Formatting

pull/1378/head
Daniel Hritzkiv 2017-08-09 11:36:22 -04:00
parent 83bfa61f8d
commit 5b3b80cbc2
No known key found for this signature in database
GPG Key ID: D1D19875679D5CBF
7 changed files with 16 additions and 16 deletions

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@ -1080,7 +1080,7 @@ namespace glTF2
AssetMetadata()
: premultipliedAlpha(false)
, version(0.)
, version(0)
{
}
};

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@ -1229,7 +1229,7 @@ inline void Scene::Read(Value& obj, Asset& r)
inline void AssetMetadata::Read(Document& doc)
{
// read the version, etc.
float statedVersion = 0.;
float statedVersion = 0;
if (Value* obj = FindObject(doc, "asset")) {
ReadMember(*obj, "copyright", copyright);
ReadMember(*obj, "generator", generator);
@ -1245,12 +1245,12 @@ inline void AssetMetadata::Read(Document& doc)
version = std::max(statedVersion, version);
if (version == 0.) {
if (version == 0) {
// if missing version, we'll assume version 1.0...
version = 1.;
version = 1;
}
if (version != 1.) {
if (version != 1) {
char msg[128];
ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.1f", version);
throw DeadlyImportError(msg);

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@ -574,7 +574,7 @@ namespace glTF2 {
GLB_Header header;
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
header.version = 2.;
header.version = 2;
AI_SWAP4(header.version);
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);

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@ -466,8 +466,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
float vertWeight = aib->mWeights[idx_weights].mWeight;
// A vertex can only have at most four joint weights. Ignore all others.
if (jointsPerVertex[vertexId] > 3) {
continue;
if (jointsPerVertex[vertexId] > 3) {
continue;
}
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
@ -845,7 +845,7 @@ void glTF2Exporter::ExportScene()
void glTF2Exporter::ExportMetadata()
{
AssetMetadata& asset = mAsset->asset;
asset.version = 2.;
asset.version = 2;
char buffer[256];
ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",

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@ -1228,7 +1228,7 @@ inline void Scene::Read(Value& obj, Asset& r)
inline void AssetMetadata::Read(Document& doc)
{
// read the version, etc.
float statedVersion = 0.;
float statedVersion = 0;
if (Value* obj = FindObject(doc, "asset")) {
ReadMember(*obj, "copyright", copyright);
ReadMember(*obj, "generator", generator);
@ -1243,12 +1243,12 @@ inline void AssetMetadata::Read(Document& doc)
}
version = std::max(statedVersion, version);
if (version == 0.) {
if (version == 0) {
// if missing version, we'll assume version 1...
version = 1;
}
if (version != 1.) {
if (version != 1) {
char msg[128];
ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.0f", version);
throw DeadlyImportError(msg);

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@ -582,7 +582,7 @@ namespace glTF {
GLB_Header header;
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
header.version = 1.;
header.version = 1;
AI_SWAP4(header.version);
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);

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@ -469,8 +469,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
float vertWeight = aib->mWeights[idx_weights].mWeight;
// A vertex can only have at most four joint weights. Ignore all others.
if (jointsPerVertex[vertexId] > 3) {
continue;
if (jointsPerVertex[vertexId] > 3) {
continue;
}
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
void glTFExporter::ExportMetadata()
{
glTF::AssetMetadata& asset = mAsset->asset;
asset.version = 1.;
asset.version = 1;
char buffer[256];
ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",