Commit Graph

4387 Commits (13427c8d2bc00a037dadab7cc0cdc5e0013d9b0e)

Author SHA1 Message Date
Cory Fabre 91e6d3abeb Fix glTF Accessor min and max values 2019-11-21 23:46:14 -06:00
Kim Kulling 3cc4ec4eec
Merge branch 'master' into master 2019-11-21 22:10:28 +01:00
Mike Samsonov 375ee17339 Merge branch 'fix_memory_leak_in_gltf2_on_exception' of https://github.com/muxanickms/assimp into fix_memory_leak_in_gltf2_on_exception 2019-11-19 17:44:05 +00:00
Mike Samsonov 91af4b7476 fix the crash 2019-11-19 17:43:31 +00:00
Kim Kulling 5985bdfebf
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception 2019-11-19 18:11:10 +01:00
Mike Samsonov 12f184867e Fix for memory leak in glTF2 Importer if an exception has been thrown 2019-11-19 17:05:24 +00:00
Mike Samsonov 6f7cb6af06 revert memory leak fix 2019-11-19 16:58:48 +00:00
Mike Samsonov b93c360b87 memory leak fix 2019-11-19 16:10:34 +00:00
Zoltan Baldaszti 7c312f6f68
Merge branch 'master' into master 2019-11-19 01:28:11 +01:00
Kim Kulling 7e222f0730 fix invalid cast. 2019-11-18 18:43:28 +01:00
bzt 83e9c551f5 stbi functions prefixed for those who do not know how to use inlcude 2019-11-18 18:31:53 +01:00
Mike Samsonov 80f5283b2f Error string of Importer should contain a message in case of an exception 2019-11-18 16:57:01 +00:00
bzt 301748be6a Make Clang happy 2019-11-18 15:22:15 +01:00
bzt 2b252bb9a5 My mistake, fixed 2019-11-18 06:23:41 +01:00
Zoltan Baldaszti 2bd92aeb88
Merge branch 'master' into master 2019-11-18 03:21:34 +01:00
bzt 41ae01a6b2 Upgraded to newest SDK and improved texture import 2019-11-18 03:04:52 +01:00
Kim Kulling 75204e20bd fix invalid setup for texture enum. 2019-11-16 19:22:37 +01:00
Kim Kulling 17257cd2ae just a try, i dunno have a clue ... 2019-11-16 15:51:26 +01:00
Kim Kulling 2eed8b1820 TextureTransform: set material transform only when the extension is provided. 2019-11-16 08:08:57 +01:00
Kim Kulling a8182d86cb fix initialization + some vs2019 compiler warnings. 2019-11-15 19:38:37 +01:00
Kim Kulling 17946e26ef add missing setup of texture transform in aiMaterial. 2019-11-15 18:35:33 +01:00
Kim Kulling 04db5cd5ea closes https://github.com/assimp/assimp/issues/2119: initial version. 2019-11-14 21:11:53 +01:00
Kim Kulling 0c3c88270a
Merge branch 'master' into master 2019-11-11 10:19:22 +01:00
Kim Kulling aa25c815bd closes https://github.com/assimp/assimp/issues/1320: make sure build works with all exporter disabled. 2019-11-10 09:47:50 +01:00
Yingying Wang ddf7c0ad8f avoid weighting vertex repeatedly when joining identical vertices 2019-11-05 17:34:32 -08:00
Mike Samsonov adec426b7c Fix for exporting fbx bigger than 2GB 2019-11-05 17:11:56 +00:00
Kim Kulling d29185ec7d
Merge branch 'master' into master 2019-11-03 21:22:01 +01:00
Zoltan Baldaszti dda46f5f4d
Merge branch 'master' into master 2019-11-02 01:14:04 +01:00
bzt 7201ebdccc Make Clang happy 2019-11-01 21:52:11 +01:00
bzt 7d9e9aadbb Asked modifications and unit test 2019-11-01 17:21:24 +01:00
Mike Samsonov 536fea1c8d operator less for old compilers 2019-11-01 14:50:30 +00:00
Mike Samsonov 55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
bzt 8ebd48442e Made the M3D SDK C++ wrapper optional 2019-11-01 03:39:36 +01:00
Kim Kulling 805bc2e766
Update ColladaParser.cpp
Add missing brackets.
2019-10-31 20:18:39 +01:00
bzt 3bf81375da Fixed clang's problem with register keyword 2019-10-30 03:06:24 +01:00
bzt 37cc29c020 Fixed clang's problem with register keyword 2019-10-30 03:04:33 +01:00
bzt 0ff3e40157 Fixed clang's casting issue and MSVC's buffer allocation problem 2019-10-30 02:35:51 +01:00
bzt 60e9157699 Fixed AI_MATKEY list string constant issue. My gcc didn't comply about this 2019-10-30 01:37:28 +01:00
bzt 5a79287041 More reduced scope fix, what's wrong with reusing i as a loop variable? 2019-10-30 01:21:15 +01:00
bzt 7ed621b53f More reduced scope fix by wasting more memory... 2019-10-30 01:14:20 +01:00
bzt 1c23d2e8de More reduced scope fix by wasting more memory... 2019-10-30 01:11:34 +01:00
bzt 5b18baf883 Fixed issues with MSVC 2019-10-30 00:55:54 +01:00
RevoluPowered 02a63f8b10 Fixed template being used in file 2019-10-29 20:21:16 +00:00
Kim Kulling be09110aa8
Merge branch 'master' into feature/easy-armature-lookup 2019-10-29 21:09:50 +01:00
bzt a622e109a0 Fixed PR Quality Review Issues 2019-10-29 18:42:10 +01:00
bzt 0baec5f0bd Added M3D format support 2019-10-29 14:14:00 +01:00
Kim Kulling 459d8105a7
Merge branch 'master' into fix-3ds-material-names 2019-10-29 13:18:23 +01:00
Kim Kulling 18555abed0
Merge branch 'master' into migenius-fix-pbrsg 2019-10-28 20:08:47 +01:00
Kim Kulling 571d64e3c1
Merge branch 'master' into migenius-fix-doublefree 2019-10-28 07:51:19 +01:00
Kim Kulling 61ea5a4ac6
Merge branch 'master' into collada_zae_textures_2710 2019-10-27 18:24:16 +01:00
RevoluPowered a9a0d4d29b Tidying order of function calls and fixed debug statements 2019-10-27 14:16:39 +00:00
RevoluPowered 212bcfe75c Test disable cache 2019-10-27 14:16:39 +00:00
RevoluPowered 9c8d835704 Explicitly use nullptr 2019-10-27 14:16:39 +00:00
RevoluPowered 5d0c63391b Explicitly set the size of the parent node if we have no children 2019-10-27 14:16:39 +00:00
RevoluPowered a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered 514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered 46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered 93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling 120e97e55b
Merge branch 'master' into assimp_version_2693 2019-10-27 13:47:59 +01:00
Kim Kulling 93d87c775d
Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Raphael Dümig 2d086fd236 ColladaParser: fix handling of empty XML-elements 2019-10-25 15:23:13 +02:00
Rem 5f58ef82b9 prevent accidental lower casing material names in ReplaceDefaultMaterial 2019-10-25 10:18:27 +03:00
Paul Arden cbd4e8bc22 Fix inconsistent indentation in previous commit. 2019-10-25 12:19:28 +11:00
Paul Arden 822be33408 Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724. 2019-10-25 12:17:43 +11:00
Kim Kulling 932acf4350
Merge branch 'master' into fix-gltf-importer-crash 2019-10-23 20:14:38 +02:00
Kim Kulling df3e22d9ba
Merge branch 'master' into migenius-fix-vs2013-build 2019-10-21 20:57:29 +02:00
Malcolm Tyrrell 9bc2648615
Merge branch 'master' into fix-gltf-importer-crash 2019-10-21 15:29:18 +01:00
Kim Kulling c350d4f487
Update ColladaExporter.cpp
Small review findings.
2019-10-19 12:08:57 +02:00
Paul Arden 9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
TGE 075d05e604
Merge branch 'master' into fix_dae_export 2019-10-17 23:52:44 +02:00
RichardTea 51fc0f4ec4
Merge branch 'master' into assimp_version_2693 2019-10-16 10:00:50 +01:00
Paul Arden e6a051d953 Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678. 2019-10-16 19:06:57 +11:00
RichardTea 198bc428fa Fix some warnings in Collada import 2019-10-14 12:15:02 +01:00
RichardTea 6a6ccc0fb0 Rename ConvertPath() to UriDecodePath() 2019-10-14 11:27:34 +01:00
RichardTea 5e84889724 Merge branch 'master' into collada_zae_textures_2710 2019-10-14 10:56:53 +01:00
RichardTea ce5c71d2e7 Collada ZAE import must convert manifest and image paths
Moved ConvertPath into ColladaParser and use it when reading all filenames from the XML

Added more EXPECTS to the Collada tests
2019-10-11 18:57:38 +01:00
RichardTea 059ee0e091 Update assimp legal and version
Will now report the major and minor versions specified in cmakelists
2019-10-11 16:28:14 +01:00
kimkulling 3f38011e86 Fix filter for vs for public headers. 2019-10-11 13:41:13 +02:00
kimkulling 33af183bb8 Cleanup the public headers. 2019-10-11 13:27:36 +02:00
Malcolm Tyrrell 3b3e34c36a Fix one byte memory leak. 2019-10-08 15:15:16 +01:00
Malcolm Tyrrell 5a1276032e Add bound checks. 2019-10-08 12:51:08 +01:00
Fabrice Fontaine 32781a566d Fix FBXConverter: use proper 64-bit constant
Use proper 64-bit constant for CONVERT_FBX_TIME(time) conversion, fixes:

  code/FBXConverter.cpp:2025: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2026: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2794: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2868: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2878: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2888: error: integer constant is too large for 'long' type

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Retrieved from:
https://git.buildroot.net/buildroot/tree/package/assimp/0001-Fix-FBXConverter-use-proper-64-bit-constant.patch]
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2019-10-06 15:42:11 +02:00
Kim Kulling 78cfec41ec
Merge branch 'master' into issue_2693 2019-10-06 11:11:22 +02:00
Engin Manap afec2e2c49
Fix #2693 aiGetVersionMajor return wrong version
The 2 constants MinorVersion and MajorVersion are updated for 5.0
2019-10-05 19:23:02 +02:00
Chris Weermann (TGE) 38153748ab ColladaExporter: use actual mesh names when available 2019-10-02 19:18:48 +02:00
Chris Weermann (TGE) c08a78f7c6 ColladaExporter: improve name/id handling 2019-10-02 01:32:53 +02:00
vcebollada 6550b1df61
Merge branch 'master' into gltf_mesh_morph_animations 2019-10-01 08:04:46 +01:00
Theak 7a8b7ba88d aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0 2019-09-29 10:09:53 +01:00
vcebollada 5018af995b
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-26 11:33:33 +01:00
Kim Kulling 2757297b4f
Merge branch 'master' into issue_2662 2019-09-26 09:55:16 +02:00
vcebollada 8ca39ade6a
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-25 16:16:32 +01:00
Kim Kulling 6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord 2019-09-25 16:57:24 +02:00
Victor Cebollada e0fee3d87b gltf2.0 importer - Support for mesh morph animations added.
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling 12a101124a
Merge branch 'master' into issue_2668 2019-09-24 19:29:40 +02:00
Alan b8e53c967f
Merge branch 'master' into issue_2668 2019-09-24 02:21:59 +01:00
Alan d3a79d0cc2
Merge branch 'master' into issue_2661 2019-09-24 02:21:19 +01:00
Alan 17f55aa67e
Merge branch 'master' into issue_2662 2019-09-24 02:20:47 +01:00
Kim Kulling 3b2e0ebfc7
Merge branch 'master' into issue_2661 2019-09-23 16:59:28 +02:00
Jennifer Buehler aa47a028c8 Fix UV texture coords generation along Z Axis 2019-09-23 11:22:20 +02:00