Daniel Hritzkiv
5cb13aa4b3
Load gltf .bin files from correct directory
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655
Remove premultipliedAlpha from gltf2
2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a
Fix parsing of glTF version
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Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
John Senneker
19876e9822
Add support for importing both glTF and glTF2 files
2017-09-11 11:02:15 -04:00
John Senneker
2ee7991558
Restrict search for OFF header to first 3 bytes
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
a5e8e0b2bd
Remove commented out code
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
0a8183531e
Set alphaMode, baseColorFactor opacity when model’s opacity isn’t 1
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
37582131f4
Set the metallicFactor to 0 if source file doesn’t have metallicFactor
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Otherwise, the models have full metallic materials and appear very dim
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
da6a252efb
Fix METALLIC_FACTOR typo
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421
Define gltf material property names as constants
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
54dd4804cd
Fix indentation
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
37527849b7
Export material names properly
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead
Set default values on Sampler
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
2abdbdb55e
Fix unused CopyValue
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
63ef19d9ad
Export extensions
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97
Formatting
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
7f01e3f48f
Only export byteStride if not 0
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
f09892ab63
Write specularGlossiness textures on the specularGlossiness object
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
feee7528d6
Make sure `on` flag for specularGlossiness is being persisted
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
8bef546b41
mention pbrSpecularGlossiness support
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
7615a97cd3
Remove redundant function
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
0cf69479c3
Use `!ObjectEmpty()` vs. `MemberCount() > 0`
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
67eb3b0608
temporarily disable gltf exporting of animations and skins
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e
Start reading pbr materials
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
63d3655f1b
Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
2017-09-11 10:50:36 -04:00
Jared Mulconry
3c1cda0b8c
Merge branch 'master' of github.com:assimp/assimp into issue_1065
2017-09-11 00:17:23 +10:00
Jared Mulconry
698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:16:26 +10:00
Jared Mulconry
e40cd6c13c
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:40 +10:00
Jared Mulconry
1167edaeca
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:35 +10:00
Jared Mulconry
6db0a63d6e
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:13:12 +10:00
Jared Mulconry
6e02bcd8d6
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:10:59 +10:00
Jared Mulconry
b7f1277175
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:07:37 +10:00
Jared Mulconry
98532b45bf
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:04:44 +10:00
Jared Mulconry
97b67d5cb5
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 18:47:24 +10:00
Amit Cirt
2ec46cc188
fix name lost in mesh and nodes when load with aiProcess_PreTransformVertices flag
2017-09-09 19:04:15 +03:00
Kim Kulling
c143d2e02c
closes https://github.com/assimp/assimp/issues/1404 : set name with merged meshes for output mesh.
2017-09-07 20:30:17 +02:00
IOhannes m zmölnig
3de9bbb73d
fixed spelling error
2017-09-02 19:44:51 +02:00
Kim Kulling
b4da9c4f56
Fix review findings: remove unused includes
2017-08-31 11:30:31 +02:00
Kim Kulling
00e3b03c5b
closes https://github.com/assimp/assimp/issues/1406 : fix merge issue + improve 3MF-tests
2017-08-31 11:04:13 +02:00
Alexander Gessler
f8ef94095a
Update version check in FBX reader to check for version >= 7500 instead of exactly 7500.
2017-08-29 15:41:25 +02:00
Kim Kulling
7151cf117b
Merge branch 'master' of https://github.com/rickomax/assimp into rickomax-master
2017-08-25 16:47:08 +02:00
Kim Kulling
ce9c8a4efc
Merge pull request #1403 from kebby/fbx_anim_fix
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FBX importer: Use actual min/max of anim keys when start/stop time is missing
2017-08-25 13:33:09 +02:00
Tammo Hinrichs
12a28d33ce
FBX importer: try a constant again (ll suffix this time)
2017-08-25 12:14:03 +02:00
Tammo Hinrichs
9a12b6ef0b
FBX importer: Back to INT64_MIN but include <stdint.h> also.
2017-08-25 11:17:07 +02:00
Kim Kulling
cac93ad0a8
Merge pull request #1400 from kebby/master
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Collada importer: Add support for line strip primitives
2017-08-25 09:10:38 +02:00
Tammo Hinrichs
80489963a1
FBX importer: don't rely ont INT64_MIN / ..MAX macros
2017-08-24 17:18:54 +02:00
Tammo Hinrichs
7182f89a51
FBX importer: Use actual min/max of animation keyframes when start/stop time is missing
2017-08-24 14:40:53 +02:00
Tammo Hinrichs
92beee9924
Collada importer: Add support for line strip primitives
2017-08-23 17:52:53 +02:00
Eduardo Costa
2e5e56c000
Re-enabling PACK_STRUCT for MDL files.
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When using this compiler:
Apple LLVM version 7.3.0 (clang-703.0.31)
Target: x86_64-apple-darwin15.4.0
Thread model: posix
The MDL::Frame is aligned in 8-byte boundaries instead of 4. This
generates this error when loading old Quake 1 MDL files:
ERROR: Failed to load file: Invalid MDL file. The file is too small
or contains invalid data (File: MDLLoader.cpp Line: 422)
It seems this error was introduced by commit
bd2af6591f
due to compilation warnings.
2017-08-21 09:27:40 +01:00
Arshia001
e0fc412e57
Fix OBJ discarding all material names if the material library is missing
2017-08-18 17:40:07 +04:30
Minmin Gong
b26fea4cf5
Fix compiling problems under VS2017.3.
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1. WordIterator's operator== and operator!= must take const WordIterator& as parameter type.
2. OpenMP doesn't work with new two phase lookups. Need to disable twoPhase.
2017-08-14 21:51:59 -07:00
Kim Kulling
dab0985994
assert: remove assert with more than one statement and use only ai_assert.
2017-08-14 22:20:26 +02:00
Jeremy Abel
b1313b04b8
should be map, not set
2017-08-12 00:16:00 -04:00
Jeremy Abel
847e0291a0
changed a few leftover asserts to ai_assert
2017-08-12 00:13:24 -04:00
Daniel Hritzkiv
5b3b80cbc2
Formatting
2017-08-09 11:41:12 -04:00
Daniel Hritzkiv
83bfa61f8d
version in glb header is stored as uint32_t
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Validator complains about `1` not being a valid version, however.
2017-08-09 11:09:43 -04:00
Daniel Hritzkiv
7a4a32625c
Ensure gltf asset version is printed as \d.0
2017-08-09 10:47:34 -04:00
Kim Kulling
7fd9c3dc98
§
2017-08-05 18:54:17 +02:00
Kim Kulling
8091e46e81
Merge pull request #1370 from 0xcccc/master
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Fix android build issues
2017-08-03 16:40:32 +02:00
Kim Kulling
ba658e7813
ply-importer: fix creation of vertex attributes.
2017-08-03 14:57:48 +02:00
Kim Kulling
8478df7dbd
PlyLoader: fix vertex attribute lookup.
2017-08-02 14:24:53 +02:00
Knox Shao
def42bf624
Fix android build issues
2017-08-02 19:15:07 +08:00
Kim Kulling
81fd027860
closes https://github.com/assimp/assimp/issues/1270 : use HasTexture for
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texture coordinates.
2017-08-02 11:35:57 +02:00
Kim Kulling
44e2ba541f
Merge pull request #1363 from jamesgk/gltf2
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glTF2 export support
2017-07-29 15:08:52 +02:00
Kim Kulling
efa0aaf729
Merge pull request #1364 from pdaehne/master
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X3D importer: Workaround for buggy Android NDK (issue #1361 )
2017-07-29 15:07:38 +02:00
7557fdbb72
Fix install for builds with MSVC compiler and NMake.
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The CMake variable "MSVC" and the related versioned variables indicate that the
Visual Studio compiler is used but when using that compiler and the "NMake
Makefiles JOM" build generator the files it tried to install weren't in the
expected Debug folder.
2017-07-29 07:45:25 -04:00
Kim Kulling
3fe8c72f5d
new release: update to 4.0.1.
2017-07-28 22:27:36 +02:00
Kim Kulling
6c526d7c64
PPdPmdParser: fix compilation for clang.
2017-07-28 22:23:08 +02:00
jamesgk
5939d81138
glTF2: Use better mipmap filter defaults
2017-07-27 15:18:35 -07:00
Kim Kulling
d052b74b96
Merge branch 'master' of https://github.com/assimp/assimp
2017-07-27 20:49:54 +02:00
Kim Kulling
a2bbf76cf4
StreamReader: fix out-of-range exception
2017-07-27 20:49:49 +02:00
Kim Kulling
d74306ad67
fix build
2017-07-27 13:07:26 +02:00
jamesgk
c91e9a94da
glTF2: export materials' normal maps
2017-07-26 14:42:22 -07:00
jamesgk
b7b17b03ec
glTF2: use opacity for diffuse alpha + alphaMode
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The "transparency" attribute is unused in glTF2.
2017-07-26 14:39:35 -07:00
jamesgk
acf8c54e55
glTF2: Fix animation export
2017-07-26 14:20:53 -07:00
Patrick Dähne
16ed8861eb
X3D importer: Workaround for buggy Android NDK (issue #1361 )
2017-07-26 14:14:11 +02:00
jamesgk
bb55246c18
Export glTF 2
2017-07-25 18:05:18 -07:00
jamesgk
d7cbbaf23e
Compile with glTF2 export option (currently same as glTF1 output)
2017-07-25 17:34:03 -07:00
jamesgk
38626d4260
glTF: start fork of files used in export, for glTF2
2017-07-25 17:34:03 -07:00
Kim Kulling
4dc2cd8442
Profiler: fix invalid using statement.
2017-07-25 08:54:29 +02:00
Kim Kulling
2cb1a9efc6
Profiler: add a unittest.
2017-07-25 00:00:43 +02:00
Alexander Gessler
96cb3f7140
Merge pull request #1359 from sacereda/profilerLogging
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Elapsed seconds not shown correctly
2017-07-23 01:56:22 +02:00
Sergio Acereda
6429502fc5
Elapsed seconds not shown correctly
2017-07-22 23:31:10 +02:00
Sergio Acereda
8606ec6060
Low performance in OptimizeMeshesProcess::ProcessNode with huge number of aiMeshes
2017-07-22 23:28:55 +02:00