Update glTF2 Asset to use indexes
parent
63d3655f1b
commit
f814acf33a
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@ -232,7 +232,7 @@ namespace glTF2
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case ComponentType_UNSIGNED_BYTE:
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return 1;
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default:
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throw DeadlyImportError("GLTF: Unsupported Component Type "+t);
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throw DeadlyImportError("GLTF: Unsupported Component Type " + std::to_string(t));
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}
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}
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@ -629,7 +629,7 @@ namespace glTF2
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float zfar; //! The floating-point distance to the far clipping plane. (required)
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float znear; //! The floating-point distance to the near clipping plane. (required)
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} ortographic;
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};
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} cameraProperties;
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Camera() {}
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void Read(Value& obj, Asset& r);
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@ -1146,7 +1146,7 @@ namespace glTF2
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LazyDict<Sampler> samplers;
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LazyDict<Scene> scenes;
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//LazyDict<Shader> shaders;
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LazyDict<Skin> skins;
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LazyDict<Skin> skins;
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//LazyDict<Technique> techniques;
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LazyDict<Texture> textures;
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@ -128,6 +128,12 @@ namespace {
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return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
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}
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inline Value* FindUInt(Value& val, const char* id)
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{
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Value::MemberIterator it = val.FindMember(id);
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return (it != val.MemberEnd() && it->value.IsUint()) ? &it->value : 0;
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}
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inline Value* FindArray(Value& val, const char* id)
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{
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Value::MemberIterator it = val.FindMember(id);
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@ -176,7 +182,7 @@ inline void LazyDict<T>::AttachToDocument(Document& doc)
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}
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if (container) {
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mDict = FindObject(*container, mDictId);
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mDict = FindArray(*container, mDictId);
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}
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}
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@ -189,13 +195,8 @@ inline void LazyDict<T>::DetachFromDocument()
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template<class T>
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Ref<T> LazyDict<T>::Get(unsigned int i)
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{
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return Ref<T>(mObjs, i);
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}
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template<class T>
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Ref<T> LazyDict<T>::Get(const char* id)
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{
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id = T::TranslateId(mAsset, id);
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std::string id = std::string(mDictId) + "[" + std::to_string(i) + "]";
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typename Dict::iterator it = mObjsById.find(id);
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if (it != mObjsById.end()) { // already created?
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@ -207,19 +208,21 @@ Ref<T> LazyDict<T>::Get(const char* id)
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throw DeadlyImportError("GLTF: Missing section \"" + std::string(mDictId) + "\"");
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}
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Value::MemberIterator obj = mDict->FindMember(id);
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if (obj == mDict->MemberEnd()) {
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throw DeadlyImportError("GLTF: Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
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}
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if (!obj->value.IsObject()) {
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throw DeadlyImportError("GLTF: Object with id \"" + std::string(id) + "\" is not a JSON object");
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if (!mDict->IsArray()) {
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throw DeadlyImportError("GLTF: Field is not an array \"" + std::string(mDictId) + "\"");
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}
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Value& obj = mDict->operator[](i);
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if (!obj.IsObject()) {
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throw DeadlyImportError("GLTF: Object at index \"" + std::to_string(i) + "\" is not a JSON object");
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}
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// create an instance of the given type
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T* inst = new T();
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inst->id = id;
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ReadMember(obj->value, "name", inst->name);
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inst->Read(obj->value, mAsset);
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ReadMember(obj, "name", inst->name);
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inst->Read(obj, mAsset);
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return Add(inst);
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}
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@ -437,9 +440,9 @@ inline void Buffer::Grow(size_t amount)
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inline void BufferView::Read(Value& obj, Asset& r)
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{
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const char* bufferId = MemberOrDefault<const char*>(obj, "buffer", 0);
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if (bufferId) {
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buffer = r.buffers.Get(bufferId);
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if (Value* bufferVal = FindUInt(obj, "buffer")) {
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buffer = r.buffers.Get(bufferVal->GetUint());
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}
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byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
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@ -452,9 +455,9 @@ inline void BufferView::Read(Value& obj, Asset& r)
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inline void Accessor::Read(Value& obj, Asset& r)
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{
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const char* bufferViewId = MemberOrDefault<const char*>(obj, "bufferView", 0);
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if (bufferViewId) {
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bufferView = r.bufferViews.Get(bufferViewId);
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if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
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bufferView = r.bufferViews.Get(bufferViewVal->GetUint());
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}
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byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
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@ -611,9 +614,8 @@ inline void Image::Read(Value& obj, Asset& r)
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ReadMember(*ext, "mimeType", mimeType);
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const char* bufferViewId;
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if (ReadMember(*ext, "bufferView", bufferViewId)) {
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Ref<BufferView> bv = r.bufferViews.Get(bufferViewId);
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if (Value* bufferViewVal = FindUInt(*ext, "bufferView")) {
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Ref<BufferView> bv = r.bufferViews.Get(bufferViewVal->GetUint());
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if (bv) {
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mDataLength = bv->byteLength;
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mData = new uint8_t[mDataLength];
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@ -687,23 +689,22 @@ inline void Sampler::SetDefaults()
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inline void Texture::Read(Value& obj, Asset& r)
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{
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const char* sourcestr;
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if (ReadMember(obj, "source", sourcestr)) {
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source = r.images.Get(sourcestr);
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if (Value* sourceVal = FindUInt(obj, "source")) {
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source = r.images.Get(sourceVal->GetUint());
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}
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const char* samplerstr;
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if (ReadMember(obj, "sampler", samplerstr)) {
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sampler = r.samplers.Get(samplerstr);
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if (Value* samplerVal = FindUInt(obj, "sampler")) {
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sampler = r.samplers.Get(samplerVal->GetUint());
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}
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}
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namespace {
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inline void ReadMaterialProperty(Asset& r, Value& vals, const char* propName, TexProperty& out)
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{
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//@TODO: update this format
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if (Value* prop = FindMember(vals, propName)) {
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if (prop->IsString()) {
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out.texture = r.textures.Get(prop->GetString());
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if (prop->IsUint()) {
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out.texture = r.textures.Get(prop->GetUint());
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}
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else {
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ReadValue(*prop, out.color);
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@ -824,22 +825,23 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
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// Valid attribute semantics include POSITION, NORMAL, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
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// and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
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//@TODO: update this
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int undPos = 0;
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Mesh::AccessorList* vec = 0;
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if (GetAttribVector(prim, attr, vec, undPos)) {
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size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
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if ((*vec).size() <= idx) (*vec).resize(idx + 1);
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(*vec)[idx] = pAsset_Root.accessors.Get(it->value.GetString());
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(*vec)[idx] = pAsset_Root.accessors.Get(it->value.GetUint());
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}
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}
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}
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if (Value* indices = FindString(primitive, "indices")) {
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prim.indices = pAsset_Root.accessors.Get(indices->GetString());
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if (Value* indices = FindUInt(primitive, "indices")) {
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prim.indices = pAsset_Root.accessors.Get(indices->GetUint());
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}
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if (Value* material = FindString(primitive, "material")) {
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prim.material = pAsset_Root.materials.Get(material->GetString());
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if (Value* material = FindUInt(primitive, "material")) {
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prim.material = pAsset_Root.materials.Get(material->GetUint());
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}
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}
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}
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@ -914,177 +916,6 @@ mr_skip_extensions:
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return;// After label some operators must be present.
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}
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
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{
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typedef unsigned short IndicesType;///< \sa glTFExporter::ExportMeshes.
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o3dgc::SC3DMCDecoder<IndicesType> decoder;
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o3dgc::IndexedFaceSet<IndicesType> ifs;
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o3dgc::BinaryStream bstream;
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uint8_t* decoded_data;
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size_t decoded_data_size = 0;
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Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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// Read data from buffer and place it in BinaryStream for decoder.
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// Just "Count" because always is used type equivalent to uint8_t.
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bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], static_cast<unsigned long>(pCompression_Open3DGC.Count));
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// After decoding header we can get size of primitives.
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if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
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/****************** Get sizes of arrays and check sizes ******************/
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// Note. See "Limitations for meshes when using Open3DGC-compression".
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// Indices
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size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
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if(primitives[0].indices->count != size_coordindex)
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throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
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") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
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size_coordindex *= sizeof(IndicesType);
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// Coordinates
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size_t size_coord = ifs.GetNCoord();// See float attributes note.
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if(primitives[0].attributes.position[0]->count != size_coord)
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throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
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") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
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size_coord *= 3 * sizeof(float);
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// Normals
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size_t size_normal = ifs.GetNNormal();// See float attributes note.
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if(primitives[0].attributes.normal[0]->count != size_normal)
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throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
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") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
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size_normal *= 3 * sizeof(float);
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// Additional attributes.
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std::vector<size_t> size_floatattr;
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std::vector<size_t> size_intattr;
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size_floatattr.resize(ifs.GetNumFloatAttributes());
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size_intattr.resize(ifs.GetNumIntAttributes());
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decoded_data_size = size_coordindex + size_coord + size_normal;
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for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
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{
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// size = number_of_elements * components_per_element * size_of_component.
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// Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
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size_t tval = ifs.GetNFloatAttribute(static_cast<unsigned long>(idx));
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switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
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{
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case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
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// Check situation when encoded data contain texture coordinates but primitive not.
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if(idx_texcoord < primitives[0].attributes.texcoord.size())
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{
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if(primitives[0].attributes.texcoord[idx]->count != tval)
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throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
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") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
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idx_texcoord++;
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}
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else
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{
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ifs.SetNFloatAttribute(static_cast<unsigned long>(idx), 0ul);// Disable decoding this attribute.
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}
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break;
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
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}
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tval *= ifs.GetFloatAttributeDim(static_cast<unsigned long>(idx)) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
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size_floatattr[idx] = tval;
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decoded_data_size += tval;
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}
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for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
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{
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// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
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size_t tval = ifs.GetNIntAttribute(static_cast<unsigned long>(idx));
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switch( ifs.GetIntAttributeType(static_cast<unsigned long>(idx) ) )
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{
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
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break;
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
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}
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tval *= ifs.GetIntAttributeDim(static_cast<unsigned long>(idx)) * sizeof(long);// See float attributes note.
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size_intattr[idx] = tval;
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decoded_data_size += tval;
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}
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// Create array for decoded data.
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decoded_data = new uint8_t[decoded_data_size];
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/****************** Set right array regions for decoder ******************/
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auto get_buf_offset = [](Ref<Accessor>& pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
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// Indices
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ifs.SetCoordIndex((IndicesType* const)(decoded_data + get_buf_offset(primitives[0].indices)));
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// Coordinates
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ifs.SetCoord((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
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// Normals
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if(size_normal)
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{
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ifs.SetNormal((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
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}
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for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
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{
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switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
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{
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case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
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if(idx_texcoord < primitives[0].attributes.texcoord.size())
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{
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// See above about absent attributes.
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ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
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idx_texcoord++;
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}
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break;
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
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}
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}
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for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) {
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switch(ifs.GetIntAttributeType(static_cast<unsigned int>(idx))) {
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
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case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
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break;
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// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
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}
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}
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//
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// Decode data
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//
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if ( decoder.DecodePayload( ifs, bstream ) != o3dgc::O3DGC_OK ) {
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throw DeadlyImportError( "GLTF: can not decode Open3DGC data." );
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}
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// Set encoded region for "buffer".
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buf->EncodedRegion_Mark(pCompression_Open3DGC.Offset, pCompression_Open3DGC.Count, decoded_data, decoded_data_size, id);
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// No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
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// "delete [] output_data;"
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}
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#endif
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inline void Camera::Read(Value& obj, Asset& r)
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{
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type = MemberOrDefault(obj, "type", Camera::Perspective);
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@ -1095,16 +926,16 @@ inline void Camera::Read(Value& obj, Asset& r)
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if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
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if (type == Camera::Perspective) {
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perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
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perspective.yfov = MemberOrDefault(*it, "yfov", 3.1415f/2.f);
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perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
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perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
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cameraProperties.perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
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cameraProperties.perspective.yfov = MemberOrDefault(*it, "yfov", 3.1415f/2.f);
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cameraProperties.perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
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cameraProperties.perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
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}
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else {
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ortographic.xmag = MemberOrDefault(obj, "xmag", 1.f);
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ortographic.ymag = MemberOrDefault(obj, "ymag", 1.f);
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ortographic.zfar = MemberOrDefault(obj, "zfar", 100.f);
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ortographic.znear = MemberOrDefault(obj, "znear", 0.01f);
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cameraProperties.ortographic.xmag = MemberOrDefault(obj, "xmag", 1.f);
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cameraProperties.ortographic.ymag = MemberOrDefault(obj, "ymag", 1.f);
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cameraProperties.ortographic.zfar = MemberOrDefault(obj, "zfar", 100.f);
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cameraProperties.ortographic.znear = MemberOrDefault(obj, "znear", 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1156,13 +987,14 @@ inline void Light::SetDefaults()
|
|||
|
||||
inline void Node::Read(Value& obj, Asset& r)
|
||||
{
|
||||
|
||||
if (Value* children = FindArray(obj, "children")) {
|
||||
this->children.reserve(children->Size());
|
||||
for (unsigned int i = 0; i < children->Size(); ++i) {
|
||||
Value& child = (*children)[i];
|
||||
if (child.IsString()) {
|
||||
if (child.IsNumber()) {
|
||||
// get/create the child node
|
||||
Ref<Node> chn = r.nodes.Get(child.GetString());
|
||||
Ref<Node> chn = r.nodes.Get(child.GetUint());
|
||||
if (chn) this->children.push_back(chn);
|
||||
}
|
||||
}
|
||||
|
@ -1185,15 +1017,15 @@ inline void Node::Read(Value& obj, Asset& r)
|
|||
|
||||
this->meshes.reserve(numMeshes);
|
||||
for (unsigned i = 0; i < numMeshes; ++i) {
|
||||
if ((*meshes)[i].IsString()) {
|
||||
Ref<Mesh> mesh = r.meshes.Get((*meshes)[i].GetString());
|
||||
if ((*meshes)[i].IsNumber()) {
|
||||
Ref<Mesh> mesh = r.meshes.Get((*meshes)[i].GetUint());
|
||||
if (mesh) this->meshes.push_back(mesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* camera = FindString(obj, "camera")) {
|
||||
this->camera = r.cameras.Get(camera->GetString());
|
||||
if (Value* camera = FindUInt(obj, "camera")) {
|
||||
this->camera = r.cameras.Get(camera->GetUint());
|
||||
if (this->camera)
|
||||
this->camera->id = this->id;
|
||||
}
|
||||
|
@ -1204,8 +1036,8 @@ inline void Node::Read(Value& obj, Asset& r)
|
|||
if (r.extensionsUsed.KHR_materials_common) {
|
||||
|
||||
if (Value* ext = FindObject(*extensions, "KHR_materials_common")) {
|
||||
if (Value* light = FindString(*ext, "light")) {
|
||||
this->light = r.lights.Get(light->GetString());
|
||||
if (Value* light = FindUInt(*ext, "light")) {
|
||||
this->light = r.lights.Get(light->GetUint());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1217,8 +1049,8 @@ inline void Scene::Read(Value& obj, Asset& r)
|
|||
{
|
||||
if (Value* array = FindArray(obj, "nodes")) {
|
||||
for (unsigned int i = 0; i < array->Size(); ++i) {
|
||||
if (!(*array)[i].IsString()) continue;
|
||||
Ref<Node> node = r.nodes.Get((*array)[i].GetString());
|
||||
if (!(*array)[i].IsNumber()) continue;
|
||||
Ref<Node> node = r.nodes.Get((*array)[i].GetUint());
|
||||
if (node)
|
||||
this->nodes.push_back(node);
|
||||
}
|
||||
|
@ -1229,13 +1061,14 @@ inline void Scene::Read(Value& obj, Asset& r)
|
|||
inline void AssetMetadata::Read(Document& doc)
|
||||
{
|
||||
// read the version, etc.
|
||||
float statedVersion = 0;
|
||||
std::string statedVersion;
|
||||
|
||||
if (Value* obj = FindObject(doc, "asset")) {
|
||||
ReadMember(*obj, "copyright", copyright);
|
||||
ReadMember(*obj, "generator", generator);
|
||||
|
||||
premultipliedAlpha = MemberOrDefault(*obj, "premultipliedAlpha", false);
|
||||
statedVersion = MemberOrDefault(*obj, "version", 0);
|
||||
statedVersion = MemberOrDefault(*obj, "version", "0.0");
|
||||
|
||||
if (Value* profile = FindObject(*obj, "profile")) {
|
||||
ReadMember(*profile, "api", this->profile.api);
|
||||
|
@ -1243,14 +1076,16 @@ inline void AssetMetadata::Read(Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
version = std::max(statedVersion, version);
|
||||
float statedFloatVersion = std::strtof(statedVersion.c_str(), 0);
|
||||
|
||||
version = std::max(statedFloatVersion, version);
|
||||
|
||||
if (version == 0) {
|
||||
// if missing version, we'll assume version 1.0...
|
||||
version = 1;
|
||||
// if missing version, we'll assume version 2.0...
|
||||
version = 2;
|
||||
}
|
||||
|
||||
if (version != 1) {
|
||||
if (version != 2) {
|
||||
char msg[128];
|
||||
ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.1f", version);
|
||||
throw DeadlyImportError(msg);
|
||||
|
@ -1361,12 +1196,14 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
|||
mDicts[i]->AttachToDocument(doc);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Read the "scene" property, which specifies which scene to load
|
||||
// and recursively load everything referenced by it
|
||||
if (Value* scene = FindString(doc, "scene")) {
|
||||
this->scene = scenes.Get(scene->GetString());
|
||||
if (Value* scene = FindUInt(doc, "scene")) {
|
||||
unsigned int sceneIndex = scene->GetUint();
|
||||
|
||||
Ref<Scene> s = scenes.Get(sceneIndex);
|
||||
|
||||
this->scene = s;
|
||||
}
|
||||
|
||||
// Clean up
|
||||
|
|
Loading…
Reference in New Issue