Write specularGlossiness textures on the specularGlossiness object
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feee7528d6
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f09892ab63
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@ -346,8 +346,8 @@ namespace glTF2 {
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WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
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}
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WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
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WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
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WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
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WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
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}
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if (!pbrSpecularGlossiness.ObjectEmpty()) {
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