml-migration amf - next steps. 2020-02-26 22:19:42 +01:00
Adrian Iusca 919ae489fc
Merge branch 'master' into master 2020-02-25 23:32:31 +02:00
Paul Arden ae50c4ebdf Add support for orthographic camera information and use in glTF2 importer. Fixes #3030. 2020-02-25 14:45:00 +11:00
Paul Arden fb5b01958a Fix to read orthographic camera data. Manual merge for this branch. Fixes #3028 2020-02-25 11:03:07 +11:00
Kim Kulling e4b2fd246d
Merge branch 'master' into remove-else-endif-constructs-cmake-files 2020-02-24 20:08:17 +01:00
Adrian Iusca 28f4b95ff5
Merge branch 'master' into master 2020-02-24 21:05:51 +02:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
iamAdrianIusca f28b087d16 small improvements in the CMakeLists.txt file
If ASSIMP_NO_EXPORT is not defined:
- don't add the macro for the exporters
- don't include the files for all the exporter
- don't display any messages about what exporters are enabled or not
2020-02-21 20:17:38 +02:00
Kim Kulling 3f5136b7b2
Merge branch 'master' into master 2020-02-19 21:52:57 +01:00
iamAdrianIusca 4de0237167 small fix 2020-02-18 21:55:35 +02:00
iamAdrianIusca a5524ffcd9 more changes 2020-02-18 19:02:14 +02:00
iamAdrianIusca ad52c5c5f6 .clear in destructor is redundant 2020-02-18 18:56:09 +02:00
iamAdrianIusca bf85fc1386 small changes 2020-02-18 18:50:48 +02:00
iamAdrianIusca 016c0a8665 small changes 2020-02-18 18:42:59 +02:00
iamAdrianIusca d0922230a9 fixed the = default on the destructor 2020-02-18 18:24:52 +02:00
iamAdrianIusca a65bac27e9 fixed the make_unique 2020-02-18 18:01:53 +02:00
Kim Kulling 6e13381bdb next warnings. 2020-02-18 14:41:19 +01:00
Kim Kulling 22118dff1d Merge branch 'master' into enable_vs_warning_all 2020-02-16 15:37:48 +01:00
Kim Kulling c2bfbdacf4 fix more warnings. 2020-02-16 15:37:20 +01:00
Kim Kulling ec3a5620d0
Update AssxmlExporter.cpp
Fix the build.
2020-02-16 15:04:18 +01:00
Kim Kulling ada4f51d5b
Merge branch 'master' into kimkulling_dev 2020-02-16 13:10:41 +01:00
iamAdrianIusca 024b5e60bc Merge remote-tracking branch 'origin/master' 2020-02-15 23:29:26 +02:00
iamAdrianIusca 5c99d6a864 very small changes
- FIND_PACKAGE(DirectX) is already used in the samples and assimp tool cmake files - so is not needed in the main cmake fil
- other small changes
2020-02-15 23:29:04 +02:00
Kim Kulling 00a104efde
Merge branch 'master' into master 2020-02-14 20:58:13 +01:00
Kim Kulling bdd5e52176
Merge branch 'master' into search-invalid-textures-missing-texture-types 2020-02-14 18:04:30 +01:00
Kim Kulling 1473c6616b
Merge branch 'master' into master 2020-02-14 12:56:14 +01:00
Adrian Iusca d662b25b17
Merge branch 'master' into master 2020-02-14 13:40:15 +02:00
Inho Lee d04df3e7c5 A bug when importing multiple gltf files
meshOffsets are not cleared when importing multiple gltf files
2020-02-14 08:41:55 +01:00
Kim Kulling 523e6c9f73
Merge branch 'master' into gltf-camera-pos 2020-02-14 08:21:54 +01:00
Hui.Du b62bd38c71 Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
Adrian Iusca 56a71f22e1
Merge branch 'master' into master 2020-02-14 01:04:46 +02:00
iamAdrianIusca 25feb77982 more minor changes 2020-02-13 00:38:56 +02:00
iamAdrianIusca 6f1870681b reduced the scope of iStep variable 2020-02-13 00:27:30 +02:00
iamAdrianIusca 24cdb1f221 revert small change 2020-02-13 00:21:04 +02:00
Adrian Iusca 6f53e8b43b
Merge branch 'master' into master 2020-02-13 00:14:20 +02:00
iamAdrianIusca fc4dd6455a minor code improvements for the obj code
- make use of range for loops
- make use of empty() method for the std::vector
- removed unnecessary std::string initialization
- use ' ' instead of " " for the find methods (should be "faster")
- simplified some function
- make use of emplace_back instead of push_back (should be "faster")
- other small changes
2020-02-13 00:10:07 +02:00
Kim Kulling f5af791633
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-12 17:58:00 +01:00
Kim Kulling 47fc3f2627
Update M3DImporter.cpp
Fix a memoryleak.
2020-02-12 14:54:00 +01:00
Kim Kulling 1c13c793f0
Merge branch 'master' into master 2020-02-11 22:00:22 +01:00
Marc-Antoine Lortie 50334086cf Added missing texture types when searching for invalid textures. 2020-02-11 11:42:13 -05:00
Kim Kulling 58990d4e3f
Update FBXParser.cpp
add missing brackets.
2020-02-10 23:59:52 +01:00
Kim Kulling 5e979d72c9
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-02-10 23:59:13 +01:00
Kim Kulling 471f9b23c9
Merge branch 'master' into master 2020-02-10 21:37:01 +01:00
Kim Kulling 8fd053315c
Update ArmaturePopulate.cpp
- Introduce tabs width of 4.
- Add missing brackets
- Use c++ comment blocks
2020-02-09 11:14:42 +01:00
Kim Kulling 407c550240
Merge branch 'master' into master 2020-02-09 11:05:35 +01:00
Kim Kulling af9705e3d1
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-02-07 11:52:00 +01:00
Tomas Mariancik acf57bdb13
Merge branch 'master' into master 2020-02-06 22:58:19 +01:00
Marc-Antoine Lortie 8c09cd2ef3 Fixed TextureTypeToString defined multiple times.
- Moved TextureTypeToString to it's own file.
- Added new file to CMakeLists.txt.
- Added 6 missing values in TextureTypeToString.
- Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
2020-02-06 13:19:01 -05:00
Kim Kulling b33272b1c8
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-02-06 14:39:09 +01:00
Frooxius 29603128f4 Fixed invalid armature node population when there's mesh on a node with the same name as the bone 2020-02-06 10:28:38 +01:00
Kim Kulling 979153522c xml-migration: migration of XGLImporter. 2020-02-05 22:51:39 +01:00
Luke Lau 18c01a023c Use the translation matrix in gltf2 cameras for aiCamera.mPosition 2020-02-05 21:24:54 +00:00
Max Vollmer 8af0229e0d In "ByVertice" case tempData.size() needs to be mapping_offsets.size(), not vertex_count 2020-02-05 14:40:35 +00:00
Kim Kulling f00256d185
Merge branch 'master' into rename-writedumb-to-writedump 2020-02-05 13:58:09 +01:00
Max Vollmer (Microsoft Havok) eb1d25631b
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-05 11:12:57 +00:00
Max Vollmer ec024085ab Merge branch 'FBXMeshGeometry_checksizes_fix' of https://github.com/ms-maxvollmer/assimp into FBXMeshGeometry_checksizes_fix 2020-02-05 11:08:00 +00:00
Max Vollmer cb55e2658d Removed unnecessary checks that may result in false positives rejecting valid models 2020-02-05 11:07:39 +00:00
Kim Kulling 1a8d5667b6 xml-migration: migrate shared code from irr-loader. 2020-02-04 20:47:20 +01:00
Kim Kulling bd2ffc8d58 Merge branch 'pugi_xml' of https://github.com/assimp/assimp into pugi_xml 2020-02-03 21:19:30 +01:00
Kim Kulling c1fcee9c5a XMl-Migration: Migration of IrrMesh. 2020-02-03 21:19:03 +01:00
Kim Kulling ad286a8ab1
Merge branch 'master' into fix_clang_warnings 2020-02-03 19:07:02 +01:00
Kim Kulling 8e009c3d0c
Update MDLLoader.cpp
fix a tab.
2020-02-03 19:06:36 +01:00
Kim Kulling 2d5c28ac46
Merge branch 'master' into scene-combiner-memory-leak 2020-02-02 20:43:52 +01:00
Kim Kulling 99175e3eaf
Merge branch 'master' into master 2020-02-01 19:26:52 +01:00
Kim Kulling 4862d11807
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-02-01 13:25:32 +01:00
Marc-Antoine Lortie d6567e606e Fixed wrong changes applied during merge. 2020-01-31 18:14:26 -05:00
Marc-Antoine Lortie 3386e9ea58
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-31 16:55:45 -05:00
Marc-Antoine Lortie ede860173e Fixed mValues allocated twice.
mValues is already allocated in aiMetadata::Alloc().
2020-01-31 16:43:20 -05:00
Kim Kulling 9a971ffeac
Merge branch 'master' into master 2020-01-31 19:12:02 +01:00
Kim Kulling 0269000884
Update glTF2Exporter.cpp
Replacing tabs by spaces.
2020-01-31 19:11:36 +01:00
Kim Kulling 187b74355b
Update glTFImporter.cpp
Replace tabs by spaces.
2020-01-31 19:08:04 +01:00
Kim Kulling 0af44fb3e8
Update glTFExporter.cpp
Replacing tabs by spaces.
2020-01-31 19:06:56 +01:00
Zoltan Baldaszti ca614a7419
Merge branch 'master' into master 2020-01-31 14:29:39 +01:00
bzt e434c63c31 Fixed what kimkulling broke 2020-01-31 14:20:23 +01:00
Hanif Bin Ariffin bbe6f7f213 Fixed a bunch of clang warnings
1. Fix misleading indentation warnings.
2. Fix creating a temporary const copy when iterating over a map (thanks to range analysis warnings)
3. Fix creating a copy when iterating over a range without reference qualifier (also thanks to range analysis warnings)
2020-01-30 18:42:30 -05:00
Marc-Antoine Lortie 2c1c1d846e Renamed WriteDumb.cpp to WriteDump.cpp
This includes as well changes to places referencing WriteDumb.cpp.
2020-01-30 16:40:34 -05:00
Kim Kulling 53c394179c
Merge branch 'master' into refactor-assxml-and-xml-dump-writer 2020-01-30 16:33:24 +01:00
Max Vollmer (Microsoft Havok) dc01f99fed
Merge branch 'master' into FBXMeshGeometry_checksizes_fix 2020-01-30 09:20:14 +00:00
Max Vollmer (Microsoft Havok) feeb875453
Merge branch 'master' into FBXParser_check_inputlength_fix 2020-01-30 09:20:08 +00:00
Kim Kulling a2ef0b5bd5
Update M3DImporter.cpp
Fix some review finding:
- Add missing brackets to make code more readable
- fix scope of variables
2020-01-30 10:00:43 +01:00
Kim Kulling 605336832f
Update M3DImporter.cpp
Add missing brackets
2020-01-30 09:47:39 +01:00
Kim Kulling 0273ffc367
Merge branch 'master' into master 2020-01-30 09:46:41 +01:00
Zoltan Baldaszti cb623f8b74
Merge branch 'master' into master 2020-01-29 22:24:48 +01:00
bzt 398a8f757e Additional checks on invalid input 2020-01-29 22:08:34 +01:00
Marc-Antoine Lortie ff168d7bc0 Refactored Assxml exporter and dump xml writer.
- Moved AssxmlExporter serialization code in a new file AssxmlFileWriter.cpp/h
- Added new files to CMakeLists.txt
- Replaced string format specifiers %i by %u to match argument type.
- Made a few changes in WriteDumb.cpp to call the new DumpSceneToAssxml function.
2020-01-29 13:44:51 -05:00
Max Vollmer 9e46fca9a9 Added missing checks for tempData and uvIndices sizes in all cases 2020-01-29 15:06:48 +00:00
Max Vollmer 0d672efa90 Check input token length before copy 2020-01-29 15:04:26 +00:00
Kim Kulling 6c95ee145c
Merge branch 'master' into kimkulling-patch-1 2020-01-29 14:37:32 +01:00
Loïc 194d31002d Import/export of embedded texture names for the glTF/glTF2 format 2020-01-29 14:04:41 +01:00
Kim Kulling e40df80d0e
Merge branch 'master' into master 2020-01-29 10:57:06 +01:00
Marc-Antoine Lortie 81bc7825d1 Potentially fixed strncpy warning by Coverity. 2020-01-28 14:02:09 -05:00
Marc-Antoine Lortie 5f30d4c0f8 Added missing cmd writting. 2020-01-28 12:30:09 -05:00
Marc-Antoine Lortie 20388d6a4f Refactored Assbin exporter and assimp_cmd binary serialization functions.
- Renamed AssimpExport to AssimpFileWriter.
- Moved AssimpFileWriter to it's own file.
- Added a try catch in WriteBinaryDump to fix a case with memory leak.
- Replaced calls to WriteBinaryDump with AssimpFileWriter.
- Added new AssimpFileWriter files to CMakeLists.txt.
2020-01-28 09:55:05 -05:00
Kim Kulling 27449f17ca
Merge branch 'master' into master 2020-01-28 14:13:29 +01:00
Kim Kulling 02df65d541
Merge branch 'master' into pugi_xml 2020-01-28 13:13:47 +01:00
Marc-Antoine Lortie 21e4632b99
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-27 18:01:24 -05:00
Marc-Antoine Lortie 16d71908d7
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-27 18:01:03 -05:00
Kim Kulling 00ad892a49 xml: last changes. 2020-01-27 23:54:59 +01:00
Kim Kulling 0cb236bae3 next steps. 2020-01-27 22:18:48 +01:00
Kim Kulling 8ef106e185 xml-migration: introduce xmlnode. 2020-01-27 22:11:27 +01:00
Kim Kulling 6a471b4390 xml-migration: next steps. 2020-01-27 22:10:42 +01:00
RichardTea 4337c07e4b Remove explicit setting of macos install_name
Use CMake default behaviour for libassimp

Fixes #2961
2020-01-27 17:08:56 +00:00
Marc-Antoine Lortie 5d5a4faf47
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-25 13:35:14 -05:00
Marc-Antoine Lortie 5ab67f6491
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-25 13:34:59 -05:00
Marc-Antoine Lortie 48bb2978af Added support to load HL1 MDL external texture files directly. 2020-01-24 13:14:37 -05:00
Marc-Antoine Lortie e093066a2c
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-24 07:22:59 -05:00
Marc-Antoine Lortie b9ae88f200
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-24 07:20:03 -05:00
Kim Kulling 57c735cdca
Merge branch 'master' into master 2020-01-24 11:30:59 +01:00
Marc-Antoine Lortie 770c822621 Updated places to achFormatHint referencing array size. 2020-01-23 15:26:49 -05:00
Kim Kulling 02acb3f8c2 Merge branch 'master' into pugi_xml 2020-01-23 21:26:04 +01:00
Kim Kulling 11f49f85c4 try to migrate AMF 2020-01-23 21:25:25 +01:00
Kim Kulling a905303764 IrrXml: replaced irrXml by pugixml. 2020-01-23 21:16:10 +01:00
Kim Kulling e569831253
Update HL1MDLLoader.cpp
Fix possible x64 issue.
2020-01-23 16:20:34 +01:00
Kim Kulling b74b96fca4
Merge branch 'master' into hl1-mdl-deletion-temp-nodes 2020-01-23 15:17:19 +01:00
Kim Kulling 5b09758f15
Update HL1MDLLoader.cpp
Fix compiler warning
2020-01-23 15:04:07 +01:00
Kim Kulling 259d670f54
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-23 11:14:05 +01:00
Kim Kulling 092883cf19
Merge branch 'master' into update-copyright-end-date 2020-01-22 18:03:43 +01:00
Marc-Antoine Lortie 2081b71838
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2 2020-01-22 10:52:51 -05:00
Marc-Antoine Lortie 11d98e7cf6
Merge branch 'master' into hl1-mdl-fix-texture-format 2020-01-22 10:47:34 -05:00
Marc-Antoine Lortie 3e8a33aae3 Fixed wrong texture format used in HL1 MDL loader. 2020-01-22 10:02:38 -05:00
Marc-Antoine Lortie ff8a924ffb [HL1 MDL] Removed downscale for textures with dimensions greater than 256. 2020-01-22 09:09:39 -05:00
Loïc 2ebafe0693 Fix version revision formatting in glTF metadata 2020-01-22 12:40:57 +01:00
Turo Lamminen 1edb52c0de ScenePreprocessor: Assert some properties about animation channels 2020-01-22 12:22:52 +02:00
Turo Lamminen aee292e367 Whitespace 2020-01-22 12:22:52 +02:00
Turo Lamminen 288a638a83 X: Only create animation key arrays if there are some keys 2020-01-22 12:22:52 +02:00
Kim Kulling 3cf7d955f3
Update HL1MDLLoader.cpp
Fix compiler warning
2020-01-22 10:06:40 +01:00
Kim Kulling 6a5ab0381d
Update HL1MDLLoader.cpp
Add missing const
2020-01-22 09:46:37 +01:00
Kim Kulling e27b54f504
Update HL1MDLLoader.cpp
Fix review findings.
2020-01-21 19:39:29 +01:00
Marc-Antoine Lortie caf9e31181
Merge branch 'master' into hl1-mdl-deletion-temp-nodes 2020-01-21 11:57:49 -05:00
Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".

Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".

Changed copyright end year to 2020 in LICENCE.rtf.

Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Kim Kulling b7e51a38ef
Update HL1MDLLoader.cpp
Minor findings.
2020-01-19 20:16:13 +01:00
Marc-Antoine Lortie 9deb8fb786 Fixed child nodes not deleted if the importer failed to add them to the scene root node. 2020-01-19 12:48:45 -05:00
Kim Kulling 41e594f7b1
Merge branch 'master' into master 2020-01-19 12:46:07 +01:00
Marc-Antoine Lortie b74562f8a0 Fixed delete operator. 2020-01-18 15:16:03 -05:00
Marc-Antoine Lortie 247667233d Fixed memory leak in MDLLoader.cpp
If one of the MDL importer implementations throw an exception, the memory allocated at mBuffer may never be freed. This fix should prevent further memory leaks.
2020-01-18 14:58:19 -05:00
Kim Kulling c4d98ced49
Merge branch 'master' into kimkulling_dev 2020-01-18 14:05:51 +01:00
Matthias Moulin cc40963e1a
Removed name of unreferenced local variable in catch block 2020-01-17 16:07:50 +01:00
Marc-Antoine Lortie 6970e70dbb [MDL] Updated header to use when checking file size. (Redone)
This is needed since it's possible to have an MDL sequence group file that has a size less than the Quake 1 MDL header.
2020-01-17 08:27:52 -05:00
Kim Kulling bdbe111abd
Merge branch 'master' into master 2020-01-17 08:17:45 +01:00
Kim Kulling 40d882af4f fix irrreader leak. 2020-01-16 20:25:47 +01:00
Matthias Moulin 986c18501a
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:31:44 +01:00
Matthias Moulin bdc10aa336
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:30:11 +01:00
Matthias Moulin 784a05651b
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:29:30 +01:00
Matthias Moulin 633a37512f
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:45 +01:00
Matthias Moulin 91ecad5da8
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:04 +01:00
Matthias Moulin 3ab21c926c
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:27:00 +01:00
Matthias Moulin fb5a30efd0
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:25:37 +01:00
Matthias Moulin e0e9ec720b
Suppressed MSVC++ warning C4267
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:24:06 +01:00
Matthias Moulin 715337aa0b
Suppressed MSVC++ warning C4244
'return': conversion from '__int64' to 'int', possible loss of data
2020-01-16 18:21:28 +01:00
Kim Kulling bd3118f896
Merge branch 'master' into misc-fixes 2020-01-16 13:50:25 +01:00
Turo Lamminen 89e622060b Preserve more exceptions in Half-Life MDL loader 2020-01-16 14:02:04 +02:00
Hui.Du 1cae51615f Fix: gltf exporting memory leak 2020-01-16 12:09:31 +13:00
Kim Kulling d1abe68b93 Testcoverage improvements. 2020-01-14 21:44:45 +01:00
Kim Kulling 625357685c
Update EmbedTexturesProcess.cpp
closes https://github.com/assimp/assimp/issues/2874 : fix leaked texture buffer.
2020-01-09 22:04:46 +01:00
Kim Kulling 88bb0bad6a
Merge branch 'master' into kimkulling-patch-1 2020-01-08 10:31:44 +01:00
Kim Kulling 37210372a8
Update VertexTriangleAdjacency.cpp
closes https://github.com/assimp/assimp/issues/2806: calculate corret number of vertices.
2020-01-07 21:26:37 +01:00
Kim Kulling 9b8f2970c8
Update glTF2Importer.cpp
- fix compiler error: invalid == operator
- Fix compiler warning: conversion from double to ai_real
2020-01-07 21:22:41 +01:00
Kim Kulling f04573984a
Update glTF2Importer.cpp
Remove dead code
2020-01-07 20:41:37 +01:00
Loïc e3988cc066 Fix possible null pointer exception on scene metadata when exporting a glTF2 file 2020-01-07 16:20:33 +01:00
Dunni 52a7be775d
Fix PlyExporter to support faces with 0 vertices 2020-01-06 14:57:59 +01:00
Kim Kulling cce77345e5
Update ColladaHelper.h
Add missing include.
2020-01-04 11:57:26 +01:00
Kim Kulling 12ee1a6776
Merge branch 'master' into fix/collada-combining-animations 2020-01-03 12:13:52 +01:00
RichardTea ae7a0aa6ef
Merge branch 'master' into collada_modeller_metadata 2020-01-02 13:25:04 +00:00
RichardTea 4e50b05b85 Fix off-by-one error 2020-01-02 13:24:50 +00:00
RichardTea ab50b5e181 Fix typo, fix GCC build 2020-01-02 13:02:40 +00:00
RichardTea d11af753f2 Fix Codacity warnings, test Exporter metadata
Pass std::string around instead as need to create one anyway.

Use CamelCase version to avoid caseSensiTivity issues
as will usually want the camelcase edition anyway.
Not UTF-8 but the standard XML tags are ASCII anyway
2020-01-02 12:35:00 +00:00
Kim Kulling 6bdda42cd0
Merge branch 'master' into fix/collada-combining-animations 2020-01-02 00:40:03 +01:00
Marc-Antoine Lortie 1d8e854ba3
Merge branch 'master' into uv-coordinates-swapped-twice 2019-12-30 08:37:43 -05:00
Marc-Antoine Lortie 6de5ff8f7d Fixed UV coordinate swapped twice in big endian. 2019-12-30 08:30:34 -05:00
Felipeek 5ce373c312 Don't combine Collada animations when channels are shared 2019-12-29 16:05:33 -03:00
Kim Kulling c9d9f2077d
Merge branch 'master' into gltf-import-bug-fix 2019-12-27 16:35:09 +01:00
bill.shan d2ed36756c fix bug:Using custom IO logic in Android platform, importing from 'assets' dir,there comes to be one more '/', which makes the '.bin' file loads failed. 2019-12-27 11:21:05 +08:00
Marc-Antoine Lortie 2026d52df4 Improved comments in HL1MDLFile.h 2019-12-25 12:57:48 -05:00
Kim Kulling 1e29329a84
Merge branch 'master' into hl1-mdl-loader 2019-12-25 10:13:42 +01:00
Kim Kulling 97bc855e80
Merge branch 'master' into patch-1 2019-12-23 23:27:21 +01:00
Mateusz Paluch ae92a34d91
Update SMDLoader.cpp
GCC compilation on windows was failing. Better to check for Visual c++ than Win32.
2019-12-22 09:57:02 +01:00
Kim Kulling 79aeb65ab4
Merge branch 'master' into master 2019-12-22 09:18:02 +01:00
Marc-Antoine Lortie 4050f7601f
Merge branch 'master' into hl1-mdl-loader 2019-12-19 09:47:19 -05:00
Malcolm Tyrrell 3b7e2bc3fa Fix typos 2019-12-18 16:13:23 +00:00
Marc-Antoine Lortie 87de50e1f3 Added missing parentheses around assignment in while condition. 2019-12-18 07:51:45 -05:00
Marc-Antoine Lortie 02c2bfa2b8 Added missing member initializations. 2019-12-18 07:35:30 -05:00
Marc-Antoine Lortie 7c2cec2182 Fixed member initialization order.
anim_headers_ is declared before animbuffers_ in HL1MDLLoader.h.
2019-12-18 07:28:52 -05:00
Marc-Antoine Lortie 69902c99c8 Restored PACK_STRUCT on AnimValue_HL1 union and removed PACK_STRUCT on inner struct.
My apologies, as this was a mistake. I misread the problem and removed the wrong PACK_STRUCT.
2019-12-17 18:22:22 -05:00
Marc-Antoine Lortie 188ee6562e Moved/Added several includes to file HL1MDLLoader.h.
GCC says there are several class types such as DefaultIOSystem, std::unique_ptr that are undeclared. I moved several includes to this header and also added <string> and <assimp/types> because there are strings and Assimp types defined further down.
2019-12-17 17:47:26 -05:00
Marc-Antoine Lortie fe2fdcf77c Removed unwanted PACK_STRUCT on union. 2019-12-17 17:27:21 -05:00
Marc-Antoine Lortie 330d9ca916 Replaced strncpy by individual character assigments. 2019-12-17 16:37:32 -05:00
Marc-Antoine Lortie e85776aaab Added missing null terminator. 2019-12-17 16:16:18 -05:00
Marc-Antoine Lortie a45e13b183 Fixed compilation issue.
"insert_or_assign" was not defined in the Visual Studio 2013 toolset.
2019-12-17 15:12:19 -05:00
Marc-Antoine Lortie eed0bd3ef6 Added support to load Half-Life 1 MDL files.
Added code to use Half-Life 1 MDL loader in MDLLoader.cpp.
Added Half-Life 1 MDL loader files to CMakeLists.
Added new options in config.h to use with Half-Life 1 MDL loader.
2019-12-16 10:26:46 -05:00
bzt 8a800e7aa5 Removed functionality and minor material-mapping fix 2019-12-15 12:25:34 +01:00
Kim Kulling 7244f53f5f
Merge branch 'master' into partial-cleanup-m3d 2019-12-14 19:22:19 +01:00
bzt a10b0d4de3 Requested modifications 2019-12-14 08:52:48 +01:00