Use `forceNumber` argument of `WriteAttrs` to write correct attribute names, instead
parent
990fe143a1
commit
b1a5ca4516
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@ -380,10 +380,10 @@ namespace glTF2 {
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{
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WriteAttrs(w, attrs, p.attributes.position, "POSITION");
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WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
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WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD_0", true);
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WriteAttrs(w, attrs, p.attributes.color, "COLOR_0");
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WriteAttrs(w, attrs, p.attributes.joint, "JOINTS_0");
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WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS_0");
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WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
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WriteAttrs(w, attrs, p.attributes.color, "COLOR", true);
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WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true);
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WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true);
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}
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prim.AddMember("attributes", attrs, w.mAl);
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}
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