Fix OBJ discarding all material names if the material library is missing

pull/1397/head
Arshia001 2017-08-18 17:40:07 +04:30
parent 6b4e3177e8
commit e0fc412e57
1 changed files with 9 additions and 4 deletions

View File

@ -555,10 +555,15 @@ void ObjFileParser::getMaterialDesc() {
// Search for material
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName);
if (it == m_pModel->m_MaterialMap.end()) {
// Not found, use default material
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
strName = m_pModel->m_pDefaultMaterial->MaterialName.C_Str();
// Not found, so we don't know anything about the material except for its name.
// This may be the case if the material library is missing. We don't want to lose all
// materials if that happens, so create a new named material instead of discarding it
// completely.
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", creating new material");
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
m_pModel->m_MaterialLib.push_back(strName);
m_pModel->m_MaterialMap[strName] = m_pModel->m_pCurrentMaterial;
} else {
// Found, using detected material
m_pModel->m_pCurrentMaterial = (*it).second;