Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
parent
97b67d5cb5
commit
98532b45bf
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@ -866,8 +866,8 @@ void ColladaExporter::WriteController( size_t pIndex)
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std::vector<ai_real> bind_poses;
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bind_poses.reserve(mesh->mNumBones * 16);
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for( size_t i = 0; i < mesh->mNumBones; ++i)
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for( size_t j = 0; j < 4; ++j)
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for(unsigned int i = 0; i < mesh->mNumBones; ++i)
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for( unsigned int j = 0; j < 4; ++j)
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bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
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WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
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@ -924,11 +924,11 @@ void ColladaExporter::WriteController( size_t pIndex)
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ai_uint weight_index = 0;
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std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
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for( size_t i = 0; i < mesh->mNumBones; ++i)
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for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
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for( unsigned int i = 0; i < mesh->mNumBones; ++i)
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for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
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{
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unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
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for( size_t k = 0; k < num_influences[vId]; ++k)
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for( ai_uint k = 0; k < num_influences[vId]; ++k)
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{
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if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
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{
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@ -728,7 +728,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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? aiMorphingMethod_MORPH_RELATIVE
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: aiMorphingMethod_MORPH_NORMALIZED;
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dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
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dstMesh->mNumAnimMeshes = animMeshes.size();
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dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
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for (unsigned int i = 0; i < animMeshes.size(); i++)
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dstMesh->mAnimMeshes[i] = animMeshes.at(i);
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}
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@ -1377,9 +1377,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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{
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aiNodeAnim* dstAnim = new aiNodeAnim;
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dstAnim->mNodeName = nodeName;
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dstAnim->mNumPositionKeys = resultTrafos.size();
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dstAnim->mNumRotationKeys= resultTrafos.size();
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dstAnim->mNumScalingKeys = resultTrafos.size();
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dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
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dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
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dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
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@ -1445,11 +1445,11 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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++morphAnimChannelIndex;
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}
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morphAnim->mNumKeys = morphTimeValues.size();
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morphAnim->mNumKeys = static_cast<unsigned int>(morphTimeValues.size());
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morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
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for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
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{
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morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
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morphAnim->mKeys[key].mNumValuesAndWeights = static_cast<unsigned int>(morphChannels.size());
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morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
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morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
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@ -1470,13 +1470,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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{
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aiAnimation* anim = new aiAnimation;
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anim->mName.Set( pName);
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anim->mNumChannels = anims.size();
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anim->mNumChannels = static_cast<unsigned int>(anims.size());
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if (anim->mNumChannels > 0)
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{
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anim->mChannels = new aiNodeAnim*[anims.size()];
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std::copy( anims.begin(), anims.end(), anim->mChannels);
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}
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anim->mNumMorphMeshChannels = morphAnims.size();
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anim->mNumMorphMeshChannels = static_cast<unsigned int>(morphAnims.size());
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if (anim->mNumMorphMeshChannels > 0)
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{
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anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
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