Remove OPEN3DGC and compression references
parent
562920fbb8
commit
2d54019b8f
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@ -752,86 +752,15 @@ namespace glTF2
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Ref<Material> material;
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};
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/// \struct SExtension
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/// Extension used for mesh.
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struct SExtension
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{
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/// \enum EType
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/// Type of extension.
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enum EType
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{
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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Compression_Open3DGC,///< Compression of mesh data using Open3DGC algorithm.
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#endif
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Unknown
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};
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EType Type;///< Type of extension.
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/// \fn SExtension
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/// Constructor.
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/// \param [in] pType - type of extension.
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SExtension(const EType pType)
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: Type(pType)
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{}
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virtual ~SExtension() {
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// empty
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}
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};
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \struct SCompression_Open3DGC
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/// Compression of mesh data using Open3DGC algorithm.
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struct SCompression_Open3DGC : public SExtension
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{
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using SExtension::Type;
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std::string Buffer;///< ID of "buffer" used for storing compressed data.
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size_t Offset;///< Offset in "bufferView" where compressed data are stored.
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size_t Count;///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
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bool Binary;///< If true then "binary" mode is used for coding, if false - "ascii" mode.
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size_t IndicesCount;///< Count of indices in mesh.
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size_t VerticesCount;///< Count of vertices in mesh.
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// AttribType::Value Type;///< Is always "SCALAR".
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// ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
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/// \fn SCompression_Open3DGC
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/// Constructor.
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SCompression_Open3DGC()
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: SExtension(Compression_Open3DGC) {
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// empty
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}
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virtual ~SCompression_Open3DGC() {
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// empty
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}
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};
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#endif
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std::vector<Primitive> primitives;
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std::list<SExtension*> Extension;///< List of extensions used in mesh.
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Mesh() {}
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/// \fn ~Mesh()
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/// Destructor.
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~Mesh() { for(std::list<SExtension*>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { delete *it; }; }
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/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
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/// Get mesh data from JSON-object and place them to root asset.
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/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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void Read(Value& pJSON_Object, Asset& pAsset_Root);
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
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/// Decode part of "buffer" which encoded with Open3DGC algorithm.
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/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root);
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#endif
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};
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struct Node : public Object
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@ -44,11 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Header files, Assimp
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#include <assimp/DefaultLogger.hpp>
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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// Header files, Open3DGC.
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# include <Open3DGC/o3dgcSC3DMCDecoder.h>
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#endif
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using namespace Assimp;
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namespace glTF2 {
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@ -892,75 +887,6 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
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}
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}
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}
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/****************** Mesh extensions ******************/
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Value* json_extensions = FindObject(pJSON_Object, "extensions");
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if(json_extensions == nullptr) goto mr_skip_extensions;
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for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); it_memb++)
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{
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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if(it_memb->name.GetString() == std::string("Open3DGC-compression"))
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{
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// Search for compressed data.
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// Compressed data contain description of part of "buffer" which is encoded. This part must be decoded and
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// new data will replace old encoded part by request. In fact \"compressedData\" is kind of "accessor" structure.
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Value* comp_data = FindObject(it_memb->value, "compressedData");
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if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
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DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
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/************** Read data from JSON-document **************/
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#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
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if(!ReadMember(*comp_data, pFieldName, pOut)) \
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{ \
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throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); \
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}
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const char* mode_str;
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const char* type_str;
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ComponentType component_type;
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SCompression_Open3DGC* ext_o3dgc = new SCompression_Open3DGC;
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MESH_READ_COMPRESSEDDATA_MEMBER("buffer", ext_o3dgc->Buffer);
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MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", ext_o3dgc->Offset);
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MESH_READ_COMPRESSEDDATA_MEMBER("componentType", component_type);
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MESH_READ_COMPRESSEDDATA_MEMBER("type", type_str);
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MESH_READ_COMPRESSEDDATA_MEMBER("count", ext_o3dgc->Count);
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MESH_READ_COMPRESSEDDATA_MEMBER("mode", mode_str);
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MESH_READ_COMPRESSEDDATA_MEMBER("indicesCount", ext_o3dgc->IndicesCount);
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MESH_READ_COMPRESSEDDATA_MEMBER("verticesCount", ext_o3dgc->VerticesCount);
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#undef MESH_READ_COMPRESSEDDATA_MEMBER
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// Check some values
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if(strcmp(type_str, "SCALAR")) throw DeadlyImportError("GLTF: only \"SCALAR\" type is supported for compressed data.");
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if(component_type != ComponentType_UNSIGNED_BYTE) throw DeadlyImportError("GLTF: only \"UNSIGNED_BYTE\" component type is supported for compressed data.");
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// Set read/write data mode.
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if(strcmp(mode_str, "binary") == 0)
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ext_o3dgc->Binary = true;
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else if(strcmp(mode_str, "ascii") == 0)
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ext_o3dgc->Binary = false;
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else
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throw DeadlyImportError(std::string("GLTF: for compressed data supported modes is: \"ascii\", \"binary\". Not the: \"") + mode_str + "\".");
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/************************ Decoding ************************/
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Decode_O3DGC(*ext_o3dgc, pAsset_Root);
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Extension.push_back(ext_o3dgc);// store info in mesh extensions list.
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}// if(it_memb->name.GetString() == "Open3DGC-compression")
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else
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#endif
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{
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throw DeadlyImportError(std::string("GLTF: Unknown mesh extension: \"") + it_memb->name.GetString() + "\".");
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}
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}// for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); json_extensions++)
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mr_skip_extensions:
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return;// After label some operators must be present.
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}
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inline void Camera::Read(Value& obj, Asset& r)
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@ -380,57 +380,6 @@ namespace glTF2 {
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inline void Write(Value& obj, Mesh& m, AssetWriter& w)
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{
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/**************** Mesh extensions ****************/
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if(m.Extension.size() > 0)
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{
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Value json_extensions;
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json_extensions.SetObject();
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for(Mesh::SExtension* ptr_ext : m.Extension)
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{
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switch(ptr_ext->Type)
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{
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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case Mesh::SExtension::EType::Compression_Open3DGC:
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{
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Value json_comp_data;
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Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
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// filling object "compressedData"
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json_comp_data.SetObject();
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json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
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json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
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json_comp_data.AddMember("componentType", 5121, w.mAl);
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json_comp_data.AddMember("type", "SCALAR", w.mAl);
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json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
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if(ptr_ext_comp->Binary)
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json_comp_data.AddMember("mode", "binary", w.mAl);
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else
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json_comp_data.AddMember("mode", "ascii", w.mAl);
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json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
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json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
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// filling object "Open3DGC-compression"
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Value json_o3dgc;
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json_o3dgc.SetObject();
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json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
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// add member to object "extensions"
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json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
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}
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break;
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#endif
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default:
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throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
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}// switch(ptr_ext->Type)
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}// for(Mesh::SExtension* ptr_ext : m.Extension)
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// Add extensions to mesh
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obj.AddMember("extensions", json_extensions, w.mAl);
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}// if(m.Extension.size() > 0)
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/****************** Primitives *******************/
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Value primitives;
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primitives.SetArray();
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@ -62,11 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "glTF2AssetWriter.h"
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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// Header files, Open3DGC.
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# include <Open3DGC/o3dgcSC3DMCEncoder.h>
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#endif
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using namespace rapidjson;
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using namespace Assimp;
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@ -573,15 +568,6 @@ void glTF2Exporter::ExportMeshes()
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// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
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typedef unsigned short IndicesType;
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// Variables needed for compression. BEGIN.
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// Indices, not pointers - because pointer to buffer is changing while writing to it.
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size_t idx_srcdata_begin;// Index of buffer before writing mesh data. Also, index of begin of coordinates array in buffer.
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size_t idx_srcdata_normal = SIZE_MAX;// Index of begin of normals array in buffer. SIZE_MAX - mean that mesh has no normals.
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std::vector<size_t> idx_srcdata_tc;// Array of indices. Every index point to begin of texture coordinates array in buffer.
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size_t idx_srcdata_ind;// Index of begin of coordinates indices array in buffer.
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bool comp_allow;// Point that data of current mesh can be compressed.
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// Variables needed for compression. END.
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std::string fname = std::string(mFilename);
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std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
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std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
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@ -614,31 +600,6 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
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const aiMesh* aim = mScene->mMeshes[idx_mesh];
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// Check if compressing requested and mesh can be encoded.
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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comp_allow = mProperties->GetPropertyBool("extensions.Open3DGC.use", false);
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#else
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comp_allow = false;
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#endif
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if(comp_allow && (aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0) && (aim->mNumFaces > 0))
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{
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idx_srcdata_tc.clear();
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idx_srcdata_tc.reserve(AI_MAX_NUMBER_OF_TEXTURECOORDS);
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}
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else
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{
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std::string msg;
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if(aim->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
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msg = "all primitives of the mesh must be a triangles.";
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else
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msg = "mesh must has vertices and faces.";
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DefaultLogger::get()->warn("GLTF: can not use Open3DGC-compression: " + msg);
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comp_allow = false;
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}
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std::string name = aim->mName.C_Str();
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std::string meshId = mAsset->FindUniqueID(name, "mesh");
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@ -651,15 +612,10 @@ void glTF2Exporter::ExportMeshes()
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p.material = mAsset->materials.Get(aim->mMaterialIndex);
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/******************* Vertices ********************/
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// If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
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if(comp_allow) idx_srcdata_begin = b->byteLength;
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Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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if (v) p.attributes.position.push_back(v);
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/******************** Normals ********************/
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if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
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Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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if (n) p.attributes.normal.push_back(n);
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@ -675,16 +631,12 @@ void glTF2Exporter::ExportMeshes()
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if (aim->mNumUVComponents[i] > 0) {
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AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
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if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
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Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
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if (tc) p.attributes.texcoord.push_back(tc);
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}
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}
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/*************** Vertices indices ****************/
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idx_srcdata_ind = b->byteLength;// Store index of indices array.
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if (aim->mNumFaces > 0) {
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std::vector<IndicesType> indices;
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unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
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/*if(aim->HasBones()) {
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ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
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}*/
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/****************** Compression ******************/
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///TODO: animation: weights, joints.
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if(comp_allow)
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{
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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// Only one type of compression supported at now - Open3DGC.
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//
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o3dgc::BinaryStream bs;
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o3dgc::SC3DMCEncoder<IndicesType> encoder;
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o3dgc::IndexedFaceSet<IndicesType> comp_o3dgc_ifs;
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o3dgc::SC3DMCEncodeParams comp_o3dgc_params;
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//
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// Fill data for encoder.
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//
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// Quantization
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unsigned quant_coord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.POSITION", 12);
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unsigned quant_normal = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.NORMAL", 10);
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unsigned quant_texcoord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.TEXCOORD", 10);
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// Prediction
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o3dgc::O3DGCSC3DMCPredictionMode prediction_position = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
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o3dgc::O3DGCSC3DMCPredictionMode prediction_normal = o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
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o3dgc::O3DGCSC3DMCPredictionMode prediction_texcoord = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
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// IndexedFacesSet: "Crease angle", "solid", "convex" are set to default.
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comp_o3dgc_ifs.SetCCW(true);
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comp_o3dgc_ifs.SetIsTriangularMesh(true);
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comp_o3dgc_ifs.SetNumFloatAttributes(0);
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// Coordinates
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comp_o3dgc_params.SetCoordQuantBits(quant_coord);
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comp_o3dgc_params.SetCoordPredMode(prediction_position);
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comp_o3dgc_ifs.SetNCoord(aim->mNumVertices);
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comp_o3dgc_ifs.SetCoord((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_begin]);
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// Normals
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if(idx_srcdata_normal != SIZE_MAX)
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{
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comp_o3dgc_params.SetNormalQuantBits(quant_normal);
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comp_o3dgc_params.SetNormalPredMode(prediction_normal);
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comp_o3dgc_ifs.SetNNormal(aim->mNumVertices);
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comp_o3dgc_ifs.SetNormal((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_normal]);
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}
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// Texture coordinates
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for(size_t num_tc = 0; num_tc < idx_srcdata_tc.size(); num_tc++)
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{
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size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
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comp_o3dgc_params.SetFloatAttributeQuantBits(static_cast<unsigned long>(num), quant_texcoord);
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comp_o3dgc_params.SetFloatAttributePredMode(static_cast<unsigned long>(num), prediction_texcoord);
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comp_o3dgc_ifs.SetNFloatAttribute(static_cast<unsigned long>(num), aim->mNumVertices);// number of elements.
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comp_o3dgc_ifs.SetFloatAttributeDim(static_cast<unsigned long>(num), aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
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comp_o3dgc_ifs.SetFloatAttributeType(static_cast<unsigned long>(num), o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
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comp_o3dgc_ifs.SetFloatAttribute(static_cast<unsigned long>(num), (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
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comp_o3dgc_ifs.SetNumFloatAttributes(static_cast<unsigned long>(num + 1));
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}
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// Coordinates indices
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comp_o3dgc_ifs.SetNCoordIndex(aim->mNumFaces);
|
||||
comp_o3dgc_ifs.SetCoordIndex((IndicesType* const)&b->GetPointer()[idx_srcdata_ind]);
|
||||
// Prepare to enconding
|
||||
comp_o3dgc_params.SetNumFloatAttributes(comp_o3dgc_ifs.GetNumFloatAttributes());
|
||||
if(mProperties->GetPropertyBool("extensions.Open3DGC.binary", true))
|
||||
comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);
|
||||
else
|
||||
comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_ASCII);
|
||||
|
||||
comp_o3dgc_ifs.ComputeMinMax(o3dgc::O3DGC_SC3DMC_MAX_ALL_DIMS);
|
||||
//
|
||||
// Encoding
|
||||
//
|
||||
encoder.Encode(comp_o3dgc_params, comp_o3dgc_ifs, bs);
|
||||
// Replace data in buffer.
|
||||
b->ReplaceData(idx_srcdata_begin, b->byteLength - idx_srcdata_begin, bs.GetBuffer(), bs.GetSize());
|
||||
//
|
||||
// Add information about extension to mesh.
|
||||
//
|
||||
// Create extension structure.
|
||||
Mesh::SCompression_Open3DGC* ext = new Mesh::SCompression_Open3DGC;
|
||||
|
||||
// Fill it.
|
||||
ext->Buffer = b->id;
|
||||
ext->Offset = idx_srcdata_begin;
|
||||
ext->Count = b->byteLength - idx_srcdata_begin;
|
||||
ext->Binary = mProperties->GetPropertyBool("extensions.Open3DGC.binary");
|
||||
ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex() * 3;
|
||||
ext->VerticesCount = comp_o3dgc_ifs.GetNCoord();
|
||||
// And assign to mesh.
|
||||
m->Extension.push_back(ext);
|
||||
#endif
|
||||
}// if(comp_allow)
|
||||
}// for (unsigned int i = 0; i < mScene->mNumMeshes; ++i)
|
||||
}
|
||||
|
||||
//----------------------------------------
|
||||
// Finish the skin
|
||||
|
|
|
@ -288,38 +288,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh& mesh = r.meshes[m];
|
||||
|
||||
// Check if mesh extensions is used
|
||||
if(mesh.Extension.size() > 0)
|
||||
{
|
||||
for(Mesh::SExtension* cur_ext : mesh.Extension)
|
||||
{
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC)
|
||||
{
|
||||
// Limitations for meshes when using Open3DGC-compression.
|
||||
// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
|
||||
// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
|
||||
// point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression"
|
||||
// is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
|
||||
// Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
|
||||
// Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor
|
||||
// of primitive must point to one continuous region of the buffer.
|
||||
if(mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed.");
|
||||
|
||||
Mesh::SCompression_Open3DGC* o3dgc_ext = (Mesh::SCompression_Open3DGC*)cur_ext;
|
||||
Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
|
||||
|
||||
buf->EncodedRegion_SetCurrent(mesh.id);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
|
||||
"\"), only Open3DGC is supported.");
|
||||
}
|
||||
}
|
||||
}// if(mesh.Extension.size() > 0)
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
|
|
Loading…
Reference in New Issue