Formatting
parent
83bfa61f8d
commit
5b3b80cbc2
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@ -1080,7 +1080,7 @@ namespace glTF2
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AssetMetadata()
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: premultipliedAlpha(false)
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, version(0.)
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, version(0)
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{
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}
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};
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@ -1229,7 +1229,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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float statedVersion = 0.;
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float statedVersion = 0;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1245,12 +1245,12 @@ inline void AssetMetadata::Read(Document& doc)
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version = std::max(statedVersion, version);
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if (version == 0.) {
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if (version == 0) {
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// if missing version, we'll assume version 1.0...
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version = 1.;
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version = 1;
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}
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if (version != 1.) {
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if (version != 1) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.1f", version);
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throw DeadlyImportError(msg);
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@ -574,7 +574,7 @@ namespace glTF2 {
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 2.;
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header.version = 2;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
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@ -466,8 +466,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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}
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
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@ -845,7 +845,7 @@ void glTF2Exporter::ExportScene()
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void glTF2Exporter::ExportMetadata()
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{
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AssetMetadata& asset = mAsset->asset;
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asset.version = 2.;
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asset.version = 2;
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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@ -1228,7 +1228,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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float statedVersion = 0.;
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float statedVersion = 0;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1243,12 +1243,12 @@ inline void AssetMetadata::Read(Document& doc)
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}
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version = std::max(statedVersion, version);
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if (version == 0.) {
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if (version == 0) {
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// if missing version, we'll assume version 1...
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version = 1;
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}
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if (version != 1.) {
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if (version != 1) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.0f", version);
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throw DeadlyImportError(msg);
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@ -582,7 +582,7 @@ namespace glTF {
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 1.;
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header.version = 1;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
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@ -469,8 +469,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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}
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
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@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
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void glTFExporter::ExportMetadata()
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{
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glTF::AssetMetadata& asset = mAsset->asset;
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asset.version = 1.;
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asset.version = 1;
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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