Kim Kulling
96f16c7aea
closes https://github.com/assimp/assimp/issues/2527 : use correct macro for Assimp-exporter.
2019-07-02 19:48:53 +02:00
Kim Kulling
3fcf3bd81f
Merge branch 'master' into topic/embedded_texture_name_fix
2019-06-30 12:43:40 +02:00
Rob Conde
f5ece83f31
initial unnamed node uniqueness index outside of loop
2019-06-28 16:12:58 -04:00
Mike Samsonov
6d07473550
all textures use relative path except embedded, this is fix for it
2019-06-27 17:59:55 +01:00
Kim Kulling
05f5b54f75
Merge branch 'master' into issue_2518_active_importer_ident
2019-06-27 14:02:01 +02:00
Kim Kulling
af199c50aa
Merge branch 'master' into issue_2456_text_formats_precision
2019-06-26 17:31:11 +02:00
Kim Kulling
853afdf42b
Merge branch 'master' into fix_issue_2507_collada_import
2019-06-25 20:19:42 +02:00
Kim Kulling
1952144445
Merge branch 'kimkulling_dev' of https://github.com/assimp/assimp into kimkulling_dev
2019-06-24 21:46:05 +02:00
Kim Kulling
0f66a917e5
Add unittest.
2019-06-24 21:37:53 +02:00
RichardTea
8f43fb144a
Add "importerIndex" Importer property
...
This indicates the index of the Importer that was selected, or -1 if did not find one at all.
2019-06-24 14:55:48 +01:00
Kim Kulling
26bd54ae0b
PostProcesswing: add gen-aabb process to postprocessing.
2019-06-23 20:24:32 +02:00
Kim Kulling
418c07a9bb
closes https://github.com/assimp/assimp/issues/2368 : add missign anim mesh for multimaterial meshes in fbx,.
2019-06-21 18:00:53 +02:00
RichardTea
bf252c4452
Add configuration of text format precision
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Define ASSIMP_AI_REAL_TEXT_PRECISION
8 when ai_real is float
16 when ai_real is double
2019-06-20 18:11:11 +01:00
RichardTea
59f732e10d
DAE Import: Don't use SkipElement() to skip empty Text
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IrrXML doesn't recognise the construction: `<author></author>` as being an empty element, and so ColladaParser::TestTextContent advances the element stream into the `</author>` element.
Use TestClosing(const char*) instead of SkipElement() to skip an empty text element.
2019-06-20 16:30:52 +01:00
Kim Kulling
6b3d6c3b8f
JT: next steps.
2019-06-18 20:35:02 +02:00
Kim Kulling
ced080f9f3
X: fix out of bound access.
2019-06-15 19:17:15 +02:00
Kim Kulling
eb27fb753d
Merge branch 'master' into kimkulling-patch-3
2019-06-15 13:44:13 +02:00
Rahul Sheth
6c33374491
update install interface location
2019-06-13 22:08:34 -07:00
Rahul Sheth
d00f4f4b3a
Build Hunter-compatible config file
2019-06-13 21:34:47 -07:00
Rahul Sheth
5cda81e84b
code fixes for Hunter-based build
2019-06-13 21:32:37 -07:00
Rahul Sheth
dab8041bcd
rewrite include paths for Hunter packages
2019-06-13 21:32:36 -07:00
Rahul Sheth
a4587e8609
Use hunter to download dependencies if HUNTER_ENABLED is ON
2019-06-13 21:31:24 -07:00
Kim Kulling
ba29b8f1da
Merge branch 'master' into patch-1
2019-06-13 13:41:40 +02:00
Kim Kulling
0021c93892
closes https://github.com/assimp/assimp/issues/2431 : use irrXml directly for mingw compiler.
2019-06-12 22:12:38 +02:00
Kim Kulling
66f693a6a4
Update IRRLoader.cpp
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fix case-sensitive typo.
2019-06-12 10:25:11 +02:00
Kim Kulling
e914b9531b
Update IRRLoader.h
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fix case-sensity typo.
2019-06-12 00:55:06 +02:00
Kim Kulling
4dcb3c9235
Update ImporterRegistry.cpp
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fix case-sensiive folder bug.
2019-06-11 21:55:21 +02:00
Kim Kulling
fc065d8ab4
Merge branch 'master' into reorg
2019-06-11 20:59:46 +02:00
Kim Kulling
a6e3fc3fd9
Fix case-sensitive folder name for unix platforms.
2019-06-11 20:54:01 +02:00
Kim Kulling
cc10967913
Fix the build.
2019-06-11 20:17:50 +02:00
PK
d448b49ae1
fixed MSVC toolset versions >140
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according to https://cmake.org/cmake/help/latest/variable/MSVC14.html the use of the MSVC** flags is deprecated, this change uses the encouraged MSVC_VERSION variable.
2019-06-11 15:16:53 +02:00
Kim Kulling
f76d77955d
Merge branch 'master' into reorg
2019-06-11 00:22:50 +02:00
Kim Kulling
2da3a38d60
Fix the compile pass, still unresolved symbols.
2019-06-10 23:26:00 +02:00
Kim Kulling
7e20356a20
Update XFileParser.cpp
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Fix exception.
2019-06-10 20:32:56 +02:00
Kim Kulling
6fc42cb898
Merge branch 'master' into kimkulling-patch-3
2019-06-10 00:39:05 +02:00
Kim Kulling
a4bda3a205
Update XFileParser.cpp
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Test
2019-06-09 21:25:25 +02:00
Kim Kulling
2d985b92c9
Fix references in cmake file.
2019-06-09 18:43:56 +02:00
petrmohelnik
83247e3fbd
Merge branch 'master' into glTF-importer---clean-all-member-arrays
2019-06-09 15:52:32 +02:00
Kim Kulling
cbd5c5b284
Merge branch 'master' into Ogre_with_skeleton_missing
2019-06-08 21:31:47 +02:00
Kim Kulling
4a46717a77
Merge branch 'master' into kimkulling-patch-3
2019-06-08 09:09:37 +02:00
Arkeon
5679dd435a
Prevent crash when Ogre skeleton file is missing
2019-06-07 09:49:24 +02:00
Kim Kulling
57c46db042
Reorg of code.
2019-06-06 14:45:43 +02:00
Kim Kulling
589a306c85
Merge branch 'master' into code-chmod-644
2019-06-06 09:16:07 +02:00
Kim Kulling
6ed4f5d936
JT: Inital commit.
2019-06-06 08:29:12 +02:00
petrmohelnik
1855bf44f9
glTF importer - clean all member arrays
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When importing more than one scene using the same gtlf importer loading fails with error 'bad array new length'. This happens because 'meshOffsets' are not cleared and the importer continues to push_back values at the end. Adjacent values are then used to calculate the length of 'mMeshes' array. This calculation expects that each value is higher than the previous otherwise we get negative length. But when pushin at the end of uncleared array we get contents like this: 0,1,2,3,0,1,2. Then when calculating 0-3 we try to allocate array of length -3 and get this exception.
2019-06-05 18:51:49 +02:00
Kim Kulling
dcee3295cc
Merge branch 'master' into FindInstancesProcessOptim
2019-06-04 10:36:59 +02:00
Mike Samsonov
48ed2d2d3c
Double precision fix
2019-05-30 10:54:44 +01:00
Kim Kulling
5bc6787d57
Merge branch 'master' into FindInstancesProcessOptim
2019-05-29 12:21:48 +02:00
Kim Kulling
a6b51ef911
Merge branch 'master' into code-chmod-644
2019-05-29 08:59:47 +02:00
Kim Kulling
51527ba038
Merge branch 'master' into utf8
2019-05-28 19:53:14 +02:00
Kim Kulling
5c3662dc6d
Merge branch 'master' into set_stl_mesh_names
2019-05-24 21:49:35 +02:00
Kim Kulling
b03b3b9c03
Initial parsing for header and more.
2019-05-24 17:22:54 +02:00
Brian Naranjo
fdcae81b61
Merge branch 'master' into set_stl_mesh_names
2019-05-23 11:21:49 -07:00
Kim Kulling
e1ed975839
Merge branch 'master' into topic/fbx_node_naming_optimization
2019-05-22 20:13:36 +02:00
Alexandre Avenel
daef984ac6
Optim FindInstancesProcess
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ComputePositionEpsilon() is a costly function which was called in the inner
loop although it only uses data from upper loop.
2019-05-22 20:00:33 +02:00
Rémi Verschelde
fc7575f5c5
Remove Unix executable bit on code files
2019-05-22 10:23:13 +02:00
Rémi Verschelde
5fa750fda0
Fix code files encoding to make them all UTF-8
2019-05-22 10:19:32 +02:00
Kim Kulling
52d4564b7e
Merge branch 'master' into topic/fbx_file_more_than_4gb
2019-05-21 20:12:57 +02:00
Mike Samsonov
0eec1c1d4a
One map to rule them all
2019-05-21 16:05:38 +01:00
Brian Naranjo
7ac831489c
Merge branch 'master' into set_stl_mesh_names
2019-05-20 08:52:20 -07:00
Kim Kulling
627cb93b0b
Merge branch 'master' into topic/fragmented_embedded_textures
2019-05-19 20:16:49 +02:00
Brian Naranjo
ff4ab7ff2e
Add mesh names to imported ASCII STL
2019-05-17 11:48:57 -07:00
Kim Kulling
2f4cb93764
Merge branch 'master' into topic/exception_spam_fix_fbxmaterial
2019-05-17 19:43:54 +02:00
Kim Kulling
4b10c7e432
Merge branch 'master' into topic/degenerate_area_fix
2019-05-16 21:44:46 +02:00
Kim Kulling
81f8ebf2d4
Merge branch 'master' into kimkulling-2449
2019-05-16 17:04:09 +02:00
Kim Kulling
7cd021e704
Merge branch 'master' into pdb-install-fix
2019-05-16 14:49:29 +02:00
Mike Samsonov
6c13ec8190
fix for clang runtime checks for overflow
2019-05-16 11:59:23 +01:00
Mike Samsonov
c84ac7a135
Fragmented FBX ASCII emdedded resource
2019-05-16 11:59:23 +01:00
Mike Samsonov
13bba4fb4c
even more efficient
2019-05-16 11:58:48 +01:00
Mike Samsonov
b957d44943
Node names optimization and fixing non-unique name
2019-05-16 11:58:48 +01:00
Mike Samsonov
c58ed8da22
Support for FBX file sizes more than 4GB
2019-05-16 11:58:26 +01:00
Mike Samsonov
4e03a2c00d
Exception spam fix for FBXMaterial
2019-05-16 11:58:07 +01:00
Mike Samsonov
5bca43be74
Degenerate triangles with small area removing fix
2019-05-16 11:57:46 +01:00
Kim Kulling
77281b75b2
Merge branch 'master' into master
2019-05-16 11:13:48 +02:00
Kim Kulling
785ceaf58a
Merge branch 'master' into windows-external-zlib-fix
2019-05-14 22:07:56 +02:00
Kim Kulling
747a7c963b
Merge branch 'master' into assimpview_unicode
2019-05-13 23:49:06 +02:00
Kim Kulling
815730c92d
Update CMakeLists.txt
...
closes https://github.com/assimp/assimp/issues/2449 : fix uwp handling
2019-05-13 21:49:50 +02:00
Kim Kulling
adbdbf2be6
closes https://github.com/assimp/assimp/issues/2459 : fix duplicated fbx-type propertry.
2019-05-13 21:41:37 +02:00
Jack Andersen
461e21f66d
Fix Windows build with external zlib
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assimp.rc contains an include with a double-parent header search.
In a default build configuration, this is resolved via the
configuration header path generated for in-tree zlib.
When external zlib is used, this header search path is not provided
to the RC compiler, therefore fails to find revision.h.
This is solved by simply including "revision.h" since the root of
the binary directory is already used as a search path.
2019-05-12 10:56:59 -10:00
Jack Andersen
cb0c47764a
Set directory and name properties for installing static lib PDB
2019-05-11 12:11:52 -10:00
Kim Kulling
4f7de109a1
Merge branch 'master' into assimpview_unicode
2019-05-10 18:52:32 +02:00
Kim Kulling
741be6f9db
Merge branch 'master' into fbxexport_crashfix
2019-05-10 15:32:18 +02:00
Kim Kulling
700954c115
Update FBXExporter.cpp
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Just fixed some typos.
2019-05-10 09:09:47 +02:00
Matias
a443544986
Replaced binary literals with hex literals (since binary literals was introduced in C++14)
2019-05-09 15:28:00 +02:00
Matias
9903504c42
Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450 ).
2019-05-09 14:57:18 +02:00
Matias
575ef4d927
Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references ( https://github.com/loebl/assimp/commit/e217358 )
2019-05-09 14:50:22 +02:00
Matias
6736f3d24b
Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash.
2019-05-09 11:19:05 +02:00
Kim Kulling
56b82e9cd5
Merge branch 'master' into gltf2-import-animation-name
2019-05-07 21:43:29 +02:00
Kim Kulling
e1a0861556
Merge branch 'fbx_convert_to_unit' of https://github.com/assimp/assimp into fbx_convert_to_unit
2019-05-07 20:33:42 +02:00
Kim Kulling
390452bd06
Fix the build.
2019-05-07 20:32:45 +02:00
Kim Kulling
66a840d9e6
Merge branch 'master' into fbx_convert_to_unit
2019-05-07 15:26:52 +02:00
Kim Kulling
22b01ca3e8
Merge branch 'master' into master
2019-05-07 09:55:43 +02:00
Kim Kulling
e917b288a1
fix a typo.
2019-05-06 21:38:45 +02:00
Kim Kulling
4155f005be
Add implementation to convert from cm to m.
2019-05-06 21:21:58 +02:00
Kim Kulling
4a9cd08451
Prepaation for conversion.
2019-05-06 20:51:04 +02:00
Kim Kulling
df2a279895
Merge branch 'master' into issue_2054
2019-05-05 16:28:39 +02:00
Kim Kulling
9147fb8689
Merge branch 'issue_2054' of https://github.com/assimp/assimp into issue_2054
2019-05-05 16:24:05 +02:00
Kim Kulling
1324409c7b
fix build: fix wrong function prototype.
2019-05-05 16:23:42 +02:00
Kim Kulling
8c18c42afb
Merge branch 'master' into issue_2054
2019-05-05 16:16:45 +02:00
Kim Kulling
69ece762d1
fix the build: remove errorenous pragma statement.
2019-05-05 16:00:57 +02:00
Kim Kulling
fcff12b219
closes https://github.com/assimp/assimp/issues/2054 : make empty bone validation optional.
2019-05-05 13:39:10 +02:00
Kim Kulling
9b9f7b2876
Merge branch 'master' into bad-obj-file
2019-05-04 21:17:15 +02:00
Hugo Pereira
34ede5608b
Merge branch 'master' into fix_assimp_export_consistency
2019-05-03 11:12:56 +01:00
Kim Kulling
6d5f8cbe26
Merge branch 'master' into obj_nan
2019-05-02 01:36:45 +02:00
Kim Kulling
e108b6f1d2
Merge branch 'master' into fix-mingw-debug-build
2019-05-01 17:04:45 +02:00
b1skit
243b2618a9
Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected
2019-04-27 17:37:23 -07:00
b1skit
bc4e411284
Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected
2019-04-27 17:20:27 -07:00
Vitaly Ovchinnikov
42202c2204
a test for bad OBJ file format and code fix that handles it
2019-04-26 22:13:29 +12:00
Martin Vorbrodt
e83671f494
Generate attenuation constants if non are privded in the Blender file. Using: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
2019-04-24 18:35:14 -04:00
Heorhii Shakula
0b42d55f73
Fix inconsistency between animation and node name in glTF2 Importer
2019-04-24 16:58:35 +03:00
Kim Kulling
48e5b948e3
Update ColladaExporter.cpp
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Some reformattings
2019-04-24 09:03:59 +02:00
Hugo Pereira
5713be615c
[FBX export] fixed ordering of skin indices and weights, to be consistent between systems
2019-04-18 16:55:54 +01:00
RichardTea
c34327b355
use std::isfinite()
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GCC is more standards compliant than MSVC
2019-04-17 14:30:40 +01:00
RichardTea
e8bcf162dd
OBJ coerce invalid nan or inf texture coords to 0
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Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan".
While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.
2019-04-17 13:55:08 +01:00
RichardTea
51be6236a7
Merge branch 'master' into assimpview_unicode
2019-04-17 12:10:14 +01:00
RichardTea
7b6cb57e3b
Merge branch 'collada_metadata'
2019-04-17 12:07:48 +01:00
RichardTea
00f1fd6f7c
Merge branch 'master' into assimpview_unicode
2019-04-17 10:48:37 +01:00
RichardTea
0b9da72ed8
Merge pull request #5 from assimp/master
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Rollup FBX material fixes from upstream
2019-04-17 09:44:10 +01:00
RichardTea
836801d37e
CMake updates for VS2015/cmake 3.12 onwards
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cmake 3.12 adds MSVC_TOOLSET_VERSION to define the version of MSVC toolchain in use
Use that if present instead of if-elseif chain
2019-04-17 09:32:24 +01:00
Kim Kulling
685a56266b
Merge branch 'master' into fix-fbx-face-material
2019-04-15 09:55:38 +02:00
Merwan Achibet
c92ae50e4f
Fix FBX face materials not being properly loaded if the face count mismatches the material count
2019-04-10 19:16:42 +02:00
Charlie Gettys
f7384dec95
Possible fix for #2406 . Shouldn't affect other compiled files, but have
...
not verified this. Also, if anyone tries to debug StepFileGen1.cpp on MinGW,
the debug info may not be there, but I think this is the best we can do.
2019-04-10 09:45:31 -04:00
Charlie Gettys
9aae110161
* Remove old non-maintained mingw makefile to prevent confusion
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* Add notes on building with MinGW to Build.md
2019-04-10 09:29:21 -04:00
RichardTea
1f55bdd9a7
Save/Load Collada 1.4 Root Asset Metadata
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Add Collada 1.4 <asset/> metadata to export and import.
Can store in the Scene or the Root Node for export, will be loaded into the Scene during Import
2019-04-09 16:28:15 +01:00
RichardTea
49459435df
Merge branch 'master' into collada_metadata
2019-04-09 12:38:29 +01:00
RichardTea
e3a397a98d
Merge pull request #3 from assimp/master
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fast forward to master
2019-04-08 17:57:09 +01:00
RichardTea
d66166675a
first pass at collada metadata
2019-04-08 17:11:50 +01:00
kimkulling
cbd8b032e7
FBX: add test case
2019-04-08 17:37:40 +02:00
RichardTea
2a3626577f
Merge pull request #2 from assimp/master
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Update to Assimp Master 0973f50
2019-04-08 14:06:36 +01:00
Kim Kulling
6dec1346ed
Merge branch 'master' into issue_1957
2019-04-08 14:27:32 +02:00
Kim Kulling
f7d226768c
Merge branch 'master' into issue_1650
2019-04-08 13:06:30 +02:00
Matias Lavik
ddfc140fc3
Added <stdint.h>-include
2019-04-07 00:02:22 +02:00
Matias Lavik
fac392d6cb
Added missing include and fixed a mistake
2019-04-06 23:44:14 +02:00
Matias Lavik
015e960d0e
Merge branch 'master' into issue_1957
2019-04-06 22:22:05 +02:00
Matias Lavik
b3177a2a9a
issue 1957: Added support for reading embedded content (textures) in ASCII FBX. In ASCII FBX embedded content is encoded in Base64 and is surrounded by double quotation marks. The decoding functions are based on those used in the glTF importer.
2019-04-06 19:31:56 +02:00
Kim Kulling
c321fb6a44
Update FBXConverter.cpp
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FBX: Add missind initializers.
2019-04-06 08:59:30 +02:00
Matias Lavik
d0ad03d653
Merge branch 'master' into issue_2390
2019-04-05 13:16:29 +02:00
Matias Lavik
898e59d8ee
Merge branch 'master' into issue_2043
2019-04-04 16:36:44 +02:00
Matias
20acce1c5e
Suggested fix for issue : If available, use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". This seems to be what 3DS Max and FBX SDK use.
2019-04-04 16:31:34 +02:00
Matias Lavik
3abb494dd6
Merge branch 'master' into issue_2390
2019-04-04 13:08:27 +02:00
Kim Kulling
010afeb1d8
Merge branch 'master' into issue_1650
2019-04-04 12:42:21 +02:00
Matias Lavik
e63b9d4cd8
Merge branch 'master' into issue_2390
2019-04-03 21:17:38 +02:00
Matias Lavik
6d1514dd10
replaced "typedef" with "using" (I didn't notice Kim Kulling's previous commit until now)
2019-04-03 20:19:44 +02:00
Kim Kulling
f10e759db6
Merge branch 'issue_2398' of https://github.com/assimp/assimp into issue_2398
2019-04-03 20:16:24 +02:00
Kim Kulling
42608c0260
Fix small review findings.
2019-04-03 20:15:55 +02:00
Kim Kulling
287924a7d6
Merge branch 'master' into issue_2398
2019-04-03 20:03:07 +02:00
Matias Lavik
0251633ea2
Merge branch 'master' into issue_2393
2019-04-03 12:46:11 +02:00
Matias
4884cf2172
issue_2393: Added TransparencyFactor material key
2019-04-03 12:35:09 +02:00
Matias Lavik
fa37018e08
Merge branch 'master' into issue_2390
2019-04-03 12:26:06 +02:00
Matias
0505dd7266
issue 2390: FBXConverter::GetUniqueName now uses a map for keeping track of duplicate node name count and a set for registering names that have been taken.This is required because the model might contain a several nodes called "nodename" and another one called "nodename001". In that case we can't add "001" to the second node called "nodename".
2019-04-03 12:19:23 +02:00