Kim Kulling
9b8f2970c8
Update glTF2Importer.cpp
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- fix compiler error: invalid == operator
- Fix compiler warning: conversion from double to ai_real
2020-01-07 21:22:41 +01:00
Kim Kulling
f04573984a
Update glTF2Importer.cpp
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Remove dead code
2020-01-07 20:41:37 +01:00
Kim Kulling
9ef2d7fb7d
Merge branch 'master' into collada_modeller_metadata
2019-12-13 08:28:50 +01:00
Malcolm Tyrrell
b6553b8a78
Merge branch 'master' into fixTexcoord
2019-12-12 12:19:02 +00:00
Malcolm Tyrrell
b70c05b4e0
Fix texcoords.
2019-12-12 09:38:50 +00:00
RichardTea
986b67801d
Add Copyright common metadata to glTF importer/exporter
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Technically this only exists in glTF v2 but may as well include in both
2019-12-09 14:30:12 +00:00
Malcolm Tyrrell
fabfcf3cb0
More checking
2019-12-05 12:33:00 +00:00
Malcolm Tyrrell
894b8e3519
Initial version
2019-12-05 12:32:22 +00:00
Kim Kulling
30851b796f
Update glTF2Importer.cpp
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Make them const
2019-11-27 17:18:12 +01:00
Paul Arden
e4f1b8e609
Correctly change the coordinate system of the glTF UV transforms to match those used internally inside Assimp. This should now hopefully result in a complete implementation for issue #2119
2019-11-27 11:05:31 +11:00
Paul Arden
7230f32c14
Fix issue with y UV translation. Fixes #2119 .
2019-11-25 20:58:21 +11:00
Kim Kulling
75204e20bd
fix invalid setup for texture enum.
2019-11-16 19:22:37 +01:00
Kim Kulling
17257cd2ae
just a try, i dunno have a clue ...
2019-11-16 15:51:26 +01:00
Kim Kulling
2eed8b1820
TextureTransform: set material transform only when the extension is provided.
2019-11-16 08:08:57 +01:00
Kim Kulling
a8182d86cb
fix initialization + some vs2019 compiler warnings.
2019-11-15 19:38:37 +01:00
Kim Kulling
17946e26ef
add missing setup of texture transform in aiMaterial.
2019-11-15 18:35:33 +01:00
Malcolm Tyrrell
9bc2648615
Merge branch 'master' into fix-gltf-importer-crash
2019-10-21 15:29:18 +01:00
Malcolm Tyrrell
5a1276032e
Add bound checks.
2019-10-08 12:51:08 +01:00
vcebollada
6550b1df61
Merge branch 'master' into gltf_mesh_morph_animations
2019-10-01 08:04:46 +01:00
Theak
7a8b7ba88d
aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0
2019-09-29 10:09:53 +01:00
Kim Kulling
2757297b4f
Merge branch 'master' into issue_2662
2019-09-26 09:55:16 +02:00
vcebollada
8ca39ade6a
Merge branch 'master' into gltf_mesh_morph_animations
2019-09-25 16:16:32 +01:00
Victor Cebollada
e0fee3d87b
gltf2.0 importer - Support for mesh morph animations added.
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Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling
12a101124a
Merge branch 'master' into issue_2668
2019-09-24 19:29:40 +02:00
Alan
b8e53c967f
Merge branch 'master' into issue_2668
2019-09-24 02:21:59 +01:00
Alan
17f55aa67e
Merge branch 'master' into issue_2662
2019-09-24 02:20:47 +01:00
Kim Kulling
3b2e0ebfc7
Merge branch 'master' into issue_2661
2019-09-23 16:59:28 +02:00
Theak
61fa619f92
Fix: Mismatched new/free in gltf2 importer ( fixes #2668 )
2019-09-22 10:24:30 +01:00
Theak
720ac4846b
Fix: memory leak in gltf2 importer ( fixes #2661 )
2019-09-22 10:12:19 +01:00
Theak
0e6478c0d4
Fix: Wrong aiAnimation::mTicksPerSecond for gltf2 imports ( fixes #2662 )
2019-09-22 09:59:58 +01:00
Kim Kulling
69087abc56
Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor.
2019-09-21 16:36:22 +02:00
Kim Kulling
79056da4be
closes https://github.com/assimp/assimp/issues/2613 : merge glTF2 patch.
2019-09-14 09:12:08 +02:00
Kim Kulling
a25a1f0772
fix the build.
2019-09-12 20:27:35 +02:00
Kim Kulling
f9c6fed190
Add a camera unittest.
2019-09-11 22:34:53 +02:00
kimkulling
7ff7a5d64e
glTF: Try to remove duplicate code.
2019-09-11 17:00:39 +02:00
Mike Samsonov
b271091c64
fix division by zero
2019-09-05 11:44:02 +01:00
Mike Samsonov
4029fe5e46
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
Mike Samsonov
9adc4e87fa
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
petrmohelnik
9330cca1cd
glTF 2.0 Lights import
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Importing of lights according to glTF 2.0 extension KHR_lights_punctual https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
Since glTF lights are based on PBR they use different attenuation model than conventional lights supported by assimp. It is possible to use attenuation factors in assimp to describe inverse square law fallof. But the light structure does not provide means to save range property. Therefore I resorted to use of metadata. When range parameter is present, I put it into 'PBR_LightRange' metadata of light's node. Please, see comment in glTF2Importer file.
2019-08-03 20:51:00 +02:00
Kim Kulling
fc065d8ab4
Merge branch 'master' into reorg
2019-06-11 20:59:46 +02:00
Kim Kulling
f76d77955d
Merge branch 'master' into reorg
2019-06-11 00:22:50 +02:00
Kim Kulling
2da3a38d60
Fix the compile pass, still unresolved symbols.
2019-06-10 23:26:00 +02:00
Kim Kulling
57c46db042
Reorg of code.
2019-06-06 14:45:43 +02:00