Define default material values as static constants

for reuse
pull/1423/head
Daniel Hritzkiv 2017-09-05 15:45:32 -04:00
parent 1a5823700f
commit 03cfa04ee4
No known key found for this signature in database
GPG Key ID: D1D19875679D5CBF
3 changed files with 17 additions and 23 deletions

View File

@ -135,8 +135,7 @@ namespace glTF2
// Vec/matrix types, as raw float arrays
typedef float (vec3)[3];
typedef float (vec4)[4];
typedef float (mat4)[16];
typedef float (mat4)[16];
namespace Util
{
@ -670,7 +669,12 @@ namespace glTF2
inline uint8_t* StealData();
inline void SetData(uint8_t* data, size_t length, Asset& r);
};
};
const vec4 defaultBaseColor = {1, 1, 1, 1};
const vec3 defaultEmissiveFactor = {0, 0, 0};
const vec4 defaultDiffuseFactor = {1, 1, 1, 1};
const vec3 defaultSpecularFactor = {1, 1, 1};
struct TextureInfo
{

View File

@ -803,28 +803,28 @@ inline void Material::Read(Value& material, Asset& r)
}
namespace {
void SetVector(vec4& v, float x, float y, float z, float w)
{ v[0] = x; v[1] = y; v[2] = z; v[3] = w; }
void SetVector(vec4& v, const float(&in)[4])
{ v[0] = in[0]; v[1] = in[1]; v[2] = in[2]; v[3] = in[3]; }
void SetVector(vec3& v, float x, float y, float z)
{ v[0] = x; v[1] = y; v[2] = z; }
void SetVector(vec3& v, const float(&in)[3])
{ v[0] = in[0]; v[1] = in[1]; v[2] = in[2]; }
}
inline void Material::SetDefaults()
{
//pbr materials
SetVector(pbrMetallicRoughness.baseColorFactor, 1, 1, 1, 1);
SetVector(pbrMetallicRoughness.baseColorFactor, defaultBaseColor);
pbrMetallicRoughness.metallicFactor = 1.0;
pbrMetallicRoughness.roughnessFactor = 1.0;
SetVector(emissiveFactor, 0, 0, 0);
SetVector(emissiveFactor, defaultEmissiveFactor);
alphaMode = "OPAQUE";
alphaCutoff = 0.5;
doubleSided = false;
//pbrSpecularGlossiness properties
SetVector(pbrSpecularGlossiness.diffuseFactor, 1, 1, 1, 1);
SetVector(pbrSpecularGlossiness.specularFactor, 1, 1, 1);
SetVector(pbrSpecularGlossiness.diffuseFactor, defaultDiffuseFactor);
SetVector(pbrSpecularGlossiness.specularFactor, defaultSpecularFactor);
pbrSpecularGlossiness.glossinessFactor = 1.0;
}

View File

@ -268,7 +268,7 @@ namespace glTF2 {
}
template<size_t N>
inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, float(&defaultVal)[N], MemoryPoolAllocator<>& al)
inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al)
{
if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) {
WriteVec(obj, prop, propName, al);
@ -289,10 +289,7 @@ namespace glTF2 {
{
WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl);
WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl);
//@TODO: define this as a constant?
vec4 defaultEmissiveFactor = {1, 1, 1, 1};
WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultEmissiveFactor, w.mAl);
WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl);
if (m.pbrMetallicRoughness.metallicFactor != 1) {
WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl);
@ -310,9 +307,6 @@ namespace glTF2 {
WriteTex(obj, m.normalTexture, "normalTexture", w.mAl);
WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl);
WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl);
//@TODO: define this as a constant?
vec3 defaultEmissiveFactor = {0, 0, 0};
WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl);
if (m.alphaCutoff != 0.5) {
@ -335,11 +329,7 @@ namespace glTF2 {
pbrSpecularGlossiness.SetObject();
{
//pbrSpecularGlossiness
vec4 defaultDiffuseFactor = {1, 1, 1, 1};
WriteVec(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl);
vec3 defaultSpecularFactor = {1, 1, 1};
WriteVec(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
if (m.pbrSpecularGlossiness.glossinessFactor != 1) {