Fix mesh primitive’s attributes’ names
Per spec TEXCOORD -> TEXCOORD_0 COLOR -> COLOR_0 JOINTS -> JOINTS_0 WEIGHTS -> WEIGHTS_0 Remove JOINTMATRIX since it’s not supported (and doesn’t seem to be output, anyway) TANGENT should be added at a later datepull/1423/head
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816e6909ca
commit
990fe143a1
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@ -380,11 +380,10 @@ namespace glTF2 {
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{
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WriteAttrs(w, attrs, p.attributes.position, "POSITION");
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WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
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WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
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WriteAttrs(w, attrs, p.attributes.color, "COLOR");
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WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
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WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
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WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
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WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD_0", true);
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WriteAttrs(w, attrs, p.attributes.color, "COLOR_0");
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WriteAttrs(w, attrs, p.attributes.joint, "JOINTS_0");
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WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS_0");
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}
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prim.AddMember("attributes", attrs, w.mAl);
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}
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