Daniel Hritzkiv
28523232cf
Merge multiple meshes in a node into one mesh with many primtives; write out only one mesh per node
...
To do:
- clean up MergeMeshes
- see if there’s a way to do this earlier in the flow
2017-09-18 11:16:05 -04:00
Daniel Hritzkiv
5147acfe65
Revert "store node mesh vs. meshes"
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This reverts commit a0d97505e5
.
2017-09-18 11:16:04 -04:00
Turo Lamminen
982430c3ce
BlenderDNA: Silence warning about inline function which is declared but not defined
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It's a templated method which is meant to be specialized. The base version
is never called. Just remove 'inline' to make GCC shut up.
2017-09-18 15:21:51 +03:00
Turo Lamminen
40c308af44
glTF: Silence uninitialized variable warning
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This is a false positive. 'jointNamesIndex' is either set by the loop
or the following conditional is false which also sets it. The undefined value
is never seen by the following code.
2017-09-18 15:18:45 +03:00
Turo Lamminen
b74fc9495a
PlyLoader: Fix operator precedence issue in header check
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The previous version might read past end of buffer
2017-09-18 15:16:21 +03:00
Turo Lamminen
4652be8f18
FIReader: Silence uninitialized variable warning
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This is a false positive. First time through the loop 'imod3' is always 0
so c1 is not used. It's also set so further iterations have a valid 'c1'.
If 'value' is empty the switch doesn't look at 'c1' either since 'imod3'
is still 0.
2017-09-18 14:59:55 +03:00
Turo Lamminen
41724ace2d
Collada: Silence uninitialized variable warning
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This is a false positive. Value of 'method' is only used if 'targetMeshes'
contains something and all paths through the first loop which add stuff
to 'targetMeshes' also set 'method'.
2017-09-18 14:10:58 +03:00
Jeremy Cowles
c207e74534
Fix glTF 2.0 multi-primitive support
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Previously, only one primitive was supported, in fact memory was corrupted
when more than one primitive was found per glTF mesh.
In this change, each primitive is unrolled as a new Assimp Mesh, resulting
in multiple Assimp meshes per node when multiple primitives exist per
glTF mesh. This is required in the general case, since glTF primitives can
have different material bindings and primitive modes.
2017-09-17 10:08:49 -07:00
Kim Kulling
484f73b179
Merge pull request #1437 from rmitton/sib-version
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Added support for SIB models from Silo 2.5
2017-09-16 16:27:38 +02:00
Richard Mitton
f602055da5
Added Silo 2.5 support
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Silo 2.5 bumps the version number of SIB files for no apparent reason. Doesn't appear to be any other changes to the file format.
2017-09-15 12:40:38 -07:00
Richard Mitton
234ffc0ad6
Fixed truncated material names
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The previous Unicode library change accidentally trimmed off the last character of SIB material names.
2017-09-15 12:39:58 -07:00
Turo Lamminen
01c50394ce
FBXParser: Silence uninitialized variable warnings
2017-09-15 12:42:17 +03:00
Turo Lamminen
f1998d52dc
Importer: Whitespace cleanup to fix GCC misleading indentation warning
2017-09-15 12:41:53 +03:00
Turo Lamminen
046c229e48
AssbinExporter: Fix strict aliasing violation
2017-09-15 12:41:40 +03:00
Turo Lamminen
f4a0ab81b1
AssbinExporter: Add Write specialization for aiColor3D
2017-09-15 12:41:13 +03:00
Turo Lamminen
b9efc234d0
DefaultLogger: Whitespace cleanup to fix GCC misleading indentation warning
2017-09-15 12:40:07 +03:00
Turo Lamminen
0b140db0a4
glTFExporter: Silence uninitialized variable warning
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This is a false positive, idx_srcdata_begin is only used if comp_allow
is true and in that case it's also initialized.
2017-09-15 12:39:58 +03:00
vkovalev123
58213804ff
Update 3DSLoader.cpp
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Fixed reading of CHINK_RGBF. If reading performs on x32 platform then reading will execute right, but on x64 it`s wrong because it will read 8 bytes instead 4.
2017-09-14 14:55:02 +03:00
Kim Kulling
afd6c4d57d
Revert "Asan"
2017-09-13 21:40:44 +02:00
Kim Kulling
d139b4d180
Merge pull request #1423 from Matter-and-Form/feature/gltf2
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glTF 2 Importer + glTF 2 Spec Conformity
2017-09-13 20:01:38 +02:00
Kim Kulling
d49f86f1e7
Merge pull request #1427 from turol/asan
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Asan
2017-09-13 19:38:44 +02:00
Turo Lamminen
b6f122ff2c
Fix delete / delete[] mismatch in glTFAsset
2017-09-13 11:31:05 +03:00
Kim Kulling
6a3b030094
MDP: fix encoding issues.
2017-09-12 21:16:59 +02:00
Kim Kulling
b5f770e456
Merge branch 'master' of https://github.com/assimp/assimp
2017-09-12 19:07:21 +02:00
Kim Kulling
e3163ec15e
FBX: fix some minor findings.
2017-09-12 19:07:17 +02:00
Kim Kulling
cbedc448c6
closes https://github.com/assimp/assimp/issues/1426 : add Defines.h to include folder for install.
2017-09-12 18:59:38 +02:00
John Senneker
933bbb4f1c
Manually read alphaMode material property
2017-09-12 11:55:52 -04:00
John Senneker
eca008d5ec
Properly move string passed to JSON writer
2017-09-12 11:55:22 -04:00
Daniel Hritzkiv
b0da0796c8
Fix Segfault caused by losing pointer to std::string
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Keep std::string alive
2017-09-12 10:07:15 -04:00
Daniel Hritzkiv
cde29c937c
Formatting
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b1a5ca4516
Use `forceNumber` argument of `WriteAttrs` to write correct attribute names, instead
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
990fe143a1
Fix mesh primitive’s attributes’ names
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Per spec
TEXCOORD -> TEXCOORD_0
COLOR -> COLOR_0
JOINTS -> JOINTS_0
WEIGHTS -> WEIGHTS_0
Remove JOINTMATRIX since it’s not supported (and doesn’t seem to be output, anyway)
TANGENT should be added at a later date
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
816e6909ca
Remove KHR_binary_glTF code
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Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b4f5033d89
Remove compresssed file format flag
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
d518289e72
more specific token search for Collada Loader
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collada can appear in many files, such as glTFs via the “generator” field (in the form of collada2gltf)
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
5cb13aa4b3
Load gltf .bin files from correct directory
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655
Remove premultipliedAlpha from gltf2
2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a
Fix parsing of glTF version
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Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
John Senneker
19876e9822
Add support for importing both glTF and glTF2 files
2017-09-11 11:02:15 -04:00
John Senneker
2ee7991558
Restrict search for OFF header to first 3 bytes
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
a5e8e0b2bd
Remove commented out code
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
0a8183531e
Set alphaMode, baseColorFactor opacity when model’s opacity isn’t 1
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
37582131f4
Set the metallicFactor to 0 if source file doesn’t have metallicFactor
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Otherwise, the models have full metallic materials and appear very dim
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
da6a252efb
Fix METALLIC_FACTOR typo
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421
Define gltf material property names as constants
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
54dd4804cd
Fix indentation
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
37527849b7
Export material names properly
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead
Set default values on Sampler
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
2abdbdb55e
Fix unused CopyValue
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
63ef19d9ad
Export extensions
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97
Formatting
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
7f01e3f48f
Only export byteStride if not 0
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
f09892ab63
Write specularGlossiness textures on the specularGlossiness object
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
feee7528d6
Make sure `on` flag for specularGlossiness is being persisted
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
8bef546b41
mention pbrSpecularGlossiness support
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
7615a97cd3
Remove redundant function
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
0cf69479c3
Use `!ObjectEmpty()` vs. `MemberCount() > 0`
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
67eb3b0608
temporarily disable gltf exporting of animations and skins
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e
Start reading pbr materials
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
63d3655f1b
Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
2017-09-11 10:50:36 -04:00
Jared Mulconry
3c1cda0b8c
Merge branch 'master' of github.com:assimp/assimp into issue_1065
2017-09-11 00:17:23 +10:00
Jared Mulconry
698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:16:26 +10:00
Jared Mulconry
e40cd6c13c
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:40 +10:00
Jared Mulconry
1167edaeca
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:35 +10:00
Jared Mulconry
6db0a63d6e
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:13:12 +10:00
Jared Mulconry
6e02bcd8d6
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:10:59 +10:00
Jared Mulconry
b7f1277175
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:07:37 +10:00
Jared Mulconry
98532b45bf
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:04:44 +10:00
Jared Mulconry
97b67d5cb5
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 18:47:24 +10:00
Amit Cirt
2ec46cc188
fix name lost in mesh and nodes when load with aiProcess_PreTransformVertices flag
2017-09-09 19:04:15 +03:00
Kim Kulling
c143d2e02c
closes https://github.com/assimp/assimp/issues/1404 : set name with merged meshes for output mesh.
2017-09-07 20:30:17 +02:00
IOhannes m zmölnig
3de9bbb73d
fixed spelling error
2017-09-02 19:44:51 +02:00
Kim Kulling
b4da9c4f56
Fix review findings: remove unused includes
2017-08-31 11:30:31 +02:00
Kim Kulling
00e3b03c5b
closes https://github.com/assimp/assimp/issues/1406 : fix merge issue + improve 3MF-tests
2017-08-31 11:04:13 +02:00
Alexander Gessler
f8ef94095a
Update version check in FBX reader to check for version >= 7500 instead of exactly 7500.
2017-08-29 15:41:25 +02:00
Kim Kulling
7151cf117b
Merge branch 'master' of https://github.com/rickomax/assimp into rickomax-master
2017-08-25 16:47:08 +02:00
Kim Kulling
ce9c8a4efc
Merge pull request #1403 from kebby/fbx_anim_fix
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FBX importer: Use actual min/max of anim keys when start/stop time is missing
2017-08-25 13:33:09 +02:00
Tammo Hinrichs
12a28d33ce
FBX importer: try a constant again (ll suffix this time)
2017-08-25 12:14:03 +02:00
Tammo Hinrichs
9a12b6ef0b
FBX importer: Back to INT64_MIN but include <stdint.h> also.
2017-08-25 11:17:07 +02:00
Kim Kulling
cac93ad0a8
Merge pull request #1400 from kebby/master
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Collada importer: Add support for line strip primitives
2017-08-25 09:10:38 +02:00
Tammo Hinrichs
80489963a1
FBX importer: don't rely ont INT64_MIN / ..MAX macros
2017-08-24 17:18:54 +02:00
Tammo Hinrichs
7182f89a51
FBX importer: Use actual min/max of animation keyframes when start/stop time is missing
2017-08-24 14:40:53 +02:00
Tammo Hinrichs
92beee9924
Collada importer: Add support for line strip primitives
2017-08-23 17:52:53 +02:00
Eduardo Costa
2e5e56c000
Re-enabling PACK_STRUCT for MDL files.
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When using this compiler:
Apple LLVM version 7.3.0 (clang-703.0.31)
Target: x86_64-apple-darwin15.4.0
Thread model: posix
The MDL::Frame is aligned in 8-byte boundaries instead of 4. This
generates this error when loading old Quake 1 MDL files:
ERROR: Failed to load file: Invalid MDL file. The file is too small
or contains invalid data (File: MDLLoader.cpp Line: 422)
It seems this error was introduced by commit
bd2af6591f
due to compilation warnings.
2017-08-21 09:27:40 +01:00