Kim Kulling
09cf839188
Merge branch 'master' into master
2018-08-19 13:17:27 +02:00
gstanlo
74e8200a49
Merge branch 'master' into master
2018-08-17 14:12:15 -07:00
gstanlo
82f3d40d60
Fixes crash when importing invalid glTF/2.0 files
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Skips some glTF/2.0 uv processing if the count of uvs in the attribute stream doesn't match the vertex count.
This happens with some malformed glTF/2.0 files, and the change will allow them to be processed properly.
Without the change, an access violation will occur several lines below if uv count is less than the position count.
2018-08-17 13:49:01 -07:00
Kim Kulling
a16fb1e54c
Merge branch 'master' into master
2018-08-17 21:46:08 +02:00
Mike Feldstein
0ba57202f7
Use array delete command vs object delete since mMeshes is allocated with new[]
2018-08-16 13:56:35 -07:00
Kim Kulling
f4e6d4bb9e
Merge branch 'master' into master
2018-08-16 19:02:20 +02:00
Jeka Vlasov
102486005d
Fix memory leak on throw
2018-08-15 03:40:39 +03:00
Jeka Vlasov
2b15586e6b
Replace memcpy_s with memcpy to fix build with gcc 4.8
2018-08-15 01:22:28 +03:00
Jeka Vlasov
d25083dba9
Add point cloud support for OBJ importer
2018-08-13 00:18:12 +03:00
Kim Kulling
dd8cf73415
Update BVHLoader.cpp
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Fix compiler warning: not handled enum in switch.
2018-08-11 00:15:22 +02:00
Kim Kulling
b3132bd8c2
FBX: some refactorings.
2018-08-10 01:57:11 +02:00
Kim Kulling
c3d043e761
FBX: some refactorings.
2018-08-09 21:51:53 +02:00
Kim Kulling
43be7abb70
closes https://github.com/assimp/assimp/issues/2088 : fix possible out-of-bound access in fbx-lerp operaation.
2018-08-09 20:48:25 +02:00
Gareth Morgan
8fba4ce7cf
Support out of order channels
2018-08-08 15:22:10 -07:00
Kim Kulling
77980bf07c
Merge branch 'master' into master
2018-08-06 23:46:54 +02:00
Eddie James
5321e1036d
Fix .obj displacement texture parsing
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The string for an opacity texture is a substring of the displacement
texture string. Due to the nature of the string comparison in the
material texture parsing, any displacement textures will be incorrectly
assigned as opacity textures. Fix this by simply performing the check
for displacement texture before checking for opacity texture.
2018-08-04 16:36:04 -05:00
Kim Kulling
824399c5c4
Merge branch 'master' into Fix2077
2018-08-04 17:00:19 +02:00
Alexandre Avenel
3c37fbdc6b
Remove try catch(...) on gltf2 importer
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Better to throw exception than hide it ?
2018-08-04 12:47:37 +02:00
Alexandre Avenel
ae0f82d5b7
Fix #2077 : GLTF segfault using triangle strip
2018-08-04 12:47:37 +02:00
Jesus Fernandez
c2c44a831c
Pass parameter by reference
2018-08-03 14:51:01 +02:00
Kim Kulling
a65a7b6c81
Merge branch 'master' into master
2018-08-02 20:26:48 +02:00
FRICOTEAUX
92490eea01
Optimisation of FBX node name uniqueness
2018-07-30 17:27:03 +02:00
Sebastian Matusik
b965e7a6dc
FlipUVsProcess should also process AnimMeshes (if any)
2018-07-28 18:18:17 +01:00
Evgeniy
cd061a0957
Merge branch 'master' into stl_format_issue_2064
2018-07-25 18:38:59 +03:00
kimkulling
9a6b07e522
closes https://github.com/assimp/assimp/issues/1724 : add default material access to the material API.
2018-07-25 15:11:24 +02:00
Власов Евгений
7d630e98da
STLImporter::LoadBinaryFile add one child node to produce same scene structure as in STLImporter::LoadASCIIFile
2018-07-23 16:44:20 +03:00
FRICOTEAUX
a69e95bdc1
Add support of 32-bit indices for the glTF2 export
2018-07-19 11:29:04 +02:00
Kim Kulling
8a3daa1a24
closes https://github.com/assimp/assimp/issues/2056 : use correc exception type in MMD-loader.
2018-07-18 20:29:05 +02:00
Kim Kulling
417fed1693
Merge branch 'master' into fbximport-fix-uniquename
2018-07-18 11:43:38 +02:00
Sebastian Matusik
a5f95f993c
Merge branch 'master' into feature/join_vertices_processor_kill_unused_vertices
2018-07-15 22:21:04 +02:00
Kim Kulling
bf1683ab7e
Merge branch 'master' into fbximport-fix-uniquename
2018-07-15 19:19:33 +02:00
Kim Kulling
7cb467da11
Update FBXConverter.cpp
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Try to trigger travis.
2018-07-15 14:55:52 +02:00
Kim Kulling
a4533770f4
Merge branch 'master' into issue_2046
2018-07-14 19:25:07 +02:00
Kim Kulling
b069e7d7d0
Merge branch 'master' into feature/glTFv2_blendshapes_support
2018-07-14 17:09:05 +02:00
Kim Kulling
72de09a562
Update FBXConverter.cpp
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Remove dead code.
2018-07-14 17:08:04 +02:00
Kim Kulling
91b30e7e74
Update FBXConverter.cpp
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simple change to retrigger CI
2018-07-14 12:10:59 +02:00
Kenneth Perry (thothonegan)
7967f0a33f
FBXImporter: Fix GetUniqueName to return names properly
2018-07-13 15:25:04 -05:00
Kim Kulling
309c52b10f
Merge branch 'master' into patch-1
2018-07-10 13:07:28 +02:00
Kim Kulling
c58aef4b4b
Merge branch 'master' into ios-build-script
2018-07-10 11:28:54 +02:00
Sebastian Matusik
992194b1b9
Removed signed int vs unsigned int comparison in for loops
2018-07-05 15:15:50 +01:00
Sebastian Matusik
0cc9240886
Build fix
2018-07-05 14:46:15 +01:00
Sebastian Matusik
ec1333bfdf
JoinVerticesProcess should only try to deduplicate used vertices.
2018-07-05 14:38:58 +01:00
Sebastian Matusik
3e3a785750
glTF v2 importer morph targets support
2018-07-05 14:28:29 +01:00
Paul Arden
e43e30b726
Slight rework for fix to issue #2046 to remove some duplicated code.
2018-07-05 09:49:08 +10:00
Paul Arden
e7699ca585
Added support for non-indexed meshes in glTF importer. Addresses issue #2046 .
2018-07-05 09:37:57 +10:00
Seb Bro
cb1fc76859
Add TARGET_INCLUDE_DIRECTORIES for assimp target
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With `TARGET_INCLUDE_DIRECTORIES` the `assimp` target can directly used in another CMake project, e.g. assimp can be used in a submodule with an `add_subdirectory()` call.
2018-07-04 22:56:35 +02:00
Kim Kulling
1a0231f91e
Merge branch 'master' into bug/keep_small_triangles_in_triangulation
2018-07-02 18:08:09 +02:00
Doron Adler
6a45f84b73
Revert
2018-07-01 13:10:44 +03:00
Doron Adler
6e346a5504
Added comment
2018-07-01 11:35:56 +03:00
Daniel Löber
1feb0d1c60
Change order of PP steps to triangulate before searching for degenerates
2018-06-29 15:52:12 +02:00