Yingying Wang
4e34853ac7
gltf2 export target names for blendshapes
2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e
Merge branch 'master' into issue_3165
2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db
closes https://github.com/assimp/assimp/issues/3165 : fix gcc build.
2020-05-28 21:02:13 +02:00
FRICOTEAUX
87584eb007
glTF2: fix "file size doesn't match" issue when importing GLB in Blender
2020-05-28 11:05:38 +02:00
Yingying Wang
98767cbb08
pull master
2020-05-27 10:23:28 -07:00
Kim Kulling
2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-26 21:30:51 +02:00
Kim Kulling
e33ed9e7a1
File is duplicated
...
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-25 16:11:01 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Yingying Wang
50f0a86798
conditional export
2020-05-19 16:10:41 -07:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
...
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang
c10e409a5d
merge
2020-05-18 12:16:45 -07:00
Yingying Wang
193deb3441
cleanup
2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809
cleanup
2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be
merge
2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271
pull master
2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a
Fixed rotation order bug in BVH Loader
...
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene). The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5
Same for LogDebug -> LogVerboseDebug
2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion
2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1
Merge branch 'master' into master
2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2
Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using
2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes
2020-05-16 20:50:34 +02:00
Yingying Wang
b8e39b58d1
clean up
2020-05-15 12:32:58 -07:00
Yingying Wang
f6720271cb
sparce accessor exporter
2020-05-15 12:20:31 -07:00
Malcolm Tyrrell
d70685d37f
Fix typo
2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
e11d78596f
Use verbose debug logging in certain places
2020-05-15 17:26:17 +01:00
Malcolm Tyrrell
5e0136d737
Add concept of verboseDebug
2020-05-15 17:23:07 +01:00
Malcolm Tyrrell
2ffd1cb8db
nits
2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79
No need for bespoke macros
2020-05-15 17:22:02 +01:00
Malcolm Tyrrell
6be0ce1ec9
Initial pass at adding logging
2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä
7a16a7a7e4
Fix infinite recursion in gltf2 skin parsing
...
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.
The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling
464d4cf99a
Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master
2020-05-15 15:08:30 +02:00
kimkulling
246ec2b0dc
Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho
2020-05-15 13:37:03 +02:00
kimkulling
a6b5abd698
Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master
2020-05-15 08:51:46 +02:00
Kim Kulling
2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-13 20:24:53 +02:00
Yingying Wang
e9b67cdb89
gltf2 import sparse accessor
2020-05-11 14:34:35 -07:00
Jeremy Cytryn
c3a21666da
Make gltf2 export normal normalization safe
...
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
c5a9fbd47f
Gracefully handle NaNs and Infs in gltf2 accessor bound computation
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
aef4ecada5
Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
...
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point. Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu
3fdcd0861f
Fix fbx rotation ;
2020-05-11 10:28:05 +02:00
kimkulling
a1bcca2c99
remove step prototype: does not work this way.
2020-05-07 14:00:40 +02:00
Kim Kulling
89a865ce19
Merge branch 'master' into master
2020-05-06 22:07:39 +02:00
Sercan Degirmenci
201347700f
fix incorrect header path on framework build
2020-05-06 16:15:23 +03:00
Yingying Wang
60e8146b9f
fix wrong target idx when importing
2020-05-05 12:51:40 -07:00
RichardTea
56a4e61533
Collada: Don't copy the scene when exporting
...
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea
6e447b2c44
Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes
2020-05-05 09:52:08 +01:00
RichardTea
d1ae6ac77a
Fix typo in <visual_scene>
...
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea
fa1d2f09db
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-05 09:33:48 +01:00
Kim Kulling
ddee1b1ddb
Merge branch 'master' into aaronfranke-file-formatting
2020-05-05 10:21:46 +02:00
kkulling
4e16716924
Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting
2020-05-05 10:17:52 +02:00
Kim Kulling
bf95d1da7c
fix conversion
2020-05-04 21:48:46 +02:00
RichardTea
8e73984a11
Collada Root Nodes aren't allowed to have meshes
...
Create a null parent node instead
2020-05-04 17:47:09 +01:00
RichardTea
6e200cb0d3
Merge branch 'master' into bug-3177-dae-geo-id
...
Impossible merge, have discarded upstream
2020-05-04 13:59:09 +01:00
RichardTea
ea917bd4ae
Move Collada into AssetLib folder
...
Should make the merge easier
2020-05-04 13:54:49 +01:00
Kim Kulling
91fa9a102b
closes https://github.com/assimp/assimp/issues/3181 : fix typo for light type.
2020-05-03 12:17:32 +02:00
Kim Kulling
3b06f57150
add missing inclde +
2020-05-02 21:11:47 +02:00
Kim Kulling
514593548d
add assert-test for nullptr.
2020-05-02 21:07:41 +02:00
Kim Kulling
3329e76263
closes https://github.com/assimp/assimp/issues/3178 : throw exception in case of invalid export stream.
2020-05-02 21:06:55 +02:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00
RichardTea
1dabb1a094
Collada: Fix crash with AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
...
Add unit test for this
2020-05-01 14:59:09 +01:00
RichardTea
3e2dd186d1
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-01 12:08:12 +01:00
RichardTea
5b9f207f1f
ColladaExporter cleanup
...
Namespace, NULL and includes
2020-05-01 11:54:34 +01:00
RichardTea
ee16d2c4c9
Fix camera, light and bone unique ids
...
Bones don't have a unit test yet
2020-05-01 11:13:38 +01:00
RichardTea
083ebdbc2e
Collada Export: More unique Ids
...
Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling
2d9d112015
fix warning
2020-04-29 21:35:42 +02:00
Kim Kulling
1c30b7bf8e
tryout: check if leak is coupled to type double.
2020-04-29 21:31:01 +02:00
Kim Kulling
e0bc0f7fad
try to fix double memleak.
2020-04-29 21:19:15 +02:00
Kim Kulling
da2bf5c7a4
fix wrong size
2020-04-29 21:13:46 +02:00
Kim Kulling
f808ed9fb5
fbxconverter: fix memoryleak.
2020-04-29 20:52:49 +02:00
Kim Kulling
c6131ce38a
scenecombiner: fix leak.
2020-04-29 20:43:23 +02:00
RichardTea
ff9f3b8608
Collada: Ensure <geometry> has unique id
...
Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea
2c6ac23a4e
Apply Assimp clangformat to touched Collada files
2020-04-29 14:21:17 +01:00
Rafał Mikrut
6967a02fcb
Merge branch 'master' into added_check_before_using
2020-04-28 18:33:29 +00:00
qarmin
4dfdbbf171
Check index before using
2020-04-28 20:31:59 +02:00
Kim Kulling
efa046366e
Retrigger build
2020-04-28 09:14:53 +02:00
luca
4488e3e745
build on Linux with gcc and clang; warning as error only for 'assimp' target
2020-04-27 23:38:33 -07:00
Paul Arden
81abd90ee1
Fix reading of orthographic camera data. Fixes #3028 .
2020-04-28 10:07:56 +10:00
Kim Kulling
b0c9711894
Small format finding
2020-04-27 15:16:57 +02:00
Inho Lee
629320a3a0
Add timescale for collada
2020-04-27 11:52:04 +02:00
luca
d98787f35b
CI: use clang on Unix, msvc on Windows;Remove explicit flags in CMakeLists.txt;
2020-04-26 12:50:42 -07:00
Kim Kulling
6c1e21d754
fix formatting.
2020-04-26 19:14:30 +02:00
Kim Kulling
bafb8e3189
closes https://github.com/assimp/assimp/issues/3165 : remove deprecated code whch causes compiler warning.
2020-04-26 08:59:52 +02:00
Kim Kulling
638df2ceac
Merge branch 'master' into master
2020-04-25 12:07:06 +02:00
Kim Kulling
9b1759dcc2
Merge branch 'master' into migenius-migenius-rsws53-mig-2
2020-04-22 19:59:53 +02:00
Kim Kulling
ca70b44e44
Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2
2020-04-22 19:58:41 +02:00
Kim Kulling
c36b028412
fix type error for template deduction.
2020-04-21 16:39:18 +02:00
Kim Kulling
c91d3764ca
Merge branch 'master' into optimized_bonelimits
2020-04-21 08:45:50 +02:00
Kim Kulling
f71b332ed1
Update glTF2Asset.inl
...
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling
e3563212d7
Merge branch 'master' into master
2020-04-19 21:13:12 +02:00
Kim Kulling
e0f6eb09e6
Merge branch 'master' into optimized_bonelimits
2020-04-17 20:37:28 +02:00
Hehongyuanlove
9c52fd7633
Update D3MFExporter.cpp
2020-04-17 12:58:41 +08:00
Hehongyuanlove
e9a72a5053
repair formate 3MF
2020-04-17 12:38:07 +08:00
Hehongyuanlove
3bbc8e76bd
Rgba2Hex to repair rgba(1,1,1,1)
2020-04-17 12:34:05 +08:00
Kim Kulling
c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-16 11:29:37 +02:00
Kim Kulling
996abd3fbe
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-16 11:08:29 +02:00
Kim Kulling
d12e938a70
Merge branch 'master' into ifdef_export_defines
2020-04-16 10:24:23 +02:00
Kim Kulling
e341eadfd9
Fix typo
2020-04-16 10:23:50 +02:00
Timur Umayev
69f8d47941
glTF2 support targetNames
2020-04-15 09:39:46 +01:00
György Straub
e4ceccb42d
Merge branch 'master' into master
2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok)
a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok)
485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-10 08:44:18 +01:00
Kim Kulling
79af2b1a5c
Merge branch 'master' into kimkulling_dev
2020-04-09 19:55:45 +02:00
György Straub
755f3748f1
Merge branch 'master' into master
2020-04-07 11:46:14 +01:00
Kim Kulling
9a11d91cb8
code reformattings.
2020-04-06 13:33:03 +02:00
Kim Kulling
131aed73b0
closes https://github.com/assimp/assimp/issues/2166 : add missing setter for metadata.
2020-04-06 11:16:16 +02:00
Kim Kulling
132ecae6f4
Merge branch 'master' into kimkulling_dev
2020-04-04 18:28:50 +02:00
György Straub
956c57f18e
Merge branch 'master' into master
2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok)
a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok)
d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-03 08:40:29 +01:00
Kim Kulling
c21a1ffffa
Remove comments to increase readability
2020-04-01 11:16:39 +02:00
Kim Kulling
a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter
2020-04-01 08:42:48 +02:00
Alexey Medvedev
53990ffa42
Check for existed bone
2020-03-31 14:18:51 -07:00
György Straub
87e2d3a54d
Added support for glTF2 sparse accessors.
...
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok)
54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok)
806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-31 09:54:01 +01:00
Alexey Medvedev
3ef46b0edd
Weights and bones count checks
2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b
Fixed bone splitting with excessive amount of bones with 0 weight
2020-03-30 12:42:32 -07:00
Kim Kulling
6973aea6da
fix compiler warnings.
2020-03-30 20:41:39 +02:00
Kim Kulling
4c177ad72e
fix possible warnings
2020-03-30 20:33:43 +02:00
Kim Kulling
d51b89f3ce
trigger build
2020-03-29 13:44:14 +02:00
Kim Kulling
b1165cff28
Merge branch 'master' into kimkulling_dev
2020-03-29 12:07:20 +02:00
Ville Ruusutie
222b145307
Merge branch 'master' into optimized_bonelimits
2020-03-29 12:54:07 +03:00
Kim Kulling
9b83d74830
apply code-conventions to unrealloader
2020-03-28 09:48:55 +01:00
Kim Kulling
27e1a20efe
Update 3DSConverter.cpp
...
Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling
3a206a424d
Merge branch 'master' into kimkulling_dev
2020-03-27 18:25:13 +01:00
Kim Kulling
e543a58dfb
Update m3d.h
...
fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling
2cfdbe2d50
Update m3d.h
...
Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling
7a01061c3e
Update m3d.h
...
Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling
60750161d5
Update m3d.h
...
replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie
855452831c
Merge branch 'master' into fbx_rotation_fix
2020-03-27 14:36:00 +02:00
Kim Kulling
32c59643f2
Update m3d.h
...
fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling
80323b57bc
Update UnrealLoader.cpp
...
Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie
7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits
2020-03-27 07:12:25 +02:00
Ville Ruusutie
69176ad425
Merge branch 'master' into optimized_bonelimits
2020-03-26 21:28:47 +02:00
Ville Ruusutie
7f521b4eb4
Merge branch 'master' into fbx_rotation_fix
2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie
609632c6a5
Added missing functionalities to C API.
...
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling
96c7c567e6
Merge branch 'master' into kimkulling_dev
2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok)
3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-26 10:16:58 +00:00
kimkulling
ccd13436da
fix memory leak during export
2020-03-25 16:37:43 +01:00
napina
14b8d1242b
Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
2020-03-25 08:20:31 +02:00
napina
b962af93fc
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok)
ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok)
ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok)
2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-24 11:56:38 +00:00
simon chen
891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug
2020-03-24 14:38:23 +08:00
Andy Maloney
046f50880f
{cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
...
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)
It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00